delegate to vtk::cont::CellLocatorUniformGrid

This commit is contained in:
Li-Ta Lo 2023-04-25 08:47:57 -06:00
parent 0fd47317b2
commit 8dcd78b1ba
3 changed files with 137 additions and 57 deletions

@ -9,6 +9,7 @@
//============================================================================
#include <vtkm/rendering/raytracing/VolumeRendererStructured.h>
#include "vtkm/cont/CellLocatorUniformGrid.h"
#include <iostream>
#include <math.h>
#include <vtkm/cont/ArrayHandleCartesianProduct.h>
@ -111,7 +112,8 @@ public:
VTKM_EXEC
inline void LocateCell(vtkm::Id3& cell,
const vtkm::Vec3f_32& point,
vtkm::Vec3f_32& invSpacing) const
vtkm::Vec3f_32& invSpacing,
vtkm::Vec3f& /*parametric*/) const
{
for (vtkm::Int32 dim = 0; dim < 3; ++dim)
{
@ -193,24 +195,27 @@ protected:
using UniformConstPortal = typename UniformArrayHandle::ReadPortalType;
vtkm::Id3 PointDimensions;
vtkm::Vec3f_32 Origin;
// vtkm::Vec3f_32 Origin;
vtkm::Vec3f_32 InvSpacing;
vtkm::Vec3f_32 MaxPoint;
// vtkm::Vec3f_32 MaxPoint;
UniformConstPortal Coordinates;
vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell, vtkm::TopologyElementTagPoint, 3>
Conn;
vtkm::exec::CellLocatorUniformGrid Locator;
public:
UniformLocator(const UniformArrayHandle& coordinates,
vtkm::cont::CellSetStructured<3>& cellset,
vtkm::cont::CellLocatorUniformGrid& locator,
vtkm::cont::Token& token)
: Coordinates(coordinates.PrepareForInput(Device(), token))
, Conn(cellset.PrepareForInput(Device(),
vtkm::TopologyElementTagCell(),
vtkm::TopologyElementTagPoint(),
token))
, Locator(locator.PrepareForExecution(Device(), token))
{
Origin = Coordinates.GetOrigin();
// Origin = Coordinates.GetOrigin();
PointDimensions = Conn.GetPointDimensions();
vtkm::Vec3f_32 spacing = Coordinates.GetSpacing();
@ -218,7 +223,7 @@ public:
unitLength[0] = static_cast<vtkm::Float32>(PointDimensions[0] - 1);
unitLength[1] = static_cast<vtkm::Float32>(PointDimensions[1] - 1);
unitLength[2] = static_cast<vtkm::Float32>(PointDimensions[2] - 1);
MaxPoint = Origin + spacing * unitLength;
// MaxPoint = Origin + spacing * unitLength;
InvSpacing[0] = 1.f / spacing[0];
InvSpacing[1] = 1.f / spacing[1];
InvSpacing[2] = 1.f / spacing[2];
@ -227,57 +232,71 @@ public:
VTKM_EXEC
inline bool IsInside(const vtkm::Vec3f_32& point) const
{
bool inside = true;
if (point[0] < Origin[0] || point[0] > MaxPoint[0])
inside = false;
if (point[1] < Origin[1] || point[1] > MaxPoint[1])
inside = false;
if (point[2] < Origin[2] || point[2] > MaxPoint[2])
inside = false;
return inside;
#if 0
// bool inside = true;
// if (point[0] < Origin[0] || point[0] > MaxPoint[0])
// inside = false;
// if (point[1] < Origin[1] || point[1] > MaxPoint[1])
// inside = false;
// if (point[2] < Origin[2] || point[2] > MaxPoint[2])
// inside = false;
// return inside;
#endif
return this->Locator.IsInside(point);
}
VTKM_EXEC
inline void GetCellIndices(const vtkm::Id3& cell, vtkm::Vec<vtkm::Id, 8>& cellIndices) const
{
cellIndices[0] = (cell[2] * PointDimensions[1] + cell[1]) * PointDimensions[0] + cell[0];
cellIndices[1] = cellIndices[0] + 1;
