Commit Graph

297 Commits

Author SHA1 Message Date
Kenneth Moreland
4c6522de2b Precompile ConvertNumComponentsToOffsets
`ConvertNumComponentsToOffsets` has been changed to provide a pre-
compiled version for common arrays. This helps with the dual goals of
compiling less device code and allowing data set builders to not have to
use the device compiler. For cases where you need to compile
`ConvertNumComponentsToOffsets` for a different kind of array, you can
use the internal `ConvertNumComponentsToOffsetsTemplate`.
2021-09-16 14:27:14 -06:00
Kenneth Moreland
b1343474c1 Consolidate count-to-offset algorithms
For no particularly good reason, there were two functions that converted
and array of counts to an array of offsets: `ConvertNumComponentsToOffsets`
and `ConvertNumIndicesToOffsets`. These functions were identical, except
one was defined in `ArrayHandleGroupVecVariable.h` and the other was
defined in `CellSetExplicit.h`.

These two functions have been consolidated into one (which is now called
`ConvertNumComponentsToOffsets`). The consolidated function has also been
put in its own header file: `ConvertNumComponentsToOffsets.h`.

Normally, backward compatibility would be established using deprecated
features. However, one of the things being worked on is the removal of
device-specific code (e.g. `vtkm::cont::Algorithm`) from core classes like
`CellSetExplicit` so that less code needs to use the device compiler
(especially downstream code).

Part of this change removed unnecessary includes of `Algorithm.h` in
`ArrayHandleGroupVecVariable.h` and `CellSetExplicit.h`. This header had to
be added to some classes that were not including it themselves.
2021-09-16 14:24:41 -06:00
Kenneth Moreland
a2a8dcdfd5 Allow a const ArrayHandle to be reallocated
Previously, the `Allocate` method of `ArrayHandle` was _not_ declared as
`const`. Likewise, the methods that depended on `Allocate`, namely
`ReleaseResources` and `PrepareForOutput` were also not declared `const`.
The main consequence of this was that if an `ArrayHandle` were passed as a
constant reference argument to a method (e.g. `const ArrayHandle<T>& arg`),
then the array could not be reallocated.

This seems right at first blush. However, we have changed these methods to
be `const` so that you can in fact reallocate the `ArrayHandle`. This is
because the `ArrayHandle` is in principle a pointer to an array pointer.
Such a structure in C will allow you to change the pointer to the array,
and so in this context it makes sense for `ArrayHandle` to support that as
well.

Although this distinction will certainly be confusing to users, we think
this change is correct for a variety of reasons.

  1. This change makes the behavior of `ArrayHandle` consistent with the
     behavior of `UnknownArrayHandle`. The latter needed this behavior to
     allow `ArrayHandle`s to be passed as output arguments to methods that
     get automatically converted to `UnknownArrayHandle`.
  2. Before this change, a `const ArrayHandle&` was still multible is many
     way. In particular, it was possible to change the data in the array
     even if the array could not be resized. You could still call things
     like `WritePortal` and `PrepareForInOut`. The fact that you could
     change it for some things and not others was confusing. The fact that
     you could call `PrepareForInOut` but not `PrepareForOutput` was doubly
     confusing.
  3. Passing a value by constant reference should be the same, from the
     calling code's perspective, as passing by value. Although the function
     can change an argument passed by value, that change is not propogated
     back to the calling code. However, in the case of `ArrayHandle`,
     calling by value would allow the array to be reallocated from the
     calling side whereas a constant reference would prevent that. This
     change makes the two behaviors consistent.
  4. The supposed assurance that the `ArrayHandle` would not be reallocated
     was easy to break even accidentally. If the `ArrayHandle` was assigned
     to another `ArrayHandle` (for example as a class' member or wrapped
     inside of an `UnknownArrayHandle`), then the array was free to be
     reallocated.
2021-09-02 10:29:09 -06:00
Kenneth Moreland
b65e8bfcc7 Merge topic 'arraygetvalues-precompiled'
835467753 Fix link issue with discarded section
42acb9a66 Properly check whether ArrayHandleRecombineVec is on device
c17a5569f Do not try to use ArrayGetValue on arrays of non-basic types
9ca0cd1f6 Report array type when UnknownArrayHandle::ExtractComponent fails
e1ac918bc Compile ArrayGetValues implementation in library

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Li-Ta Lo <ollie@lanl.gov>
Merge-request: !2551
2021-09-01 08:54:15 -04:00
Ben Boeckel
73353fea70 Merge topic 'allow-skip-version-links'
09d5b9471 cmake: allow VTK to skip soname links for libraries

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Vicente Bolea <vicente.bolea@kitware.com>
Merge-request: !2563
2021-08-26 13:58:44 -04:00
Ben Boeckel
09d5b9471e cmake: allow VTK to skip soname links for libraries
VTK's wheels do not want these symlinks because they are useless in
Python wheels.
2021-08-26 12:06:09 -04:00
Kenneth Moreland
47371bb5e6 Add ability to convert fields to known types
In VTK-m we have a constant tension between minimizing the number of
types we have to compile for (to reduce compile times and library size)
and maximizing the number of types that our filters support.
Unfortunately, if you don't compile a filter for a specific array type
(value type and storage), trying to run that filter will simply fail.

