2015-09-23 20:43:27 +00:00
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//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2014 Sandia Corporation.
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// Copyright 2014 UT-Battelle, LLC.
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// Copyright 2014 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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//
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//============================================================================
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#include <vtkm/worklet/TetrahedralizeExplicitGrid.h>
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#include <vtkm/cont/CellSetExplicit.h>
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#include <vtkm/cont/DataSet.h>
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#include <vtkm/cont/testing/Testing.h>
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#if defined (__APPLE__)
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# include <GLUT/glut.h>
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#else
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# include <GL/glut.h>
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#endif
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typedef VTKM_DEFAULT_DEVICE_ADAPTER_TAG DeviceAdapter;
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// Takes input uniform grid and outputs unstructured grid of triangles
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vtkm::worklet::TetrahedralizeFilterExplicitGrid<DeviceAdapter> *tetrahedralizeFilter;
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vtkm::cont::DataSet outDataSet;
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// Point location of vertices from a CastAndCall but needs a static cast eventually
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vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float64, 3> > vertexArray;
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//
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// Construct an input data set with uniform grid of indicated dimensions, origin and spacing
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//
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vtkm::cont::DataSet MakeTriangulateExplicitDataSet()
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{
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vtkm::cont::DataSet dataSet;
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const int nVerts = 16;
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typedef vtkm::Vec<vtkm::Float32,3> CoordType;
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CoordType coordinates[nVerts] = {
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CoordType(0, 0, 0), // 0
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CoordType(1, 0, 0), // 1
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CoordType(2, 0, 0), // 2
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CoordType(3, 0, 0), // 3
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CoordType(0, 1, 0), // 4
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CoordType(1, 1, 0), // 5
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CoordType(2, 1, 0), // 6
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CoordType(3, 1, 0), // 7
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CoordType(0, 2, 0), // 8
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CoordType(1, 2, 0), // 9
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CoordType(2, 2, 0), // 10
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CoordType(3, 2, 0), // 11
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CoordType(0, 3, 0), // 12
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CoordType(3, 3, 0), // 13
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CoordType(1, 4, 0), // 14
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CoordType(2, 4, 0), // 15
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};
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dataSet.AddCoordinateSystem(
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vtkm::cont::CoordinateSystem("coordinates", 1, coordinates, nVerts));
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std::vector<vtkm::Id> shapes;
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shapes.push_back(vtkm::CELL_SHAPE_TRIANGLE);
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shapes.push_back(vtkm::CELL_SHAPE_QUAD);
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shapes.push_back(vtkm::CELL_SHAPE_QUAD);
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shapes.push_back(vtkm::CELL_SHAPE_QUAD);
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shapes.push_back(vtkm::CELL_SHAPE_TRIANGLE);
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shapes.push_back(vtkm::CELL_SHAPE_QUAD);
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shapes.push_back(vtkm::CELL_SHAPE_POLYGON);
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std::vector<vtkm::Id> numindices;
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numindices.push_back(3);
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numindices.push_back(4);
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numindices.push_back(4);
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numindices.push_back(4);
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numindices.push_back(3);
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numindices.push_back(4);
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numindices.push_back(6);
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std::vector<vtkm::Id> conn;
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conn.push_back(0);
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conn.push_back(1);
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conn.push_back(5);
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conn.push_back(1);
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conn.push_back(2);
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conn.push_back(6);
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conn.push_back(5);
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conn.push_back(5);
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conn.push_back(6);
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conn.push_back(10);
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conn.push_back(9);
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conn.push_back(4);
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conn.push_back(5);
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conn.push_back(9);
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conn.push_back(8);
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conn.push_back(2);
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conn.push_back(3);
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conn.push_back(7);
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conn.push_back(6);
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conn.push_back(7);
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conn.push_back(11);
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conn.push_back(10);
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conn.push_back(9);
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conn.push_back(10);
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conn.push_back(13);
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conn.push_back(15);
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conn.push_back(14);
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conn.push_back(12);
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static const vtkm::IdComponent ndim = 2;
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vtkm::cont::CellSetExplicit<> cellSet(nVerts, "cells", ndim);
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cellSet.FillViaCopy(shapes, numindices, conn);
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dataSet.AddCellSet(cellSet);
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return dataSet;
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}
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//
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// Functor to retrieve vertex locations from the CoordinateSystem
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// Actually need a static cast to ArrayHandle from DynamicArrayHandleCoordinateSystem
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// but haven't been able to figure out what that is
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//
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struct GetVertexArray
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{
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template <typename ArrayHandleType>
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VTKM_CONT_EXPORT
