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https://gitlab.kitware.com/vtk/vtk-m
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Add better queries to vtkm::exec::arg::BoundaryState
Previously, vtkm::exec::arg::BoundaryState only provided methods that said whether or not the neighborhood extened past the boundary of a mesh. That is fine for a 3x3x3 neighborhood, which can only extend over the boundary by one. However, that is problematic for larger neighborhoods where you may need to know how far neighborhood extends over the boundary. This changes allows you to query how far the neighborhood extends within the constrains of the boundary.
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@ -60,7 +60,7 @@ struct Neighborhood
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VTKM_ASSERT(i <= NeighborhoodSize && i >= -NeighborhoodSize);
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VTKM_ASSERT(j <= NeighborhoodSize && j >= -NeighborhoodSize);
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VTKM_ASSERT(k <= NeighborhoodSize && k >= -NeighborhoodSize);
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return Portal.Get(this->Boundary->ClampAndFlatten(i, j, k));
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return Portal.Get(this->Boundary->NeighborIndexToFlatIndexClamp(i, j, k));
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}
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VTKM_EXEC
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@ -69,7 +69,7 @@ struct Neighborhood
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VTKM_ASSERT(ijk[0] <= NeighborhoodSize && ijk[0] >= -NeighborhoodSize);
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VTKM_ASSERT(ijk[1] <= NeighborhoodSize && ijk[1] >= -NeighborhoodSize);
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VTKM_ASSERT(ijk[2] <= NeighborhoodSize && ijk[2] >= -NeighborhoodSize);
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return Portal.Get(this->Boundary->ClampAndFlatten(ijk));
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return Portal.Get(this->Boundary->NeighborIndexToFlatIndexClamp(ijk));
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}
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vtkm::exec::arg::BoundaryState const* const Boundary;
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@ -93,17 +93,15 @@ struct Neighborhood<NeighborhoodSize, vtkm::internal::ArrayPortalUniformPointCoo
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using ValueType = vtkm::internal::ArrayPortalUniformPointCoordinates::ValueType;
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VTKM_EXEC
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ValueType Get(vtkm::Id i, vtkm::Id j, vtkm::Id k) const
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ValueType Get(vtkm::IdComponent i, vtkm::IdComponent j, vtkm::IdComponent k) const
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{
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this->Boundary->Clamp(i, j, k);
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return Portal.Get(vtkm::Id3(i, j, k));
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return Portal.Get(this->Boundary->NeighborIndexToFullIndexClamp(i, j, k));
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}
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VTKM_EXEC
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ValueType Get(vtkm::Id3 ijk) const
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ValueType Get(const vtkm::Vec<vtkm::IdComponent, 3>& ijk) const
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{
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this->Boundary->Clamp(ijk);
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return Portal.Get(ijk);
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return Portal.Get(this->Boundary->NeighborIndexToFullIndexClamp(ijk));
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}
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vtkm::exec::arg::BoundaryState const* const Boundary;
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@ -40,160 +40,150 @@ namespace arg
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//Todo we need to have this class handle different BoundaryTypes
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struct BoundaryState
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{
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enum OnWhichBoundaries
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{
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NONE = 1,
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X_MIN = 1 << 1,
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X_MAX = 1 << 2,
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Y_MIN = 1 << 3,
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Y_MAX = 1 << 4,
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Z_MIN = 1 << 5,
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Z_MAX = 1 << 6
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};
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VTKM_EXEC
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BoundaryState(const vtkm::Id3& ijk, const vtkm::Id3& pdims, int neighborhoodSize)
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: IJK(ijk)
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, PointDimensions(pdims)
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, Boundaries(OnWhichBoundaries::NONE)
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, NeighborhoodSize(neighborhoodSize)
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{
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//Maybe we should use function binding here, we could bind to the correct
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//clamp function based on our boundary condition and if lay on the boundary
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if (ijk[0] - neighborhoodSize < 0)
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for (vtkm::IdComponent dim = 0; dim < 3; ++dim)
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{
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this->Boundaries |= OnWhichBoundaries::X_MIN;
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if (neighborhoodSize < ijk[dim])
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{
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this->MinNeighborhood[dim] = -neighborhoodSize;
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}
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if (ijk[0] + neighborhoodSize >= PointDimensions[0])
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else
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{
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this->Boundaries |= OnWhichBoundaries::X_MAX;
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this->MinNeighborhood[dim] = static_cast<vtkm::IdComponent>(-ijk[dim]);
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}
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if (ijk[1] - neighborhoodSize < 0)
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if (neighborhoodSize < pdims[dim] - ijk[dim] - 1)
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{
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this->Boundaries |= OnWhichBoundaries::Y_MIN;
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this->MaxNeighborhood[dim] = neighborhoodSize;
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}
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if (ijk[1] + neighborhoodSize >= PointDimensions[1])
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else
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{
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this->Boundaries |= OnWhichBoundaries::Y_MAX;
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this->MaxNeighborhood[dim] = static_cast<vtkm::IdComponent>(pdims[dim] - ijk[dim] - 1);
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}
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if (ijk[2] - neighborhoodSize < 0)
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{
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this->Boundaries |= OnWhichBoundaries::Z_MIN;
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}
