vtk-m/vtkm/rendering/RenderSurfaceGL.h

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_RenderSurfaceGL_h
#define vtk_m_rendering_RenderSurfaceGL_h
#include <vtkm/Types.h>
#include <vtkm/rendering/View.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/RenderSurface.h>
#include <GL/gl.h>
#include <iostream>
#include <fstream>
namespace vtkm {
namespace rendering {
class RenderSurfaceGL : public RenderSurface
{
public:
VTKM_CONT_EXPORT
RenderSurfaceGL(std::size_t w=1024, std::size_t h=1024,
const vtkm::rendering::Color &c=vtkm::rendering::Color(0.0f,0.0f,0.0f,1.0f))
: RenderSurface(w,h,c)
{
}
VTKM_CONT_EXPORT
virtual void Clear()
{
glClearColor(this->BackgroundColor.Components[0],
this->BackgroundColor.Components[1],
this->BackgroundColor.Components[2],
1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
VTKM_CONT_EXPORT
virtual void Finish()
{
glFinish();
}
VTKM_CONT_EXPORT
virtual void SetViewToWorldSpace(vtkm::rendering::View &v, bool clip)
{
vtkm::Float32 oglP[16], oglM[16];
CreateOGLMatrix(v.CreateProjectionMatrix(), oglP);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(oglP);
CreateOGLMatrix(v.CreateViewMatrix(), oglM);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(oglM);
SetViewportClipping(v, clip);
}
VTKM_CONT_EXPORT
virtual void SetViewToScreenSpace(vtkm::rendering::View &v, bool clip)
{
vtkm::Float32 oglP[16] = {0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
vtkm::Float32 oglM[16] = {0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
oglP[0*4+0] = 1.;
oglP[1*4+1] = 1.;
oglP[2*4+2] = -1.;
oglP[3*4+3] = 1.;
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(oglP);
oglM[0*4+0] = 1.;
oglM[1*4+1] = 1.;
oglM[2*4+2] = 1.;
oglM[3*4+3] = 1.;
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(oglM);
SetViewportClipping(v, clip);
}
VTKM_CONT_EXPORT
virtual void SetViewportClipping(vtkm::rendering::View &v, bool clip)
{
if (clip)
{
vtkm::Float32 vl, vr, vb, vt;
v.GetRealViewport(vl,vr,vb,vt);
vtkm::Float32 _x = static_cast<vtkm::Float32>(v.Width)*(1.f+vl)/2.f;
vtkm::Float32 _y = static_cast<vtkm::Float32>(v.Height)*(1.f+vb)/2.f;
vtkm::Float32 _w = static_cast<vtkm::Float32>(v.Width)*(vr-vl)/2.f;
vtkm::Float32 _h = static_cast<vtkm::Float32>(v.Height)*(vt-vb)/2.f;
glViewport(static_cast<int>(_x), static_cast<int>(_y),
static_cast<int>(_w), static_cast<int>(_h));
}
else
{
glViewport(0,0, v.Width, v.Height);
}
}
VTKM_CONT_EXPORT
void CreateOGLMatrix(const vtkm::Matrix<vtkm::Float32,4,4> &mtx,
vtkm::Float32 *oglM)
{
oglM[ 0] = mtx[0][0];
oglM[ 1] = mtx[1][0];
oglM[ 2] = mtx[2][0];
oglM[ 3] = mtx[3][0];
oglM[ 4] = mtx[0][1];
oglM[ 5] = mtx[1][1];
oglM[ 6] = mtx[2][1];
oglM[ 7] = mtx[3][1];
oglM[ 8] = mtx[0][2];
oglM[ 9] = mtx[1][2];
oglM[10] = mtx[2][2];
oglM[11] = mtx[3][2];
oglM[12] = mtx[0][3];
oglM[13] = mtx[1][3];
oglM[14] = mtx[2][3];
oglM[15] = mtx[3][3];
}
VTKM_CONT_EXPORT
virtual void SaveAs(const std::string &fileName)
{
std::ofstream of(fileName.c_str());
of << "P6" << std::endl
<< this->Width << " " << this->Height <<std::endl
<< 255 << std::endl;
int height = static_cast<int>(this->Height);
for (int yIndex=height-1; yIndex>=0; yIndex--)
for (std::size_t xIndex=0; xIndex < this->Width; xIndex++)
{
const vtkm::Float32 *tuple =
&(this->ColorBuffer[static_cast<std::size_t>(yIndex)*this->Width*4 + xIndex*4]);
of<<(unsigned char)(tuple[0]*255);
of<<(unsigned char)(tuple[1]*255);
of<<(unsigned char)(tuple[2]*255);
}
of.close();
}
VTKM_CONT_EXPORT
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virtual void AddLine(vtkm::Float64 x0, vtkm::Float64 y0,
vtkm::Float64 x1, vtkm::Float64 y1,
vtkm::Float32 linewidth,
const vtkm::rendering::Color &c)
{
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glColor3fv(c.Components);
glLineWidth(linewidth);
glBegin(GL_LINES);
glVertex2f(float(x0),float(y0));
glVertex2f(float(x1),float(y1));
glEnd();
}
virtual void AddColorBar(vtkm::Float32 x, vtkm::Float32 y,
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vtkm::Float32 w, vtkm::Float32 h,
const vtkm::rendering::ColorTable &ct,
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bool horizontal)
{
const int n = 256;
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glBegin(GL_QUADS);
for (int i=0; i<n; i++)
{
vtkm::Float32 v0 = static_cast<vtkm::Float32>(i)/static_cast<vtkm::Float32>(n);
vtkm::Float32 v1 = static_cast<vtkm::Float32>(i+1)/static_cast<vtkm::Float32>(n);
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Color c0 = ct.MapRGB(v0);
Color c1 = ct.MapRGB(v1);
if (horizontal)
{
vtkm::Float32 x0 = x + w*v0;
vtkm::Float32 x1 = x + w*v1;
vtkm::Float32 y0 = y;
vtkm::Float32 y1 = y + h;
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glColor3fv(c0.Components);
glVertex2f(x0,y0);
glVertex2f(x0,y1);
glColor3fv(c1.Components);
glVertex2f(x1,y1);
glVertex2f(x1,y0);
}
else // vertical
{
vtkm::Float32 x0 = x;
vtkm::Float32 x1 = x + w;
vtkm::Float32 y0 = y + h*v0;
vtkm::Float32 y1 = y + h*v1;
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glColor3fv(c0.Components);
glVertex2f(x0,y1);
glVertex2f(x1,y1);
glColor3fv(c1.Components);
glVertex2f(x1,y0);
glVertex2f(x0,y0);
}
}
glEnd();
}
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_RenderSurfaceGL_h