cleanup C++ usage, use unique_ptr for PIMPL

This commit is contained in:
Li-Ta Lo 2023-05-10 10:17:14 -06:00
parent 48393aa495
commit 61c002072f
4 changed files with 40 additions and 86 deletions

@ -13,7 +13,6 @@
#include <vtkm/cont/Timer.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/raytracing/Camera.h>
#include <vtkm/rendering/raytracing/Logger.h>
#include <vtkm/rendering/raytracing/RayOperations.h>
@ -22,7 +21,6 @@
#include <vtkm/rendering/raytracing/SphereIntersector.h>
#include <vtkm/rendering/raytracing/TriangleExtractor.h>
namespace vtkm
{
namespace rendering
@ -30,30 +28,21 @@ namespace rendering
struct ScalarRenderer::InternalsType
{
bool ValidDataSet;
vtkm::Int32 Width;
vtkm::Int32 Height;
vtkm::Float32 DefaultValue;
bool ValidDataSet = false;
vtkm::Int32 Width = 1024;
vtkm::Int32 Height = 1024;
vtkm::Float32 DefaultValue = vtkm::Nan32();
vtkm::cont::DataSet DataSet;
vtkm::rendering::raytracing::ScalarRenderer Tracer;
vtkm::Bounds ShapeBounds;
VTKM_CONT
InternalsType()
: ValidDataSet(false)
, Width(1024)
, Height(1024)
, DefaultValue(vtkm::Nan32())
{
}
};
ScalarRenderer::ScalarRenderer()
: Internals(new InternalsType)
: Internals(std::make_unique<InternalsType>())
{
}
ScalarRenderer::~ScalarRenderer() {}
ScalarRenderer::~ScalarRenderer() = default;
void ScalarRenderer::SetWidth(const vtkm::Int32 width)
{
@ -90,16 +79,16 @@ void ScalarRenderer::SetInput(vtkm::cont::DataSet& dataSet)
if (triExtractor.GetNumberOfTriangles() > 0)
{
auto triIntersector = std::make_shared<raytracing::TriangleIntersector>();
auto triIntersector = std::make_unique<raytracing::TriangleIntersector>();
triIntersector->SetData(coords, triExtractor.GetTriangles());
this->Internals->Tracer.SetShapeIntersector(triIntersector);
this->Internals->ShapeBounds = triIntersector->GetShapeBounds();
this->Internals->Tracer.SetShapeIntersector(std::unique_ptr<raytracing::ShapeIntersector>{
static_cast<raytracing::ShapeIntersector*>(triIntersector.release()) });
}
}
ScalarRenderer::Result ScalarRenderer::Render(const vtkm::rendering::Camera& camera)
{
if (!Internals->ValidDataSet)
{
throw vtkm::cont::ErrorBadValue("ScalarRenderer: input never set");
@ -182,7 +171,7 @@ ScalarRenderer::Result ScalarRenderer::Render(const vtkm::rendering::Camera& cam
vtkm::cont::DataSet ScalarRenderer::Result::ToDataSet()
{
if (Scalars.size() == 0)
if (Scalars.empty())
{
throw vtkm::cont::ErrorBadValue("ScalarRenderer: result empty");
}

@ -25,6 +25,11 @@ class VTKM_RENDERING_EXPORT ScalarRenderer
public:
ScalarRenderer();
// Note: since we are using std::unique_ptr<T> for PIMPL, the compiler does
// not know the real size of std::unique_ptr<T> at this point. Thus, we
// can not have the definition of the destructor here. We need to declare it
// here and have an implementation in .cxx. The implementation could just
// be = default.
~ScalarRenderer();
void SetInput(vtkm::cont::DataSet& dataSet);
@ -47,10 +52,9 @@ public:
ScalarRenderer::Result Render(const vtkm::rendering::Camera& camera);
private:
struct InternalsType;
std::shared_ptr<InternalsType> Internals;
std::unique_ptr<InternalsType> Internals;
};
}
} //namespace vtkm::rendering

