vtk-m/vtkm/worklet/triangulate/TriangulateStructured.h

119 lines
3.7 KiB
C
Raw Normal View History

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_worklet_TriangulateStructured_h
#define vtk_m_worklet_TriangulateStructured_h
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/ArrayHandleGroupVec.h>
#include <vtkm/cont/CellSetSingleType.h>
#include <vtkm/cont/CellSetStructured.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/DynamicArrayHandle.h>
#include <vtkm/cont/ErrorBadValue.h>
#include <vtkm/cont/Field.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/ScatterUniform.h>
#include <vtkm/worklet/WorkletMapTopology.h>
namespace vtkm {
namespace worklet {
namespace detail {
VTKM_EXEC_CONSTANT
const static vtkm::IdComponent StructuredTriangleIndices[2][3] = {
{ 0, 1, 2 },
{ 0, 2, 3 }
};
} // namespace detail
/// \brief Compute the triangulate cells for a uniform grid data set
template <typename DeviceAdapter>
class TriangulateStructured
{
public:
TriangulateStructured() {}
//
// Worklet to turn quads into triangles
// Vertices remain the same and each cell is processed with needing topology
//
class TriangulateCell : public vtkm::worklet::WorkletMapPointToCell
{
public:
typedef void ControlSignature(CellSetIn cellset,
FieldOutCell<> connectivityOut);
typedef void ExecutionSignature(PointIndices, _2, VisitIndex);
typedef _1 InputDomain;
typedef vtkm::worklet::ScatterUniform ScatterType;
VTKM_CONT
ScatterType GetScatter() const
{
return ScatterType(2);
}
VTKM_CONT
TriangulateCell()
{ }
// Each quad cell produces 2 triangle cells
template<typename ConnectivityInVec, typename ConnectivityOutVec>
VTKM_EXEC
void operator()(const ConnectivityInVec &connectivityIn,
ConnectivityOutVec &connectivityOut,
vtkm::IdComponent visitIndex) const
{
connectivityOut[0] = connectivityIn[detail::StructuredTriangleIndices[visitIndex][0]];
connectivityOut[1] = connectivityIn[detail::StructuredTriangleIndices[visitIndex][1]];
connectivityOut[2] = connectivityIn[detail::StructuredTriangleIndices[visitIndex][2]];
}
};
template <typename CellSetType>
vtkm::cont::CellSetSingleType<> Run(const CellSetType &cellSet)
{
vtkm::cont::CellSetSingleType<> outCellSet(cellSet.GetName());
vtkm::cont::ArrayHandle<vtkm::Id> connectivity;
vtkm::worklet::DispatcherMapTopology<TriangulateCell,DeviceAdapter> dispatcher;
dispatcher.Invoke(cellSet,
vtkm::cont::make_ArrayHandleGroupVec<3>(connectivity));
// Add cells to output cellset
outCellSet.Fill(
cellSet.GetNumberOfPoints(),
vtkm::CellShapeTagTriangle::Id,
3,
connectivity);
return outCellSet;
}
};
}
} // namespace vtkm::worklet
#endif // vtk_m_worklet_TriangulateStructured_h