Previously the make_ArrayHandleCompositeVector template was declared in
such a way that if you passed it a fancy array handle, it would change
the type to a base ArrayHandle with a fancy storage. This was
inconsistent with types generated from ArrayHandleCompositeVectorType
when using the same fancy array handle types. This change makes that
more consistent.
76b6179a Add missing copyright headers.
6a2a47d3 Remove order from new entries in MakeTestDataSet
d7c295f4 added rectilinear to test.
a8c7f92d Move mesa package to right place. Also, add in code for rectlinear mesh.
294b73e0 Make the rendering part of the build optional. Add the mesa libs to the link line.
719b715b Support for explicit cell sets.
98837735 Corrected error in projection matrix that was causing mismatches with ray tracing image and depth buffers.
f9c6f9cd cleanup of code.
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Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !383
e4237c3a Fix warnings found by the dashboard machines.
179b48e0 Reduce compile time for MarchingCubes by passing less info by Invoke.
8e4a47ef Update IsosurfaceUniformGrid to use the marching cubes filter.
d370155e MarchingCubes filter now generates coordinates when point merging is enabled.
c00fb53b Marching Cubes now generates vertices when merge duplicates is enabled.
f699c986 Renamed the ```Convert``` method to ```ApplyPolicy```
8e72ec8e Switch filter::threshold over to have a lower and upper bounds.
bcee8270 First draft of vtkm::filter design.
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Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !311
Even when running with the serial backend, the compiler might enable SIMD
vectorization when optimizations are turned on. When this occurs, we need
to use properly atomic Add's and CAE's.
There was an inconsistency in naming classes where axes-aligned grids
with even spacing were sometimes called "uniform" and sometimes called
"regular". Maintain consistency by always calling them uniform.
Previously, DynamicArrayHandle and DynamicCellSet had slightly different
interfaces to their CastTo feature. It was a bit confusing and not all
that easy to use.
This change simplifies and unifies them by making each class have a single
CopyTo method that takes a reference to a cast object (an ArrayHandle or
CellSet, respectively) and fills that object with the data contained if
the cast is successfull. This interface gets around having to declare
strange types.
Each object also has a Cast method that has to have a template parameter
specified and returns a reference of that type (if possible).
In addition, the old behavior is preserved for DynamicArrayHandle (but
not DynamicCellSet). To avoid confusion, the name of that cast method is
CastToTypeStorage. However, the method was chaned to not take parameters
to make it consistent with the other Cast method.
Also, the IsType methods have been modified to reflect changes in
cast/copy. IsType now no longer takes arguments. However, an alternate
IsSameType does the same thing but does take an argument.
Mainly issue dealing with dimensionality of cell sets and what that represents.
Have added in code to allow user to specify a custom dimensionality so that
tests continue to work properly.
Synchronize the CUDA timer on both the start and end events
Previously, the timer for CUDA devices only called cudaEventSynchronize
at the end event when asking for the elapsed time. This, however, could
allow time to pass from when the timer was reset to when the start event
happened that was not recorded in the timer. This added synchronization
should make sure that all time spent in CUDA is recorded.
See merge request !291
Reduce the number of conditions UnitTestArrayHandleCartesianProduct
tries so that it is faster. All the conditions are pretty similar, so it
should be OK to reduce some.
Previously UnitTestDataSetBuilderRectilinear and
UnitTestDataSetBuilderRegular did an exhaustive test of all possible
grid sizes within a certain amount of dimensions and with some number of
ways to build point arrays. This created hundreds of thousands of cases
that were checked, and it was running a long time. At best it wasted
time and at worst ctest reported the test as timed out.
It is not really necessary to perform an exhaustive test. The tests are
changed to do 10 trials using random values for dimensions and fill
methods.
f86382f0 Fix support for CoordinateSystems using ArrayHandleCartesianProduct.
d6a2a142 Add toleranced compare for values. Add tests for vtkm::Float32,Float64,Id typed arrays.
5d438353 Add toleranced comparisions for bounds validation. Also, add vtkm::Float32 and vtkm::Float64 to the testing for rectilinear and regular datasets.
b225ae97 Rectilinear coordinates (created with DataSetBuilderRectilinear) are now converted to vtkm::FloatDefault. This reduces the number of types to consider when casting inside CoordinateSystem, and was felt by all to be a reasonable restriction.
d755e43d Use ArrayHandleCompositeVector to represent separated point arrays for DataSetBuilderExplicit.h.
c7b0ffb8 Add tests for DataSetBuilderExplicit. Added cont/testing/ExplicitTestData.h which includes several explicit datasets. These datasets come from VTK data generated in VisIt. The new unit tests build datasets in several different ways and do some basic validation.
b4d04fff Add specialization of printSummary_ArrayHandle for UInt8. It prints them as characters, which are a little hard to understand to this computer scientist.
bd929c20 Fix compiler warnings.
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Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !262
Add lots of checks to CUDA calls in the timer to try to identify any
problems that might be showing up on the dashboard.
Also adding some print statements around the sleep function in the
device adapter testing. For some reason the problem just went away with
them.
b70a000a Allow resetting the Type and Storage of a DynamicArrayHandle in a single call.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !302
vtkm::filter has the use case where we need to reset both the type and
storage of an array handle, by doing both at the same time we can reduce
the number of temporary objects, and invalid conversions of arrays.
Added cont/testing/ExplicitTestData.h which includes several explicit datasets. These datasets come from VTK data generated in VisIt. The new unit tests build datasets in several different ways and do some basic validation.
Add some new methods for DataSetFieldAdd class to improve usability.
Previously, the ArrayHandleCompositeVector had a separate implementation
of ArrayPortal for the control and execution environments. Because I was
lazy when I implemented it, the control version did not support Get.
Since originally implementing this class, VTK-m now allows defining
methods that are declared as working in both control and execution
environments (VTKM_EXEC_CONT_EXPORT) but only work in one or the other
depending on methods of templated subclasses they call. Thus, solve this
problem by simply removing the control version of the portal and use the
same portal for both.
1. Additional ASSERT calls to validate arguments in: DataSetBuilderRegular
2. Fix some untested compile errors in DataSetBuilderRectilinear
3. Added a new unit test, cont/testing/UnitTestDataSetBuilderRectilinear.cxx
4. Provided additional tests for UnitTestDataSetBuilderRegular.cxx.
The new tests in (4) were also included in (3), and provide a much more robust way of validating datasets created. It has nested for loops to do an all-all test on various ways to specify the X,Y, and Z coordinates. It computes the bounds on the coordinate system and make sure they are correct.
Note: The GetBounds() call for Rectilinear is not working, and is an item for future discussion. It is disabled for now.
Previously each device adapter only had a unique string name. This was
not the best when it came to developing data structures to track the status
of a given device at runtime.
This adds in a unique numeric identifier to each device adapter. This will
allow classes to easily create bitmasks / lookup tables for the validity of
devices.
The RuntimeDeviceInformation class allows developers to check if a given
device is supported on a machine at runtime. This allows developers to properly
check for CUDA support before running any worklets.
When writing multiple backend code users of vtkm need to use the
DeviceAdapterTraits classes, so therefore we should move them to vtkm::cont
to signify this.