cellIndices[2] = cellIndices[1] + PointDimensions[0];
cellIndices[3] = cellIndices[2] - 1;
cellIndices[4] = cellIndices[0] + PointDimensions[0] * PointDimensions[1];
cellIndices[5] = cellIndices[4] + 1;
cellIndices[6] = cellIndices[5] + PointDimensions[0];
cellIndices[7] = cellIndices[6] - 1;
#if 0
// cellIndices[0] = (cell[2] * PointDimensions[1] + cell[1]) * PointDimensions[0] + cell[0];
// cellIndices[1] = cellIndices[0] + 1;
// cellIndices[2] = cellIndices[1] + PointDimensions[0];
// cellIndices[3] = cellIndices[2] - 1;
// cellIndices[4] = cellIndices[0] + PointDimensions[0] * PointDimensions[1];
// cellIndices[5] = cellIndices[4] + 1;
// cellIndices[6] = cellIndices[5] + PointDimensions[0];
// cellIndices[7] = cellIndices[6] - 1;
#endif
cellIndices = Conn.GetIndices(cell);
} // GetCellIndices
VTKM_EXEC
inline vtkm::Id GetCellIndex(const vtkm::Id3& cell) const
{
return (cell[2] * (PointDimensions[1] - 1) + cell[1]) * (PointDimensions[0] - 1) + cell[0];
// return (cell[2] * (PointDimensions[1] - 1) + cell[1]) * (PointDimensions[0] - 1) + cell[0];
return this->Conn.LogicalToFlatToIndex(cell);
}
VTKM_EXEC
inline void LocateCell(vtkm::Id3& cell,
const vtkm::Vec3f_32& point,
vtkm::Vec3f_32& invSpacing) const
vtkm::Vec3f_32& invSpacing,
vtkm::Vec3f& parametric) const
{
vtkm::Vec3f_32 temp = point;
temp = temp - Origin;
temp = temp * InvSpacing;
//make sure that if we border the edges, we sample the correct cell
if (temp[0] < 0.0f)
temp[0] = 0.0f;
if (temp[1] < 0.0f)
temp[1] = 0.0f;
if (temp[2] < 0.0f)
temp[2] = 0.0f;
if (temp[0] >= vtkm::Float32(PointDimensions[0] - 1))
temp[0] = vtkm::Float32(PointDimensions[0] - 2);
if (temp[1] >= vtkm::Float32(PointDimensions[1] - 1))
temp[1] = vtkm::Float32(PointDimensions[1] - 2);
if (temp[2] >= vtkm::Float32(PointDimensions[2] - 1))
temp[2] = vtkm::Float32(PointDimensions[2] - 2);
cell = temp;
#if 0
// vtkm::Vec3f_32 temp = point;
// temp = temp - Origin;
// temp = temp * InvSpacing;
// //make sure that if we border the edges, we sample the correct cell
// if (temp[0] < 0.0f)
// temp[0] = 0.0f;
// if (temp[1] < 0.0f)
// temp[1] = 0.0f;
// if (temp[2] < 0.0f)
// temp[2] = 0.0f;
// if (temp[0] >= vtkm::Float32(PointDimensions[0] - 1))
// temp[0] = vtkm::Float32(PointDimensions[0] - 2);
// if (temp[1] >= vtkm::Float32(PointDimensions[1] - 1))
// temp[1] = vtkm::Float32(PointDimensions[1] - 2);
// if (temp[2] >= vtkm::Float32(PointDimensions[2] - 1))
// temp[2] = vtkm::Float32(PointDimensions[2] - 2);
// cell = temp;
// invSpacing = InvSpacing;
#endif
vtkm::Id cellId{};
this->Locator.FindCell(point, cellId, parametric);
cell = this->Conn.FlatToLogicalToIndex(cellId);
invSpacing = InvSpacing;
}
@ -390,9 +409,12 @@ public:
vtkm::Vec3f_32 bottomLeft(0, 0, 0);
bool newCell = true;
//check to see if we left the cell
#if 0
vtkm::Float32 tx = 0.f;
vtkm::Float32 ty = 0.f;
vtkm::Float32 tz = 0.f;
#endif
vtkm::Vec3f parametric{ 0, 0, 0 };
vtkm::Float32 scalar0 = 0.f;
vtkm::Float32 scalar1minus0 = 0.f;
vtkm::Float32 scalar2minus3 = 0.f;
@ -408,8 +430,12 @@ public:
while (Locator.IsInside(sampleLocation) && distance < maxDistance)
{
vtkm::Float32 mint = vtkm::Min(tx, vtkm::Min(ty, tz));
vtkm::Float32 maxt = vtkm::Max(tx, vtkm::Max(ty, tz));
#if 0
// vtkm::Float32 mint = vtkm::Min(tx, vtkm::Min(ty, tz));
// vtkm::Float32 maxt = vtkm::Max(tx, vtkm::Max(ty, tz));
#endif
vtkm::Float32 mint = vtkm::Min(parametric[0], vtkm::Min(parametric[1], parametric[2]));
vtkm::Float32 maxt = vtkm::Max(parametric[0], vtkm::Max(parametric[1], parametric[2]));
if (maxt > 1.f || mint < 0.f)
newCell = true;
@ -417,7 +443,7 @@ public:
{
vtkm::Vec<vtkm::Id, 8> cellIndices;
Locator.LocateCell(cell, sampleLocation, invSpacing);
Locator.LocateCell(cell, sampleLocation, invSpacing, parametric);
Locator.GetCellIndices(cell, cellIndices);
Locator.GetPoint(cellIndices[0], bottomLeft);
@ -435,23 +461,34 @@ public:
scalar5minus4 = scalar5 - scalar4;
scalar1minus0 = scalar1 - scalar0;
scalar2minus3 = scalar2 - scalar3;
#if 0
tx = (sampleLocation[0] - bottomLeft[0]) * invSpacing[0];
ty = (sampleLocation[1] - bottomLeft[1]) * invSpacing[1];
tz = (sampleLocation[2] - bottomLeft[2]) * invSpacing[2];
#endif
newCell = false;
}
#if 0
// vtkm::Float32 lerped76 = scalar7 + tx * scalar6minus7;
// vtkm::Float32 lerped45 = scalar4 + tx * scalar5minus4;
// vtkm::Float32 lerpedTop = lerped45 + ty * (lerped76 - lerped45);
//
// vtkm::Float32 lerped01 = scalar0 + tx * scalar1minus0;
// vtkm::Float32 lerped32 = scalar3 + tx * scalar2minus3;
// vtkm::Float32 lerpedBottom = lerped01 + ty * (lerped32 - lerped01);
//
// vtkm::Float32 finalScalar = lerpedBottom + tz * (lerpedTop - lerpedBottom);
#endif
vtkm::Float32 lerped76 = scalar7 + parametric[0] * scalar6minus7;
vtkm::Float32 lerped45 = scalar4 + parametric[0] * scalar5minus4;
vtkm::Float32 lerpedTop = lerped45 + parametric[1] * (lerped76 - lerped45);
vtkm::Float32 lerped76 = scalar7 + tx * scalar6minus7;
vtkm::Float32 lerped45 = scalar4 + tx * scalar5minus4;
vtkm::Float32 lerpedTop = lerped45 + ty * (lerped76 - lerped45);
vtkm::Float32 lerped01 = scalar0 + parametric[0] * scalar1minus0;
vtkm::Float32 lerped32 = scalar3 + parametric[0] * scalar2minus3;
vtkm::Float32 lerpedBottom = lerped01 + parametric[1] * (lerped32 - lerped01);
vtkm::Float32 lerped01 = scalar0 + tx * scalar1minus0;
vtkm::Float32 lerped32 = scalar3 + tx * scalar2minus3;
vtkm::Float32 lerpedBottom = lerped01 + ty * (lerped32 - lerped01);
vtkm::Float32 finalScalar = lerpedBottom + parametric[2] * (lerpedTop - lerpedBottom);
vtkm::Float32 finalScalar = lerpedBottom + tz * (lerpedTop - lerpedBottom);
//normalize scalar
finalScalar = (finalScalar - MinScalar) * InverseDeltaScalar;
@ -475,9 +512,14 @@ public:
sampleLocation = sampleLocation + SampleDistance * rayDir;
//this is linear could just do an addition
#if 0
tx = (sampleLocation[0] - bottomLeft[0]) * invSpacing[0];
ty = (sampleLocation[1] - bottomLeft[1]) * invSpacing[1];
tz = (sampleLocation[2] - bottomLeft[2]) * invSpacing[2];
#endif
parametric = (sampleLocation - bottomLeft) * invSpacing;
// FIXME: what's wrong with the following?
