Commit Graph

29 Commits

Author SHA1 Message Date
Kenneth Moreland
cc497e6a1b Remove cont/Assert.h and exec/Assert.h
These asserts are consolidated into the unified Assert.h. Also made some
minor edits to add asserts where appropriate and a little bit of
reconfiguring as found.
2016-04-20 15:41:14 -06:00
Kenneth Moreland
f7789f0ed7 Fix issue with const types in Thrust array management
Previously, there was a declaration ConstArrayPortalFromThrust<const T>
in ArrayManagerExecutionThrustDevice. This proved problematic because
values read from the array in the worklet were typed as const T rather
than simply T. Any Vec or Matrix built from that type would then fail
because they are not meant to work with a const value (which means they
have to be set on construction and never changed.

Instead, declare ConstArrayPortalFromThrust<T> and internally set all
the Thrust pointers to have type const T. Also declare other thrust
pointers used as method parameters to have const T rather than T. This
should work as conversion from T to const T should be fine, but not the
other way around.
2015-11-06 18:05:21 -07:00
Kenneth Moreland
b861209a22 Fix nvcc warnings on MSVC
There is a strange nvcc warning in CUDA 7.5 that sometimes happens on MSVC
that causes it to emit a warning for an undefined method that is clearly
defined. The CUDA development team is aware of the problem and is going
to fix it, but these changes will work around the problem for now.

Thanks to Tom Fogal from NVIDIA for these fixes.
2015-10-21 08:33:15 -06:00
Robert Maynard
f38673f618 Replace ErrorControlOutOfMemory with ErrorControlBadAllocation. 2015-10-01 14:25:28 -04:00
Robert Maynard
056f69bf96 Remove unused variable and conversion warnings from cuda code. 2015-09-21 14:17:25 -04:00
hschroot
20c1a04894 CopyInto function for ArrayHandles
ArrayHandles in DAX have a CopyInto function which allows the user to copy an array handle's data into a compatible STL type iterator. Originally this was fairly straight forward to implement since array handles in DAX are templated on the DeviceAdapterTag. In contrast, VTKm array handles use a polymorphic ArrayHandleExecutionManager under the hood allowing a single array handle to interface with multiple devices at runtime. To achieve this virtual functions are used. This makes implementing the CopyInto function difficult since it is templated on the IteratorType and virtual functions cannot be templated.

To work around this, I've implemented a concrete templated CopyInto function in the class derived from ArrayHandleExecutionManagerBase. In the ArrayHandle class, CopyInto dynamically casts the base class into the derived class, then calls the CopyInto function defined in the derived class.

