The `Tangle` source would create a point field generically named
`nodevar`. This name was not indicitive of the data or its source. Thus,
the output point field has been renamed `tangle`.
The `Tangle` source was also creating a cell field (named `cellvar`).
This field was really just a mirror of the cell indices (counting from 0
on up). This field has been removed from the input. If you want such a
field, you can now use the `GenerateIds` filter to add it to any data
set.
The code in `vtkm/cont/Testing.h` now requires a library, which is not
built if testing is not built. Thus, the benchmarking code was giving a
compile error if benchmarking was on but testing was off.
Change the benchmarking to not rely on anything in the Testing
framework. This means using classes in `vtkm/source` instead of
`MakeTestData`. Also avoid using the `TestValue` defined for the tests.
(In one case, we have a simple replacement.) Also had to fix a problem
with a header file not defining everything it needed to compile.
We would really like to be able to include `vtkm::cont::ColorTable` in
such a way that you don't have to compile device code (unless you are
actually compiling functions for the device). Thus, the `Map` functions
of `ColorTable` were in a special `ColorTable.hxx` that contains the
"implementation" for `ColorTable`.
That is confusing to many users. It is more clear to simply have `.h`
headers that do a specific thing. To achieve these two goals, the `Map`
functionality of `ColorTable` is separated out into its own header file.
So you don't need to be using a device compiler just to use `ColorTable`
(including `ColorTable.h`), but you do need to use a device compiler if
mapping values to colors (including `ColorTableMap.h`).
- It also adds Google's benchmarch compare.py script
- It is installed to the build directory.
- It add a wrapper script called compare-benchmarks.py which:
- Let you run each of the benchmarks with different devices
- It adds a README.md explaining how to run the benchmarks
- BenchmarkDeviceAdapter input size range parametrized at compile time
Signed-off-by: Vicente Adolfo Bolea Sanchez <vicente.bolea@kitware.com>
VTK-m has been updated to replace old per device benchmark executables with a device
dependent shared library so that it's able to accept a device adapter at runtime through
the "--device=" argument.
The timer class now is asynchronous and device independent. it's using an
similiar API as vtkOpenGLRenderTimer with Start(), Stop(), Reset(), Ready(),
and GetElapsedTime() function. For convenience and backward compability, Each
Start() function call will call Reset() internally and each GetElapsedTime()
function call will call Stop() function if it hasn't been called yet for keeping
backward compatibility purpose.
Bascially it can be used in two modes:
* Create a Timer without any device info. vtkm::cont::Timer time;
* It would enable timers for all enabled devices on the machine. Users can get a
specific elapsed time by passing a device id into the GetElapsedtime function.
If no device is provided, it would pick the maximum of all timer results - the
logic behind this decision is that if cuda is disabled, openmp, serial and tbb
roughly give the same results; if cuda is enabled it's safe to return the
maximum elapsed time since users are more interested in the device execution
time rather than the kernal launch time. The Ready function can be handy here
to query the status of the timer.
* Create a Timer with a device id. vtkm::cont::Timer time((vtkm::cont::DeviceAdapterTagCuda()));
* It works as the old timer that times for a specific device id.