vtk-m/vtkm/rendering/Wireframer.h

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
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// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
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// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
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#ifndef vtk_m_rendering_Wireframer_h
#define vtk_m_rendering_Wireframer_h
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#include <vtkm/Assert.h>
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#include <vtkm/Math.h>
#include <vtkm/Types.h>
#include <vtkm/VectorAnalysis.h>
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/DynamicArrayHandle.h>
#include <vtkm/exec/AtomicArray.h>
#include <vtkm/rendering/MatrixHelpers.h>
#include <vtkm/rendering/Triangulator.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
namespace
{
using ColorMapHandle = vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32, 4>>;
using IndicesHandle = vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Id, 2>>;
using PackedFrameBufferHandle = vtkm::cont::ArrayHandle<vtkm::Int64>;
// Depth value of 1.0f
const vtkm::Int64 ClearDepth = 0x3F800000;
// Packed frame buffer value with color set as black and depth as 1.0f
const vtkm::Int64 ClearValue = 0x3F800000000000FF;
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VTKM_EXEC_CONT
vtkm::Float32 IntegerPart(vtkm::Float32 x)
{
return vtkm::Floor(x);
}
VTKM_EXEC_CONT
vtkm::Float32 FractionalPart(vtkm::Float32 x)
{
return x - vtkm::Floor(x);
}
VTKM_EXEC_CONT
vtkm::Float32 ReverseFractionalPart(vtkm::Float32 x)
{
return 1.0f - FractionalPart(x);
}
VTKM_EXEC_CONT
vtkm::UInt32 ScaleColorComponent(vtkm::Float32 c)
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{
vtkm::Int32 t = vtkm::Int32(c * 256.0f);
return vtkm::UInt32(t < 0 ? 0 : (t > 255 ? 255 : t));
}
vtkm::UInt32 PackColor(vtkm::Float32 r, vtkm::Float32 g, vtkm::Float32 b, vtkm::Float32 a);
VTKM_EXEC_CONT
vtkm::UInt32 PackColor(const vtkm::Vec<vtkm::Float32, 4>& color)
{
return PackColor(color[0], color[1], color[2], color[3]);
}
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VTKM_EXEC_CONT
vtkm::UInt32 PackColor(vtkm::Float32 r, vtkm::Float32 g, vtkm::Float32 b, vtkm::Float32 a)
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{
vtkm::UInt32 packed = (ScaleColorComponent(r) << 24);
packed |= (ScaleColorComponent(g) << 16);
packed |= (ScaleColorComponent(b) << 8);
packed |= ScaleColorComponent(a);
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return packed;
}
void UnpackColor(vtkm::UInt32 color,
vtkm::Float32& r,
vtkm::Float32& g,
vtkm::Float32& b,
vtkm::Float32& a);
VTKM_EXEC_CONT
void UnpackColor(vtkm::UInt32 packedColor, vtkm::Vec<vtkm::Float32, 4>& color)
{
UnpackColor(packedColor, color[0], color[1], color[2], color[3]);
}
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VTKM_EXEC_CONT
void UnpackColor(vtkm::UInt32 color,
vtkm::Float32& r,
vtkm::Float32& g,
vtkm::Float32& b,
vtkm::Float32& a)
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{
r = vtkm::Float32((color & 0xFF000000) >> 24) / 255.0f;
g = vtkm::Float32((color & 0x00FF0000) >> 16) / 255.0f;
b = vtkm::Float32((color & 0x0000FF00) >> 8) / 255.0f;
a = vtkm::Float32((color & 0x000000FF)) / 255.0f;
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}
union PackedValue {
struct PackedFloats
{