The drawback to this approach is that, should the user define their own class that inherits from ArrayHandleExectionManagerBase, they are not forced to implement the CopyInto function, unlike the other virtual functions.
2015-09-17 14:26:19 -04:00
Robert Maynard
aa7f5c34b9 Resolves Issue #42. Now all thrust API calls are in try/catch blocks. 2015-09-07 12:20:31 -04:00
Robert Maynard
8422108f28 Cuda copy from host to device can't use the cuda execution policy. 2015-09-02 09:53:00 -04:00
Robert Maynard
efc9f0c5cf All occurrences of thrust invocation uses an execution policy. 2015-09-01 19:32:49 -04:00
Robert Maynard
ab59e34a2f Rename pragma header guard so it makes sense for tbb and thrust.
Boost is not the only thirdparty that we are supressing warnings for, so
make the name more generic.
2015-08-13 09:04:23 -04:00
Robert Maynard
8204db2f6a Use VTKM_BOOST_PRE_INCLUDE around thrust headers too. 2015-08-13 08:26:41 -04:00
Sujin Philip
1a9e8d1e3d Initial support for generating documentation using Doxygen 2015-07-17 15:35:59 -04:00
Kenneth Moreland
4fc3626712 Fix compiler directives for icc
The Intel icc compiler tries to pretend it is gcc, but it sometimes
behaves differently. Add more explicit checks for what compiler is
being used.
2015-07-06 10:35:06 -06:00
Robert Maynard
fa78610ea1 Remove inclusion of iostream header. 2015-06-19 13:03:56 -04:00
Robert Maynard
07970cf476 Correct all signed / unsigned and narrowing warnings ( 64bit to 32bit ). 2015-05-28 09:05:17 -04:00
Robert Maynard
6b8e7822be The Copyright statement now has all the periods in the correct location. 2015-05-21 10:30:11 -04:00
Kenneth Moreland
d15074153d Remove comments about textures from ArrayManagerExecutionThrustDevice
Per a discussion with Robert Maynard, we no longer have plans to bind
textures or use texture objects. Instead, we are now using the __ldg
command to load from global memory inside the execution portal, which
gives us most of the benefits of textures, but doesn't incur any
bookkeeping.
2015-05-04 14:18:00 -06:00
Kenneth Moreland
e14fc427f0 Change storage references to storage pointers.
Previously ArrayTransfer and ArrayManagerExecution received a reference
to a Storage class in their constructor and held the reference as an
ivar. In retrospect, this is just asking for trouble. First, it is way
too easy to pass by value when you mean to pass by reference. Second, if
there ever is a bug where the Storage goes out of scope before the
classes holding a reference, it is that much harder to debug.
2015-04-30 21:29:58 -06:00
Kenneth Moreland
ec0adf8b16 Change interface of ArrayTransfer to be more like ArrayHandle.
This includes changing methods like LoadDataForInput to PrepareForInput.
It also changed the interface a bit to save a reference to the storage
object. (Maybe it would be better to save a pointer?) These changes also
extend up to the ArrayManagerExecution class, so it can effect device
adapter implementations.
2015-04-30 21:07:36 -06:00
Kenneth Moreland
c5b831b726 Remove LoadDataForInput that takes portals.
This API change effects both ArrayTransfer and ArrayManagerExecution.
This is in preparation for a future change to make the API more
consistent with ArrayHandle.
2015-04-28 11:30:30 -04:00
Robert Maynard
d340a573d9 don't clear ::thrust::vectors as that is not our intended behavior. 2015-03-23 09:01:42 -04:00
Robert Maynard
86dc8f1d38 Move back to thrust::cuda::vector to properly handle allocating uint8's
Our approach of using the underlying allocator inside thrust was a bad approach,
for some reason it fails to properly allocate uint8's or int8's on the correct
boundaries. I expect that this logic is somewhere else in the code and
instead we should use thrust::system::cuda::vector which does this properly.
2015-03-10 10:10:03 -04:00
Robert Maynard
63b1f03187 Simplify the implementation of loading through textures.
We don't need this super complicated system for texture loading.
2015-03-09 16:37:45 -04:00
Robert Maynard
9b49973621 Use __ldg instead of texture object. 2015-03-05 18:31:44 -05:00
Robert Maynard
3c8ce36666 Properly deallocate cuda memory when we are done with it. 2015-01-28 15:54:45 -05:00
Robert Maynard
46df484ca7 Redesign the way we implement when to choose texture portals.
The logic to select texture portals is easier to understand now.
2015-01-20 13:58:28 -05:00
Robert Maynard
e26040282b Properly map TexturePortals to Iterators.
Also at the same time disable the Texture support by default.
2015-01-20 13:58:28 -05:00
Robert Maynard
1b5c5a6ce5 Add in initial support for texture binding of input arrays. 2014-12-19 13:47:28 -05:00
Robert Maynard
d9270e408d Adding a cuda device adapter to vtkm.
Porting the dax device adapter over to vtkm. Unlike the dax version, doesn't
use the thrust::device_vector, but instead uses thrust::system calls so that
we can support multiple thrust based backends.

Also this has Texture Memory support for input array handles. Some more work
will need to be done to ArrayHandle so that everything works when using an
ArrayHandle inplace with texture memory bindings.
2014-12-19 13:47:28 -05:00