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# VTK-m #
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VTK-m is a toolkit of scientific visualization algorithms for emerging
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processor architectures. VTK-m supports the fine-grained concurrency for
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data analysis and visualization algorithms required to drive extreme scale
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computing by providing abstract models for data and execution that can be
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applied to a variety of algorithms across many different processor
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architectures.
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You can find out more about the design of VTK-m on the [VTK-m Wiki].
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## Learning Resources ##
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+ A high-level overview is given in the IEEE Vis talk "[VTK-m:
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Accelerating the Visualization Toolkit for Massively Threaded
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Architectures][VTK-m Overview]."
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+ The [VTK-m Users Guide] provides extensive documentation. It is broken
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into multiple parts for learning and references at multiple different
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levels.
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+ "Part 1: Getting Started" provides the introductory instruction for
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building VTK-m and using its high-level features.
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+ "Part 2: Using VTK-m" covers the core fundamental components of
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VTK-m including data model, worklets, and filters.
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+ "Part 3: Developing with VTK-m" covers how to develop new worklets
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and filters.
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+ "Part 4: Advanced Development" covers topics such as new worklet
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types and custom device adapters.
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+ A practical [VTK-m Tutorial] based in what users want to accomplish with
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VTK-m:
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+ Building VTK-m and using existing VTK-m data structures and filters.
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+ Algorithm development with VTK-m.
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+ Writing new VTK-m filters.
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+ Community discussion takes place on the [VTK-m users email list].
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+ Doxygen-generated nightly reference documentation is available
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[online][VTK-m Doxygen].
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## Contributing ##
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There are many ways to contribute to [VTK-m], with varying levels of
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effort.
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+ Ask a question on the [VTK-m users email list].
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+ Submit new or add to discussions of a feature requests or bugs on the
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[VTK-m Issue Tracker].
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+ Submit a Pull Request to improve [VTK-m]
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+ See [CONTRIBUTING.md] for detailed instructions on how to create a
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Pull Request.
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+ See the [VTK-m Coding Conventions] that must be followed for
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contributed code.
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+ Submit an Issue or Pull Request for the [VTK-m Users Guide]
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## Dependencies ##
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VTK-m Requires:
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+ C++11 Compiler. VTK-m has been confirmed to work with the following
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+ GCC 4.8+
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+ Clang 5.0+
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+ XCode 5.0+
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+ MSVC 2015+
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+ Intel 17.0.4+
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+ [CMake](http://www.cmake.org/download/)
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+ CMake 3.12+
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+ CMake 3.13+ (for CUDA support)
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Optional dependencies are:
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+ CUDA Device Adapter
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+ [Cuda Toolkit 9.2, >= 10.2](https://developer.nvidia.com/cuda-toolkit)
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+ Note CUDA >= 10.2 is required on Windows
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+ TBB Device Adapter
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+ [TBB](https://www.threadingbuildingblocks.org/)
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+ OpenMP Device Adapter
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+ Requires a compiler that supports OpenMP >= 4.0.
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+ OpenGL Rendering
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+ The rendering module contains multiple rendering implementations
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including standalone rendering code. The rendering module also
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includes (optionally built) OpenGL rendering classes.
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+ The OpenGL rendering classes require that you have a extension
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binding library and one rendering library. A windowing library is
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not needed except for some optional tests.
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+ Extension Binding
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+ [GLEW](http://glew.sourceforge.net/)
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+ On Screen Rendering
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+ OpenGL Driver
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+ Mesa Driver
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+ On Screen Rendering Tests
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+ [GLFW](http://www.glfw.org/)
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+ [GLUT](http://freeglut.sourceforge.net/)
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+ Headless Rendering
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+ [OS Mesa](https://www.mesa3d.org/osmesa.html)
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+ EGL Driver
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VTK-m has been tested on the following configurations:c
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+ On Linux
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+ GCC 4.8.5, 5.4, 6.5, 7.4, 8.2, 9.2; Clang 5, 8; Intel 17.0.4; 19.0.0
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+ CMake 3.12, 3.13, 3.16, 3.17
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+ CUDA 9.2, 10.2, 11.0, 11.1
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+ TBB 4.4 U2, 2017 U7
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+ On Windows
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+ Visual Studio 2015, 2017
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+ CMake 3.12, 3.17
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+ CUDA 10.2
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+ TBB 2017 U3, 2018 U2
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+ On MacOS
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+ AppleClang 9.1
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+ CMake 3.12
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+ TBB 2018
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2017-07-07 14:19:22 +00:00
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2017-10-26 15:52:03 +00:00
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## Building ##
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VTK-m supports all majors platforms (Windows, Linux, OSX), and uses CMake
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to generate all the build rules for the project. The VTK-m source code is
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available from the [VTK-m download page] or by directly cloning the [VTK-m
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git repository].