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if (ijk[2] + neighborhoodSize >= PointDimensions[2])
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{
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this->Boundaries |= OnWhichBoundaries::Z_MAX;
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}
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}
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//Note: Due to C4800 This methods are in the form of ( ) != 0, instead of
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//just returning the value
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///Returns true if we could access boundary elements in the X positive direction
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VTKM_EXEC
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inline bool OnXPositive() const { return (this->Boundaries & OnWhichBoundaries::X_MAX) != 0; }
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/// Returns the minimum neighbor index in the X direction (between -neighborhood size and 0)
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///
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VTKM_EXEC vtkm::IdComponent MinNeighborX() const { return this->MinNeighborhood[0]; }
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///Returns true if we could access boundary elements in the X negative direction
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VTKM_EXEC
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inline bool OnXNegative() const { return (this->Boundaries & OnWhichBoundaries::X_MIN) != 0; }
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/// Returns the minimum neighbor index in the Z direction (between -neighborhood size and 0)
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///
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VTKM_EXEC vtkm::IdComponent MinNeighborY() const { return this->MinNeighborhood[1]; }
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///Returns true if we could access boundary elements in the Y positive direction
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VTKM_EXEC
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inline bool OnYPositive() const { return (this->Boundaries & OnWhichBoundaries::Y_MAX) != 0; }
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/// Returns the minimum neighbor index in the Z direction (between -neighborhood size and 0)
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///
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VTKM_EXEC vtkm::IdComponent MinNeighborZ() const { return this->MinNeighborhood[2]; }
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///Returns true if we could access boundary elements in the Y negative direction
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VTKM_EXEC
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inline bool OnYNegative() const { return (this->Boundaries & OnWhichBoundaries::Y_MIN) != 0; }
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/// Returns the maximum neighbor index in the X direction (between 0 and neighborhood size)
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///
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VTKM_EXEC vtkm::IdComponent MaxNeighborX() const { return this->MaxNeighborhood[0]; }
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///Returns true if we could access boundary elements in the Z positive direction
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VTKM_EXEC
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inline bool OnZPositive() const { return (this->Boundaries & OnWhichBoundaries::Z_MAX) != 0; }
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/// Returns the maximum neighbor index in the Z direction (between 0 and neighborhood size)
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///
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VTKM_EXEC vtkm::IdComponent MaxNeighborY() const { return this->MaxNeighborhood[1]; }
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///Returns true if we could access boundary elements in the Z negative direction
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VTKM_EXEC
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inline bool OnZNegative() const { return (this->Boundaries & OnWhichBoundaries::Z_MIN) != 0; }
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/// Returns the maximum neighbor index in the Z direction (between 0 and neighborhood size)
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///
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VTKM_EXEC vtkm::IdComponent MaxNeighborZ() const { return this->MaxNeighborhood[2]; }
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/// Returns true if the neighborhood extends past the positive X direction.
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///
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VTKM_EXEC bool OnXPositive() const { return this->MaxNeighborX() < this->NeighborhoodSize; }
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///Returns true if we could access boundary elements in the X direction
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VTKM_EXEC
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inline bool OnX() const { return this->OnXPositive() || this->OnXNegative(); }
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/// Returns true if the neighborhood extends past the negative X direction.
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///
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VTKM_EXEC bool OnXNegative() const { return -this->MinNeighborX() < this->NeighborhoodSize; }
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///Returns true if we could access boundary elements in the Y direction
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VTKM_EXEC
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inline bool OnY() const { return this->OnYPositive() || this->OnYNegative(); }
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/// Returns true if the neighborhood extends past the positive Y direction.
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///
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VTKM_EXEC bool OnYPositive() const { return this->MaxNeighborY() < this->NeighborhoodSize; }
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///Returns true if we could access boundary elements in the Z direction
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VTKM_EXEC
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inline bool OnZ() const { return this->OnZPositive() || this->OnZNegative(); }
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/// Returns true if the neighborhood extends past the negative Y direction.
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///
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VTKM_EXEC bool OnYNegative() const { return -this->MinNeighborY() < this->NeighborhoodSize; }
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/// Returns true if the neighborhood extends past the positive Z direction.
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///
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VTKM_EXEC bool OnZPositive() const { return this->MaxNeighborZ() < this->NeighborhoodSize; }
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/// Returns true if the neighborhood extends past the negative Z direction.
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///
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VTKM_EXEC bool OnZNegative() const { return -this->MinNeighborZ() < this->NeighborhoodSize; }
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/// Returns true if the neighborhood extends past either X boundary.
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///
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VTKM_EXEC bool OnX() const { return this->OnXNegative() || this->OnXPositive(); }
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/// Returns true if the neighborhood extends past either Y boundary.
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///
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VTKM_EXEC bool OnY() const { return this->OnYNegative() || this->OnYPositive(); }
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/// Returns true if the neighborhood extends past either Z boundary.
