Update demo to exhibit more VTK-m capabilities.

This commit is contained in:
NAThompson 2020-06-11 14:46:29 -04:00
parent 69e8c9948a
commit 1c7b41aa5f
2 changed files with 45 additions and 54 deletions

@ -7,7 +7,7 @@
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notice for more information.
##============================================================================
cmake_minimum_required(VERSION 3.12...3.15 FATAL_ERROR)
cmake_minimum_required(VERSION 3.12...3.18 FATAL_ERROR)
project(VTKmDemo CXX)
#Find the VTK-m package
@ -15,7 +15,7 @@ find_package(VTKm REQUIRED QUIET)
if(TARGET vtkm_rendering)
add_executable(Demo Demo.cxx)
target_link_libraries(Demo PRIVATE vtkm_filter vtkm_rendering)
target_link_libraries(Demo PRIVATE vtkm_filter vtkm_rendering vtkm_source)
vtkm_add_target_information(Demo
DROP_UNUSED_SYMBOLS MODIFY_CUDA_FLAGS
DEVICE_SOURCES Demo.cxx)

@ -9,11 +9,13 @@
//============================================================================
#include <vtkm/cont/Initialize.h>
#include <vtkm/cont/testing/MakeTestDataSet.h>
#include <vtkm/source/Tangle.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/MapperVolume.h>
#include <vtkm/rendering/MapperWireframer.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
@ -23,82 +25,71 @@
// write that image to a file. It then computes an isosurface on the input data set and renders
// this output data set in a separate image file
using vtkm::rendering::MapperVolume;
using vtkm::rendering::MapperRayTracer;
using vtkm::rendering::MapperWireframer;
using vtkm::rendering::CanvasRayTracer;
int main(int argc, char* argv[])
{
vtkm::cont::Initialize(argc, argv, vtkm::cont::InitializeOptions::Strict);
// Input variable declarations
vtkm::cont::testing::MakeTestDataSet maker;
vtkm::cont::DataSet inputData = maker.Make3DUniformDataSet0();
vtkm::Float32 isovalue = 100.0f;
std::string fieldName = "pointvar";
using Mapper = vtkm::rendering::MapperRayTracer;
using Canvas = vtkm::rendering::CanvasRayTracer;
auto tangle = vtkm::source::Tangle(vtkm::Id3{ 50, 50, 50 });
vtkm::cont::DataSet tangleData = tangle.Execute();
std::string fieldName = "nodevar";
// Set up a camera for rendering the input data
const vtkm::cont::CoordinateSystem coords = inputData.GetCoordinateSystem();
Mapper mapper;
vtkm::rendering::Camera camera;
//Set3DView
vtkm::Bounds coordsBounds = coords.GetBounds();
camera.ResetToBounds(coordsBounds);
vtkm::Vec3f_32 totalExtent;
totalExtent[0] = vtkm::Float32(coordsBounds.X.Length());
totalExtent[1] = vtkm::Float32(coordsBounds.Y.Length());
totalExtent[2] = vtkm::Float32(coordsBounds.Z.Length());
vtkm::Float32 mag = vtkm::Magnitude(totalExtent);
vtkm::Normalize(totalExtent);
camera.SetLookAt(totalExtent * (mag * .5f));
camera.SetLookAt(vtkm::Vec3f_32(0.5, 0.5, 0.5));
camera.SetViewUp(vtkm::make_Vec(0.f, 1.f, 0.f));
camera.SetClippingRange(1.f, 100.f);
camera.SetClippingRange(1.f, 10.f);
camera.SetFieldOfView(60.f);
camera.SetPosition(totalExtent * (mag * 2.f));
camera.SetPosition(vtkm::Vec3f_32(1.5, 1.5, 1.5));
vtkm::cont::ColorTable colorTable("inferno");
// Create a scene for rendering the input data
vtkm::rendering::Scene scene;
// Background color:
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
Canvas canvas(512, 512);
vtkm::rendering::Actor actor(inputData.GetCellSet(),
inputData.GetCoordinateSystem(),
inputData.GetField(fieldName),
vtkm::rendering::Actor actor(tangleData.GetCellSet(),
tangleData.GetCoordinateSystem(),
tangleData.GetField(fieldName),
colorTable);
vtkm::rendering::Scene scene;
scene.AddActor(actor);
// 2048x2048 pixels in the canvas:
CanvasRayTracer canvas(2048, 2048);
// Create a view and use it to render the input data using OS Mesa
vtkm::rendering::View3D view(scene, mapper, canvas, camera, bg);
vtkm::rendering::View3D view(scene, MapperVolume(), canvas, camera, bg);
view.Initialize();
view.Paint();
view.SaveAs("demo_input.pnm");
view.SaveAs("volume.png");
// Create an isosurface filter
// Compute an isosurface:
vtkm::filter::Contour filter;
filter.SetGenerateNormals(false);
filter.SetMergeDuplicatePoints(false);
filter.SetIsoValue(0, isovalue);
// [min, max] of the tangle field is [-0.887, 24.46]:
filter.SetIsoValue(3.0);
filter.SetActiveField(fieldName);
vtkm::cont::DataSet outputData = filter.Execute(inputData);
vtkm::cont::DataSet isoData = filter.Execute(tangleData);
// Render a separate image with the output isosurface
std::cout << "about to render the results of the Contour filter" << std::endl;
vtkm::rendering::Scene scene2;
vtkm::rendering::Actor actor2(outputData.GetCellSet(),
outputData.GetCoordinateSystem(),
outputData.GetField(fieldName),
colorTable);
vtkm::rendering::Actor isoActor(
isoData.GetCellSet(), isoData.GetCoordinateSystem(), isoData.GetField(fieldName), colorTable);
// By default, the actor will automatically scale the scalar range of the color table to match
// that of the data. However, we are coloring by the scalar that we just extracted a contour
// from, so we want the scalar range to match that of the previous image.
actor2.SetScalarRange(actor.GetScalarRange());
scene2.AddActor(actor2);
isoActor.SetScalarRange(actor.GetScalarRange());
vtkm::rendering::Scene isoScene;
isoScene.AddActor(isoActor);
vtkm::rendering::View3D view2(scene2, mapper, canvas, camera, bg);
view2.Initialize();
view2.Paint();
view2.SaveAs("demo_output.pnm");
// Wireframe surface:
vtkm::rendering::View3D isoView(isoScene, MapperWireframer(), canvas, camera, bg);
isoView.Initialize();
isoView.Paint();
isoView.SaveAs("isosurface_wireframer.png");
// Smooth surface:
vtkm::rendering::View3D solidView(isoScene, MapperRayTracer(), canvas, camera, bg);
solidView.Initialize();
solidView.Paint();
solidView.SaveAs("isosurface_raytracer.png");
return 0;
}