2017-03-29 16:11:09 +00:00
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//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2017 Sandia Corporation.
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// Copyright 2017 UT-Battelle, LLC.
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// Copyright 2017 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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//
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//============================================================================
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2017-05-15 20:08:51 +00:00
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#include <vtkm/cont/ErrorBadValue.h>
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2017-03-29 16:11:09 +00:00
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#include <vtkm/VectorAnalysis.h>
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2017-05-15 20:08:51 +00:00
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#include <algorithm>
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#include <limits>
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2017-03-29 16:11:09 +00:00
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namespace vtkm {
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namespace cont {
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//============================================================================
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2017-05-15 20:08:51 +00:00
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inline Box::Box()
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: MinPoint(vtkm::Vec<FloatDefault,3>(FloatDefault(0))),
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MaxPoint(vtkm::Vec<FloatDefault,3>(FloatDefault(1)))
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{ }
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inline Box::Box(vtkm::Vec<FloatDefault, 3> minPoint,
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vtkm::Vec<FloatDefault, 3> maxPoint)
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: MinPoint(minPoint), MaxPoint(maxPoint)
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{ }
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inline Box::Box(FloatDefault xmin, FloatDefault xmax,
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FloatDefault ymin, FloatDefault ymax,
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FloatDefault zmin, FloatDefault zmax)
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{
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MinPoint[0] = xmin; MaxPoint[0] = xmax;
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MinPoint[1] = ymin; MaxPoint[1] = ymax;
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MinPoint[2] = zmin; MaxPoint[2] = zmax;
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}
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inline void Box::SetMinPoint(const vtkm::Vec<FloatDefault, 3> &point)
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{
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this->MinPoint = point;
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this->Modified();
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}
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inline void Box::SetMaxPoint(const vtkm::Vec<FloatDefault, 3> &point)
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{
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this->MaxPoint = point;
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this->Modified();
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}
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inline const vtkm::Vec<FloatDefault, 3>& Box::GetMinPoint() const
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{
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return this->MinPoint;
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}
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inline const vtkm::Vec<FloatDefault, 3>& Box::GetMaxPoint() const
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{
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return this->MaxPoint;
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}
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VTKM_EXEC_CONT
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inline FloatDefault
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Box::Value(FloatDefault x, FloatDefault y, FloatDefault z) const
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{
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return this->Value(vtkm::Vec<vtkm::FloatDefault,3>(x, y, z));
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}
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VTKM_EXEC_CONT
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inline vtkm::Vec<FloatDefault, 3>
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Box::Gradient(FloatDefault x, FloatDefault y, FloatDefault z) const
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{
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return this->Gradient(vtkm::Vec<FloatDefault, 3>(x, y, z));
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}
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2017-03-29 16:11:09 +00:00
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VTKM_EXEC_CONT
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inline FloatDefault
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Box::Value(const vtkm::Vec<FloatDefault, 3> &x) const
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{
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FloatDefault minDistance = vtkm::NegativeInfinity32();
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FloatDefault diff, t, dist;
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FloatDefault distance = FloatDefault(0.0);
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vtkm::IdComponent inside = 1;
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for (vtkm::IdComponent d = 0; d < 3; d++)
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{
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diff = this->MaxPoint[d] - this->MinPoint[d];
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if (diff != FloatDefault(0.0))
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{
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t = (x[d] - this->MinPoint[d]) / diff;
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// Outside before the box
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if (t < FloatDefault(0.0))
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{
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inside = 0;
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dist = this->MinPoint[d] - x[d];
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}
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// Outside after the box
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else if (t > FloatDefault(1.0))
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{
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inside = 0;
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dist = x[d] - this->MaxPoint[d];
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}
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else
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{
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// Inside the box in lower half
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if (t <= FloatDefault(0.5))
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{
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dist = MinPoint[d] - x[d];
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}
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// Inside the box in upper half
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else
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{
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dist = x[d] - MaxPoint[d];
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}
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if (dist > minDistance)
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{
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minDistance = dist;
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}
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}
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}
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else
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{
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dist = vtkm::Abs(x[d] - MinPoint[d]);
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if (dist > FloatDefault(0.0))
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{
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inside = 0;
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}
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}
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if (dist > FloatDefault(0.0))
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{
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distance += dist*dist;
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}
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}
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distance = vtkm::Sqrt(distance);
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if (inside)
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{
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return minDistance;
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}
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else
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{
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return distance;
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}
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}
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VTKM_EXEC_CONT
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inline vtkm::Vec<FloatDefault, 3>
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Box::Gradient(const vtkm::Vec<FloatDefault, 3> &x) const
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{
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vtkm::IdComponent minAxis = 0;
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FloatDefault dist = 0.0;
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FloatDefault minDist = vtkm::Infinity32();
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vtkm::Vec<vtkm::IdComponent,3> location;
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vtkm::Vec<FloatDefault,3> normal;
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2017-05-15 20:08:51 +00:00
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vtkm::Vec<FloatDefault,3> inside(FloatDefault(0));
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vtkm::Vec<FloatDefault,3> outside(FloatDefault(0));
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vtkm::Vec<FloatDefault,3> center((this->MaxPoint + this->MinPoint) * FloatDefault(0.5));
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2017-03-29 16:11:09 +00:00
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// Compute the location of the point with respect to the box
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// Point will lie in one of 27 separate regions around or within the box
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// Gradient vector is computed differently in each of the regions.
