Commit Graph

128 Commits

Author SHA1 Message Date
Robert Maynard
1796625616 Cleanup the multiple dynamic array handle dispatch example. 2016-07-29 09:48:13 -04:00
Robert Maynard
063b349a20 Setup the examples to find vtkm components quietly. 2016-07-28 10:47:43 -04:00
Robert Maynard
44afc5e878 Merge topic 'more_suppress_of_cuda_warnings'
45ada6b5 Rework ArrayHandleCuda to make it stop generate warnings
4ca6ce2a nvcc doesn't have troubles with boost shared_ptr optimizations

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !473
2016-07-20 14:46:15 -04:00
Robert Maynard
4ca6ce2ad6 nvcc doesn't have troubles with boost shared_ptr optimizations 2016-07-19 13:26:23 -04:00
Robert Maynard
aa01784a06 Remove unused result warnings from StreamLineUniformGrid example. 2016-07-15 11:40:52 -04:00
Kenneth Moreland
7ff20c9230 Fix includes for CUDA builds
The CMake CUDA build targets do not respect the
target_include_directories (yet?). Instead, add the necessary includes
to cuda_include_directories().
2016-06-22 12:53:23 -06:00
Kenneth Moreland
13ee8bc190 Fix several issues with making sure all includes are set
Make everything consistent with new builds.
2016-06-21 18:03:29 -06:00
Kenneth Moreland
1d0eac6301 Update some configuration to new components 2016-06-21 18:03:25 -06:00
Kenneth Moreland
b3314f539f Fix another stupid signed to unsigned conversion warning 2016-06-16 11:24:27 -06:00
Kenneth Moreland
5461d27948 Do not compile hello_world without GLEW
The GLEW library is optional, but without it you cannot do OpenGL
interop. The hello_world example uses OpenGL interop, but did not check
that GLEW was available. It tried to use GLEW and an error occured.
2016-06-16 11:15:23 -06:00
Kenneth Moreland
e50d91199c Merge branch 'consolidate-background-color' into 'master'
Consolidate background color in rendering classes

Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.

See merge request !448
2016-06-13 11:46:18 -04:00
Kenneth Moreland
72b43d7151 Consolidate background color in rendering classes
Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.
2016-06-11 12:09:51 -06:00
Kenneth Moreland
ebfb1e7389 Make giving Camera to View optional
It is now optional to give a Camera object when constructing a View. If
a Camera is not specified, one is automatically set up by calling
ResetToBounds on the spatial bounds of the scene.

This makes it even easier to set up a view.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
9f3e0e5952 Implement roll, elevation, and azimuth for 3D cameras
Also implement pan and zoom for 2D cameras.

Update the rendering tests to do these camera rotations. This matches
better the viewpoint used before the previous camera changes.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
ca87b5f736 Make defining WorldAnnotator for View optional
Most of the time, you just match the WorldAnnotator with the canvas of
the same type. Rather than make the user specify it every time, add a
method to the canvas that creates a "good" WorldAnnotator to use with
it. Then, if a WorldAnnotator is not given to the View constructor, one
is automatically created from the Canvas.
2016-06-09 12:08:03 -06:00
Kenneth Moreland
2be7a8e032 Remove templating from View
The template parameters on vtkm::rendering::View are unnecessary. All
three of the templated classes are polymorphic (with virtual functions).
Thus, you just have to specify them at the constructor. Removing the
template parameters makes the syntax a bit cleaner and removes some
unnecessary duplication in the executable.

Removing the template does mean we cannot optimize in the future.
However, I expect us to start using more virtual methods rather than
less, so I think this is a move in the right direction.
2016-06-09 12:08:01 -06:00
Kenneth Moreland
5af7c6ff4c Hide internal parts of Canvas 2016-06-09 12:07:59 -06:00
Kenneth Moreland
55af901f60 Hide Camera private parts
With only a few exceptions for simple structures, we do not expose the
members of classes. Instead, we provide accessor methods. Do this for
Camera as well as add some helper methods.
2016-06-09 12:07:58 -06:00
Kenneth Moreland
0769b96bf3 Remove Width and Height from Camera
The width and height are maintained out of necessity by the canvas. A
second copy was maintained by the camera, which was only used for
computing the aspect ratio and similar metrics for projections.

Having to maintain the width/height in two places is a bit of a hassle
and provides the opportunity for bugs if they get out of sync. Instead,
have the width/height managed in one place (the canvas) and pass them as
parameters as necessary.
2016-06-09 12:07:56 -06:00
Kenneth Moreland
b01e8391b4 Consolidate functionality in Canvas classes
Move some of the management of the width, height, and buffers to the base
Canvas class. Also, when it makes sense, get the width and height from
the rendering system.

Also changed the color buffer to be a Vec so that you don't have to
manage array offsets by hand.

All of these changes snowballed from the observation that the glut
example did not properly enable the depth buffer.
2016-06-09 12:07:55 -06:00
Kenneth Moreland
e30607f134 Hide internal std::vector in Scene
Generally we try not to expose the implementation details of how things
are stored in objects.

Also changed some arguments that should have been declared const to
actually be const.
2016-06-09 12:07:53 -06:00
Kenneth Moreland
bbb42a014c Merge branch 'rename-rendering-classes' into 'master'
Rename rendering classes

Per our discussion in our last technical meeting, we are renaming several
of the rendering classes to be more clear and consistent with other
software products.

