Move ColorTable::Sample methods to vtkm_cont

There is little value to declare them `inline`. Instead, just have them
compiled once in the `vtkm_cont` library.
This commit is contained in:
Kenneth Moreland 2020-09-14 15:47:42 -06:00
parent 0457427ed7
commit 38bdfec40a
5 changed files with 167 additions and 174 deletions

@ -24,14 +24,14 @@ template <typename T>
struct MinDelta
{
};
// This value seems to work well for float ranges we have tested
// This value seems to work well for vtkm::Float32 ranges we have tested
template <>
struct MinDelta<float>
struct MinDelta<vtkm::Float32>
{
static constexpr int value = 2048;
};
template <>
struct MinDelta<double>
struct MinDelta<vtkm::Float64>
{
static constexpr vtkm::Int64 value = 2048L;
};
@ -46,12 +46,12 @@ struct MinRepresentable
{
};
template <>
struct MinRepresentable<float>
struct MinRepresentable<vtkm::Float32>
{
static constexpr int value = 8388608;
};
template <>
struct MinRepresentable<double>
struct MinRepresentable<vtkm::Float64>
{
static constexpr vtkm::Int64 value = 4503599627370496L;
};
@ -71,7 +71,7 @@ inline bool rangeAlmostEqual(const vtkm::Range& r)
}
template <typename T>
inline double expandRange(T r[2])
inline vtkm::Float64 expandRange(T r[2])
{
constexpr bool is_float32_type = std::is_same<T, vtkm::Float32>::value;
using IRange = typename std::conditional<is_float32_type, vtkm::Int32, vtkm::Int64>::type;
@ -104,9 +104,9 @@ inline double expandRange(T r[2])
T result;
std::memcpy(&result, irange + 1, sizeof(T));
return static_cast<double>(result);
return static_cast<vtkm::Float64>(result);
}
return static_cast<double>(r[1]);
return static_cast<vtkm::Float64>(r[1]);
}
inline vtkm::Range adjustRange(const vtkm::Range& r)
@ -127,29 +127,30 @@ inline vtkm::Range adjustRange(const vtkm::Range& r)
// to avoid loss of precision whenever possible. That is why
// we only modify the Max value
vtkm::Range result = r;
if (r.Min > static_cast<double>(std::numeric_limits<float>::lowest()) &&
r.Max < static_cast<double>(std::numeric_limits<float>::max()))
{ //We've found it best to offset it in float space if the numbers
if (r.Min > static_cast<vtkm::Float64>(std::numeric_limits<vtkm::Float32>::lowest()) &&
r.Max < static_cast<vtkm::Float64>(std::numeric_limits<vtkm::Float32>::max()))
{ //We've found it best to offset it in vtkm::Float32 space if the numbers
//lay inside that representable range
float frange[2] = { static_cast<float>(r.Min), static_cast<float>(r.Max) };
vtkm::Float32 frange[2] = { static_cast<vtkm::Float32>(r.Min),
static_cast<vtkm::Float32>(r.Max) };
result.Max = expandRange(frange);
}
else
{
double drange[2] = { r.Min, r.Max };
vtkm::Float64 drange[2] = { r.Min, r.Max };
result.Max = expandRange(drange);
}
return result;
}
inline vtkm::Vec<float, 3> hsvTorgb(const vtkm::Vec<float, 3>& hsv)
inline vtkm::Vec3f_32 hsvTorgb(const vtkm::Vec3f_32& hsv)
{
vtkm::Vec<float, 3> rgb;
constexpr float onethird = 1.0f / 3.0f;
constexpr float onesixth = 1.0f / 6.0f;
constexpr float twothird = 2.0f / 3.0f;
constexpr float fivesixth = 5.0f / 6.0f;
vtkm::Vec3f_32 rgb;
constexpr vtkm::Float32 onethird = 1.0f / 3.0f;
constexpr vtkm::Float32 onesixth = 1.0f / 6.0f;
constexpr vtkm::Float32 twothird = 2.0f / 3.0f;
constexpr vtkm::Float32 fivesixth = 5.0f / 6.0f;
// compute RGB from HSV
if (hsv[0] > onesixth && hsv[0] <= onethird) // green/red
@ -200,11 +201,11 @@ inline vtkm::Vec<float, 3> hsvTorgb(const vtkm::Vec<float, 3>& hsv)
return rgb;
}
inline bool outside_vrange(double x)
inline bool outside_vrange(vtkm::Float64 x)
{
return x < 0.0 || x > 1.0;
}
inline bool outside_vrange(float x)
inline bool outside_vrange(vtkm::Float32 x)
{
return x < 0.0f || x > 1.0f;
}
@ -242,8 +243,89 @@ inline bool outside_range(T&& t, U&& u, V&& v, Args&&... args)
return outside_vrange(t) || outside_vrange(u) || outside_vrange(v) ||
outside_range(std::forward<Args>(args)...);
}
template <typename T>