vtkm::Float32 Color;
vtkm::Float32 Depth;
} Floats;
struct PackedInts
{
vtkm::UInt32 Color;
vtkm::UInt32 Depth;
} Ints;
vtkm::Int64 Raw;
}; // union PackedValue
struct CopyIntoFrameBuffer : public vtkm::worklet::WorkletMapField
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{
typedef void ControlSignature(FieldIn<>, FieldIn<>, FieldOut<>);
typedef void ExecutionSignature(_1, _2, _3);
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VTKM_CONT
CopyIntoFrameBuffer() {}
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VTKM_EXEC
void operator()(const vtkm::Vec<vtkm::Float32, 4>& color,
const vtkm::Float32& depth,
vtkm::Int64& outValue) const
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{
PackedValue packed;
packed.Ints.Color = PackColor(color);
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packed.Floats.Depth = depth;
outValue = packed.Raw;
}
}; //struct CopyIntoFrameBuffer
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template <typename DeviceTag>
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class EdgePlotter : public vtkm::worklet::WorkletMapField
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{
public:
using AtomicPackedFrameBufferHandle = vtkm::exec::AtomicArray<vtkm::Int64, DeviceTag>;
typedef void ControlSignature(FieldIn<>, WholeArrayIn<>, WholeArrayIn<Scalar>);
typedef void ExecutionSignature(_1, _2, _3);
using InputDomain = _1;
VTKM_CONT
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EdgePlotter(const vtkm::Matrix<vtkm::Float32, 4, 4>& worldToProjection,
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vtkm::Id width,
vtkm::Id height,
const vtkm::Range& fieldRange,
const ColorMapHandle& colorMap,
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const AtomicPackedFrameBufferHandle& frameBuffer,
const vtkm::Range& clippingRange)
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: WorldToProjection(worldToProjection)
, Width(width)
, Height(height)
, ColorMap(colorMap.PrepareForInput(DeviceTag()))
, ColorMapSize(vtkm::Float32(colorMap.GetNumberOfValues() - 1))
, FrameBuffer(frameBuffer)
, FieldMin(vtkm::Float32(fieldRange.Min))
{
InverseFieldDelta = 1.0f / vtkm::Float32(fieldRange.Length());
Offset = vtkm::Max(0.03f / vtkm::Float32(clippingRange.Length()), 0.0001f);
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}
template <typename CoordinatesPortalType, typename ScalarFieldPortalType>
VTKM_EXEC void operator()(const vtkm::Vec<vtkm::Id, 2>& edgeIndices,
const CoordinatesPortalType& coordsPortal,
const ScalarFieldPortalType& fieldPortal) const
{
vtkm::Id point1Idx = edgeIndices[0];
vtkm::Id point2Idx = edgeIndices[1];
vtkm::Vec<vtkm::Float32, 3> point1 = coordsPortal.Get(edgeIndices[0]);
vtkm::Vec<vtkm::Float32, 3> point2 = coordsPortal.Get(edgeIndices[1]);
TransformWorldToViewport(point1);
TransformWorldToViewport(point2);
vtkm::Float32 x1 = vtkm::Round(point1[0]);
vtkm::Float32 y1 = vtkm::Round(point1[1]);
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vtkm::Float32 z1 = point1[2];
vtkm::Float32 x2 = vtkm::Round(point2[0]);
vtkm::Float32 y2 = vtkm::Round(point2[1]);
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vtkm::Float32 z2 = point2[2];
// If the line is steep, i.e., the height is greater than the width, then
// transpose the co-ordinates to prevent "holes" in the line. This ensures
// that we pick the co-ordinate which grows at a lesser rate than the other.
