Commit Graph

283 Commits

Author SHA1 Message Date
Roxana Bujack
59364939f7 remove unnecessary includes and change to device_sources 2021-10-29 15:10:04 -06:00
Roxana Bujack
09db96e58e add merge partitioned dataset capability 2021-10-18 15:37:13 -06:00
Vicente Adolfo Bolea Sanchez
b83b4f8880 CMake: adds VTKm_ENABLE_TESTING_LIB 2021-09-28 16:58:18 -04:00
Kenneth Moreland
4c6522de2b Precompile ConvertNumComponentsToOffsets
`ConvertNumComponentsToOffsets` has been changed to provide a pre-
compiled version for common arrays. This helps with the dual goals of
compiling less device code and allowing data set builders to not have to
use the device compiler. For cases where you need to compile
`ConvertNumComponentsToOffsets` for a different kind of array, you can
use the internal `ConvertNumComponentsToOffsetsTemplate`.
2021-09-16 14:27:14 -06:00
Kenneth Moreland
b1343474c1 Consolidate count-to-offset algorithms
For no particularly good reason, there were two functions that converted
and array of counts to an array of offsets: `ConvertNumComponentsToOffsets`
and `ConvertNumIndicesToOffsets`. These functions were identical, except
one was defined in `ArrayHandleGroupVecVariable.h` and the other was
defined in `CellSetExplicit.h`.

These two functions have been consolidated into one (which is now called
`ConvertNumComponentsToOffsets`). The consolidated function has also been
put in its own header file: `ConvertNumComponentsToOffsets.h`.

Normally, backward compatibility would be established using deprecated
features. However, one of the things being worked on is the removal of
device-specific code (e.g. `vtkm::cont::Algorithm`) from core classes like
`CellSetExplicit` so that less code needs to use the device compiler
(especially downstream code).

Part of this change removed unnecessary includes of `Algorithm.h` in
`ArrayHandleGroupVecVariable.h` and `CellSetExplicit.h`. This header had to
be added to some classes that were not including it themselves.
2021-09-16 14:24:41 -06:00
Kenneth Moreland
e1ac918bc7 Compile ArrayGetValues implementation in library
Previously, all of the `ArrayGetValues` implementations were templated
functions that had to be built. That meant that any code using them had
to be compiled with a device compiler and create special code for it.
This change uses an `UnknownArrayHandle` to encapsulate the
`ArrayHandle` and call a per-compiled library function. This means that
the code only has to be compiled once.
2021-08-11 07:56:32 -06:00
Nickolas Davis
f949d8adea Merge topic 'device-resource-management'
fe3b82b99 implement return codes and protected virtual parsing of arguments
ce9c27bc0 Implement tests for RuntimeDeviceConfiguration helpers
408beefc0 Implement RuntimeDeviceConfiguration

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <morelandkd@ornl.gov>
Merge-request: !2513
2021-06-23 16:11:32 -04:00
nadavi
408beefc0a Implement RuntimeDeviceConfiguration 2021-06-17 17:56:38 +00:00
Dave Pugmire
3588209562 Add helper class to build curvilinear datasets. 2021-06-09 13:50:01 -04:00
Ben Boeckel
4c7fe13a98 cmake: avoid adding testing directories if testing is disabled
Some testing directories have side effects such as installing headers or
compiling code that ultimately doesn't end up getting used.
2021-06-01 18:40:40 -04:00
Kenneth Moreland
8eed21d085 Do not declare headers for virtual classes that are removed 2021-04-28 15:28:06 -06:00
Kenneth Moreland
cb3bb43ff9 Completely deprecate virtual methods
Deprecate `VirtualObjectHandle` and all other classes that are used to
implement objects with virtual methods in the execution environment.

Additionally, the code is updated so that if the
`VTKm_NO_DEPRECATED_VIRTUAL` flag is set none of the code is compiled at
all. This opens us up to opportunities that do not work with virtual
methods such as backends that do not support virtual methods and dynamic
libraries for CUDA.
2021-04-28 07:28:32 -06:00
Nickolas Davis
8e757e58ad Merge topic 'point-locator-virtual-removal'
f70ecd435 implement PointLocator without virtual methods

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !2403
2021-02-17 15:53:32 -05:00
Kenneth Moreland
b9430c52e6 Create ArrayHandleOffsetsToNumComponents
This is a fancy array that takes an array of offsets and converts it to
an array of the number of components for each packed entry.