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for (vtkm::IdComponent d = 0; d < 3; d++)
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{
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if (x[d] < this->MinPoint[d])
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{
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// Outside the box low end
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location[d] = 0;
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outside[d] = -1.0;
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}
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else if (x[d] > this->MaxPoint[d])
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{
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// Outside the box high end
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location[d] = 2;
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outside[d] = 1.0;
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}
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else
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{
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location[d] = 1;
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if (x[d] <= center[d])
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{
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// Inside the box low end
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dist = x[d] - this->MinPoint[d];
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inside[d] = -1.0;
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}
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else
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{
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// Inside the box high end
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dist = this->MaxPoint[d] - x[d];
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inside[d] = 1.0;
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}
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if (dist < minDist) // dist is negative
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{
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minDist = dist;
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minAxis = d;
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}
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}
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}
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vtkm::Id indx = location[0] + 3*location[1] + 9*location[2];
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switch (indx)
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{
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// verts - gradient points away from center point
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case 0: case 2: case 6: case 8: case 18: case 20: case 24: case 26:
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for (vtkm::IdComponent d = 0; d < 3; d++)
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{
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normal[d] = x[d] - center[d];
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}
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vtkm::Normalize(normal);
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break;
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// edges - gradient points out from axis of cube
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case 1: case 3: case 5: case 7:
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case 9: case 11: case 15: case 17:
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case 19: case 21: case 23: case 25:
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for (vtkm::IdComponent d = 0; d < 3; d++)
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{
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if (outside[d] != 0.0)
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{
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normal[d] = x[d] - center[d];
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}
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else
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{
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normal[d] = 0.0;
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}
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}
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vtkm::Normalize(normal);
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break;
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// faces - gradient points perpendicular to face
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case 4: case 10: case 12: case 14: case 16: case 22:
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for (vtkm::IdComponent d = 0; d < 3; d++)
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{
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normal[d] = outside[d];
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}
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break;
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// interior - gradient is perpendicular to closest face
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case 13:
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normal[0] = normal[1] = normal[2] = 0.0;
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normal[minAxis] = inside[minAxis];
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break;
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default:
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VTKM_ASSERT(false);
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break;
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}
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return normal;
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}
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2017-05-15 20:08:51 +00:00
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//============================================================================
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inline Cylinder::Cylinder()
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: Center(FloatDefault(0)),
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Axis(vtkm::make_Vec(FloatDefault(1), FloatDefault(0), FloatDefault(0))),
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Radius(FloatDefault(0.2))
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{ }
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inline Cylinder::Cylinder(const vtkm::Vec<FloatDefault, 3> &axis,
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FloatDefault radius)