To compromise between the two, added methods to `DataSet` and `Field`
that will automatically convert the data in the `Field` arrays to a type
that VTK-m will understand. Although this will cause an extra data copy,
it will at least prevent the program from failing, and thus make it more
feasible to reduce types.
2021-08-19 07:10:20 -06:00
Vicente Adolfo Bolea Sanchez
b6fc783631 Filters: Add cmake instantiations generator
Signed-off-by: Vicente Adolfo Bolea Sanchez <vicente.bolea@kitware.com>
2021-08-14 13:39:53 -04:00
Kenneth Moreland
e1ac918bc7 Compile ArrayGetValues implementation in library
Previously, all of the `ArrayGetValues` implementations were templated
functions that had to be built. That meant that any code using them had
to be compiled with a device compiler and create special code for it.
This change uses an `UnknownArrayHandle` to encapsulate the
`ArrayHandle` and call a per-compiled library function. This means that
the code only has to be compiled once.
2021-08-11 07:56:32 -06:00
Kenneth Moreland
1ec4e5d62c Improve type reporting in UnknownArrayHandle
Added features with reporting types with `UnknownArrayHandle`. First,
added a method named `GetArrayTypeName` that returns a string containing
the type of the contained array. There were already methods
`GetValueType` and `GetStorageType`, but this provides a convenience to
get the whole name in one go.

Also improved the reporting when an `AsArrayHandle` call failed. Before,
the thrown method just reported that the `UnknownArrayHandle` could not
be converted to the given type. Now, it also reports the type actually
held by the `UnknownArrayHandle` so the user can better understand why
the conversion failed.
2021-08-04 12:11:10 -06:00
Kenneth Moreland
6f5455d0d6 Enable TypeToString for type_info
VTK-m contains a helpful method named `vtkm::cont::TypeToString` that
either takes a type as a template argument or a `std::type_info` object
and returns a human-readable string for that type.

The standard C++ library has an alternate for `std::type_info` named
`std::type_index`, which has the added ability to be used in a container
like `set` or `map`. The `TypeToString` overloads have been extended to
also accept a `std::type_info` and report the name of the type stored in
it (rather than the name of `type_info` itself).
2021-08-04 12:11:10 -06:00
Kenneth Moreland
fc58f4edc6 Turn on CUDA warnings for unknown stack sizes
These were previously suppressed because they are unavoidable when
calling virtual methods. But we no longer support virtual methods on
devices (it is deprecated).

These warnings can still happen if you have unbounded recursion. But we
would like to avoid unbounded recursion, so we would like to see these
warnings.

Also turned on other nvlink warnings, which include when a recursive
function call means that the compiler cannot figure out the full
stack depth.
2021-08-02 09:50:41 -06:00
Kenneth Moreland
5c36eafe56 Add ArrayCopyShallowIfPossible
Often times you have an array of an unknown type (likely from a data set),
and you need it to be of a particular type (or can make a reasonable but
uncertain assumption about it being a particular type). You really just
want a shallow copy (a reference in a concrete `ArrayHandle`) if that is
possible.

`ArrayCopyShallowIfPossible` pulls an array of a specific type from an
`UnknownArrayHandle`. If the type is compatible, it will perform a shallow
copy. If it is not possible, a deep copy is performed to get it to the
correct type.

Fixes #572.
2021-07-15 08:52:07 -06:00
Vicente Adolfo Bolea Sanchez
81076385f7 DOCS: add GitLab issue template new-release.md
It updates the ReleaseProcess.md document to describe our bi-branchial
workflow composed by a release branch and master branch

It also adds ReleaseHotFix.md which describes how to perform a HotFix
onto master/release branch.

