Commit Graph

23 Commits

Author SHA1 Message Date
nadavi
fbcea82e78 conslidate the license statement 2019-04-17 10:57:13 -06:00
Kenneth Moreland
c3a3184d51 Update copyright for Sandia
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
2017-09-20 15:33:44 -06:00
Robert Maynard
5dd346007b Respect VTK-m convention of parameters all or nothing on a line
clang-format BinPack settings have been disabled to make sure that the
VTK-m style guideline is obeyed.
2017-05-26 13:53:28 -04:00
Kitware Robot
4ade5f5770 clang-format: apply to the entire tree 2017-05-25 07:51:37 -04:00
Robert Maynard
7d295de8c9 Refactor vtk-m symbol visibility macros to be on the classes.
Instead of labeling each method that needs to have visibility
we can label entire classes, this reduces the amount of noise and
potential for mistakes when writing classes.
2016-10-19 15:01:32 -04:00
Kenneth Moreland
5455608c69 Remove boost::shared_ptr from rendering library
The remove boost::shared_ptr and the rendering library branches where
developed simultaneously, and thus some of the rendering library
implementation was using boost::shared_ptr like the old code. Bring up
to date with the rest of VTK-m by using std::shared_ptr instead.
2016-09-12 11:08:06 -06:00
Kenneth Moreland
d4afc12add Add Actor and Scene to rendering library
Also took away some unnecessary templates.
2016-09-07 16:47:56 -06:00
Kenneth Moreland
ebfb1e7389 Make giving Camera to View optional
It is now optional to give a Camera object when constructing a View. If
a Camera is not specified, one is automatically set up by calling
ResetToBounds on the spatial bounds of the scene.

This makes it even easier to set up a view.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
e30607f134 Hide internal std::vector in Scene
Generally we try not to expose the implementation details of how things
are stored in objects.

Also changed some arguments that should have been declared const to
actually be const.
2016-06-09 12:07:53 -06:00
Kenneth Moreland
eb9288cb1a Change vtkm::rendering::Window to View
The rendering classes do not actually manage windows, and window was not
descriptive of what this class was doing. We decided that the class was
mostly analogous to what we call a "view" in ParaView.
2016-06-02 15:43:40 -06:00
Kenneth Moreland
9fc86890eb Change vtkm::rendering::SceneRenderer* to Mapper*
This name was chosen to reflect the analogous name in VTK.
2016-06-02 13:41:14 -06:00
Kenneth Moreland
1934049df9 Change vtkm::rendering::View to Camera 2016-06-02 13:04:01 -06:00
Jeremy Meredith
6c8045bdc3 unifying 2d and 3d scenes 2016-06-01 13:51:37 -04:00
Kenneth Moreland
507222c489 Change rendering classes to use Range and Bounds
In addition to this being necessary to be compatible with recent
changes, it makes for cleaner declaration of these values.
2016-05-29 18:49:37 -06:00
Kenneth Moreland
fcbfacb4f0 Better conform Plot.h to VTK-m style
Principally, the indentation style was changed to 2 spaces and the
member variables of classes were changed to start with a capitol.
2016-05-24 14:54:20 -06:00
Kenneth Moreland
3456fc1455 Better conform Scene.h to VTK-m style
Principally, the indentation style was changed to 2 spaces and the
member variables of classes were changed to start with a capitol.
2016-05-24 14:46:12 -06:00
Dave Pugmire
5be7ef945c convert float/double to vtkm::Float32/vtkm::Float64 2016-05-19 12:49:45 -04:00
Dave Pugmire
e409255c61 Merge branch 'annot2' of gitlab.kitware.com:jsmeredith/vtk-m into annot2 2016-04-19 09:16:10 -04:00
Dave Pugmire
1af37d0102 Support for 2D rendering. And some general clean up. 2016-04-18 16:42:59 -04:00
Jeremy Meredith
4593ceb408 adding world annotation capability and 3d bounding box. 2016-04-15 15:24:23 -04:00
Robert Maynard
daf419feb7 Correct unused and casting warnings in Scene.h 2016-04-07 20:07:22 -04:00
Dave Pugmire
aa90c06c09 Allow the renderSurface to get passed to the Plot::Render() 2016-03-28 08:51:36 -04:00
Dave Pugmire
f84401243a Initial checkin for rendering infrastructure.
This largely follows things from EAVL. This is going to change going forward.
Most of the stuff is inside Window.h right now for convenience.
2016-03-28 08:51:35 -04:00