vtk-m/vtkm/worklet/ScalarsToColors.h

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//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#ifndef vtk_m_worklet_ScalarsToColors_h
#define vtk_m_worklet_ScalarsToColors_h
#include <vtkm/Range.h>
#include <vtkm/cont/ArrayHandle.h>
namespace vtkm
{
namespace worklet
{
namespace colorconversion
{
inline void ComputeShiftScale(const vtkm::Range& range, vtkm::Float32& shift, vtkm::Float32& scale)
{
//This scale logic seems to be unduly complicated
shift = static_cast<vtkm::Float32>(-range.Min);
scale = static_cast<vtkm::Float32>(range.Length());
if (range.Length() <= 0)
{
scale = -1e17f;
}
if (scale * scale > 1e-30f)
{
scale = 1.0f / scale;
}
scale *= 255.0f;
}
}
class ScalarsToColors
{
vtkm::Range ValueRange = { 0.0f, 255.0f };
vtkm::Float32 Alpha = 1.0f;
vtkm::Float32 Shift = 0.0f;
vtkm::Float32 Scale = 1.0f;
public:
ScalarsToColors() {}
ScalarsToColors(const vtkm::Range& range, vtkm::Float32 alpha)
: ValueRange(range)
, Alpha(vtkm::Min(vtkm::Max(alpha, 0.0f), 1.0f))
{
colorconversion::ComputeShiftScale(range, this->Shift, this->Scale);
}
ScalarsToColors(const vtkm::Range& range)
: ValueRange(range)
{
colorconversion::ComputeShiftScale(range, this->Shift, this->Scale);
}
ScalarsToColors(vtkm::Float32 alpha)
: ValueRange(0.0f, 255.0f)
, Alpha(vtkm::Min(vtkm::Max(alpha, 0.0f), 1.0f))
{
}
void SetRange(const vtkm::Range& range)
{
this->ValueRange = range;
colorconversion::ComputeShiftScale(range, this->Shift, this->Scale);
}
vtkm::Range GetRange() const { return this->ValueRange; }
void SetAlpha(vtkm::Float32 alpha) { this->Alpha = vtkm::Min(vtkm::Max(alpha, 0.0f), 1.0f); }
vtkm::Float32 GetAlpha() const { return this->Alpha; }
/// \brief Use each component to generate RGBA colors
///
template <typename T, typename S, typename Device>
void Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut,
Device) const;
/// \brief Use each component to generate RGB colors
///
template <typename T, typename S, typename Device>
void Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut,
Device) const;
/// \brief Use magnitude of a vector to generate RGBA colors
///
template <typename T, int N, typename S, typename Device>
void RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut,
Device) const;
/// \brief Use magnitude of a vector to generate RGB colors
///
template <typename T, int N, typename S, typename Device>
void RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut,
Device) const;
/// \brief Use a single component of a vector to generate RGBA colors
///
template <typename T, int N, typename S, typename Device>
void RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut,
Device) const;
/// \brief Use a single component of a vector to generate RGB colors
///
template <typename T, int N, typename S, typename Device>
void RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut,
Device) const;
};
}
}
#include <vtkm/worklet/ScalarsToColors.hxx>
#endif