See merge request !437
2016-06-03 14:15:26 -04:00
Kenneth Moreland
fa3e43fbaa Change vtkm::rendering::RenderSurface to Canvas
The word surface is more often used for something like a polygonal mesh,
so this name is quite confusing. Canvas is consistent with a
conventional name in GUI widget APIs.
2016-06-02 16:04:13 -06:00
Kenneth Moreland
eb9288cb1a Change vtkm::rendering::Window to View
The rendering classes do not actually manage windows, and window was not
descriptive of what this class was doing. We decided that the class was
mostly analogous to what we call a "view" in ParaView.
2016-06-02 15:43:40 -06:00
Kenneth Moreland
9fc86890eb Change vtkm::rendering::SceneRenderer* to Mapper*
This name was chosen to reflect the analogous name in VTK.
2016-06-02 13:41:14 -06:00
Kenneth Moreland
1934049df9 Change vtkm::rendering::View to Camera 2016-06-02 13:04:01 -06:00
Kenneth Moreland
a8169fbf61 Make sure all source files are declared in the examples
For header files, this only adds the file to IDE file lists, which is
convenient but not critical. However, the test did find a ligit error in
the hello_world example where the TBB build was actually using the
serial device adapter.
2016-06-02 10:24:21 -06:00
Jeremy Meredith
6c8045bdc3 unifying 2d and 3d scenes 2016-06-01 13:51:37 -04:00
Kenneth Moreland
507222c489 Change rendering classes to use Range and Bounds
In addition to this being necessary to be compatible with recent
changes, it makes for cleaner declaration of these values.
2016-05-29 18:49:37 -06:00
Kenneth Moreland
32efc36c1c Update Rendering example to latest rendering module changes 2016-05-25 15:34:57 -06:00
Dave Pugmire
dc31494b59 Merge branch 'master' into annot5 2016-05-20 10:04:37 -04:00
Dave Pugmire
389a4ca2f6 remove unused file. 2016-05-18 10:48:07 -04:00
Dave Pugmire
5f9403b881 Add trackball rotation, translate and zoom ot examples/rendering, and to the view classes. 2016-05-18 10:32:02 -04:00
Jeremy Meredith
9e53753c98 Merge branch 'master' into annot2 2016-05-16 16:54:45 -04:00
Jeremy Meredith
d560cf1d85 Merge branch 'master' into cellsetdim 2016-05-13 14:53:08 -04:00
Jeremy Meredith
514d32107a Merge branch 'master' into annot2 2016-05-13 14:39:04 -04:00
Jeremy Meredith
0c18278028 removing cell set dimensionality and splitting tetrahedralizer. 2016-05-13 14:26:59 -04:00
Kenneth Moreland
b446abba37 Update examples to filter interface changes. 2016-05-06 15:03:50 -06:00
Dave Pugmire
72673ed952 Add glut-based rendering example.
Added a GL-based render surface.
2016-05-05 13:26:39 -04:00
Robert Maynard
1ec3bc0e7a Rename the opengl folder / namespace to interop.
To clarify what functionality the classes inside provide.
2016-04-13 15:52:15 -04:00
Robert Maynard
4269e0070c Only build the rendering example if MESA has been found. 2016-04-07 20:07:22 -04:00
Robert Maynard
1edc465055 Add a demo for GTC2016 that covers io/filters/rendering. 2016-04-01 15:50:52 -04:00
Jeremy Meredith
5a0923c136 final (hopefully) references to Field::order removed. 2016-03-23 13:06:08 -04:00
Jeremy Meredith
d0c490dccb found more uses of field::order to remove. 2016-03-23 12:57:05 -04:00
Jeremy Meredith
0b0b3a6338 fixing another mention of field::order 2016-03-23 11:14:55 -04:00
Kenneth Moreland
f81e8c642f Fix example that was using the old interface to VTKDataSetWriter
As a bonus, fix a compiler warning about an unused typedef.
2016-03-17 09:13:25 -06:00
Robert Maynard
8e4a47ef57 Update IsosurfaceUniformGrid to use the marching cubes filter.
This way we have an example of how to use the filter code.
2016-03-14 08:39:17 -04:00
Robert Maynard
ad4f6c6485 All examples now use the proper CMake CUDA found variable. 2016-02-22 11:25:15 -05:00
Robert Maynard
ee368d0d68 Do not add c++ compiler optimizations to all compilers, but on a target basis.
As reported in Issue #54 the add_compile_options pollutes the global compile
flags. Instead we provided cmake flags for people to use.
2016-01-25 14:38:06 -05:00
Kenneth Moreland
ed43dad6ca Simplify and unify cast interface.
Previously, DynamicArrayHandle and DynamicCellSet had slightly different
interfaces to their CastTo feature. It was a bit confusing and not all
that easy to use.

This change simplifies and unifies them by making each class have a single
CopyTo method that takes a reference to a cast object (an ArrayHandle or
CellSet, respectively) and fills that object with the data contained if
the cast is successfull. This interface gets around having to declare
strange types.

Each object also has a Cast method that has to have a template parameter
specified and returns a reference of that type (if possible).

In addition, the old behavior is preserved for DynamicArrayHandle (but
not DynamicCellSet). To avoid confusion, the name of that cast method is
CastToTypeStorage. However, the method was chaned to not take parameters
to make it consistent with the other Cast method.

Also, the IsType methods have been modified to reflect changes in
cast/copy. IsType now no longer takes arguments. However, an alternate
IsSameType does the same thing but does take an argument.
2016-01-18 15:58:04 -07:00