bool transposed = vtkm::Abs(y2 - y1) > vtkm::Abs(x2 - x1);
if (transposed)
{
std::swap(x1, y1);
std::swap(x2, y2);
}
// Ensure we are always going from left to right
if (x1 > x2)
{
std::swap(x1, x2);
std::swap(y1, y2);
std::swap(z1, z2);
}
vtkm::Float32 dx = x2 - x1;
vtkm::Float32 dy = y2 - y1;
vtkm::Float32 gradient = (dx == 0.0) ? 1.0f : (dy / dx);
vtkm::Float32 xEnd = vtkm::Round(x1);
vtkm::Float32 yEnd = y1 + gradient * (xEnd - x1);
vtkm::Float32 xPxl1 = xEnd, yPxl1 = IntegerPart(yEnd);
vtkm::Float32 zPxl1 = vtkm::Lerp(z1, z2, (xPxl1 - x1) / dx);
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vtkm::Float64 point1Field = fieldPortal.Get(point1Idx);
vtkm::Float64 point2Field = fieldPortal.Get(point2Idx);
// Plot first endpoint
vtkm::Vec<vtkm::Float32, 4> color = GetColor(point1Field);
if (transposed)
{
Plot(yPxl1, xPxl1, zPxl1, color, 1.0f);
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}
else
{
Plot(xPxl1, yPxl1, zPxl1, color, 1.0f);
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}
vtkm::Float32 interY = yEnd + gradient;
xEnd = vtkm::Round(x2);
yEnd = y2 + gradient * (xEnd - x2);
vtkm::Float32 xPxl2 = xEnd, yPxl2 = IntegerPart(yEnd);
vtkm::Float32 zPxl2 = vtkm::Lerp(z1, z2, (xPxl2 - x1) / dx);
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// Plot second endpoint
color = GetColor(point2Field);
if (transposed)
{
Plot(yPxl2, xPxl2, zPxl2, color, 1.0f);
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}
else
{
Plot(xPxl2, yPxl2, zPxl2, color, 1.0f);
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}
// Plot rest of the line
if (transposed)
{
for (vtkm::Float32 x = xPxl1 + 1; x <= xPxl2 - 1; ++x)
{
vtkm::Float32 t = IntegerPart(interY);
vtkm::Float32 factor = (x - x1) / dx;
vtkm::Float32 depth = vtkm::Lerp(zPxl1, zPxl2, factor);
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vtkm::Float64 fieldValue = vtkm::Lerp(point1Field, point2Field, factor);
color = GetColor(fieldValue);
Plot(t, x, depth, color, ReverseFractionalPart(interY));
Plot(t + 1, x, depth, color, FractionalPart(interY));
interY += gradient;
}
}
else
{
for (vtkm::Float32 x = xPxl1 + 1; x <= xPxl2 - 1; ++x)
{
vtkm::Float32 t = IntegerPart(interY);
vtkm::Float32 factor = (x - x1) / dx;
vtkm::Float32 depth = vtkm::Lerp(zPxl1, zPxl2, factor);
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vtkm::Float64 fieldValue = vtkm::Lerp(point1Field, point2Field, factor);
color = GetColor(fieldValue);
Plot(x, t, depth, color, ReverseFractionalPart(interY));
Plot(x, t + 1, depth, color, FractionalPart(interY));
interY += gradient;
}
}
}
private:
using ColorMapPortalConst = typename ColorMapHandle::ExecutionTypes<DeviceTag>::PortalConst;
VTKM_EXEC
void TransformWorldToViewport(vtkm::Vec<vtkm::Float32, 3>& point) const
{
vtkm::Vec<vtkm::Float32, 4> temp(point[0], point[1], point[2], 1.0f);
temp = vtkm::MatrixMultiply(WorldToProjection, temp);
for (vtkm::IdComponent i = 0; i < 3; ++i)
{
point[i] = temp[i] / temp[3];
}
// Scale to canvas width and height
point[0] = (point[0] * 0.5f + 0.5f) * vtkm::Float32(Width);
point[1] = (point[1] * 0.5f + 0.5f) * vtkm::Float32(Height);
// Convert from -1/+1 to 0/+1 range
point[2] = point[2] * 0.5f + 0.5f;
// Offset the point to a bit towards the camera. This is to ensure that the front faces of
// the wireframe wins the z-depth check against the surface render, and is in addition to the
// existing camera space offset.