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: Center(FloatDefault(0)), Axis(vtkm::Normal(axis)), Radius(radius)
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{ }
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inline Cylinder::Cylinder(const vtkm::Vec<FloatDefault, 3> ¢er,
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const vtkm::Vec<FloatDefault, 3> &axis,
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FloatDefault radius)
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: Center(center), Axis(vtkm::Normal(axis)), Radius(radius)
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{ }
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inline void Cylinder::SetCenter(const vtkm::Vec<FloatDefault, 3> ¢er)
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{
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this->Center = center;
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this->Modified();
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}
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inline void Cylinder::SetAxis(const vtkm::Vec<FloatDefault, 3> &axis)
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{
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this->Axis = vtkm::Normal(axis);
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this->Modified();
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}
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inline void Cylinder::SetRadius(FloatDefault radius)
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{
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this->Radius = radius;
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this->Modified();
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}
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inline const vtkm::Vec<FloatDefault, 3>& Cylinder::GetCenter() const
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{
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return this->Center;
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}
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inline const vtkm::Vec<FloatDefault, 3>& Cylinder::GetAxis() const
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{
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return this->Axis;
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}
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inline FloatDefault Cylinder::GetRadius() const
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{
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return this->Radius;
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}
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VTKM_EXEC_CONT
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inline FloatDefault Cylinder::Value(const vtkm::Vec<FloatDefault, 3> &x) const
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{
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vtkm::Vec<FloatDefault, 3> x2c = x - this->Center;
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FloatDefault proj = vtkm::dot(this->Axis, x2c);
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return vtkm::dot(x2c, x2c) - (proj * proj) - (this->Radius * this->Radius);
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}
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VTKM_EXEC_CONT
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inline FloatDefault
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Cylinder::Value(FloatDefault x, FloatDefault y, FloatDefault z) const
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{
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return this->Value(vtkm::Vec<vtkm::FloatDefault,3>(x, y, z));
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}
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VTKM_EXEC_CONT
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inline vtkm::Vec<FloatDefault, 3>
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Cylinder::Gradient(const vtkm::Vec<FloatDefault, 3> &x) const
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{
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vtkm::Vec<FloatDefault, 3> x2c = x - this->Center;
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FloatDefault t = this->Axis[0] * x2c[0] +
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this->Axis[1] * x2c[1] +
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this->Axis[2] * x2c[2];
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vtkm::Vec<FloatDefault, 3> closestPoint = this->Center + (this->Axis * t);
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return (x - closestPoint) * FloatDefault(2);
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}
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VTKM_EXEC_CONT
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inline vtkm::Vec<FloatDefault, 3>
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Cylinder::Gradient(FloatDefault x, FloatDefault y, FloatDefault z) const
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{
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return this->Gradient(vtkm::Vec<FloatDefault, 3>(x, y, z));
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}
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//============================================================================
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inline Frustum::Frustum()
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{
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std::fill(this->Points, this->Points + 6, vtkm::Vec<FloatDefault, 3>{});
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std::fill(this->Normals, this->Normals + 6, vtkm::Vec<FloatDefault, 3>{});
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}
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inline Frustum::Frustum(const vtkm::Vec<FloatDefault, 3> points[6],
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const vtkm::Vec<FloatDefault, 3> normals[6])
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{
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std::copy(points, points + 6, this->Points);
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std::copy(normals, normals + 6, this->Normals);
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}
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inline Frustum::Frustum(const vtkm::Vec<FloatDefault, 3> points[8])
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{
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this->CreateFromPoints(points);
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}
