# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : anisotropic_diffusion.py # Author : Fredo Durand # Date : 12/08/2004 # Purpose : Smoothes lines using an anisotropic diffusion scheme from freestyle import ChainPredicateIterator, ConstantThicknessShader, ExternalContourUP1D, IncreasingColorShader, \ Operators, QuantitativeInvisibilityUP1D, SamplingShader, Stroke, StrokeTextureShader, TrueBP1D, TrueUP1D from logical_operators import AndUP1D, NotUP1D from shaders import pyDiffusion2Shader # pyDiffusion2Shader parameters offset = 0.25 nbIter = 30 upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) Operators.select(upred) bpred = TrueBP1D() Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred)) shaders_list = [ ConstantThicknessShader(4), StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False), SamplingShader(2), pyDiffusion2Shader(offset, nbIter), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), ] Operators.create(TrueUP1D(), shaders_list)