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https://gitlab.kitware.com/vtk/vtk-m
synced 2024-09-16 17:22:55 +00:00
cleanup C++ usage, use unique_ptr for PIMPL
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parent
48393aa495
commit
61c002072f
@ -13,7 +13,6 @@
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#include <vtkm/cont/Timer.h>
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#include <vtkm/cont/TryExecute.h>
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#include <vtkm/rendering/CanvasRayTracer.h>
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#include <vtkm/rendering/raytracing/Camera.h>
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#include <vtkm/rendering/raytracing/Logger.h>
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#include <vtkm/rendering/raytracing/RayOperations.h>
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@ -22,7 +21,6 @@
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#include <vtkm/rendering/raytracing/SphereIntersector.h>
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#include <vtkm/rendering/raytracing/TriangleExtractor.h>
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namespace vtkm
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{
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namespace rendering
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@ -30,30 +28,21 @@ namespace rendering
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struct ScalarRenderer::InternalsType
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{
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bool ValidDataSet;
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vtkm::Int32 Width;
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vtkm::Int32 Height;
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vtkm::Float32 DefaultValue;
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bool ValidDataSet = false;
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vtkm::Int32 Width = 1024;
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vtkm::Int32 Height = 1024;
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vtkm::Float32 DefaultValue = vtkm::Nan32();
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vtkm::cont::DataSet DataSet;
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vtkm::rendering::raytracing::ScalarRenderer Tracer;
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vtkm::Bounds ShapeBounds;
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VTKM_CONT
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InternalsType()
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: ValidDataSet(false)
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, Width(1024)
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, Height(1024)
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, DefaultValue(vtkm::Nan32())
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{
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}
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};
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ScalarRenderer::ScalarRenderer()
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: Internals(new InternalsType)
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: Internals(std::make_unique<InternalsType>())
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{
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}
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ScalarRenderer::~ScalarRenderer() {}
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ScalarRenderer::~ScalarRenderer() = default;
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void ScalarRenderer::SetWidth(const vtkm::Int32 width)
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{
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@ -90,16 +79,16 @@ void ScalarRenderer::SetInput(vtkm::cont::DataSet& dataSet)
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if (triExtractor.GetNumberOfTriangles() > 0)
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{
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auto triIntersector = std::make_shared<raytracing::TriangleIntersector>();
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auto triIntersector = std::make_unique<raytracing::TriangleIntersector>();
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triIntersector->SetData(coords, triExtractor.GetTriangles());
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this->Internals->Tracer.SetShapeIntersector(triIntersector);
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this->Internals->ShapeBounds = triIntersector->GetShapeBounds();
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this->Internals->Tracer.SetShapeIntersector(std::unique_ptr<raytracing::ShapeIntersector>{
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static_cast<raytracing::ShapeIntersector*>(triIntersector.release()) });
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}
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}
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ScalarRenderer::Result ScalarRenderer::Render(const vtkm::rendering::Camera& camera)
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{
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if (!Internals->ValidDataSet)
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{
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throw vtkm::cont::ErrorBadValue("ScalarRenderer: input never set");
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@ -182,7 +171,7 @@ ScalarRenderer::Result ScalarRenderer::Render(const vtkm::rendering::Camera& cam
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vtkm::cont::DataSet ScalarRenderer::Result::ToDataSet()
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{
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if (Scalars.size() == 0)
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if (Scalars.empty())
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{
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throw vtkm::cont::ErrorBadValue("ScalarRenderer: result empty");
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}
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@ -25,6 +25,11 @@ class VTKM_RENDERING_EXPORT ScalarRenderer
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public:
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ScalarRenderer();
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// Note: since we are using std::unique_ptr<T> for PIMPL, the compiler does
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// not know the real size of std::unique_ptr<T> at this point. Thus, we
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// can not have the definition of the destructor here. We need to declare it
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// here and have an implementation in .cxx. The implementation could just
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// be = default.