Signed-off-by: Vicente Adolfo Bolea Sanchez <vicente.bolea@kitware.com>
2021-06-18 19:59:01 -04:00
Kenneth Moreland
25e6daf93f Add changelog for depreciating VariantArrayHandle 2021-04-07 16:12:42 -06:00
Vicente Adolfo Bolea Sanchez
19c1b99f18 1.6.0-rc1 is our 7th official release of VTK-m.
The major changes to VTK-m from 1.5.1 can be found in:
  docs/changelog/1.6.0/release-notes.md

Signed-off-by: Vicente Adolfo Bolea Sanchez <vicente.bolea@kitware.com>
2021-04-06 18:28:53 -04:00
Vicente Adolfo Bolea Sanchez
4e94d830a9 Add release notes for v1.6.0 2021-04-02 16:33:45 -04:00
Vicente Adolfo Bolea Sanchez
9d345733bf Merge commit 'd2d1c854adc8c0518802f153b48afd17646b6252' into update-to-1.6.0-rc1
* commit 'd2d1c854adc8c0518802f153b48afd17646b6252': (1346 commits)
  extend the default clipping plane
  Fix unintended cast in TBB Reduce's return value
  follow coding conventions
  make scalar normilization consistent across rendering
  correct a potential divide by zero
  Do not assume CUDA reduce operator is unary
  Fix casting issues in TBB functors
  Add casts to FunctorsGeneral.h
  Allow for different types in basic type operators
  kick the builds
  Cleanup per review.
  Fixes per review
  Add ArrayHandleSOA to default
  Disallow references in Variant
  Be more conservative about is_trivial support
  Removed two TODO comments after verifying parameters
  Port bug fix from distributed to augmented contour tree filter
  Fix hang in distributed contour tree
  more missing sstream headers
  add another missing header
  ...
2021-04-02 16:32:05 -04:00
Kenneth Moreland
75597e240b Merge topic 'array-range-compute-unknown'
04f020ae6 Update Field to use new ArrayRangeCompute features
2a41428fe Add implementation of ArrayRangeCompute for UnknownArrayHandle

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Sujin Philip <sujin.philip@kitware.com>
Merge-request: !2409
2021-02-17 15:43:53 -05:00
Kenneth Moreland
b9430c52e6 Create ArrayHandleOffsetsToNumComponents
This is a fancy array that takes an array of offsets and converts it to
an array of the number of components for each packed entry.

This replaces the use of `ArrayHandleDecorator` in `CellSetExplicit`.
The two implementation should do the same thing, but the new
`ArrayHandleOffsetsToNumComponents` should be less complex for
compilers.
2021-02-17 10:44:47 -07:00
Kenneth Moreland
2a41428fe4 Add implementation of ArrayRangeCompute for UnknownArrayHandle
This allows you to easily compute the range of any ArrayHandle, even if
you don't know the type.

A unit test for ArrayRangeCompute was also added.
2021-02-17 09:18:31 -07:00
Kenneth Moreland
fa4da95eb2 Add changelog for copying UnknownArrayHandle 2021-02-02 17:34:12 -07:00
Kenneth Moreland
a6edc832da Merge topic 'soa-array-default'
cecd81d5d Add types appropriate for Ascent
865855ea0 Add changelog for making ArrayHandleSOA a default array
50ff9c22a Add support of `ArrayHandleSOA` as a default storage type
bc09a9cd1 Add precompiled versions of `ArrayRangeCompute` for `ArrayHandleSOA`
77f9ae653 Support `ArrayHandleSOA` only for `Vec` value types

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !2349
2021-01-14 12:40:58 -05:00
Kenneth Moreland
06c59fed13 Update MapFieldMergeAverage/Permuation to use new CastAndCall
These functions now use
`UnknownArrayHandle::CastAndCallWithExtractedArray` to reduce the number
of times the worklet is run.
2021-01-13 09:19:33 -07:00
Kenneth Moreland
865855ea02 Add changelog for making ArrayHandleSOA a default array 2021-01-06 13:20:59 -07:00
Kenneth Moreland
439c18cfc0 Add changedoc for ArrayHandleRecombineVec 2021-01-04 15:10:18 -07:00
Kenneth Moreland
8dfd019423 Add changelog for extract component 2020-12-16 17:23:35 -07:00
Kenneth Moreland
0ab3edd87d Add VecFlat class
`vtkm::VecFlat` is a wrapper around a `Vec`-like class that may be a
nested series of vectors. For example, if you run a gradient operation
on a vector field, you are probably going to get a `Vec` of `Vec`s that
looks something like `vtkm::Vec<vtkm::Vec<vtkm::Float32, 3>, 3>`. That
is fine, but what if you want to treat the result simply as a `Vec` of
size 9?

The `VecFlat` wrapper class allows you to do this. Simply place the
nested `Vec` as an argument to `VecFlat` and it will behave as a flat
`Vec` class. (In fact, `VecFlat` is a subclass of `Vec`.) The `VecFlat`
class can be copied to and from the nested `Vec` it is wrapping.

