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Merge topic 'correct_transfer_to_opengl_test'
c1c43d19 Force GCC linker to see that we need pthread to work around nvidia driver bug. Acked-by: Kitware Robot <kwrobot@kitware.com> Merge-request: !365
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commit
229a416b56
@ -22,6 +22,58 @@
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#include <vtkm/internal/ExportMacros.h>
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#include <vtkm/opengl/testing/WindowBase.h>
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#if defined(VTKM_GCC) && defined(VTKM_POSIX) && !defined(__APPLE__)
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//
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// 1. Some Linux distributions default linker implicitly enables the as-needed
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// linking flag. This means that your shared library or executable will only
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// link to libraries from which they use symbols. So if you explicitly link to
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// pthread but don't use any symbols you wont have a 'DT_NEEDED' entry for
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// pthread.
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//
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// 2. NVidia libGL (driver version 352 ) uses pthread but doesn't have
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// a DT_NEEDED entry for the library. When you run ldd or readelf on the library
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// you won't detect any reference to the pthread library. Aside this is odd
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// since the mesa version does explicitly link to pthread. But if you run the
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// following command:
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// "strings /usr/lib/nvidia-352/libGL.so.1 | grep pthread | less"
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// You will see the following:
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// { pthread_create
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// pthread_self
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// pthread_equal
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// pthread_key_crea
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// ...
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// libpthread.so.0
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// libpthread.so
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// pthread_create
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// }
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//
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// This is very strong evidence that this library is using pthread.
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//
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//
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// 3. So what does this all mean?
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//
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// It means that on system that use the linking flag 'as-needed', are using
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// the nvidia driver, and don't use pthread will generate binaries that crash
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// on launch. The only way to work around this issue is to do either:
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//
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//
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// A: Specify 'no-as-needed' to the linker potentially causing over-linking
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// and a slow down in link time
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//
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// B: Use a method from pthread, making the linker realize that pthread is
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// needed.
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//
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//
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// So that is the explanation on why we have the following function which is
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// never used and seems very crazy.
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#include <pthread.h>
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#define VTKM_NVIDIA_PTHREAD_WORKAROUND 1
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int vtkm_force_linking_to_pthread_to_fix_nvidia_libgl_bug()
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{ return static_cast<int>(pthread_self()); }
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#endif
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namespace vtkm{
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namespace opengl{
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namespace testing{
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@ -34,6 +86,12 @@ namespace testing{
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///
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class TestingWindow : public vtkm::opengl::testing::WindowBase<TestingWindow>
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{
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#if defined(VTKM_NVIDIA_PTHREAD_WORKAROUND)
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VTKM_CONT_EXPORT int vtkm_force_linking_to_pthread_to_fix_nvidia_libgl_bug()
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{ return vtkm_force_linking_to_pthread_to_fix_nvidia_libgl_bug(); }
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#endif
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public:
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VTKM_CONT_EXPORT TestingWindow(){};
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