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~ScalarRenderer();
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void SetInput(vtkm::cont::DataSet& dataSet);
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@ -47,10 +52,9 @@ public:
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ScalarRenderer::Result Render(const vtkm::rendering::Camera& camera);
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private:
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struct InternalsType;
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std::shared_ptr<InternalsType> Internals;
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std::unique_ptr<InternalsType> Internals;
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};
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}
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} //namespace vtkm::rendering
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@ -10,15 +10,11 @@
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#include <vtkm/rendering/raytracing/ScalarRenderer.h>
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#include <iostream>
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#include <math.h>
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#include <stdio.h>
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#include <vtkm/cont/ArrayHandleUniformPointCoordinates.h>
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#include <vtkm/cont/ColorTable.h>
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#include <vtkm/cont/Timer.h>
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#include <vtkm/rendering/raytracing/Logger.h>
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#include <vtkm/rendering/raytracing/RayTracingTypeDefs.h>
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#include <vtkm/worklet/DispatcherMapField.h>
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#include <vtkm/worklet/WorkletMapField.h>
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namespace vtkm
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@ -39,10 +35,10 @@ public:
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{
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private:
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vtkm::Vec3f_32 LightPosition;
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vtkm::Vec3f_32 LightAmbient;
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vtkm::Vec3f_32 LightDiffuse;
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vtkm::Vec3f_32 LightSpecular;
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vtkm::Float32 SpecularExponent;
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vtkm::Vec3f_32 LightAmbient{ .5f, .5f, .5f };
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vtkm::Vec3f_32 LightDiffuse{ .7f, .7f, .7f };
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vtkm::Vec3f_32 LightSpecular{ .7f, .7f, .7f };
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vtkm::Float32 SpecularExponent = 20.f;
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vtkm::Vec3f_32 CameraPosition;
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vtkm::Vec3f_32 LookAt;
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Precision MissScalar;
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@ -58,31 +54,16 @@ public:
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, LookAt(lookAt)
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, MissScalar(missScalar)
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{
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//Set up some default lighting parameters for now
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LightAmbient[0] = .5f;
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LightAmbient[1] = .5f;
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LightAmbient[2] = .5f;
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LightDiffuse[0] = .7f;
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LightDiffuse[1] = .7f;
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LightDiffuse[2] = .7f;
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LightSpecular[0] = .7f;
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LightSpecular[1] = .7f;
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LightSpecular[2] = .7f;
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SpecularExponent = 20.f;
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}
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using ControlSignature = void(FieldIn, FieldIn, FieldIn, FieldOut);
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using ExecutionSignature = void(_1, _2, _3, _4);
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//using ExecutionSignature = void(_1, _2, _3, _4, WorkIndex);
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//template <typename ShadePortalType, typename Precision>
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VTKM_EXEC void operator()(const vtkm::Id& hitIdx,
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const vtkm::Vec<Precision, 3>& normal,
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const vtkm::Vec<Precision, 3>& intersection,
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Precision& output) const //,
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// const vtkm::Id& idx) const
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Precision& output) const
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{
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if (hitIdx < 0)
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{
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output = MissScalar;
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@ -145,7 +126,6 @@ public:
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}; //class Shade
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//template <typename Precision>
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VTKM_CONT void run(Ray<Precision>& rays,
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const vtkm::rendering::raytracing::Camera& camera,
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const Precision missScalar,
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@ -173,7 +153,7 @@ private:
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public:
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VTKM_CONT
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FilterDepth(const Precision missScalar)
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explicit FilterDepth(const Precision missScalar)
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: MissScalar(missScalar)
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{
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}
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@ -201,7 +181,7 @@ private:
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public:
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VTKM_CONT
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WriteBuffer(const Precision missScalar)
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explicit WriteBuffer(const Precision missScalar)
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: MissScalar(missScalar)
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{
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}
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@ -227,9 +207,6 @@ template <typename Precision>
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class WriteDepthBuffer : public vtkm::worklet::WorkletMapField
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{
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public:
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VTKM_CONT
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WriteDepthBuffer() {}
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typedef void ControlSignature(FieldIn, FieldOut);
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typedef void ExecutionSignature(_1, _2);
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@ -237,22 +214,15 @@ public:
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}; //class WriteDepthBuffer
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} // namespace detail
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ScalarRenderer::ScalarRenderer()
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: IntersectorValid(false)
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void ScalarRenderer::SetShapeIntersector(std::unique_ptr<ShapeIntersector> intersector)
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{
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}