This replaces the use of `ArrayHandleDecorator` in `CellSetExplicit`.
The two implementation should do the same thing, but the new
`ArrayHandleOffsetsToNumComponents` should be less complex for
compilers.
2021-02-17 10:44:47 -07:00
nadavi
f70ecd4354 implement PointLocator without virtual methods 2021-02-17 17:16:17 +00:00
Kenneth Moreland
e61c54f873 Add CellLocatorChooser
`CellLocatorChooser` allows you to select a cell locator at compile
time. Unlike `CellLocatorGeneral`, you have to deduce what cell set
types you might have, but you don't have to have a large switch
statement in the middle of your worklet.
2021-02-15 12:39:11 -07:00
Kenneth Moreland
0a5f5d55c9 Remove virtual methods from cell locators
Deprecated the `CellLocator` class and made all methods of the
other `CellLocator` classes non-virtual. General locators can
still use the `CellLocatorGeneral` class, but this class now
only works with a predefined set of locators. (The functionality
to provide a function to select a locator has been removed.)
2021-02-15 12:39:11 -07:00
Caitlin Ross
5336fea028 add XGC storage tags to DefaultTypesVTK 2021-02-10 15:20:35 -05:00
Caitlin Ross
46155daaa2 removing ArrayHandleExtrude* 2021-02-10 15:20:35 -05:00
Caitlin Ross
a9711bffb7 update XGC ArrayHandles to new buffer style 2021-02-10 10:18:53 -05:00
Kenneth Moreland
b8b958a98b Get rid of CellSetStructured.hxx
One of the MSVC builds was giving template resolution problems for one
of the methods declared non-inline for no discernable reason. It sounds
like a compiler bug. Rather than try to  work around the issue, just
move the declaration inline.

In fact, all the methods are really small (only 1 or 2 lines). Just
delete the .hxx file and simplify things.
2021-02-08 18:43:31 -07:00
Kenneth Moreland
4d8f05baef Update CellSetExtrude to not specify exec types by device
Somewhere during this edit I removed a header file that didn't strictly
need to be there. This caused me to have to add

```cpp
```

in several places in the code.
2021-02-08 16:57:16 -07:00
Kenneth Moreland
916a01d7b9 Add general ArrayCopy between UnknownArrayHandles
Add an overload of `ArrayCopy` that takes `UnknownArrayHandle`s and
copies them for (almost) any `ArrayHandle` type.

The code uses `CastAndCallWithExtractedArray` to reduce the total number
of copy conditions to about 100, which are all precompiled into the
library. On a debug build on my mac, this creates a .o file of 21MB.
That's not great, but not terrible. Hopefully, this can be used to
consolidate copy implementations elsewhere.
2021-02-02 17:33:08 -07:00
Kenneth Moreland
a6edc832da Merge topic 'soa-array-default'
cecd81d5d Add types appropriate for Ascent
865855ea0 Add changelog for making ArrayHandleSOA a default array
50ff9c22a Add support of `ArrayHandleSOA` as a default storage type
bc09a9cd1 Add precompiled versions of `ArrayRangeCompute` for `ArrayHandleSOA`
77f9ae653 Support `ArrayHandleSOA` only for `Vec` value types

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !2349
2021-01-14 12:40:58 -05:00
Kenneth Moreland
5ef4e7eeee Make new style of ArrayHandle the expected style
What was previously declared as `ArrayHandleNewStyle` is now just the
implementation of `ArrayHandle`. The old implementation of `ArrayHandle`
has been moved to `ArrayHandleDeprecated`, and `ArrayHandle`s still
using this implementation must declare `VTKM_ARRAY_HANDLE_DEPRECATED` to
use it.
2021-01-12 07:17:53 -07:00
Kenneth Moreland
cecd81d5db Add types appropriate for Ascent 2021-01-07 08:15:17 -07:00
Kenneth Moreland
755af739e3 Add ArrayHandleRecombineVec
The primary purpose of `ArrayHandleRecombineVec` is to take arrays
returned from `ArrayExtractComponent` and recombine them again into a
single `ArrayHandle` that has `Vec` values.
2021-01-04 11:55:02 -07:00
Kenneth Moreland
760553725c Add ArrayExtractComponent function
`ArrayExtractComponent` allows you to get a component of an array.
Unlike `ArrayHandleExtractComponent`, the type you get is always the
same: an `ArrayHandleStride`. This way, you can get an array that
contains the data of an extracted component with less templating and
potentially dramatically reduce the amount of code generated (although
some runtime integer arithmetic is added).
2020-12-16 17:22:44 -07:00
Kenneth Moreland
73af6e6795 Add ArrayHandleStride 2020-12-16 17:22:44 -07:00
Kenneth Moreland
7811cc4b1e Add standard support for read-only storage
Many of the fancy `ArrayHandle`s are read-only and therefore connot
really create write portals. Likewise, many `ArrayHandle`s (both read-
only and read/write) have no way to resize themselves. In this case,
implementing the `CreateWritePortal` and `ResizeBuffers` methods in the
`Storage` class was troublesome. Mostly they just threw an exception,
but they also sometimes had to deal with cases where the behavior was
allowed.