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point[2] -= Offset;
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}
VTKM_EXEC vtkm::Vec<vtkm::Float32, 4> GetColor(vtkm::Float64 fieldValue) const
{
vtkm::Int32 colorIdx =
vtkm::Int32((vtkm::Float32(fieldValue) - FieldMin) * ColorMapSize * InverseFieldDelta);
return ColorMap.Get(colorIdx);
}
VTKM_EXEC
void Plot(vtkm::Float32 x,
vtkm::Float32 y,
vtkm::Float32 depth,
const vtkm::Vec<vtkm::Float32, 4>& color,
vtkm::Float32 intensity) const
{
vtkm::Id xi = static_cast<vtkm::Id>(x), yi = static_cast<vtkm::Id>(y);
if (xi < 0 || xi >= Width || yi < 0 || yi >= Height)
{
return;
}
vtkm::Id index = yi * Width + xi;
PackedValue current, next;
current.Raw = ClearValue;
next.Floats.Depth = depth;
vtkm::Vec<vtkm::Float32, 4> blendedColor;
vtkm::Vec<vtkm::Float32, 4> srcColor;
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do
{
UnpackColor(current.Ints.Color, srcColor);
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vtkm::Float32 inverseIntensity = (1.0f - intensity);
vtkm::Float32 alpha = srcColor[3] * inverseIntensity;
blendedColor[0] = color[0] * intensity + srcColor[0] * alpha;
blendedColor[1] = color[1] * intensity + srcColor[1] * alpha;
blendedColor[2] = color[2] * intensity + srcColor[2] * alpha;
blendedColor[3] = alpha + intensity;
next.Ints.Color = PackColor(blendedColor);
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current.Raw = FrameBuffer.CompareAndSwap(index, next.Raw, current.Raw);
} while (current.Floats.Depth > next.Floats.Depth);
}
vtkm::Matrix<vtkm::Float32, 4, 4> WorldToProjection;
vtkm::Id Width;
vtkm::Id Height;
ColorMapPortalConst ColorMap;
vtkm::Float32 ColorMapSize;
AtomicPackedFrameBufferHandle FrameBuffer;
vtkm::Float32 FieldMin;
vtkm::Float32 InverseFieldDelta;
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vtkm::Float32 Offset;
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};
struct BufferConverter : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
BufferConverter() {}
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typedef void ControlSignature(FieldIn<>, ExecObject, ExecObject);
typedef void ExecutionSignature(_1, _2, _3, WorkIndex);
VTKM_EXEC
void operator()(const vtkm::Int64& packedValue,
vtkm::exec::ExecutionWholeArray<vtkm::Float32>& depthBuffer,
vtkm::exec::ExecutionWholeArray<vtkm::Vec<vtkm::Float32, 4>>& colorBuffer,
const vtkm::Id& index) const
{
PackedValue packed;
packed.Raw = packedValue;
float depth = packed.Floats.Depth;
if (depth <= depthBuffer.Get(index))
{
vtkm::Vec<vtkm::Float32, 4> color;
UnpackColor(packed.Ints.Color, color);
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colorBuffer.Set(index, color);
depthBuffer.Set(index, depth);
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}
}
};
} // namespace
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class Wireframer
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{
public:
VTKM_CONT
Wireframer(vtkm::rendering::Canvas* canvas, bool showInternalZones, bool isOverlay)
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: Canvas(canvas)
, ShowInternalZones(showInternalZones)
, IsOverlay(isOverlay)
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{
}
VTKM_CONT
void SetCamera(const vtkm::rendering::Camera& camera) { this->Camera = camera; }
VTKM_CONT
void SetColorMap(const ColorMapHandle& colorMap) { this->ColorMap = colorMap; }
VTKM_CONT
void SetSolidDepthBuffer(const vtkm::cont::ArrayHandle<vtkm::Float32> depthBuffer)
{
this->SolidDepthBuffer = depthBuffer;
}
VTKM_CONT
void SetData(const vtkm::cont::CoordinateSystem& coords,
const IndicesHandle& endPointIndices,
const vtkm::cont::Field& field,
const vtkm::Range& fieldRange)
{
this->Bounds = coords.GetBounds();
this->Coordinates = coords.GetData();
this->PointIndices = endPointIndices;
this->ScalarField = field;
this->ScalarFieldRange = fieldRange;
}
VTKM_CONT
void Render()
{
RenderWithDeviceFunctor functor(this);
vtkm::cont::TryExecute(functor);
}
private:
template <typename DeviceTag>
VTKM_CONT void RenderWithDevice(DeviceTag)
{
if (ScalarField.GetAssociation() != vtkm::cont::Field::ASSOC_POINTS)
{
throw vtkm::cont::ErrorBadValue("Field is not associated with points");
}
// The wireframe should appear on top of any prerendered data, and hide away the internal
// zones if `ShowInternalZones` is set to false. Since the prerendered data (or the solid
// depth buffer) could cause z-fighting with the wireframe, we will offset all the edges in Z
// by a small amount, proportional to distance between the near and far camera planes, in the
// camera space.
