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https://gitlab.kitware.com/vtk/vtk-m
synced 2024-09-08 13:23:51 +00:00
making the two sampler look closer
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@ -347,9 +347,9 @@ public:
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|/ |/ |/
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0----------1 |__ x
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*/
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vtkm::Vec3f_32 bottomLeft(0, 0, 0);
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bool newCell = true;
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vtkm::Vec3f parametric{ 0, 0, 0 };
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vtkm::Vec3f_32 bottomLeft(0, 0, 0);
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vtkm::Float32 scalar0 = 0.f;
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vtkm::Float32 scalar1minus0 = 0.f;
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@ -369,7 +369,6 @@ public:
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vtkm::Float32 maxt = vtkm::Max(parametric[0], vtkm::Max(parametric[1], parametric[2]));
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if (maxt > 1.f || mint < 0.f)
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newCell = true;
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if (newCell)
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{
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vtkm::Vec<vtkm::Id, 8> cellIndices;
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@ -391,6 +390,8 @@ public:
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scalar5minus4 = scalar5 - scalar4;
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scalar1minus0 = scalar1 - scalar0;
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scalar2minus3 = scalar2 - scalar3;
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newCell = false;
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}
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vtkm::Float32 lerped76 = scalar7 + parametric[0] * scalar6minus7;
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@ -412,15 +413,14 @@ public:
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colorIndex = 0;
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if (colorIndex > ColorMapSize)
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colorIndex = ColorMapSize;
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vtkm::Vec4f_32 sampleColor = ColorMap.Get(colorIndex);
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//composite
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sampleColor[3] *= (1.f - color[3]);
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color[0] = color[0] + sampleColor[0] * sampleColor[3];
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color[1] = color[1] + sampleColor[1] * sampleColor[3];
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color[2] = color[2] + sampleColor[2] * sampleColor[3];
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color[3] = sampleColor[3] + color[3];
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vtkm::Float32 alpha = sampleColor[3] * (1.f - color[3]);
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color[0] = color[0] + sampleColor[0] * alpha;
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color[1] = color[1] + sampleColor[1] * alpha;
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color[2] = color[2] + sampleColor[2] * alpha;
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color[3] = alpha + color[3];
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// terminate the ray early if it became completely opaque.
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if (color[3] >= 1.f)
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@ -430,7 +430,7 @@ public:
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distance += SampleDistance;
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sampleLocation = sampleLocation + SampleDistance * rayDir;
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// parametric coordinate with the cell for the new sample location
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// parametric coordinate within the cell for the new sample location
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// TODO: this is essentially a WorldToParametric coordinate transform, how can we use the rest of VTKm
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// to do it? The goal is to abstract and remove invSpacing, which is different from Uniform and Rectilinear
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// grid.
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@ -542,26 +542,26 @@ public:
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0----------1 |__ x
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*/
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bool newCell = true;
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vtkm::Float32 tx = 2.f;
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vtkm::Float32 ty = 2.f;
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vtkm::Float32 tz = 2.f;
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vtkm::Vec3f parametric{ 0, 0, 0 };
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vtkm::Float32 scalar0 = 0.f;
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vtkm::Vec4f_32 sampleColor(0.f, 0.f, 0.f, 0.f);
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vtkm::Vec3f_32 bottomLeft(0.f, 0.f, 0.f);
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vtkm::Vec3f_32 invSpacing(0.f, 0.f, 0.f);
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vtkm::Id3 cell(0, 0, 0);
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vtkm::Vec3f_32 invSpacing(0.f, 0.f, 0.f);
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while (Locator.IsInside(sampleLocation) && distance < maxDistance)
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{
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vtkm::Float32 mint = vtkm::Min(tx, vtkm::Min(ty, tz));
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vtkm::Float32 maxt = vtkm::Max(tx, vtkm::Max(ty, tz));
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vtkm::Float32 mint = vtkm::Min(parametric[0], vtkm::Min(parametric[1], parametric[2]));
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vtkm::Float32 maxt = vtkm::Max(parametric[0], vtkm::Max(parametric[1], parametric[2]));
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if (maxt > 1.f || mint < 0.f)
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newCell = true;
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if (newCell)
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{
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Locator.LocateCell(cell, sampleLocation, invSpacing, parametric);
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vtkm::Id cellId = Locator.GetCellIndex(cell);
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Locator.GetMinPoint(cell, bottomLeft);
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scalar0 = vtkm::Float32(scalars.Get(cellId));
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vtkm::Float32 normalizedScalar = (scalar0 - MinScalar) * InverseDeltaScalar;
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@ -572,7 +572,6 @@ public:
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if (colorIndex > ColorMapSize)
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colorIndex = ColorMapSize;
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sampleColor = ColorMap.Get(colorIndex);
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Locator.GetMinPoint(cell, bottomLeft);
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newCell = false;
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}
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@ -592,10 +591,8 @@ public:
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distance += SampleDistance;
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sampleLocation = sampleLocation + SampleDistance * rayDir;
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// parametric coordinate with the cell for the new sample location
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tx = (sampleLocation[0] - bottomLeft[0]) * invSpacing[0];
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ty = (sampleLocation[1] - bottomLeft[1]) * invSpacing[1];
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tz = (sampleLocation[2] - bottomLeft[2]) * invSpacing[2];
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// parametric coordinate within the cell for the new sample location
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parametric = (sampleLocation - bottomLeft) * invSpacing;
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}
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color[0] = vtkm::Min(color[0], 1.f);
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