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ScalarRenderer::~ScalarRenderer() {}
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void ScalarRenderer::SetShapeIntersector(std::shared_ptr<ShapeIntersector> intersector)
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{
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Intersector = intersector;
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Intersector = std::move(intersector);
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IntersectorValid = true;
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}
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void ScalarRenderer::AddField(const vtkm::cont::Field& scalarField)
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{
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vtkm::cont::ArrayHandle<vtkm::Range> ranges = scalarField.GetRange();
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const auto& ranges = scalarField.GetRange();
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if (ranges.GetNumberOfValues() != 1)
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{
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throw vtkm::cont::ErrorBadValue("ScalarRenderer(AddField): field must be a scalar");
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@ -316,8 +286,6 @@ void ScalarRenderer::RenderOnDevice(Ray<Precision>& rays,
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AddBuffer(rays, missScalar, Fields[f].GetName());
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}
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const vtkm::Int32 numChannels = 1;
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ChannelBuffer<Precision> buffer(numChannels, rays.NumRays);
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detail::SurfaceShade<Precision> surfaceShade;
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@ -325,24 +293,20 @@ void ScalarRenderer::RenderOnDevice(Ray<Precision>& rays,
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buffer.SetName("shading");
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rays.Buffers.push_back(buffer);
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vtkm::worklet::DispatcherMapField<detail::FilterDepth<Precision>>(
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detail::FilterDepth<Precision>(missScalar))
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.Invoke(rays.HitIdx, rays.Distance);
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this->Invoke(detail::FilterDepth<Precision>{ missScalar }, rays.HitIdx, rays.Distance);
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time = renderTimer.GetElapsedTime();
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logger->CloseLogEntry(time);
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} // RenderOnDevice
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template <typename Precision>
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void ScalarRenderer::AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string name)
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void ScalarRenderer::AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string& name)
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{
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const vtkm::Int32 numChannels = 1;
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ChannelBuffer<Precision> buffer(numChannels, rays.NumRays);
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vtkm::worklet::DispatcherMapField<detail::WriteBuffer<Precision>>(
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detail::WriteBuffer<Precision>(missScalar))
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.Invoke(rays.HitIdx, rays.Scalar, buffer.Buffer);
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this->Invoke(
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detail::WriteBuffer<Precision>{ missScalar }, rays.HitIdx, rays.Scalar, buffer.Buffer);
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buffer.SetName(name);
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rays.Buffers.push_back(buffer);
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@ -354,9 +318,7 @@ void ScalarRenderer::AddDepthBuffer(Ray<Precision>& rays)
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const vtkm::Int32 numChannels = 1;
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ChannelBuffer<Precision> buffer(numChannels, rays.NumRays);
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vtkm::worklet::DispatcherMapField<detail::WriteDepthBuffer<Precision>>(
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detail::WriteDepthBuffer<Precision>())
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.Invoke(rays.Depth, buffer.Buffer);
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this->Invoke(detail::WriteDepthBuffer<Precision>{}, rays.Depth, buffer.Buffer);
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buffer.SetName("depth");
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rays.Buffers.push_back(buffer);
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@ -17,6 +17,7 @@
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#include <vtkm/rendering/raytracing/Camera.h>
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#include <vtkm/rendering/raytracing/TriangleIntersector.h>
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namespace vtkm
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{
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namespace rendering
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@ -26,10 +27,13 @@ namespace raytracing
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class VTKM_RENDERING_EXPORT ScalarRenderer
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{
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private:
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vtkm::cont::Invoker Invoke;
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protected:
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std::shared_ptr<ShapeIntersector> Intersector;
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std::unique_ptr<ShapeIntersector> Intersector;
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std::vector<vtkm::cont::Field> Fields;
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bool IntersectorValid;
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bool IntersectorValid = false;
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template <typename Precision>
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void RenderOnDevice(Ray<Precision>& rays,
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@ -37,19 +41,14 @@ protected:
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vtkm::rendering::raytracing::Camera& cam);
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template <typename Precision>
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void AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string name);
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void AddBuffer(Ray<Precision>& rays, Precision missScalar, const std::string& name);
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template <typename Precision>
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void AddDepthBuffer(Ray<Precision>& rays);
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public:
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VTKM_CONT
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ScalarRenderer();
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VTKM_CONT
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~ScalarRenderer();
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VTKM_CONT
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void SetShapeIntersector(std::shared_ptr<ShapeIntersector> intersector);
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void SetShapeIntersector(std::unique_ptr<ShapeIntersector> intersector);
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VTKM_CONT
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void AddField(const vtkm::cont::Field& scalarField);
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@ -68,4 +67,4 @@ public:
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}
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}
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} // namespace vtkm::rendering::raytracing
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#endif //vtk_m_rendering_raytracing_RayTracer_h
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#endif //vtk_m_rendering_raytracing_ScalarRenderer_h
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