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inline void Frustum::SetPlanes(const vtkm::Vec<FloatDefault, 3> points[6],
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const vtkm::Vec<FloatDefault, 3> normals[6])
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{
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std::copy(points, points + 6, this->Points);
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std::copy(normals, normals + 6, this->Normals);
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this->Modified();
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}
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inline void Frustum::GetPlanes(vtkm::Vec<FloatDefault, 3> points[6],
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vtkm::Vec<FloatDefault, 3> normals[6]) const
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{
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std::copy(this->Points, this->Points + 6, points);
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std::copy(this->Normals, this->Normals + 6, normals);
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}
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inline const vtkm::Vec<FloatDefault, 3>* Frustum::GetPoints() const
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{
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return this->Points;
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}
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inline const vtkm::Vec<FloatDefault, 3>* Frustum::GetNormals() const
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{
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return this->Normals;
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}
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inline void Frustum::SetPlane(int idx, vtkm::Vec<FloatDefault, 3> &point,
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vtkm::Vec<FloatDefault, 3> &normal)
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{
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if (idx < 0 || idx >= 6)
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{
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std::string msg = "Plane idx ";
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msg += std::to_string(idx) + " is out of range [0, 5]";
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throw vtkm::cont::ErrorBadValue(msg);
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}
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this->Points[idx] = point;
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this->Normals[idx] = normal;
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this->Modified();
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}
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inline void Frustum::CreateFromPoints(const vtkm::Vec<FloatDefault, 3> points[8])
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{
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int planes[6][3] = {{3, 2, 0}, {4, 5, 7}, {0, 1, 4},
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{1, 2, 5}, {2, 3, 6}, {3, 0, 7}};
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for (int i = 0; i < 6; ++i)
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{
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auto &v0 = points[planes[i][0]];
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auto &v1 = points[planes[i][1]];
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auto &v2 = points[planes[i][2]];
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this->Points[i] = v0;
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this->Normals[i] = vtkm::Normal(vtkm::Cross(v2 - v0, v1 - v0));
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this->Modified();
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}
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}
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VTKM_EXEC_CONT
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inline FloatDefault
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Frustum::Value(FloatDefault x, FloatDefault y, FloatDefault z) const
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{
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FloatDefault maxVal = -std::numeric_limits<FloatDefault>::max();
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for (int i = 0; i < 6; ++i)
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{
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auto &p = this->Points[i];
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auto &n = this->Normals[i];
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FloatDefault val = ((x - p[0]) * n[0]) + ((y - p[1]) * n[1]) + ((z - p[2]) * n[2]);
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maxVal = vtkm::Max(maxVal, val);
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}
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return maxVal;
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}
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VTKM_EXEC_CONT
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inline FloatDefault Frustum::Value(const vtkm::Vec<FloatDefault, 3> &x) const
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{
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return this->Value(x[0], x[1], x[2]);
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}
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VTKM_EXEC_CONT
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inline vtkm::Vec<FloatDefault, 3>
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Frustum::Gradient(FloatDefault x, FloatDefault y, FloatDefault z) const
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{
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FloatDefault maxVal = -std::numeric_limits<FloatDefault>::max();
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int maxValIdx = 0;
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for (int i = 0; i < 6; ++i)
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{
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auto &p = this->Points[i];
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auto &n = this->Normals[i];
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FloatDefault val = ((x - p[0]) * n[0]) + ((y - p[1]) * n[1]) + ((z - p[2]) * n[2]);
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if (val > maxVal)
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{
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maxVal = val;
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maxValIdx = i;
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}