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///
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VTKM_EXEC bool OnZ() const { return this->OnZNegative() || this->OnZPositive(); }
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//todo: This needs to work with BoundaryConstantValue
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//todo: This needs to work with BoundaryPeroidic
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VTKM_EXEC
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void Clamp(vtkm::Id& i, vtkm::Id& j, vtkm::Id& k) const
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//@{
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/// Takes a local neighborhood index (in the ranges of -neighborhood size to neighborhood size)
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/// and returns the ijk of the equivalent point in the full data set. If the given value is out
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/// of range, the value is clamped to the nearest boundary. For example, if given a neighbor
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/// index that is past the minimum x range of the data, the index at the minimum x boundary is
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/// returned.
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///
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VTKM_EXEC vtkm::Id3 NeighborIndexToFullIndexClamp(
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const vtkm::Vec<vtkm::IdComponent, 3>& neighbor) const
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{
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//BoundaryClamp implementation
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//Clamp each item to a valid range, the index coming in is offsets from the
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//center IJK index
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i += this->IJK[0];
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j += this->IJK[1];
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k += this->IJK[2];
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if (this->Boundaries != OnWhichBoundaries::NONE)
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{
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i = (i < 0) ? 0 : i;
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i = (i < this->PointDimensions[0]) ? i : (this->PointDimensions[0] - 1);
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j = (j < 0) ? 0 : j;
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j = (j < this->PointDimensions[1]) ? j : (this->PointDimensions[1] - 1);
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k = (k < 0) ? 0 : k;
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k = (k < this->PointDimensions[2]) ? k : (this->PointDimensions[2] - 1);
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}
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vtkm::Vec<vtkm::IdComponent, 3> clampedNeighbor =
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vtkm::Max(this->MinNeighborhood, vtkm::Min(this->MaxNeighborhood, neighbor));
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return this->IJK + clampedNeighbor;
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}
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VTKM_EXEC
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void Clamp(vtkm::Id3& index) const { this->Clamp(index[0], index[1], index[2]); }
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VTKM_EXEC vtkm::Id3 NeighborIndexToFullIndexClamp(vtkm::IdComponent neighborI,
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vtkm::IdComponent neighborJ,
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vtkm::IdComponent neighborK) const
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{
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return this->NeighborIndexToFullIndexClamp(vtkm::make_Vec(neighborI, neighborJ, neighborK));
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}
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//@}
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//todo: This needs to work with BoundaryConstantValue
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//todo: This needs to work with BoundaryPeroidic
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VTKM_EXEC
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vtkm::Id ClampAndFlatten(vtkm::Id i, vtkm::Id j, vtkm::Id k) const
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//@{
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/// Takes a local neighborhood index (in the ranges of -neighborhood size to neighborhood size)
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/// and returns the flat index of the equivalent point in the full data set. If the given value
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/// is out of range, the value is clamped to the nearest boundary. For example, if given a
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/// neighbor index that is past the minimum x range of the data, the index at the minimum x
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/// boundary is returned.
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///
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VTKM_EXEC vtkm::Id NeighborIndexToFlatIndexClamp(
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const vtkm::Vec<vtkm::IdComponent, 3>& neighbor) const
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{
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//BoundaryClamp implementation
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//Clamp each item to a valid range, the index coming in is offsets from the
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//center IJK index
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i += this->IJK[0];
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j += this->IJK[1];
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k += this->IJK[2];
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vtkm::Id3 full = this->NeighborIndexToFullIndexClamp(neighbor);
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if (this->Boundaries != OnWhichBoundaries::NONE)
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{
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i = (i < 0) ? 0 : i;
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i = (i < this->PointDimensions[0]) ? i : (this->PointDimensions[0] - 1);
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j = (j < 0) ? 0 : j;
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j = (j < this->PointDimensions[1]) ? j : (this->PointDimensions[1] - 1);
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k = (k < 0) ? 0 : k;
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k = (k < this->PointDimensions[2]) ? k : (this->PointDimensions[2] - 1);
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return (full[2] * this->PointDimensions[1] + full[1]) * this->PointDimensions[0] + full[0];
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}
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return (k * this->PointDimensions[1] + j) * this->PointDimensions[0] + i;
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}
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VTKM_EXEC
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vtkm::Id ClampAndFlatten(const vtkm::Id3& index) const
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VTKM_EXEC vtkm::Id NeighborIndexToFlatIndexClamp(vtkm::IdComponent neighborI,
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vtkm::IdComponent neighborJ,
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vtkm::IdComponent neighborK) const
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{
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return this->ClampAndFlatten(index[0], index[1], index[2]);
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return this->NeighborIndexToFlatIndexClamp(vtkm::make_Vec(neighborI, neighborJ, neighborK));
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}
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//@}
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vtkm::Id3 IJK;
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vtkm::Id3 PointDimensions;
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vtkm::Int32 Boundaries;
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vtkm::Vec<vtkm::IdComponent, 3> MinNeighborhood;
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vtkm::Vec<vtkm::IdComponent, 3> MaxNeighborhood;
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vtkm::IdComponent NeighborhoodSize;
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};
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namespace detail
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