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2019-07-17 18:54:50 +00:00
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The basic procedure for building VTK-m is to unpack the source, create a
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build directory, run CMake in that build directory (pointing to the source)
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and then build. Here are some example *nix commands for the process
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(individual commands may vary).
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```sh
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$ tar xvzf ~/Downloads/vtk-m-v1.4.0.tar.gz
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$ mkdir vtkm-build
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$ cd vtkm-build
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$ cmake-gui ../vtk-m-v1.4.0
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$ cmake --build -j . # Runs make (or other build program)
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```
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2017-10-26 15:52:03 +00:00
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A more detailed description of building VTK-m is available in the [VTK-m
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Users Guide].
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2019-07-17 18:54:50 +00:00
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## Example ##
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The VTK-m source distribution includes a number of examples. The goal of the
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VTK-m examples is to illustrate specific VTK-m concepts in a consistent and
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simple format. However, these examples only cover a small part of the
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capabilities of VTK-m.
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Below is a simple example of using VTK-m to load a VTK image file, run the
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Marching Cubes algorithm on it, and render the results to an image:
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```cpp
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#include <vtkm/Bounds.h>
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#include <vtkm/Range.h>
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#include <vtkm/cont/ColorTable.h>
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#include <vtkm/filter/Contour.h>
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#include <vtkm/io/VTKDataSetReader.h>
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#include <vtkm/rendering/Actor.h>
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#include <vtkm/rendering/Camera.h>
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#include <vtkm/rendering/CanvasRayTracer.h>
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#include <vtkm/rendering/Color.h>
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#include <vtkm/rendering/MapperRayTracer.h>
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#include <vtkm/rendering/Scene.h>
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#include <vtkm/rendering/View3D.h>
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vtkm::io::VTKDataSetReader reader("path/to/vtk_image_file.vtk");
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vtkm::cont::DataSet inputData = reader.ReadDataSet();
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std::string fieldName = "scalars";
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vtkm::Range range;
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inputData.GetPointField(fieldName).GetRange(&range);
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vtkm::Float64 isovalue = range.Center();
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// Create an isosurface filter
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vtkm::filter::Contour filter;
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filter.SetIsoValue(0, isovalue);
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filter.SetActiveField(fieldName);
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vtkm::cont::DataSet outputData = filter.Execute(inputData);
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// compute the bounds and extends of the input data
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vtkm::Bounds coordsBounds = inputData.GetCoordinateSystem().GetBounds();
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// setup a camera and point it to towards the center of the input data
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vtkm::rendering::Camera camera;
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camera.ResetToBounds(coordsBounds);
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vtkm::cont::ColorTable colorTable("inferno");
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// Create a mapper, canvas and view that will be used to render the scene
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vtkm::rendering::Scene scene;
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vtkm::rendering::MapperRayTracer mapper;
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vtkm::rendering::CanvasRayTracer canvas(512, 512);
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vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
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// Render an image of the output isosurface
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scene.AddActor(vtkm::rendering::Actor(outputData.GetCellSet(),
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outputData.GetCoordinateSystem(),
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outputData.GetField(fieldName),
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colorTable));
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vtkm::rendering::View3D view(scene, mapper, canvas, camera, bg);
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view.Paint();
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view.SaveAs("demo_output.png");
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```
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A minimal CMakeLists.txt such as the following one can be used to build this
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example.
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```CMake
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project(example)
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set(VTKm_DIR "/somepath/lib/cmake/vtkm-XYZ")
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find_package(VTKm REQUIRED)
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add_executable(example example.cxx)
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target_link_libraries(example vtkm_cont vtkm_rendering)
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```
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2017-10-26 15:52:03 +00:00
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## License ##
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VTK-m is distributed under the OSI-approved BSD 3-clause License.
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See [LICENSE.txt](LICENSE.txt) for details.
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2017-10-26 15:52:03 +00:00
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[VTK-m]: https://gitlab.kitware.com/vtk/vtk-m/
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[VTK-m Coding Conventions]: docs/CodingConventions.md
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[VTK-m Doxygen]: http://m.vtk.org/documentation/
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[VTK-m download page]: http://m.vtk.org/index.php/VTK-m_Releases
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[VTK-m git repository]: https://gitlab.kitware.com/vtk/vtk-m/
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[VTK-m Issue Tracker]: https://gitlab.kitware.com/vtk/vtk-m/-/issues
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[VTK-m Overview]: http://m.vtk.org/images/2/29/VTKmVis2016.pptx
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[VTK-m Users Guide]: http://m.vtk.org/images/c/c8/VTKmUsersGuide.pdf
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[VTK-m users email list]: http://vtk.org/mailman/listinfo/vtkm
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[VTK-m Wiki]: http://m.vtk.org/
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[VTK-m Tutorial]: http://m.vtk.org/index.php/Tutorial
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[CONTRIBUTING.md]: CONTRIBUTING.md
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