vtk-m/vtkm/cont/ColorTable.h

645 lines
26 KiB
C
Raw Normal View History

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_cont_ColorTable_h
#define vtk_m_cont_ColorTable_h
#include <vtkm/Range.h>
#include <vtkm/Types.h>
#include <vtkm/cont/vtkm_cont_export.h>
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/ColorTableSamples.h>
#include <vtkm/cont/VirtualObjectHandle.h>
#include <set>
namespace vtkm
{
namespace exec
{
//forward declare exec objects
class ColorTableBase;
}
namespace cont
{
namespace detail
{
struct ColorTableInternals;
}
enum struct ColorSpace
{
RGB,
HSV,
HSV_WRAP,
LAB,
DIVERGING
};
/// \brief Color Table for coloring arbitrary fields
///
///
/// The vtkm::cont::ColorTable allows for color mapping in RGB or HSV space and
/// uses a piecewise hermite functions to allow opacity interpolation that can be
/// piecewise constant, piecewise linear, or somewhere in-between
/// (a modified piecewise hermite function that squishes the function
/// according to a sharpness parameter).
///
/// For colors interpolation is handled using a piecewise linear function.
///
/// For opacity we define a piecewise function mapping. This mapping allows the addition
/// of control points, and allows the user to control the function between
/// the control points. A piecewise hermite curve is used between control
/// points, based on the sharpness and midpoint parameters. A sharpness of
/// 0 yields a piecewise linear function and a sharpness of 1 yields a
/// piecewise constant function. The midpoint is the normalized distance
/// between control points at which the curve reaches the median Y value.
/// The midpoint and sharpness values specified when adding a node are used
/// to control the transition to the next node with the last node's values being
/// ignored.
///
/// When adding opacity nodes without an explicit midpoint and sharpness we
/// will default to to Midpoint = 0.5 (halfway between the control points) and
/// Sharpness = 0.0 (linear).
///
/// ColorTable also contains which ColorSpace should be used for interpolation
/// Currently the valid ColorSpaces are:
/// - RGB
/// - HSV
/// - HSV_WRAP
/// - LAB
/// - Diverging
///
/// In HSV_WRAP mode, it will take the shortest path
/// in Hue (going back through 0 if that is the shortest way around the hue
/// circle) whereas HSV will not go through 0 (in order the
/// match the current functionality of vtkLookupTable). In Lab mode,
/// it will take the shortest path in the Lab color space with respect to the
/// CIE Delta E 2000 color distance measure. Diverging is a special
/// mode where colors will pass through white when interpolating between two
/// saturated colors.
///
/// To map an vtkm::cont::ArrayHandle through the color and opacity transfer
/// functions and into a RGB or RGBA array you will need to use
/// vtkm::worklet::ColorTransferFunction. ColorTransferFunction has
/// controls if you want to modify which ColorSpace (RGB, HSV, LAB, Diverging) you want to
/// interpolate through.
///
class VTKM_CONT_EXPORT ColorTable
{
std::shared_ptr<detail::ColorTableInternals> Impl;
public:
/// Construct a color table from a preset color table
///
/// Constructs a color table from a given preset, which might include a NaN color.
/// The alpha table will have 2 entries of alpha = 1.0 with linear interpolation
///
/// Note: Names are case insensitive
/// Currently supports the following color tables:
///
/// "Cool to Warm"
/// "Black-Body Radiation"
/// "Samsel Fire" [ known previously as "Black, Orange and White"]
/// "Inferno"
/// "Linear YGB"
/// "Cold and Hot"
/// "Rainbow Desaturated"
/// "Cool to Warm (Extended)"
/// "X Ray"
/// "Black, Blue and White"
/// "Virdis"
/// "Linear Green"
/// "Jet"
/// "Rainbow"
///
ColorTable(const std::string& name);
/// Construct a color table with a zero positions, and an invalid range
///
/// Note: The color table will have 0 entries
/// Note: The alpha table will have 0 entries
ColorTable(ColorSpace space = ColorSpace::RGB);
/// Construct a color table with a 2 positions
///
/// Note: The color table will have 2 entries of rgb = {1.0,1.0,1.0}
/// Note: The alpha table will have 2 entries of alpha = 1.0 with linear
/// interpolation
ColorTable(const vtkm::Range& range, ColorSpace space = ColorSpace::RGB);
/// Construct a color table with 2 positions
//
/// Note: The alpha table will have 2 entries of alpha = 1.0 with linear
/// interpolation
ColorTable(const vtkm::Range& range,
const vtkm::Vec<float, 3>& rgb1,
const vtkm::Vec<float, 3>& rgb2,
ColorSpace space = ColorSpace::RGB);
/// Construct color and alpha and table with 2 positions
///
/// Note: The alpha table will use linear interpolation
ColorTable(const vtkm::Range& range,
const vtkm::Vec<float, 4>& rgba1,
const vtkm::Vec<float, 4>& rgba2,
ColorSpace space = ColorSpace::RGB);
~ColorTable();
/// Returns the name of all preset color tables
///
std::set<std::string> GetPresets() const;
/// Load a preset color table
///
/// Removes all existing all values in both color and alpha tables,
/// and will reset the NaN Color if the color table has that information.