vtkm::Range clippingRange = Camera.GetClippingRange();
vtkm::Float64 offset1 = (clippingRange.Max - clippingRange.Min) / 1.0e4;
vtkm::Float64 offset2 = clippingRange.Min / 2.0;
vtkm::Float32 offset = static_cast<vtkm::Float32>(vtkm::Min(offset1, offset2));
vtkm::Matrix<vtkm::Float32, 4, 4> modelMatrix;
vtkm::MatrixIdentity(modelMatrix);
modelMatrix[2][3] = offset;
vtkm::Matrix<vtkm::Float32, 4, 4> worldToCamera =
vtkm::MatrixMultiply(modelMatrix, Camera.CreateViewMatrix());
vtkm::Matrix<vtkm::Float32, 4, 4> WorldToProjection = vtkm::MatrixMultiply(
Camera.CreateProjectionMatrix(Canvas->GetWidth(), Canvas->GetHeight()), worldToCamera);
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vtkm::Id width = static_cast<vtkm::Id>(Canvas->GetWidth());
vtkm::Id height = static_cast<vtkm::Id>(Canvas->GetHeight());
vtkm::Id pixelCount = width * height;
FrameBuffer.PrepareForOutput(pixelCount, DeviceTag());
if (ShowInternalZones && !IsOverlay)
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{
using MemSet =
typename vtkm::rendering::Triangulator<DeviceTag>::template MemSet<vtkm::Int64>;
MemSet memSet(ClearValue);
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vtkm::worklet::DispatcherMapField<MemSet>(memSet).Invoke(FrameBuffer);
}
else
{
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VTKM_ASSERT(SolidDepthBuffer.GetNumberOfValues() == pixelCount);
CopyIntoFrameBuffer bufferCopy;
vtkm::worklet::DispatcherMapField<CopyIntoFrameBuffer>(bufferCopy)
.Invoke(Canvas->GetColorBuffer(), SolidDepthBuffer, FrameBuffer);
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}
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EdgePlotter<DeviceTag> plotter(WorldToProjection,
width,
height,
ScalarFieldRange,
ColorMap,
FrameBuffer,
Camera.GetClippingRange());
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vtkm::worklet::DispatcherMapField<EdgePlotter<DeviceTag>, DeviceTag>(plotter).Invoke(
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PointIndices, Coordinates, ScalarField.GetData());
BufferConverter converter;
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vtkm::worklet::DispatcherMapField<BufferConverter, DeviceTag>(converter).Invoke(
FrameBuffer,
vtkm::exec::ExecutionWholeArray<vtkm::Float32>(Canvas->GetDepthBuffer()),
vtkm::exec::ExecutionWholeArray<vtkm::Vec<vtkm::Float32, 4>>(Canvas->GetColorBuffer()));
}
VTKM_CONT
struct RenderWithDeviceFunctor
{
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Wireframer* Renderer;
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RenderWithDeviceFunctor(Wireframer* renderer)
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: Renderer(renderer)
{
}
template <typename DeviceTag>
VTKM_CONT bool operator()(DeviceTag)
{
VTKM_IS_DEVICE_ADAPTER_TAG(DeviceTag);
Renderer->RenderWithDevice(DeviceTag());
return true;
}
};
vtkm::Bounds Bounds;
vtkm::rendering::Camera Camera;
vtkm::rendering::Canvas* Canvas;
bool ShowInternalZones;
bool IsOverlay;
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ColorMapHandle ColorMap;
vtkm::cont::DynamicArrayHandleCoordinateSystem Coordinates;
IndicesHandle PointIndices;
vtkm::cont::Field ScalarField;
vtkm::Range ScalarFieldRange;
vtkm::cont::ArrayHandle<vtkm::Float32> SolidDepthBuffer;
PackedFrameBufferHandle FrameBuffer;
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}; // class Wireframer
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}
} //namespace vtkm::rendering
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#endif //vtk_m_rendering_Wireframer_h