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void operator()(ArrayHandleType array) const
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{
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this->GetVertexPortal(array.GetPortalConstControl());
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}
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private:
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template <typename PortalType>
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VTKM_CONT_EXPORT
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void GetVertexPortal(const PortalType &portal) const
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{
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for (vtkm::Id index = 0; index < portal.GetNumberOfValues(); index++)
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{
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vertexArray.GetPortalControl().Set(index, portal.Get(index));
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}
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}
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};
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void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(1.0, 1.0, 1.0);
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glBegin(GL_POLYGON);
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glVertex3f(0.25, 0.25, 0.0);
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glVertex3f(0.75, 0.25, 0.0);
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glVertex3f(0.75, 0.75, 0.0);
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glVertex3f(0.25, 0.25, 0.0);
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glEnd();
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glFlush();
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}
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//
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// Initialize the OpenGL state
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//
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void initializeGL()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-0.5f, 3.5f, -0.5f, 4.5f, -1.0f, 1.0f);
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}
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//
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// Render the output using simple OpenGL
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//
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void displayCall()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glLineWidth(3.0f);
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// Get cell set and the number of cells and vertices
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vtkm::cont::CellSetExplicit<> cellSet = outDataSet.GetCellSet(0).CastTo<vtkm::cont::CellSetExplicit<> >();
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vtkm::Id numberOfPoints = cellSet.GetNumberOfPoints();
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vtkm::Id numberOfCells = cellSet.GetNumberOfCells();
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// Get the coordinate system and coordinate data
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const vtkm::cont::DynamicArrayHandleCoordinateSystem coordArray =
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outDataSet.GetCoordinateSystem(0).GetData();
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// Need the actual vertex points from a static cast of the dynamic array but can't get it right
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// So use cast and call on a functor that stores that dynamic array into static array we created
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vertexArray.Allocate(numberOfPoints);
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coordArray.CastAndCall(GetVertexArray());
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// Draw the two triangles belonging to each quad
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vtkm::Float32 color[4][3] = {
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{1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f},
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{0.0f, 0.0f, 1.0f},
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2015-09-24 16:56:03 +00:00
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{1.0f, 1.0f, 0.0f}
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};
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2015-09-23 20:43:27 +00:00
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for (vtkm::Id triangle = 0; triangle < numberOfCells; triangle++) {
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vtkm::Id indx = triangle % 4;
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glColor3f(color[indx][0], color[indx][1], color[indx][2]);
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// Get the indices of the vertices that make up this triangle
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vtkm::Vec<vtkm::Id, 3> triIndices;
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cellSet.GetIndices(triangle, triIndices);
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// Get the vertex points for this triangle
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vtkm::Vec<vtkm::Float64,3> pt0 = vertexArray.GetPortalConstControl().Get(triIndices[0]);
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vtkm::Vec<vtkm::Float64,3> pt1 = vertexArray.GetPortalConstControl().Get(triIndices[1]);
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vtkm::Vec<vtkm::Float64,3> pt2 = vertexArray.GetPortalConstControl().Get(triIndices[2]);
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// Draw the triangle filled with alternating colors
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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glBegin(GL_TRIANGLES);
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glVertex3d(pt0[0], pt0[1], pt0[2]);
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glVertex3d(pt1[0], pt1[1], pt1[2]);
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glVertex3d(pt2[0], pt2[1], pt2[2]);
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glEnd();
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}
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glFlush();
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}
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// Triangulate and render explicit grid example
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int main(int argc, char* argv[])
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{
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std::cout << "TrianguleExplicitGrid Example" << std::endl;
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// Create the input uniform cell set
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vtkm::cont::DataSet inDataSet = MakeTriangulateExplicitDataSet();
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vtkm::cont::CellSetExplicit<> &inCellSet =
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inDataSet.GetCellSet(0).CastTo<vtkm::cont::CellSetExplicit<> >();
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vtkm::Id numberOfVertices = inCellSet.GetNumberOfPoints();
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// Create the output dataset explicit cell set with same coordinate system
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vtkm::cont::CellSetExplicit<> cellSet(numberOfVertices, "cells", 2);;
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outDataSet.AddCellSet(cellSet);
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outDataSet.AddCoordinateSystem(inDataSet.GetCoordinateSystem(0));
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// Convert 2D explicit cells to triangles
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tetrahedralizeFilter = new vtkm::worklet::TetrahedralizeFilterExplicitGrid<DeviceAdapter>
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(inDataSet, outDataSet);
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tetrahedralizeFilter->Run();
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// Render the output dataset of tets
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
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glutInitWindowSize(1000, 1000);
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glutInitWindowPosition(100, 100);
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glutCreateWindow("VTK-m Explicit Triangulate");
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initializeGL();
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glutDisplayFunc(displayCall);
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glutMainLoop();
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return 0;
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}
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