/// Will not modify clamping, below, and above range state.
///
/// Note: Names are case insensitive
///
/// Currently supports the following color tables:
/// "Cool to Warm"
/// "Black-Body Radiation"
/// "Samsel Fire" [ known previously as "Black, Orange and White"]
/// "Inferno"
/// "Linear YGB"
/// "Cold and Hot"
/// "Rainbow Desaturated"
/// "Cool to Warm (Extended)"
/// "X Ray"
/// "Black, Blue and White"
/// "Virdis"
/// "Linear Green"
/// "Jet"
/// "Rainbow"
bool LoadPreset(const std::string& name);
/// Make a deep copy of the current color table
///
/// The ColorTable is implemented so that all stack based copies are 'shallow'
/// copies. This means that they all alter the same internal instance. But
/// sometimes you need to make an actual fully independent copy.
ColorTable MakeDeepCopy();
///
ColorSpace GetColorSpace() const;
void SetColorSpace(ColorSpace space);
/// If clamping is disabled values that lay out side
/// the color table range are colored based on Below
/// and Above settings.
///
/// By default clamping is enabled
void SetClampingOn() { this->SetClamping(true); }
void SetClampingOff() { this->SetClamping(false); }
void SetClamping(bool state);
bool GetClamping() const;
/// Color to use when clamping is disabled for any value
/// that is below the given range
///
/// Default value is {0,0,0}
void SetBelowRangeColor(const vtkm::Vec<float, 3>& c);
const vtkm::Vec<float, 3>& GetBelowRangeColor() const;
/// Color to use when clamping is disabled for any value
/// that is above the given range
///
/// Default value is {0,0,0}
void SetAboveRangeColor(const vtkm::Vec<float, 3>& c);
const vtkm::Vec<float, 3>& GetAboveRangeColor() const;
///
void SetNaNColor(const vtkm::Vec<float, 3>& c);
const vtkm::Vec<float, 3>& GetNaNColor() const;
/// Remove all existing all values in both color and alpha tables
/// doesn't remove the clamping, below, and above range state or colors
void Clear();
/// Remove only color table values
void ClearColors();
/// Remove only alpha table values
void ClearAlpha();
/// Reverse the rgb values inside the color table
void ReverseColors();
/// Reverse the alpha, mid, and sharp values inside the opacity table.
///
/// Note: To keep the shape correct the mid and sharp values of the last
/// node are not included in the reversal
void ReverseAlpha();
/// Returns min and max position of all function points
const vtkm::Range& GetRange() const;
/// Rescale the color and opacity transfer functions to match the
/// input range.
void RescaleToRange(const vtkm::Range& range);
// Functions for Colors
/// Adds a point to the color function. If the point already exists, it
/// will be updated to the new value.
///
/// Note: rgb values need to be between 0 and 1.0 (inclusive).
/// Return the index of the point (0 based), or -1 osn error.
vtkm::Int32 AddPoint(double x, const vtkm::Vec<float, 3>& rgb);
/// Adds a point to the color function. If the point already exists, it
/// will be updated to the new value.
///
/// Note: hsv values need to be between 0 and 1.0 (inclusive).
/// Return the index of the point (0 based), or -1 on error.
vtkm::Int32 AddPointHSV(double x, const vtkm::Vec<float, 3>& hsv);
/// Add a line segment to the color function. All points which lay between x1 and x2
/// (inclusive) are removed from the function.
