Fix compile time errors

Add DeviceAdapterAlgorithm as an include to the TransferToOpenGL
file.

Clean up comments in opengl/cuda/internal/TransferToOpenGL.h

Add FindGLEW.cmake to the License exepmtion list
This commit is contained in:
heschroots 2015-08-12 14:57:39 -07:00 committed by hschroot
parent a9589c34ea
commit 754bf623f3
4 changed files with 15 additions and 12 deletions

@ -73,5 +73,6 @@ licenses.
CMake/CheckCXX11Features.cmake
CMake/FindBoostHeaders.cmake
CMake/FindTBB.cmake
CMake/FindGLEW.cmake
vtkm/cont/tbb/internal/parallel_sort.h
vtkm/testing/OptionParser.h

@ -28,7 +28,6 @@
#include <vtkm/opengl/internal/TransferToOpenGL.h>
//Usesd for ::thrust::copy
#include <thrust/copy.h>
#include <thrust/device_ptr.h>
@ -122,9 +121,8 @@ public:
//Copy the data into memory that opengl owns, since we can't
//give memory from cuda to opengl
//Pulled this line from Dax's Copy.h file
//To use this function directly, I've added thrust/copy and thrust/device_ptr in the includes above
//It also requires MakeThrustIterator to create an thrust iterator from the portals
//Perhaps a direct call to thrust copy should be wrapped in a vtkm
//compatble function
::thrust::copy(vtkm::cont::cuda::internal::IteratorBegin(portal),
vtkm::cont::cuda::internal::IteratorEnd(portal),
thrust::cuda::pointer<ValueType>(beginPointer));

@ -22,6 +22,7 @@
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/StorageBasic.h>
#include <vtkm/cont/DeviceAdapterAlgorithm.h>
#include <vtkm/opengl/internal/OpenGLHeaders.h>
#include <vtkm/opengl/internal/BufferTypePicker.h>
@ -39,20 +40,23 @@ void CopyFromHandle(
GLenum type,
DeviceAdapterTag)
{
//Generic implementation that will work no matter what. We pull the data
//back to the control enviornment using PerpareForInput and give an iterator
//from the portal to OpenGL to upload to the rendering system
//Generic implementation that will work no matter what. We copy the data
//in the given handle to a temporary handle using the basic storage tag.
//We then ensure the data is available in the control environment by
//synchronizing the control array. Last, we steal the array and pass the
//iterator to the rendering system
const vtkm::Id numberOfValues = handle.GetNumberOfValues();
std::size_t size = sizeof(ValueType) * numberOfValues;
//Copy that data its specialized Storage container to a basic storage
//Copy the data from its specialized Storage container to a basic storage
vtkm::cont::ArrayHandle<ValueType, vtkm::cont::StorageTagBasic> tmpHandle;
vtkm::cont::DeviceAdapterAlgorithm<DeviceAdapterTag>::Copy(handle, tmpHandle);
//Sync the control array to make sure the most current data is available
//Synchronize the arrays to ensure the most current data is available in the
//control environment
tmpHandle.SyncControlArray();
//Note that the ArrayHandle is no longer valid after this call
//Note that the temporary ArrayHandle is no longer valid after this call
ValueType* temporaryStorage = tmpHandle.Internals->ControlArray.StealArray();
//Detach the current buffer

@ -184,7 +184,7 @@ private:
for(std::size_t i=0; i < Size; ++i)
{
VTKM_TEST_ASSERT(test_equal(expectedValues+=i,returnedValues[i]),
VTKM_TEST_ASSERT(test_equal(*(expectedValues+i),returnedValues[i]),
"Array Handle failed to transfer properly");
}
@ -202,7 +202,7 @@ private:
for(std::size_t i=0; i < Size*2; ++i)
{
VTKM_TEST_ASSERT(test_equal(expectedValues+=i,returnedValues[i]),
VTKM_TEST_ASSERT(test_equal(*(expectedValues+i),returnedValues[i]),
"Array Handle failed to transfer properly");
}