vtk-m/vtkm/rendering/LineRenderer.cxx

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
2017-09-22 22:31:27 +00:00
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
2017-09-22 22:31:27 +00:00
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/LineRenderer.h>
#include <vtkm/Transform3D.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
LineRenderer::LineRenderer(const vtkm::rendering::Canvas* canvas,
vtkm::Matrix<vtkm::Float32, 4, 4> transform)
: Canvas(canvas)
, Transform(transform)
{
}
void LineRenderer::RenderLine(const vtkm::Vec<vtkm::Float64, 2>& point0,
const vtkm::Vec<vtkm::Float64, 2>& point1,
vtkm::Float32 lineWidth,
const vtkm::rendering::Color& color)
{
RenderLine(vtkm::make_Vec(point0[0], point0[1], 0.0),
vtkm::make_Vec(point1[0], point1[1], 0.0),
lineWidth,
color);
}
void LineRenderer::RenderLine(const vtkm::Vec<vtkm::Float64, 3>& point0,
const vtkm::Vec<vtkm::Float64, 3>& point1,
vtkm::Float32 vtkmNotUsed(lineWidth),
const vtkm::rendering::Color& color)
{
vtkm::Vec<vtkm::Float32, 3> p0 = TransformPoint(point0);
vtkm::Vec<vtkm::Float32, 3> p1 = TransformPoint(point1);
vtkm::Id x0 = static_cast<vtkm::Id>(vtkm::Round(p0[0]));
vtkm::Id y0 = static_cast<vtkm::Id>(vtkm::Round(p0[1]));
vtkm::Float32 z0 = static_cast<vtkm::Float32>(p0[2]);
vtkm::Id x1 = static_cast<vtkm::Id>(vtkm::Round(p1[0]));
vtkm::Id y1 = static_cast<vtkm::Id>(vtkm::Round(p1[1]));
vtkm::Float32 z1 = static_cast<vtkm::Float32>(p1[2]);
vtkm::Id dx = vtkm::Abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
vtkm::Id dy = -vtkm::Abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
vtkm::Id err = dx + dy, err2 = 0;
auto colorPortal =
vtkm::rendering::Canvas::ColorBufferType(Canvas->GetColorBuffer()).GetPortalControl();
auto depthPortal =
vtkm::rendering::Canvas::DepthBufferType(Canvas->GetDepthBuffer()).GetPortalControl();
vtkm::Vec<vtkm::Float32, 4> colorC = color.Components;
while (x0 >= 0 && x0 < Canvas->GetWidth() && y0 >= 0 && y0 < Canvas->GetHeight())
{
vtkm::Float32 t = (dx == 0) ? 1.0f : (static_cast<vtkm::Float32>(x0) - p0[0]) / (p1[0] - p0[0]);
t = vtkm::Min(1.f, vtkm::Max(0.f, t));
vtkm::Float32 z = vtkm::Lerp(z0, z1, t);
vtkm::Id index = y0 * Canvas->GetWidth() + x0;
vtkm::Vec<vtkm::Float32, 4> currentColor = colorPortal.Get(index);
vtkm::Float32 currentZ = depthPortal.Get(index);
bool blend = currentColor[3] < 1.f && z > currentZ;
if (currentZ > z || blend)
{
vtkm::Vec<vtkm::Float32, 4> writeColor = colorC;
vtkm::Float32 depth = z;
if (blend)
{
// If there is any transparency, all alphas
// have been pre-mulitplied
vtkm::Float32 alpha = (1.f - currentColor[3]);
writeColor[0] = currentColor[0] + colorC[0] * alpha;
writeColor[1] = currentColor[1] + colorC[1] * alpha;
writeColor[2] = currentColor[2] + colorC[2] * alpha;
writeColor[3] = 1.f * alpha + currentColor[3]; // we are always drawing opaque lines
// keep the current z. Line z interpolation is not accurate
depth = currentZ;
}
depthPortal.Set(index, depth);
colorPortal.Set(index, writeColor);
}
if (x0 == x1 && y0 == y1)
{
break;
}
err2 = err * 2;
if (err2 >= dy)
{
err += dy;
x0 += sx;
}
if (err2 <= dx)
{
err += dx;
y0 += sy;
}
}
}
vtkm::Vec<vtkm::Float32, 3> LineRenderer::TransformPoint(
const vtkm::Vec<vtkm::Float64, 3>& point) const
{
vtkm::Vec<vtkm::Float32, 4> temp(static_cast<vtkm::Float32>(point[0]),
static_cast<vtkm::Float32>(point[1]),
static_cast<vtkm::Float32>(point[2]),
1.0f);
temp = vtkm::MatrixMultiply(Transform, temp);
vtkm::Vec<vtkm::Float32, 3> p;
for (vtkm::IdComponent i = 0; i < 3; ++i)
{
p[i] = static_cast<vtkm::Float32>(temp[i] / temp[3]);
}
p[0] = (p[0] * 0.5f + 0.5f) * static_cast<vtkm::Float32>(Canvas->GetWidth());
p[1] = (p[1] * 0.5f + 0.5f) * static_cast<vtkm::Float32>(Canvas->GetHeight());
p[2] = (p[2] * 0.5f + 0.5f) - 0.001f;
return p;
}
}
} // namespace vtkm::rendering