// parametric += SampleDistance * rayDir * invSpacing;
if (color[3] >= 1.f)
break;
@ -586,6 +628,7 @@ public:
vtkm::Float32 tx = 2.f;
vtkm::Float32 ty = 2.f;
vtkm::Float32 tz = 2.f;
vtkm::Vec3f parametric{ 0, 0, 0 };
vtkm::Float32 scalar0 = 0.f;
vtkm::Vec4f_32 sampleColor(0.f, 0.f, 0.f, 0.f);
vtkm::Vec3f_32 bottomLeft(0.f, 0.f, 0.f);
@ -599,7 +642,7 @@ public:
newCell = true;
if (newCell)
{
Locator.LocateCell(cell, sampleLocation, invSpacing);
Locator.LocateCell(cell, sampleLocation, invSpacing, parametric);
vtkm::Id cellId = Locator.GetCellIndex(cell);
scalar0 = vtkm::Float32(scalars.Get(cellId));
@ -813,7 +856,11 @@ void VolumeRendererStructured::RenderOnDevice(vtkm::rendering::raytracing::Ray<P
vtkm::cont::ArrayHandleUniformPointCoordinates vertices;
vertices =
Coordinates.GetData().AsArrayHandle<vtkm::cont::ArrayHandleUniformPointCoordinates>();
UniformLocator<Device> locator(vertices, Cellset, token);
vtkm::cont::CellLocatorUniformGrid uniLocator;
uniLocator.SetCellSet(this->Cellset);
uniLocator.SetCoordinates(this->Coordinates);
UniformLocator<Device> locator(vertices, this->Cellset, uniLocator, token);
// UniformLocator<Device> locator(vertices, Cellset, token);
if (isAssocPoints)
{

@ -25,4 +25,9 @@ set(unit_tests
UnitTestMapperGlyphVector.cxx
)
vtkm_unit_tests(SOURCES ${unit_tests})
set(libraries
vtkm_source)
vtkm_unit_tests(SOURCES ${unit_tests}
LIBRARIES ${libraries}
)

@ -18,12 +18,12 @@
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
#include <vtkm/rendering/testing/RenderTest.h>
#include <vtkm/source/Tangle.h>
namespace
{
void RenderTests()
void TestRectilinear()
{
vtkm::cont::ColorTable colorTable = vtkm::cont::ColorTable::Preset::Inferno;
colorTable.AddPointAlpha(0.0, 0.01f);
@ -58,6 +58,34 @@ void RenderTests()
rectDS, "temp", "rendering/volume/rectilinear3D.png", options);
}
void TestUniformGrid()
{
vtkm::cont::ColorTable colorTable = vtkm::cont::ColorTable::Preset::Inferno;
colorTable.AddPointAlpha(0.0, 0.2f);
colorTable.AddPointAlpha(0.2, 0.0f);
colorTable.AddPointAlpha(0.5, 0.0f);
// colorTable.AddPointAlpha(0.9, 0.0f);
vtkm::rendering::testing::RenderTestOptions options;
options.Mapper = vtkm::rendering::testing::MapperType::Volume;
options.AllowAnyDevice = false;
options.ColorTable = colorTable;
vtkm::source::Tangle tangle;
tangle.SetPointDimensions({ 50, 50, 50 });
vtkm::cont::DataSet tangleData = tangle.Execute();
std::string fieldName = "tangle";
vtkm::rendering::testing::RenderTest(
tangleData, "tangle", "rendering/volume/uniform.png", options);
}
void RenderTests()
{
TestRectilinear();
TestUniformGrid();
}
} //namespace
int UnitTestMapperVolume(int argc, char* argv[])