///
/// Note: rgb1, and rgb2 values need to be between 0 and 1.0 (inclusive).
/// Return the index of the point x1 (0 based), or -1 on error.
vtkm::Int32 AddSegment(double x1,
const vtkm::Vec<float, 3>& rgb1,
double x2,
const vtkm::Vec<float, 3>& rgb2);
/// Add a line segment to the color function. All points which lay between x1 and x2
/// (inclusive) are removed from the function.
///
/// Note: hsv1, and hsv2 values need to be between 0 and 1.0 (inclusive)
/// Return the index of the point x1 (0 based), or -1 on error
vtkm::Int32 AddSegmentHSV(double x1,
const vtkm::Vec<float, 3>& hsv1,
double x2,
const vtkm::Vec<float, 3>& hsv2);
/// Get the location, and rgb information for an existing point in the opacity function.
///
/// Note: components 1-3 are rgb and will have values between 0 and 1.0 (inclusive)
/// Return the index of the point (0 based), or -1 on error.
bool GetPoint(vtkm::Int32 index, vtkm::Vec<double, 4>&) const;
/// Update the location, and rgb information for an existing point in the color function.
/// If the location value for the index is modified the point is removed from
/// the function and re-inserted in the proper sorted location.
///
/// Note: components 1-3 are rgb and must have values between 0 and 1.0 (inclusive).
/// Return the new index of the updated point (0 based), or -1 on error.
vtkm::Int32 UpdatePoint(vtkm::Int32 index, const vtkm::Vec<double, 4>&);
/// Remove the Color function point that exists at exactly x
///
/// Return true if the point x exists and has been removed
bool RemovePoint(double x);
/// Remove the Color function point n
///
/// Return true if n >= 0 && n < GetNumberOfPoints
bool RemovePoint(vtkm::Int32 index);
/// Returns the number of points in the color function
vtkm::Int32 GetNumberOfPoints() const;
// Functions for Opacity
/// Adds a point to the opacity function. If the point already exists, it
/// will be updated to the new value. Uses a midpoint of 0.5 (halfway between the control points)
/// and sharpness of 0.0 (linear).
///
/// Note: alpha needs to be a value between 0 and 1.0 (inclusive).
/// Return the index of the point (0 based), or -1 on error.
vtkm::Int32 AddPointAlpha(double x, float alpha) { return AddPointAlpha(x, alpha, 0.5f, 0.0f); }
/// Adds a point to the opacity function. If the point already exists, it
/// will be updated to the new value.
///
/// Note: alpha, midpoint, and sharpness values need to be between 0 and 1.0 (inclusive)
/// Return the index of the point (0 based), or -1 on error.
vtkm::Int32 AddPointAlpha(double x, float alpha, float midpoint, float sharpness);
/// Add a line segment to the opacity function. All points which lay between x1 and x2
/// (inclusive) are removed from the function. Uses a midpoint of
/// 0.5 (halfway between the control points) and sharpness of 0.0 (linear).
///
/// Note: alpha values need to be between 0 and 1.0 (inclusive)
/// Return the index of the point x1 (0 based), or -1 on error
vtkm::Int32 AddSegmentAlpha(double x1, float alpha1, double x2, float alpha2)
{
vtkm::Vec<float, 2> mid_sharp(0.5f, 0.0f);
return AddSegmentAlpha(x1, alpha1, x2, alpha2, mid_sharp, mid_sharp);
}
/// Add a line segment to the opacity function. All points which lay between x1 and x2
/// (inclusive) are removed from the function.
///
/// Note: alpha, midpoint, and sharpness values need to be between 0 and 1.0 (inclusive)
/// Return the index of the point x1 (0 based), or -1 on error
vtkm::Int32 AddSegmentAlpha(double x1,
float alpha1,
double x2,
float alpha2,
const vtkm::Vec<float, 2>& mid_sharp1,
const vtkm::Vec<float, 2>& mid_sharp2);
/// Get the location, alpha, midpoint and sharpness information for an existing
/// point in the opacity function.
///
/// Note: alpha, midpoint, and sharpness values all will be between 0 and 1.0 (inclusive)
/// Return the index of the point (0 based), or -1 on error.
bool GetPointAlpha(vtkm::Int32 index, vtkm::Vec<double, 4>&) const;
/// Update the location, alpha, midpoint and sharpness information for an existing
/// point in the opacity function.
