This adds an ExecutionSignature tag named Device that passes the
DeviceAdapterTag as an argument to the worklet's operator(). This allows
worklets to specialize their code based on the device.
The timer class now is asynchronous and device independent. it's using an
similiar API as vtkOpenGLRenderTimer with Start(), Stop(), Reset(), Ready(),
and GetElapsedTime() function. For convenience and backward compability, Each
Start() function call will call Reset() internally and each GetElapsedTime()
function call will call Stop() function if it hasn't been called yet for keeping
backward compatibility purpose.
Bascially it can be used in two modes:
* Create a Timer without any device info. vtkm::cont::Timer time;
* It would enable timers for all enabled devices on the machine. Users can get a
specific elapsed time by passing a device id into the GetElapsedtime function.
If no device is provided, it would pick the maximum of all timer results - the
logic behind this decision is that if cuda is disabled, openmp, serial and tbb
roughly give the same results; if cuda is enabled it's safe to return the
maximum elapsed time since users are more interested in the device execution
time rather than the kernal launch time. The Ready function can be handy here
to query the status of the timer.
* Create a Timer with a device id. vtkm::cont::Timer time((vtkm::cont::DeviceAdapterTagCuda()));
* It works as the old timer that times for a specific device id.
The script fixed up most of the issues. However, there were some
instances that the script was not able to pick up on. There were
also some instances that still needed a means to select types.
Rather than force all dispatchers to be templated on a device adapter,
instead use a TryExecute internally within the invoke to select a device
adapter.
Because this removes the need to declare a device when invoking a
worklet, this commit also removes the need to declare a device in
several other areas of the code.
The new and improved vtkm::cont::ColorTable provides a more feature complete
color table implementation that is modeled after
vtkDiscretizableColorTransferFunction. This class therefore supports different
color spaces ( rgb, lab, hsv, diverging ) and supports execution across all
device adapters.
c6565cde correcting compile error with CanvasGL
c57fad48 Depth no considered with annotations. Fix for volume renderer. Consistent color blending.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1068
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.