Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
Frankly, I am surprised that the CellAverage worklet compiled on CUDA
when the parenthesis operator relied on methods that were not delcared
as __device__.
The remove boost::shared_ptr and the rendering library branches where
developed simultaneously, and thus some of the rendering library
implementation was using boost::shared_ptr like the old code. Bring up
to date with the rest of VTK-m by using std::shared_ptr instead.
I ran into a few minor issues with the constructors to the Field class.
The big change I made was that I removed the Field constructors that
take an example type and create an empty field of that type. The problem
was that the example type was easily confused with some other type that
was supposed to describe an array. This lead to some odd behavior in the
compiler and resulted in errors in unexpected places.
The use case for this constructor is dubious. There were several tests
in the code that would create an empty field, add it to a data set, then
get it back out to pass to the worklet. The code is much simpler if you
just make an ArrayHandle of the right type and use that in the worklet
invoke directly. It is also faster to compile with smaller code because
the type is known statically (whereas it is lost the other way).
The other change was to declare references to ArrayHandle and
DynamicArrayHandle as const. There is nothing in the behavior that
invalidates the const, and it accepts arrays constructed in the
parameter.
There was an inconsistency in naming classes where axes-aligned grids
with even spacing were sometimes called "uniform" and sometimes called
"regular". Maintain consistency by always calling them uniform.
Previously, DynamicArrayHandle and DynamicCellSet had slightly different
interfaces to their CastTo feature. It was a bit confusing and not all
that easy to use.
This change simplifies and unifies them by making each class have a single
CopyTo method that takes a reference to a cast object (an ArrayHandle or
CellSet, respectively) and fills that object with the data contained if
the cast is successfull. This interface gets around having to declare
strange types.
Each object also has a Cast method that has to have a template parameter
specified and returns a reference of that type (if possible).
In addition, the old behavior is preserved for DynamicArrayHandle (but
not DynamicCellSet). To avoid confusion, the name of that cast method is
CastToTypeStorage. However, the method was chaned to not take parameters
to make it consistent with the other Cast method.
Also, the IsType methods have been modified to reflect changes in
cast/copy. IsType now no longer takes arguments. However, an alternate
IsSameType does the same thing but does take an argument.
Most of VTK-m follows the convention of calling the 0D topology elements
"points" (which follows the convention of VTK). However, there were
several places where they were referred to as "nodes." Make things
consistent by calling them points everywhere.
Also merged some redundant ExecutionSignature tags.
On one of my compile platforms, GCC was giving conversion warnings from
any boost include that was not wrapped in pragmas to disable conversion
warnings. To make things easier and more robust, I created a pair of
macros, VTKM_BOOST_PRE_INCLUDE and VTKM_BOOST_POST_INCLUDE, that should
be wrapped around any #include of a boost header file.
The Invoke of the topology dispatcher is also changed to expect a
concrete cell set (which the DynamicCellSet is automatically cast to)
rather than a connectivity structure. The dispatcher calls the
GetNodeToCellConnectivity method for you. (That is currently the only
one supported.)