/// If the location value for the index is modified the point is removed from
/// the function and re-inserted in the proper sorted location
///
/// Note: alpha, midpoint, and sharpness values need to be between 0 and 1.0 (inclusive)
/// Return the new index of the updated point (0 based), or -1 on error.
vtkm::Int32 UpdatePointAlpha(vtkm::Int32 index, const vtkm::Vec<double, 4>&);
/// Remove the Opacity function point that exists at exactly x
///
/// Return true if the point x exists and has been removed
bool RemovePointAlpha(double x);
/// Remove the Opacity function point n
///
/// Return true if n >= 0 && n < GetNumberOfPointsAlpha
bool RemovePointAlpha(vtkm::Int32 index);
/// Returns the number of points in the alpha function
vtkm::Int32 GetNumberOfPointsAlpha() const;
/// Fill the Color table from a double pointer
///
/// The double pointer is required to have the layout out of [X1, R1,
/// G1, B1, X2, R2, G2, B2, ..., Xn, Rn, Gn, Bn] where n is the
/// number of nodes.
/// This will remove any existing color control points.
///
/// Note: n represents the length of the array, so ( n/4 == number of control points )
///
/// Note: This is provided as a interoperability method with VTK
/// Will return false and not modify anything if n is <= 0 or ptr == nullptr
bool FillColorTableFromDataPointer(vtkm::Int32 n, const double* ptr);
/// Fill the Color table from a float pointer
///
/// The double pointer is required to have the layout out of [X1, R1,
/// G1, B1, X2, R2, G2, B2, ..., Xn, Rn, Gn, Bn] where n is the
/// number of nodes.
/// This will remove any existing color control points.
///
/// Note: n represents the length of the array, so ( n/4 == number of control points )
///
/// Note: This is provided as a interoperability method with VTK
/// Will return false and not modify anything if n is <= 0 or ptr == nullptr
bool FillColorTableFromDataPointer(vtkm::Int32 n, const float* ptr);
/// Fill the Opacity table from a double pointer
///
/// The double pointer is required to have the layout out of [X1, A1,
/// X2, A2, ..., Xn, An] where n is the number of nodes. The midpoint
/// of each node will be set to 0.5 and the sharpness to 0.0 (linear).
/// This will remove any existing opacity control points.
///
/// Note: n represents the length of the array, so ( n/2 == number of control points )
///
/// Note: This is provided as a interoperability method with VTK
/// Will return false and not modify anything if n is <= 0 or ptr == nullptr
bool FillOpacityTableFromDataPointer(vtkm::Int32 n, const double* ptr);
/// Fill the Opacity table from a float pointer
///
/// The double pointer is required to have the layout out of [X1, A1,
/// X2, A2, ..., Xn, An] where n is the number of nodes. The midpoint
/// of each node will be set to 0.5 and the sharpness to 0.0 (linear).
/// This will remove any existing opacity control points.
///
/// Note: n represents the length of the array, so ( n/2 == number of control points )
///
/// Note: This is provided as a interoperability method with VTK
/// Will return false and not modify anything if n is <= 0 or ptr == nullptr
bool FillOpacityTableFromDataPointer(vtkm::Int32 n, const float* ptr);
/// \brief Sample each value through an intermediate lookup/sample table to generate RGBA colors
///
/// Each value in \c values is binned based on its value in relationship to the range
/// of the color table and will use the color value at that bin from the \c samples.
/// To generate the lookup table use \c Sample .
///
/// Here is a simple example.
/// \code{.cpp}
///
/// vtkm::cont::ColorTableSamplesRGBA samples;
/// vtkm::cont::ColorTable table("black-body radiation");
/// table.Sample(256, samples);
/// vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>> colors;
/// table.Map(input, samples, colors);
///
/// \endcode
template <typename T, typename S>
bool Map(const vtkm::cont::ArrayHandle<T, S>& values,
const vtkm::cont::ColorTableSamplesRGBA& samples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Sample each value through an intermediate lookup/sample table to generate RGB colors
///
/// Each value in \c values is binned based on its value in relationship to the range
/// of the color table and will use the color value at that bin from the \c samples.
/// To generate the lookup table use \c Sample .
///
/// Here is a simple example.