There is a `vtkm::make_VecFlat` convenience function that takes an
object and returns a `vtkm::VecFlat` wrapped around it.
2020-12-16 17:22:44 -07:00
Kenneth Moreland
1df732cdb3 Add changedocs for removing ArrayTransfer 2020-12-08 15:22:07 -07:00
Robert Maynard
dfe63ddc05 CI-README: Correct how to compile VTK-m with CI's image settings 2020-11-18 11:14:36 -05:00
Robert Maynard
9bd6f3e6da Disable VTKM_ASSERT when using HIP 2020-09-25 11:06:57 -04:00
Robert Maynard
2278fdfd94 Deprecation macro has to come before VTKM_EXEC or VTKM_EXEC_CONT
This order is needed by CUDA-clang and HIP-clang compilers
2020-09-23 10:02:37 -04:00
Kenneth Moreland
cd08fd4995 Add changelog for removing virtual methods
The changelog is not quite accurate because it is claiming that all
virtual methods are removed when that is not quite the case.
Hopefully soon the changelog text will be accurate.
2020-09-04 22:52:45 -06:00
Kenneth Moreland
94aa6449b9 Add UncertainArrayHandle 2020-08-31 09:46:57 -06:00
Kenneth Moreland
ebbebd7369 Add atomic free functions
Previously, all atomic functions were stored in classes named
`AtomicInterfaceControl` and `AtomicInterfaceExecution`, which required
you to know at compile time which device was using the methods. That in
turn means that anything using an atomic needed to be templated on the
device it is running on.

That can be a big hassle (and is problematic for some code structure).
Instead, these methods are moved to free functions in the `vtkm`
namespace. These functions operate like those in `Math.h`. Using
compiler directives, an appropriate version of the function is compiled
for the current device the compiler is using.
2020-08-20 13:40:43 -06:00
Sujin Philip
452f61e290 Add Kokkos backend 2020-08-12 13:55:24 -04:00
Robert Maynard
6fa170ae60 Update gitlab ci to make sure CUDA builds occur with CUDA runtime
The CUDA runtime is required so that linking occurs correctly
2020-08-11 16:33:40 -04:00
Robert Maynard
f22dd9f571 Allow VTK-m Buffer to have ownership transferred 2020-08-06 10:31:57 -04:00
Vicente Bolea
922a570703 Merge topic 'fix-515-vtkdatasetwriter-remove-justpoints'
ab0fecda7 VTKDataSetWriter: remove just_points argument

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !2185
2020-07-28 20:26:37 -04:00
Vicente Adolfo Bolea Sanchez
ab0fecda7f VTKDataSetWriter: remove just_points argument
Signed-off-by: Vicente Adolfo Bolea Sanchez <vicente.bolea@kitware.com>
2020-07-24 15:54:13 -04:00
Kenneth Moreland
d1a4aecc59 Improvements to moving data into ArrayHandle
We have made several improvements to adding data into an `ArrayHandle`.

## Moving data from an `std::vector`

For numerous reasons, it is convenient to define data in a `std::vector`
and then wrap that into an `ArrayHandle`. It is often the case that an
`std::vector` is filled and then becomes unused once it is converted to an
`ArrayHandle`. In this case, what we really want is to pass the data off to
the `ArrayHandle` so that the `ArrayHandle` is now managing the data and
not the `std::vector`.

C++11 has a mechanism to do this: move semantics. You can now pass
variables to functions as an "rvalue" (right-hand value). When something is
passed as an rvalue, it can pull state out of that variable and move it
somewhere else. `std::vector` implements this movement so that an rvalue
can be moved to another `std::vector` without actually copying the data.
`make_ArrayHandle` now also takes advantage of this feature to move rvalue
`std::vector`s.

There is a special form of `make_ArrayHandle` named `make_ArrayHandleMove`
that takes an rvalue. There is also a special overload of
`make_ArrayHandle` itself that handles an rvalue `vector`. (However, using
the explicit move version is better if you want to make sure the data is
actually moved.)

## Make `ArrayHandle` from initalizer list

A common use case for using `std::vector` (particularly in our unit tests)
is to quickly add an initalizer list into an `ArrayHandle`. Now you can
by simply passing an initializer list to `make_ArrayHandle`.

## Deprecated `make_ArrayHandle` with default shallow copy

For historical reasons, passing an `std::vector` or a pointer to
`make_ArrayHandle` does a shallow copy (i.e. `CopyFlag` defaults to `Off`).
Although more efficient, this mode is inherintly unsafe, and making it the
default is asking for trouble.