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}
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return this->Normals[maxValIdx];
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}
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VTKM_EXEC_CONT
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inline vtkm::Vec<FloatDefault, 3>
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Frustum::Gradient(const vtkm::Vec<FloatDefault, 3> &x) const
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{
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return this->Gradient(x[0], x[1], x[2]);
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}
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//============================================================================
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inline Plane::Plane()
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: Origin(FloatDefault(0)),
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Normal(FloatDefault(0), FloatDefault(0), FloatDefault(1))
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{ }
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inline Plane::Plane(const vtkm::Vec<FloatDefault, 3> &normal)
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: Origin(FloatDefault(0)),
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Normal(normal)
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{ }
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inline Plane::Plane(const vtkm::Vec<FloatDefault, 3> &origin,
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const vtkm::Vec<FloatDefault, 3> &normal)
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: Origin(origin), Normal(normal)
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{ }
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inline void Plane::SetOrigin(const vtkm::Vec<FloatDefault, 3> &origin)
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{
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this->Origin = origin;
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this->Modified();
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}
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inline void Plane::SetNormal(const vtkm::Vec<FloatDefault, 3> &normal)
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{
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this->Normal = normal;
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this->Modified();
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}
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inline const vtkm::Vec<FloatDefault, 3>& Plane::GetOrigin() const
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|
{
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|
return this->Origin;
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}
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|
inline const vtkm::Vec<FloatDefault, 3>& Plane::GetNormal() const
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|
{
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|
return this->Normal;
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|
}
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|
VTKM_EXEC_CONT
|
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|
|
inline FloatDefault
|
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|
|
Plane::Value(FloatDefault x, FloatDefault y, FloatDefault z) const
|
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|
{
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|
return ((x - this->Origin[0]) * this->Normal[0]) +
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((y - this->Origin[1]) * this->Normal[1]) +
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|
((z - this->Origin[2]) * this->Normal[2]);
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|
}
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|
VTKM_EXEC_CONT
|
|
|
|
inline FloatDefault Plane::Value(const vtkm::Vec<FloatDefault, 3> &x) const
|
|
|
|
{
|
|
|
|
return this->Value(x[0], x[1], x[2]);
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|
}
|
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|
|
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|
VTKM_EXEC_CONT
|
|
|
|
inline vtkm::Vec<FloatDefault, 3>
|
|
|
|
Plane::Gradient(FloatDefault, FloatDefault, FloatDefault) const
|
|
|
|
{
|
|
|
|
return this->Normal;
|
|
|
|
}
|
|
|
|
|
|
|
|
VTKM_EXEC_CONT
|
|
|
|
inline vtkm::Vec<FloatDefault, 3>
|
|
|
|
Plane::Gradient(const vtkm::Vec<FloatDefault, 3>&) const
|
|
|
|
{
|
|
|
|
return this->Normal;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
inline Sphere::Sphere()
|
|
|
|
: Radius(FloatDefault(0.2)), Center(FloatDefault(0))
|
|
|
|
{ }
|
|
|
|
|
|
|
|
inline Sphere::Sphere(FloatDefault radius)
|
|
|
|
: Radius(radius), Center(FloatDefault(0))
|
|
|
|
{ }
|
|
|
|
|
|
|
|
inline Sphere::Sphere(vtkm::Vec<FloatDefault, 3> center, FloatDefault radius)
|
|
|
|
: Radius(radius), Center(center)
|
|
|
|
{ }
|
|
|
|
|
|
|
|
inline void Sphere::SetRadius(FloatDefault radius)
|
|
|
|
{
|
|
|
|
this->Radius = radius;
|
|
|
|
this->Modified();
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void Sphere::SetCenter(const vtkm::Vec<FloatDefault, 3> ¢er)
|
|
|
|
{
|
|
|
|
this->Center = center;
|
|
|
|
this->Modified();
|
|
|
|
}
|
|
|
|
|
|
|
|
inline FloatDefault Sphere::GetRadius() const
|
|
|
|
{
|
|
|
|
return this->Radius;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline const vtkm::Vec<FloatDefault, 3>& Sphere::GetCenter() const
|
|
|
|
{
|
|
|
|
return this->Center;
|
|
|
|
}
|
|
|
|
|
|
|
|
VTKM_EXEC_CONT
|
|
|
|
inline FloatDefault
|
|
|
|
Sphere::Value(FloatDefault x, FloatDefault y, FloatDefault z) const
|
|
|
|
{
|
|
|
|
return ((x - this->Center[0]) * (x - this->Center[0]) +
|
|
|
|
(y - this->Center[1]) * (y - this->Center[1]) +
|
|
|
|
(z - this->Center[2]) * (z - this->Center[2])) -
|
|
|
|
(this->Radius * this->Radius);
|
|
|
|
}
|
|
|
|
|
|
|
|
VTKM_EXEC_CONT
|
|
|
|
inline FloatDefault Sphere::Value(const vtkm::Vec<FloatDefault, 3> &x) const
|
|
|
|
{
|
|
|
|
return this->Value(x[0], x[1], x[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
VTKM_EXEC_CONT
|
|
|
|
inline vtkm::Vec<FloatDefault, 3>
|
|
|
|
Sphere::Gradient(FloatDefault x, FloatDefault y, FloatDefault z)
|
|
|
|
const
|
|
|
|
{
|
|
|
|
return this->Gradient(vtkm::Vec<FloatDefault, 3>(x, y, z));
|
|
|
|
}
|
|
|
|
|
|
|
|
VTKM_EXEC_CONT
|
|
|
|
inline vtkm::Vec<FloatDefault, 3>
|
|
|
|
Sphere::Gradient(const vtkm::Vec<FloatDefault, 3> &x) const
|
|
|
|
{
|
|
|
|
return FloatDefault(2) * (x - this->Center);
|
|
|
|
}
|
|
|
|
|
2017-03-29 16:11:09 +00:00
|
|
|
}
|
|
|
|
} // vtkm::cont
|