@ -10,15 +10,11 @@
#include <vtkm/rendering/raytracing/ScalarRenderer.h>
#include <iostream>
#include <math.h>
#include <stdio.h>
#include <vtkm/cont/ArrayHandleUniformPointCoordinates.h>
#include <vtkm/cont/ColorTable.h>
#include <vtkm/cont/Timer.h>
#include <vtkm/rendering/raytracing/Logger.h>
#include <vtkm/rendering/raytracing/RayTracingTypeDefs.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
@ -39,10 +35,10 @@ public:
{
private:
vtkm::Vec3f_32 LightPosition;
vtkm::Vec3f_32 LightAmbient;
vtkm::Vec3f_32 LightDiffuse;
vtkm::Vec3f_32 LightSpecular;
vtkm::Float32 SpecularExponent;
vtkm::Vec3f_32 LightAmbient{ .5f, .5f, .5f };
vtkm::Vec3f_32 LightDiffuse{ .7f, .7f, .7f };
vtkm::Vec3f_32 LightSpecular{ .7f, .7f, .7f };
vtkm::Float32 SpecularExponent = 20.f;
vtkm::Vec3f_32 CameraPosition;
vtkm::Vec3f_32 LookAt;
Precision MissScalar;
@ -58,31 +54,16 @@ public:
, LookAt(lookAt)
, MissScalar(missScalar)
{
//Set up some default lighting parameters for now
LightAmbient[0] = .5f;
LightAmbient[1] = .5f;
LightAmbient[2] = .5f;
LightDiffuse[0] = .7f;
LightDiffuse[1] = .7f;
LightDiffuse[2] = .7f;
LightSpecular[0] = .7f;
LightSpecular[1] = .7f;
LightSpecular[2] = .7f;
SpecularExponent = 20.f;
}
using ControlSignature = void(FieldIn, FieldIn, FieldIn, FieldOut);
using ExecutionSignature = void(_1, _2, _3, _4);
//using ExecutionSignature = void(_1, _2, _3, _4, WorkIndex);
//template <typename ShadePortalType, typename Precision>
VTKM_EXEC void operator()(const vtkm::Id& hitIdx,
const vtkm::Vec<Precision, 3>& normal,
const vtkm::Vec<Precision, 3>& intersection,
Precision& output) const //,
// const vtkm::Id& idx) const
Precision& output) const
{
if (hitIdx < 0)
{
output = MissScalar;
@ -145,7 +126,6 @@ public:
}; //class Shade
//template <typename Precision>
VTKM_CONT void run(Ray<Precision>& rays,
const vtkm::rendering::raytracing::Camera& camera,
const Precision missScalar,
@ -173,7 +153,7 @@ private:
public:
VTKM_CONT
FilterDepth(const Precision missScalar)
explicit FilterDepth(const Precision missScalar)
: MissScalar(missScalar)
{
}
@ -201,7 +181,7 @@ private:
public:
VTKM_CONT
WriteBuffer(const Precision missScalar)
explicit WriteBuffer(const Precision missScalar)
: MissScalar(missScalar)
{
}
@ -227,9 +207,6 @@ template <typename Precision>
class WriteDepthBuffer : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
WriteDepthBuffer() {}
typedef void ControlSignature(FieldIn, FieldOut);
typedef void ExecutionSignature(_1, _2);
@ -237,22 +214,15 @@ public:
}; //class WriteDepthBuffer
} // namespace detail
ScalarRenderer::ScalarRenderer()
: IntersectorValid(false)
void ScalarRenderer::SetShapeIntersector(std::unique_ptr<ShapeIntersector> intersector)
{
}
ScalarRenderer::~ScalarRenderer() {}
void ScalarRenderer::SetShapeIntersector(std::shared_ptr<ShapeIntersector> intersector)
{
Intersector = intersector;
Intersector = std::move(intersector);
IntersectorValid = true;
}
void ScalarRenderer::AddField(const vtkm::cont::Field& scalarField)
{
vtkm::cont::ArrayHandle<vtkm::Range> ranges = scalarField.GetRange();
const auto& ranges = scalarField.GetRange();
if (ranges.GetNumberOfValues() != 1)
{
throw vtkm::cont::ErrorBadValue("ScalarRenderer(AddField): field must be a scalar");
@ -316,8 +286,6 @@ void ScalarRenderer::RenderOnDevice(Ray<Precision>& rays,
AddBuffer(rays, missScalar, Fields[f].GetName());
}
const vtkm::Int32 numChannels = 1;
ChannelBuffer<Precision> buffer(numChannels, rays.NumRays);
detail::SurfaceShade<Precision> surfaceShade;
@ -325,24 +293,20 @@ void ScalarRenderer::RenderOnDevice(Ray<Precision>& rays,
buffer.SetName("shading");
rays.Buffers.push_back(buffer);
vtkm::worklet::DispatcherMapField<detail::FilterDepth<Precision>>(
detail::FilterDepth<Precision>(missScalar))
.Invoke(rays.HitIdx, rays.Distance);
this->Invoke(detail::FilterDepth<Precision>{ missScalar }, rays.HitIdx, rays.Distance);
time = renderTimer.GetElapsedTime();
logger->CloseLogEntry(time);
} // RenderOnDevice
template <typename Precision>
void ScalarRenderer::AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string name)
void ScalarRenderer::AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string& name)
{
const vtkm::Int32 numChannels = 1;
ChannelBuffer<Precision> buffer(numChannels, rays.NumRays);
vtkm::worklet::DispatcherMapField<detail::WriteBuffer<Precision>>(
detail::WriteBuffer<Precision>(missScalar))
.Invoke(rays.HitIdx, rays.Scalar, buffer.Buffer);
this->Invoke(
detail::WriteBuffer<Precision>{ missScalar }, rays.HitIdx, rays.Scalar, buffer.Buffer);
buffer.SetName(name);
rays.Buffers.push_back(buffer);
@ -354,9 +318,7 @@ void ScalarRenderer::AddDepthBuffer(Ray<Precision>& rays)
const vtkm::Int32 numChannels = 1;
ChannelBuffer<Precision> buffer(numChannels, rays.NumRays);
vtkm::worklet::DispatcherMapField<detail::WriteDepthBuffer<Precision>>(
detail::WriteDepthBuffer<Precision>())
.Invoke(rays.Depth, buffer.Buffer);
this->Invoke(detail::WriteDepthBuffer<Precision>{}, rays.Depth, buffer.Buffer);
buffer.SetName("depth");
rays.Buffers.push_back(buffer);