/// \code{.cpp}
///
/// vtkm::cont::ColorTableSamplesRGB samples;
/// vtkm::cont::ColorTable table("black-body radiation");
/// table.Sample(256, samples);
/// vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>> colors;
/// table.Map(input, samples, colors);
///
/// \endcode
template <typename T, typename S>
bool Map(const vtkm::cont::ArrayHandle<T, S>& values,
const vtkm::cont::ColorTableSamplesRGB& samples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbaOut) const;
/// \brief Use magnitude of a vector with a sample table to generate RGBA colors
///
template <typename T, int N, typename S>
bool MapMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
const vtkm::cont::ColorTableSamplesRGBA& samples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Use magnitude of a vector with a sample table to generate RGB colors
///
template <typename T, int N, typename S>
bool MapMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
const vtkm::cont::ColorTableSamplesRGB& samples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbaOut) const;
/// \brief Use a single component of a vector with a sample table to generate RGBA colors
///
template <typename T, int N, typename S>
bool MapComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
const vtkm::cont::ColorTableSamplesRGBA& samples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Use a single component of a vector with a sample table to generate RGB colors
///
template <typename T, int N, typename S>
bool MapComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
const vtkm::cont::ColorTableSamplesRGB& samples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut) const;
/// \brief Interpolate each value through the color table to generate RGBA colors
///
/// Each value in \c values will be sampled through the entire color table
/// to determine a color.
///
/// Note: This is more costly than using Sample/Map with the generated intermediate lookup table
template <typename T, typename S>
bool Map(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Interpolate each value through the color table to generate RGB colors
///
/// Each value in \c values will be sampled through the entire color table
/// to determine a color.
///
/// Note: This is more costly than using Sample/Map with the generated intermediate lookup table
template <typename T, typename S>
bool Map(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut) const;
/// \brief Use magnitude of a vector to generate RGBA colors
///
template <typename T, int N, typename S>
bool MapMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Use magnitude of a vector to generate RGB colors
///
template <typename T, int N, typename S>
bool MapMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut) const;
/// \brief Use a single component of a vector to generate RGBA colors
///
template <typename T, int N, typename S>
bool MapComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut) const;
/// \brief Use a single component of a vector to generate RGB colors
///
template <typename T, int N, typename S>
bool MapComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut) const;
/// \brief generate RGB colors using regular spaced samples along the range.
///
/// Will use the current range of the color table to generate evenly spaced
/// values using either vtkm::Float32 or vtkm::Float64 space.
/// Will use vtkm::Float32 space when the difference between the float and double
/// values when the range is withing float space and the following are within a tolerance:
///
/// - (max-min) / numSamples
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGBA& samples,
double tolerance = 0.002) const;
/// \brief generate a sample lookup table using regular spaced samples along the range.
///
/// Will use the current range of the color table to generate evenly spaced
/// values using either vtkm::Float32 or vtkm::Float64 space.
/// Will use vtkm::Float32 space when the difference between the float and double
/// values when the range is withing float space and the following are within a tolerance:
///
/// - (max-min) / numSamples
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGB& samples,
double tolerance = 0.002) const;
/// \brief generate RGBA colors using regular spaced samples along the range.
///
/// Will use the current range of the color table to generate evenly spaced
/// values using either vtkm::Float32 or vtkm::Float64 space.
/// Will use vtkm::Float32 space when the difference between the float and double
/// values when the range is withing float space and the following are within a tolerance:
///
/// - (max-min) / numSamples
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& colors,
double tolerance = 0.002) const;
/// \brief generate RGB colors using regular spaced samples along the range.
///
/// Will use the current range of the color table to generate evenly spaced
/// values using either vtkm::Float32 or vtkm::Float64 space.
/// Will use vtkm::Float32 space when the difference between the float and double
/// values when the range is withing float space and the following are within a tolerance:
///
/// - (max-min) / numSamples
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& colors,
double tolerance = 0.002) const;
/// \brief returns a virtual object handle of the exec color table
///
/// This object is only valid as long as the ColorTable is unmodified
vtkm::cont::VirtualObjectHandle<vtkm::exec::ColorTableBase>* GetHandleForExecution() const;
//Todo:
//
// 1. Implement Preset Methods
};
}
} //namespace vtkm::cont
#endif //vtk_m_cont_ColorTable_h