To simplify code for developers, this introduces a pair of macros:
`VTKM_STORAGE_NO_RESIZE` and `VTKM_STORAGE_NO_WRITE_PORTAL`. These can
be declared in a `Storage` implementation when the storage has no viable
way to resize itself and create a write portal, respectively.

Having boilerplate code for these methods also helps work around
expected behavior for `ResizeBuffers`. `ResizeBuffers` should silently
work when resizing to the same size. Also `ResizeBuffers` should behave
well when resizing to 0 as that is what `ReleaseResources` does.
2020-12-10 13:39:28 -07:00
Kenneth Moreland
b7a09f5ecb Re-introduced deprecated StorageImplicit.h
The `StorageImplicit.h` header is no longer used. However, just removing
it causes compiles to fail if they include it. To make the transition
better, re-add this file, but cause a deprecation warning if it is
included.
2020-11-23 08:12:09 -07:00
Kenneth Moreland
2f04dc3aef Simplify creating metadata in Buffer objects
Previously you had to create a special virtual object to place in the
`Buffer`'s metadata. This added a lot of difficulty that is probably
unnecessary.

Instead, just have `Buffer` hold an arbitrary object and some simple
functions to copy and delete it. There may be issues with type safety
across translation units, but we'll deal with that when/if we run into
it.
2020-11-10 16:22:05 -07:00
Kenneth Moreland
132a07225d Merge topic 'precompiled-field-get-range'
a88e0d914 Reintroduce ArrayRangeCompute.hxx as deprecated
7d681fb58 Deprecate templated versions of Field::GetRange

Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !2296
2020-11-10 13:49:45 -05:00
Kenneth Moreland
a88e0d9149 Reintroduce ArrayRangeCompute.hxx as deprecated
ArrayRangeCompute.hxx was removed, but other code may be including it.
The file was replaced. It now just includes its replacement
(ArrayRangeComputeTemplate.h) and forces a deprecation warning.
2020-11-10 09:58:50 -07:00
Kenneth Moreland
cc729f422b Convert ArrayHandleDiscard to new buffer-style arrays 2020-11-09 15:45:45 -07:00
Kenneth Moreland
7d681fb585 Deprecate templated versions of Field::GetRange
Instead, always use precompiled versions of range computing. This means
you won't be able to specify the type. Currently, types are limited to
scalars vecs up to size 4.

The main motivation for this change is to allow you to include Field.h
with a non-device compiler. This is an important feature for our
customers.

I plan in the future to implement a mechanism to pull out a component of
most ArrayHandle's as a single array. This would enable us to support a
precompiled version that can compute the range of arbitrarily sized
Vecs.
2020-11-09 12:28:29 -07:00
Kenneth Moreland
f66dc780c5 Update ArrayHandleImplicit to new array style with Buffer
Also updated the dependent `ArrayHandle`s that use
`ArrayHandleImplicit`'s storage.
2020-10-21 08:36:29 -06:00
Kenneth Moreland
b012c42beb Rename CellLocatorUniformBins to CellLocatorTwoLevel
The new name is more descriptive and prevents confusion with
CellLocatorUniformGrid.
2020-09-21 15:42:47 -06:00
Kenneth Moreland
c9b763aca9 Rename PointLocatorUniformGrid to PointLocatorSparseGrid
The new name reflects better what the underlying algorithm does. It also
helps prevent confusion about what types of data the locator is good
for. The old name suggested it only worked for structured grids, which
is not the case.
2020-09-21 15:42:41 -06:00
Kenneth Moreland
2e918c58dc Move ColorTable mapping to its own header
We would really like to be able to include `vtkm::cont::ColorTable` in
such a way that you don't have to compile device code (unless you are
actually compiling functions for the device). Thus, the `Map` functions
of `ColorTable` were in a special `ColorTable.hxx` that contains the
"implementation" for `ColorTable`.

That is confusing to many users. It is more clear to simply have `.h`
headers that do a specific thing. To achieve these two goals, the `Map`
functionality of `ColorTable` is separated out into its own header file.
So you don't need to be using a device compiler just to use `ColorTable`
(including `ColorTable.h`), but you do need to use a device compiler if
mapping values to colors (including `ColorTableMap.h`).
2020-09-14 16:40:26 -06:00
Kenneth Moreland
63ef84ed78 Optionally remove all use of ArrayHandleVirtual
As we remove more and more virtual methods from VTK-m, I expect several
users will be interested in completely removing them from the build for
several reasons.