@ -17,6 +17,7 @@
#include <vtkm/rendering/raytracing/Camera.h>
#include <vtkm/rendering/raytracing/TriangleIntersector.h>
namespace vtkm
{
namespace rendering
@ -26,10 +27,13 @@ namespace raytracing
class VTKM_RENDERING_EXPORT ScalarRenderer
{
private:
vtkm::cont::Invoker Invoke;
protected:
std::shared_ptr<ShapeIntersector> Intersector;
std::unique_ptr<ShapeIntersector> Intersector;
std::vector<vtkm::cont::Field> Fields;
bool IntersectorValid;
bool IntersectorValid = false;
template <typename Precision>
void RenderOnDevice(Ray<Precision>& rays,
@ -37,19 +41,14 @@ protected:
vtkm::rendering::raytracing::Camera& cam);
template <typename Precision>
void AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string name);
void AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string& name);
template <typename Precision>
void AddDepthBuffer(Ray<Precision>& rays);
public:
VTKM_CONT
ScalarRenderer();
VTKM_CONT
~ScalarRenderer();
VTKM_CONT
void SetShapeIntersector(std::shared_ptr<ShapeIntersector> intersector);
void SetShapeIntersector(std::unique_ptr<ShapeIntersector> intersector);
VTKM_CONT
void AddField(const vtkm::cont::Field& scalarField);
@ -68,4 +67,4 @@ public:
}
}
} // namespace vtkm::rendering::raytracing
#endif //vtk_m_rendering_raytracing_RayTracer_h
#endif //vtk_m_rendering_raytracing_ScalarRenderer_h