# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : sequentialsplit_sketchy.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Use the sequential split with two different # predicates to specify respectively the starting and # the stopping extremities for strokes from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, Nature, \ Operators, QuantitativeInvisibilityUP1D, SpatialNoiseShader, TextureAssignerShader, TrueUP1D from PredicatesU0D import pyBackTVertexUP0D, pyVertexNatureUP0D from logical_operators import NotUP1D upred = QuantitativeInvisibilityUP1D(0) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) ## starting and stopping predicates: start = pyVertexNatureUP0D(Nature.NON_T_VERTEX) stop = pyBackTVertexUP0D() Operators.sequential_split(start, stop, 10) shaders_list = [ SpatialNoiseShader(7, 120, 2, True, True), IncreasingThicknessShader(5, 8), ConstantColorShader(0.2, 0.2, 0.2, 1), TextureAssignerShader(4), ] Operators.create(TrueUP1D(), shaders_list)