1. They may be compiling for hardware that does not support virtual
methods.
2. They may need to compile for CUDA but need shared libraries.
3. It should go a bit faster.

To enable this, a CMake option named `VTKm_NO_DEPRECATED_VIRTUAL` is
added. It defaults to `OFF`. But when it is `ON`, none of the code that
both uses virtuals and is deprecated will be built.

Currently, only `ArrayHandleVirtual` is deprecated, so the rest of the
virtual classes will still be built. As we move forward, more will be
removed until all virtual method functionality is removed.
2020-09-04 22:52:45 -06:00
Kenneth Moreland
bb443bbc24 Replace the implementation of VariantArrayHandle
The implementation of `VariantArrayHandle` has been changed to be a
relatively trivial subclass of `UnknownArrayHandle`.

The advantage of this change is twofold. First, it removes
`VariantArrayHandle`'s dependence on `ArrayHandleVirtual`, which gets us
much closer to deprecating that class. Second, it ensures that
`UnknownArrayHandle` is a reasonable replacement for
`VariantArrayHandle`, so we can move forward with replacing that.
2020-09-02 15:02:44 -06:00
Kenneth Moreland
94aa6449b9 Add UncertainArrayHandle 2020-08-31 09:46:57 -06:00
Kenneth Moreland
e47cedd972 Add UnknownArrayHandle 2020-08-31 09:46:56 -06:00
Kenneth Moreland
4345fe26b0 Store the number of bits of a BitField in the Buffer's metadata
The number of bits in a `BitField` cannot be directly implied from the
size of the buffer (because the buffer gets padded to the nearest sized
word). Thus, the `BitField stored the number of bits in its own
internals.

Unfortunately, that caused issues when passing the `BitField` data
between it and an `ArrayHandleBitField`. If the `ArrayHandleBitField`
resized itself, the `BitField` would not see the new size because it
ignored the new buffer size.

To get around this problem, `BitField` now declares its own
`BufferMetaData` that stores the number of bits. Now, since the number
of bits is stored in the `Buffer` object, it is sufficient to just share
the `Buffer` to synchronize all of the state.
2020-08-24 17:09:30 -06:00
Sujin Philip
452f61e290 Add Kokkos backend 2020-08-12 13:55:24 -04:00
dpugmire
31c97bed89 Generalize fields for particle advection 2020-07-20 21:15:46 -04:00
Kenneth Moreland
be7f06bbe7 CoordinateSystem data is VariantArrayHandle
`CoordinateSystem` differed from `Field` in that its `GetData`
method returned an `ArrayHandleVirtualCoordinates` instead of
a `VariantArrayHandle`. This is probably confusing since
`CoordianteSystem` inherits `Field` and has a pretty dramatic
difference in this behavior.

In preparation to deprecate `ArrayHandleVirtualCoordinates`, this
changes `CoordiantSystem` to be much more like `Field`. (In the
future, we may change the `CoordinateSystem` to point to a `Field`
rather than be a special `Field`.)

A method named `GetDataAsMultiplexer` has been added to
`CoordinateSystem`. This method allows you to get data from
`CoordinateSystem` as a single array type without worrying
about creating functors to handle different types and without
needing virtual methods.
2020-07-14 08:50:39 -06:00
Kenneth Moreland
56bec1dd7b Replace basic ArrayHandle implementation to use Buffers
This encapsulates a lot of the required memory management into the
Buffer object and related code.

Many now unneeded classes were deleted.
2020-06-25 14:02:26 -06:00
Kenneth Moreland
8f7b0d18be Add Buffer class
The buffer class encapsulates the movement of raw C arrays between
host and devices.

The `Buffer` class itself is not associated with any device. Instead,
`Buffer` is used in conjunction with a new templated class named
`DeviceAdapterMemoryManager` that can allocate data on a given
device and transfer data as necessary. `DeviceAdapterMemoryManager`
will eventually replace the more complicated device adapter classes
that manage data on a device.

The code in `DeviceAdapterMemoryManager` is actually enclosed in
virtual methods. This allows us to limit the number of classes that
need to be compiled for a device. Rather, the implementation of
`DeviceAdapterMemoryManager` is compiled once with whatever compiler
is necessary, and then the `RuntimeDeviceInformation` is used to
get the correct object instance.
2020-06-25 14:01:39 -06:00