vtk-m/vtkm/rendering/SceneRenderer.h

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_SceneRenderer_h
#define vtk_m_rendering_SceneRenderer_h
#include <vtkm/cont/DataSet.h>
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#include <vtkm/rendering/Camera.h>
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#include <vtkm/rendering/ColorTable.h>
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#include <vtkm/rendering/RenderSurface.h>
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namespace vtkm {
namespace rendering {
class SceneRenderer
{
public:
VTKM_CONT_EXPORT
SceneRenderer()
{
}
VTKM_CONT_EXPORT
virtual ~SceneRenderer()
{}
VTKM_CONT_EXPORT
virtual void RenderCells(const vtkm::cont::DynamicCellSet &cellset,
const vtkm::cont::CoordinateSystem &coords,
vtkm::cont::Field &scalarField, //This should be const
const vtkm::rendering::ColorTable &colorTable,
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vtkm::rendering::Camera &camera,
const vtkm::Range &scalarRange) = 0;
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VTKM_CONT_EXPORT
virtual void SetActiveColorTable(const ColorTable &ct)
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{
ct.Sample(1024, ColorMap);
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}
// needed for volume... Can we have a volume render surface??
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VTKM_CONT_EXPORT
virtual void SetBackgroundColor(const vtkm::Vec<vtkm::Float32,4> &backgroundColor)
{
BackgroundColor = backgroundColor;
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}
VTKM_CONT_EXPORT
virtual void SetBackgroundColor(const vtkm::rendering::Color &backgroundColor)
{
BackgroundColor[0] = backgroundColor.Components[0];
BackgroundColor[1] = backgroundColor.Components[1];
BackgroundColor[2] = backgroundColor.Components[2];
BackgroundColor[3] = backgroundColor.Components[3];
}
VTKM_CONT_EXPORT
virtual void Render() {}
VTKM_CONT_EXPORT
virtual void Finish() {}
VTKM_CONT_EXPORT
virtual void StartScene()
{
}
VTKM_CONT_EXPORT
virtual void EndScene()
{
}
virtual void SetRenderSurface(RenderSurface *vtkmNotUsed(surface))
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{
}
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protected:
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32,4> > ColorMap;
vtkm::Vec<vtkm::Float32,4> BackgroundColor;
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};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_SceneRenderer_h