inline vtkm::cont::ArrayHandle<T> buildSampleHandle(vtkm::Int32 numSamples,
T start,
T end,
T inc,
bool appendNanAndRangeColors)
{
//number of samples + end + appendNanAndRangeColors
vtkm::Int32 allocationSize = (appendNanAndRangeColors) ? numSamples + 5 : numSamples + 1;
vtkm::cont::ArrayHandle<T> handle;
handle.Allocate(allocationSize);
auto portal = handle.WritePortal();
vtkm::Id index = 0;
//Insert the below range first
if (appendNanAndRangeColors)
{
portal.Set(index++, std::numeric_limits<T>::lowest()); //below
}
//add number of samples which doesn't account for the end
T value = start;
for (vtkm::Int32 i = 0; i < numSamples; ++i, ++index, value += inc)
{
portal.Set(index, value);
}
portal.Set(index++, end);
if (appendNanAndRangeColors)
{
//push back the last value again so that when lookups near the max value
//occur we don't need to clamp as if they are out-of-bounds they will
//land in the extra 'end' color
portal.Set(index++, end);
portal.Set(index++, std::numeric_limits<T>::max()); //above
portal.Set(index++, vtkm::Nan<T>()); //nan
}
return handle;
}
template <typename OutputColors>
inline bool sampleColorTable(const vtkm::cont::ColorTable* self,
vtkm::Int32 numSamples,
OutputColors& colors,
vtkm::Float64 tolerance,
bool appendNanAndRangeColors)
{
vtkm::Range r = self->GetRange();
//We want the samples to start at Min, and end at Max so that means
//we want actually to interpolate numSample - 1 values. For example
//for range 0 - 1, we want the values 0, 0.5, and 1.
const vtkm::Float64 d_samples = static_cast<vtkm::Float64>(numSamples - 1);
const vtkm::Float64 d_delta = r.Length() / d_samples;
if (r.Min > static_cast<vtkm::Float64>(std::numeric_limits<vtkm::Float32>::lowest()) &&
r.Max < static_cast<vtkm::Float64>(std::numeric_limits<vtkm::Float32>::max()))
{
//we can try and see if Float32 space has enough resolution
const vtkm::Float32 f_samples = static_cast<vtkm::Float32>(numSamples - 1);
const vtkm::Float32 f_start = static_cast<vtkm::Float32>(r.Min);
const vtkm::Float32 f_delta = static_cast<vtkm::Float32>(r.Length()) / f_samples;
const vtkm::Float32 f_end = f_start + (f_delta * f_samples);
if (vtkm::Abs(static_cast<vtkm::Float64>(f_end) - r.Max) <= tolerance &&
vtkm::Abs(static_cast<vtkm::Float64>(f_delta) - d_delta) <= tolerance)
{
auto handle =
buildSampleHandle((numSamples - 1), f_start, f_end, f_delta, appendNanAndRangeColors);
return self->Map(handle, colors);
}
}
//otherwise we need to use Float64 space
auto handle = buildSampleHandle((numSamples - 1), r.Min, r.Max, d_delta, appendNanAndRangeColors);
return self->Map(handle, colors);
}
} // anonymous namespace
namespace vtkm
{
namespace cont
@ -1072,6 +1154,58 @@ bool ColorTable::FillOpacityTableFromDataPointer(vtkm::Int32 n, const vtkm::Floa
return true;
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGBA& samples,
vtkm::Float64 tolerance) const
{
if (numSamples <= 1)
{
return false;
}
samples.NumberOfSamples = numSamples;
samples.SampleRange = this->GetRange();
return sampleColorTable(this, numSamples, samples.Samples, tolerance, true);
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGB& samples,
vtkm::Float64 tolerance) const
{
if (numSamples <= 1)
{
return false;
}
samples.NumberOfSamples = numSamples;
samples.SampleRange = this->GetRange();
return sampleColorTable(this, numSamples, samples.Samples, tolerance, true);
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8>& colors,
vtkm::Float64 tolerance) const
{
if (numSamples <= 1)
{
return false;
}
return sampleColorTable(this, numSamples, colors, tolerance, false);
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec3ui_8>& colors,
vtkm::Float64 tolerance) const
{
if (numSamples <= 1)
{
return false;
}
return sampleColorTable(this, numSamples, colors, tolerance, false);
}
//----------------------------------------------------------------------------
void ColorTable::UpdateArrayHandles() const
{

