Commit Graph

26 Commits

Author SHA1 Message Date
Kenneth Moreland
0be50c119d Update VTK-m code to use new Vec aliases
Should make the code easier to read.
2019-07-31 12:55:40 -06:00
nadavi
fbcea82e78 conslidate the license statement 2019-04-17 10:57:13 -06:00
Kenneth Moreland
4e34feecb4 Add ability to specialize worklet for device
This adds an ExecutionSignature tag named Device that passes the
DeviceAdapterTag as an argument to the worklet's operator(). This allows
worklets to specialize their code based on the device.
2019-04-01 10:01:54 -06:00
Haocheng LIU
415252c662 Introduce asynchronous and device independent timer
The timer class now is asynchronous and device independent. it's using an
similiar API as vtkOpenGLRenderTimer with Start(), Stop(), Reset(), Ready(),
and GetElapsedTime() function. For convenience and backward compability, Each
Start() function call will call Reset() internally and each GetElapsedTime()
function call will call Stop() function if it hasn't been called yet for keeping
backward compatibility purpose.

Bascially it can be used in two modes:

* Create a Timer without any device info. vtkm::cont::Timer time;

  * It would enable timers for all enabled devices on the machine. Users can get a
specific elapsed time by passing a device id into the GetElapsedtime function.
If no device is provided, it would pick the maximum of all timer results - the
logic behind this decision is that if cuda is disabled, openmp, serial and tbb
roughly give the same results; if cuda is enabled it's safe to return the
maximum elapsed time since users are more interested in the device execution
time rather than the kernal launch time. The Ready function can be handy here
to query the status of the timer.

* Create a Timer with a device id. vtkm::cont::Timer time((vtkm::cont::DeviceAdapterTagCuda()));

  * It works as the old timer that times for a specific device id.
2019-02-05 12:01:56 -05:00
Kenneth Moreland
b2e20bf90e Fix issues from removing field type templates
The script fixed up most of the issues. However, there were some
instances that the script was not able to pick up on. There were
also some instances that still needed a means to select types.
2019-01-11 12:23:19 -07:00
Kenneth Moreland
2e426ad547 Run the update-control-signature-tags.sh script 2019-01-11 12:23:10 -07:00
Robert Maynard
09383ceb52 Update vtkm/rendering to work with vtkm::cont::ArrayHandleVariant 2018-12-27 14:35:56 -05:00
Robert Maynard
fcced13475 Correct maybe-uninitialized warnings found from examples 2018-12-27 10:10:36 -05:00
Kenneth Moreland
d879188de0 Make DispatcherBase invoke using a TryExecute
Rather than force all dispatchers to be templated on a device adapter,
instead use a TryExecute internally within the invoke to select a device
adapter.

Because this removes the need to declare a device when invoking a
worklet, this commit also removes the need to declare a device in
several other areas of the code.
2018-08-29 19:18:54 -07:00
Haocheng LIU
3700897af6 Supress declaration warning in VolumeRendererStructured 2018-05-31 09:27:49 -04:00
Allison Vacanti
93506d25e2 Change function signatures to use 'using' aliases.
Also cleaned up some lingering type typedefs.
2018-05-25 17:18:41 -04:00
Haocheng LIU
5c797169ec Use the strong typed enums for vtkm::cont::Field
Since Field association is used either when creating or working
with 'vtkm::cont::Field', it's put in the class itself.
2018-05-22 11:44:51 -04:00
Robert Maynard
944bc3c0d6 Introduce vtkm::cont::ColorTable replacing vtkm::rendering::ColorTable
The new and improved vtkm::cont::ColorTable provides a more feature complete
color table implementation that is modeled after
vtkDiscretizableColorTransferFunction. This class therefore supports different
color spaces ( rgb, lab, hsv, diverging ) and supports execution across all
device adapters.
2018-03-28 16:11:23 -04:00
luz.paz
1e69b1a053 Follow-up misc. typos
Found via `codespell -q 3`
2018-02-09 15:00:44 -05:00
Matt Larsen
d476adf1f6 fixing issue with volume renderer where initial samples were outside the cell set 2018-01-30 14:46:34 -08:00
luz.paz
80b11afa24 Misc. typos
Found via `codespell -q 3` via downstream VTK
2018-01-30 06:51:47 -05:00
Matt Larsen
cee6e243fb Merge topic 'annotations_enhancement'
c6565cde correcting compile error with CanvasGL
c57fad48 Depth no considered with annotations. Fix for volume renderer. Consistent color blending.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1068
2018-01-29 19:40:50 -05:00
Matt Larsen
c57fad48ee Depth no considered with annotations. Fix for volume renderer. Consistent color blending. 2018-01-29 11:39:21 -08:00
Sujin Philip
b5f71644fe Add IsType to ArrayHandleVirtualCoordinates
Makes the interface compatible with DynamicArrayHandle.
2018-01-25 11:02:52 -05:00
Sujin Philip
70fcd1d1cc Update CoordinateSystem to use the Virtual Array 2018-01-10 10:19:19 -05:00
Kenneth Moreland
c3a3184d51 Update copyright for Sandia
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
2017-09-20 15:33:44 -06:00
Matt Larsen
d55c9afd3e fixing cell indices for volume renderer cell locator 2017-08-29 08:54:52 -07:00
Matt Larsen
df185a67aa removing background colors from tracers. Background color is now the responsiblitiy of the canvas. 2017-08-12 17:22:47 -07:00
Matt Larsen
b1e3688bfd multi-canvas working for ray tracer + volume renderer 2017-08-05 19:11:28 -07:00
Matt Larsen
33af0fec65 composing ray tracer and volume renderer is successful. Still need a strategy for the background color. 2017-08-04 09:24:05 -07:00
Matt Larsen
a2b3f80356 Cleaning up rendering headers and moving structured volume renderer into cxx file 2017-07-08 13:48:38 -07:00