Previously, WorkletPointNeighborhood had a template argument to select
the size of the neighborhood. This change removes that template
argument. Instead, the vtkm::exec::arg::BoundaryState methods now take
in a size parameter when determining when it overlaps the boundary.
If in the future we want to add the ability to select the neighborhood
size at compile-time (for performance reasons), I suggest adding this
template argument to the OnBoundary tag for ExecutionSignature.
VTK-m has been updated to replace old per device worklet testing executables with a device
dependent shared library so that it's able to accept a device adapter
at runtime.
Meanwhile, it updates the testing infrastructure APIs. vtkm::cont::testing::Run
function would call ForceDevice when needed and if users need the device
adapter info at runtime, RunOnDevice function would pass the adapter into the functor.
Optional Parser is bumped from 1.3 to 1.7.
Rather than force all dispatchers to be templated on a device adapter,
instead use a TryExecute internally within the invoke to select a device
adapter.
Because this removes the need to declare a device when invoking a
worklet, this commit also removes the need to declare a device in
several other areas of the code.
It takes CellSetStructured<2> and DynamicArrayHandle and uses CastAndCall
to resolve data type for pixels. Moved implementation to the RunImpl
function object.
ImageConnectivity worklet implements a parallel connected component
labeling algorithm for 2D structured grids/images. For each pixel,
it search for the pixel's 6 neighbors and classify them as the
same connected component if their corresponding "color" field have
the same value.
Previously, when a Worklet needed a scatter, the scatter object was
stored in the Worklet object. That was problematic because that means
the Scatter, which is a control object, was shoved into the execution
environment.
To prevent that, move the Scatter into the Dispatcher object. The
worklet still declares a ScatterType alias, but no longer has a
GetScatter method. Instead, the Dispatcher now takes a Scatter object in
its constructor. If using the default scatter (ScatterIdentity), the
default constructor is used. If using another type of Scatter that
requires data to set up its state, then the caller of the worklet needs
to provide that to the dispatcher. For convenience, worklets are
encouraged to have a MakeScatter method to help construct a proper
scatter object.