@ -663,9 +663,9 @@ public:
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
inline bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGBA& samples,
vtkm::Float64 tolerance = 0.002) const;
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGBA& samples,
vtkm::Float64 tolerance = 0.002) const;
/// \brief generate a sample lookup table using regular spaced samples along the range.
///
@ -678,9 +678,9 @@ public:
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
inline bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGB& samples,
vtkm::Float64 tolerance = 0.002) const;
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGB& samples,
vtkm::Float64 tolerance = 0.002) const;
/// \brief generate RGBA colors using regular spaced samples along the range.
///
@ -693,9 +693,9 @@ public:
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
inline bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8>& colors,
vtkm::Float64 tolerance = 0.002) const;
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8>& colors,
vtkm::Float64 tolerance = 0.002) const;
/// \brief generate RGB colors using regular spaced samples along the range.
///
@ -708,9 +708,9 @@ public:
/// - ((max-min) / numSamples) * numSamples
///
/// Note: This will return false if the number of samples is less than 2
inline bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec3ui_8>& colors,
vtkm::Float64 tolerance = 0.002) const;
bool Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec3ui_8>& colors,
vtkm::Float64 tolerance = 0.002) const;
/// \brief returns a virtual object pointer of the exec color table

@ -153,143 +153,6 @@ bool ColorTable::MapComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>&
using namespace vtkm::worklet::colorconversion;
return this->Map(vtkm::cont::make_ArrayHandleTransform(values, ComponentPortal(comp)), rgbOut);
}
namespace
{
template <typename T>
inline vtkm::cont::ArrayHandle<T> buildSampleHandle(vtkm::Int32 numSamples,
T start,
T end,
T inc,
bool appendNanAndRangeColors)
{
//number of samples + end + appendNanAndRangeColors
vtkm::Int32 allocationSize = (appendNanAndRangeColors) ? numSamples + 5 : numSamples + 1;
vtkm::cont::ArrayHandle<T> handle;
handle.Allocate(allocationSize);
auto portal = handle.WritePortal();
vtkm::Id index = 0;
//Insert the below range first
if (appendNanAndRangeColors)
{
portal.Set(index++, std::numeric_limits<T>::lowest()); //below
}
//add number of samples which doesn't account for the end
T value = start;
for (vtkm::Int32 i = 0; i < numSamples; ++i, ++index, value += inc)
{
portal.Set(index, value);
}
portal.Set(index++, end);
if (appendNanAndRangeColors)
{
//push back the last value again so that when lookups near the max value
//occur we don't need to clamp as if they are out-of-bounds they will
//land in the extra 'end' color
portal.Set(index++, end);
portal.Set(index++, std::numeric_limits<T>::max()); //above
portal.Set(index++, vtkm::Nan<T>()); //nan
}
return handle;
}
template <typename ColorTable, typename OutputColors>
inline bool sampleColorTable(const ColorTable* self,
vtkm::Int32 numSamples,
OutputColors& colors,
double tolerance,
bool appendNanAndRangeColors)
{
vtkm::Range r = self->GetRange();
//We want the samples to start at Min, and end at Max so that means
//we want actually to interpolate numSample - 1 values. For example
//for range 0 - 1, we want the values 0, 0.5, and 1.
const double d_samples = static_cast<double>(numSamples - 1);
const double d_delta = r.Length() / d_samples;
if (r.Min > static_cast<double>(std::numeric_limits<float>::lowest()) &&
r.Max < static_cast<double>(std::numeric_limits<float>::max()))
{
//we can try and see if float space has enough resolution
const float f_samples = static_cast<float>(numSamples - 1);
const float f_start = static_cast<float>(r.Min);
const float f_delta = static_cast<float>(r.Length()) / f_samples;
const float f_end = f_start + (f_delta * f_samples);
if (vtkm::Abs(static_cast<double>(f_end) - r.Max) <= tolerance &&
vtkm::Abs(static_cast<double>(f_delta) - d_delta) <= tolerance)
{
auto handle =
buildSampleHandle((numSamples - 1), f_start, f_end, f_delta, appendNanAndRangeColors);
return self->Map(handle, colors);
}
}
//otherwise we need to use double space
auto handle = buildSampleHandle((numSamples - 1), r.Min, r.Max, d_delta, appendNanAndRangeColors);
return self->Map(handle, colors);
}
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGBA& samples,
double tolerance) const
{
if (numSamples <= 1)
{
return false;
}
samples.NumberOfSamples = numSamples;
samples.SampleRange = this->GetRange();
return sampleColorTable(this, numSamples, samples.Samples, tolerance, true);
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ColorTableSamplesRGB& samples,
double tolerance) const
{
if (numSamples <= 1)
{
return false;
}
samples.NumberOfSamples = numSamples;
samples.SampleRange = this->GetRange();
return sampleColorTable(this, numSamples, samples.Samples, tolerance, true);
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec4ui_8>& colors,
double tolerance) const
{
if (numSamples <= 1)
{
return false;
}
return sampleColorTable(this, numSamples, colors, tolerance, false);
}
//---------------------------------------------------------------------------
bool ColorTable::Sample(vtkm::Int32 numSamples,
vtkm::cont::ArrayHandle<vtkm::Vec3ui_8>& colors,
double tolerance) const
{
if (numSamples <= 1)
{
return false;
}
return sampleColorTable(this, numSamples, colors, tolerance, false);
}
}
}
#endif

@ -22,8 +22,6 @@
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/cont/ColorTable.hxx>
#include <fstream>
#include <iostream>

@ -10,8 +10,6 @@
#include <vtkm/rendering/Mapper.h>
#include <vtkm/cont/ColorTable.hxx>
namespace vtkm
{
namespace rendering