vtk-m/vtkm/rendering/raytracing/CellTables.h

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_raytracing_CellTables_h
#define vtk_m_rendering_raytracing_CellTables_h
#include <vtkm/Types.h>
#include <vtkm/internal/ExportMacros.h>
namespace vtkm
{
namespace rendering
{
namespace raytracing
{
struct CellTables
{
// CellTypeLookUp: LookUp of Shapes to FaceLookUp
VTKM_EXEC vtkm::Int32 CellTypeLookUp(vtkm::Int32 x) const
{
VTKM_STATIC_CONSTEXPR_ARRAY vtkm::Int32 lookup[15] = {
4, // 0 Nothing
4, // 1 Vertex
4, // 2 (Not Used) Poly Vertex
4, // 3 Line
4, // 4 (Not Used) Poly Line
4, // 5 Triangle
4, // 6 (not used) triangle strip
4, // 7 Polygon
4, // 8 (Not used)Pixel
4, // 9 Quad
1, // 10 Tetra
4, // 11 (Not used) Voxel
0, // 12 Hex
2, // 13 Wedge
3 // 14 Pyramid
};
return lookup[x];
}
// FaceLookUp
VTKM_EXEC vtkm::Int32 FaceLookUp(vtkm::Int32 x, vtkm::Int32 y) const
{
VTKM_STATIC_CONSTEXPR_ARRAY vtkm::Int32 faces[5][3] = {
{ 0, 6, 8 }, //hex offset into shapes face list, num faces and number of Indices
{ 6, 4, 4 }, //tet
{ 10, 5, 6 }, //wedge
{ 15, 5, 5 }, //pyramid
{ -1, 0, 0 } //unsupported shape
};
return faces[x][y];
}
// ShapesFaceList:
// The convention for the faces is that looking from the outside of
// the shape at a face, triangles should wind CCW.
// Quads are broken up by {4=quad,a,b,c,d}:
// t1 = abc and t2 = acd. Indices of the face are ordered CW, and the mapping
// of t1 and t2 become CCW.
// Since we know the triangle winding, we could tell
// if we hit an inside face or outside face.
VTKM_EXEC vtkm::Int32 ShapesFaceList(vtkm::Int32 x, vtkm::Int32 y) const
{
VTKM_STATIC_CONSTEXPR_ARRAY vtkm::Int32 shapes[20][5] = { //hex
{ 4, 0, 1, 5, 4 }, //face 0
{ 4, 1, 2, 6, 5 },
{ 4, 3, 7, 6, 2 },
{ 4, 0, 4, 7, 3 },
{ 4, 0, 3, 2, 1 },
{ 4, 4, 5, 6, 7 }, //face 5
//tet
{ 3, 0, 3, 1, -1 },
{ 3, 1, 2, 3, -1 },
{ 3, 0, 2, 3, -1 },
{ 3, 0, 2, 1, -1 },
//wedge
{ 3, 0, 1, 2, -1 },
{ 3, 3, 5, 4, -1 },
{ 4, 3, 0, 2, 5 },
{ 4, 1, 4, 5, 2 },
{ 4, 0, 3, 4, 1 },
//pyramid
{ 3, 0, 4, 1, -1 },
{ 3, 1, 2, 4, -1 },
{ 3, 2, 3, 4, -1 },
{ 3, 0, 4, 3, -1 },
{ 4, 3, 2, 1, 0 }
};
return shapes[x][y];
}
// ZooTable:
// Test of zoo table.
// Format (faceNumber, triangle)
VTKM_EXEC vtkm::Int32 ZooTable(vtkm::Int32 x, vtkm::Int32 y) const
{
VTKM_STATIC_CONSTEXPR_ARRAY vtkm::Int32 zoo[30][4] = {
{ 0, 0, 1, 5 }, // hex
{ 0, 0, 5, 4 }, { 1, 1, 2, 6 }, { 1, 1, 6, 5 }, { 2, 3, 7, 6 }, { 2, 3, 6, 2 },
{ 3, 0, 4, 7 }, { 3, 0, 7, 3 }, { 4, 0, 3, 2 }, { 4, 0, 2, 1 }, { 5, 4, 5, 6 },
{ 5, 4, 6, 7 }, { 0, 0, 3, 1 }, // Tet
{ 1, 1, 2, 3 }, { 2, 0, 2, 3 }, { 3, 0, 2, 1 }, { 0, 0, 1, 2 }, // Wedge
{ 1, 3, 5, 4 }, { 2, 3, 0, 2 }, { 2, 3, 2, 5 }, { 3, 1, 4, 5 }, { 3, 1, 5, 2 },
{ 4, 0, 3, 4 }, { 4, 0, 4, 1 }, { 0, 0, 4, 1 }, // Pyramid
{ 1, 1, 2, 4 }, { 2, 2, 3, 4 }, { 3, 0, 4, 3 }, { 4, 3, 2, 1 }, { 4, 3, 1, 0 }
};
return zoo[x][y];
}
// ZooLookUp:
// Offset into zoo table and the
// number of triangles for the shape
//
VTKM_EXEC vtkm::Int32 ZooLookUp(vtkm::Int32 x, vtkm::Int32 y) const
{
VTKM_STATIC_CONSTEXPR_ARRAY vtkm::Int32 zoo[5][2] = {
{ 0, 12 }, //hex offset into shapes face list, num faces and number of Indices
{ 12, 4 }, //tet
{ 16, 8 }, //wedge
{ 24, 6 }, //pyramid
{ -1, 0 } //unsupported shape
};
return zoo[x][y];
}
};
} // namespace raytracing
} // namespace rendering
} // namespace vtkm
#endif