To combat this, calling `make_ArrayHandle` without a copy flag is
deprecated. In this way, if you wish to do the faster but more unsafe
creation of an `ArrayHandle` you should explicitly express that.

This requried quite a few changes through the VTK-m source (particularly in
the tests).

## Similar changes to `Field`

`vtkm::cont::Field` has a `make_Field` helper function that is similar to
`make_ArrayHandle`. It also features the ability to create fields from
`std::vector`s and C arrays. It also likewise had the same unsafe behavior
by default of not copying from the source of the arrays.

That behavior has similarly been depreciated. You now have to specify a
copy flag.

The ability to construct a `Field` from an initializer list of values has
also been added.
2020-07-23 10:53:38 -06:00
Kenneth Moreland
453e314044 Deprecate ArrayHandleVirtualCoordinates
We are in the process of deprecating virtual classes in VTK-m
(that run in the execution environment).
2020-07-14 08:51:47 -06:00
Kenneth Moreland
058927c82f Write uniform and rectilinear grids to legacy VTK files
As a programming convenience, all `vtkm::cont::DataSet` written by
`vtkm::io::VTKDataSetWriter` were written as a structured grid. Although
technically correct, it changed the structure of the data. This meant that
if you wanted to capture data to run elsewhere, it would run as a different
data type. This was particularly frustrating if the data of that structure
was causing problems and you wanted to debug it.

Now, `VTKDataSetWriter` checks the type of the `CoordinateSystem` to
determine whether the data should be written out as `STRUCTURED_POINTS`
(i.e. a uniform grid), `RECTILINEAR_GRID`, or `STRUCTURED_GRID`
(curvilinear).
2020-07-08 19:12:14 -06:00
Kenneth Moreland
56bec1dd7b Replace basic ArrayHandle implementation to use Buffers
This encapsulates a lot of the required memory management into the
Buffer object and related code.

Many now unneeded classes were deleted.
2020-06-25 14:02:26 -06:00
Robert Maynard
f6c3132268 Merge topic 'remove_ecp_nm_gitlab'
aaaa748ff Remove New Mexico Consortium CI as hardware has been removed

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2158
2020-06-24 08:56:47 -04:00
Kenneth Moreland
270ba214d5 Disable asserts for CUDA architecture builds
`assert` is supported on recent CUDA cards, but compiling it appears to be
very slow. By default, the `VTKM_ASSERT` macro has been disabled whenever
compiling for a CUDA device (i.e. when `__CUDA_ARCH__` is defined).

Asserts for CUDA devices can be turned back on by turning the
`VTKm_NO_ASSERT_CUDA` CMake variable off. Turning this CMake variable off
will enable assertions in CUDA kernels unless there is another reason
turning off all asserts (such as a release build).
2020-06-22 13:54:22 -06:00
Robert Maynard
aaaa748ffd Remove New Mexico Consortium CI as hardware has been removed
ECP is no longer offering CI via NMC, so we can now remove the
infrastructure we used for that.

See merge request 2115 for how we are adding gitlab-ci at OLCF
2020-06-22 15:14:20 -04:00
Kenneth Moreland
22f227a91e Merge topic 'ordered-async-access'
de3bda373 Use deque instead of list for ArrayHandle queue
498d44548 Pass Token::Reference by value
c32c9e8e8 Fix deadlock when changing device during read
99e14ab8a Add proper enqueuing of Tokens for ArrayHandle

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2130
2020-06-11 21:55:27 -04:00
Li-Ta Lo
c04b8440eb Merge topic 'uniform_real'
c0dee7402 make it explicit that we are using 64-bit unsigned integer in bit op
34f350588 Added changelog
e9f584a91 ArrayHandleRandomUniformReal

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !2116
2020-06-11 08:41:38 -04:00
Kenneth Moreland
99e14ab8a6 Add proper enqueuing of Tokens for ArrayHandle
An issue that was identified for the thread safety of `ArrayHandle` is
that if several threads are waiting to use an `ArrayHandle`, there might
be an expectation of the order in which the operations happen. For
example, if one thread is modifying the contents of an `ArrayHandle` and
another is reading those results, we would need the first one to start
before the second one.

To solve this, a queue is added to `ArrayHandle` such that when waiting
to read or write an `ArrayHandle` the `Token` has to be at the top of
the queue in addition to other requirements being met.

Additionally, an `Enqueue` method is added to add a `Token` to the queue
without blocking. This allows a control thread to queue the access and
then spawn a thread where the actual work will be done. As long as
everything is enqueued on the main thread, the operations will happen in
the expected order.
2020-06-08 16:49:02 -06:00