Commit Graph

24 Commits

Author SHA1 Message Date
Kenneth Moreland
c55d15f397 Deprecate ArrayHandle::ExecutionTypes
The newer version of `ArrayHandle` no longer supports different types of
portals for different devices. Thus, the `ReadPortalType` and
`WritePortalType` are sufficient for all types of portals across all
devices.

This significantly simplifies supporting execution objects on devices,
and thus this change also includes many changes to various execution
objects to remove their dependence on the device adapter tag.
2021-02-08 12:17:37 -07:00
Robert Maynard
3b89bc0db2 CellSet classes don't require a name 2019-09-02 10:39:58 -04:00
Allison Vacanti
5db762ee71 Refactor topology mappings to clarify meaning.
The `From` and `To` nomenclature for topology mapping has been confusing for
both users and developers, especially at lower levels where the intention of
mapping attributes from one element to another is easily conflated with the
concept of mapping indices (which maps in the exact opposite direction).

These identifiers have been renamed to `VisitTopology` and `IncidentTopology`
to clarify the direction of the mapping. The order in which these template
parameters are specified for `WorkletMapTopology` have also been reversed,
since eventually there may be more than one `IncidentTopology`, and having
`IncidentTopology` at the end will allow us to replace it with a variadic
template parameter pack in the future.

Other implementation details supporting these worklets, include `Fetch` tags,
`Connectivity` classes, and methods on the various `CellSet` classes (such as
`PrepareForInput` have also reversed their template arguments. These will need
to be cautiously updated.

The convenience implementations of `WorkletMapTopology` have been renamed for
clarity as follows:

```
WorkletMapPointToCell --> WorkletVisitCellsWithPoints
WorkletMapCellToPoint --> WorkletVisitPointsWithCells
```

The `ControlSignature` tags have been renamed as follows:

```
FieldInTo --> FieldInVisit
FieldInFrom --> FieldInMap
FromCount --> IncidentElementCount
FromIndices --> IncidentElementIndices
```
2019-08-06 11:27:26 -04:00
Kenneth Moreland
0be50c119d Update VTK-m code to use new Vec aliases
Should make the code easier to read.
2019-07-31 12:55:40 -06:00
Mark Kim
a5027d74d2 clean up warnings.
In clang and vc++
2019-06-24 22:10:32 -04:00
Mark Kim
6e1d3a84f0 First Extrude commit.
how did any of this work?

match other CellSet file layouts.

???

compile in CUDA.

unit tests.

also only serial.

make error message accurate

Well, this compiles and works now.

Did it ever?

use CellShapeTagGeneric

UnitTest matches previous changes.

whoops

Fix linking problems.

Need the same interface

as other ThreadIndices.

add filter test

okay, let's try duplicating CellSetStructure.

okay

inching...

change to wedge in CellSetListTag

Means changing these to support it.

switch back to wedge from generic

compiles and runs

remove ExtrudedType

need vtkm_worklet

vtkm_worklet needs to be included

fix segment count for wedge specialization

need to actually save the index

for the other constructor.

specialize on Explicit

clean up warning

angled brackets not quotes.

formatting
2019-06-20 22:17:24 -04:00
nadavi
fbcea82e78 conslidate the license statement 2019-04-17 10:57:13 -06:00
Kenneth Moreland
2e426ad547 Run the update-control-signature-tags.sh script 2019-01-11 12:23:10 -07:00
Robert Maynard
eed321aad0 Update vtkm/worklet to work with ArrayHandleVariant 2018-12-27 14:35:56 -05:00
Kenneth Moreland
bddad9b386 Remove TryExecute from filters
Now that the dispatcher does its own TryExecute, filters do not need to
do that. This change requires all worklets called by filters to be able
to execute without knowing the device a priori.
2018-10-16 15:59:53 -06:00
Kenneth Moreland
d879188de0 Make DispatcherBase invoke using a TryExecute
Rather than force all dispatchers to be templated on a device adapter,
instead use a TryExecute internally within the invoke to select a device
adapter.

Because this removes the need to declare a device when invoking a
worklet, this commit also removes the need to declare a device in
several other areas of the code.
2018-08-29 19:18:54 -07:00
Allison Vacanti
93506d25e2 Change function signatures to use 'using' aliases.
Also cleaned up some lingering type typedefs.
2018-05-25 17:18:41 -04:00
Matthew Letter
fce5fea31f Changed how TriangulateTables.h was creating ExecutionObjects
abstracted out execution objects for both tetrahedralize and triangulate and removed the device template requirement from the execution object factory for both classes
2018-05-03 14:59:54 -06:00
Kenneth Moreland
edc4c85fd9 Move Scatter from Worklet to Dispatcher
Previously, when a Worklet needed a scatter, the scatter object was
stored in the Worklet object. That was problematic because that means
the Scatter, which is a control object, was shoved into the execution
environment.

To prevent that, move the Scatter into the Dispatcher object. The
worklet still declares a ScatterType alias, but no longer has a
GetScatter method. Instead, the Dispatcher now takes a Scatter object in
its constructor. If using the default scatter (ScatterIdentity), the
default constructor is used. If using another type of Scatter that
requires data to set up its state, then the caller of the worklet needs
to provide that to the dispatcher. For convenience, worklets are
encouraged to have a MakeScatter method to help construct a proper
scatter object.
2018-04-27 00:43:51 -04:00
Robert Maynard
601a839d5d VTK-m uses static const/constexpr when supported ( so not on cuda 7.5 )
These changes now allow VTK-m to compile on CUDA 7.5 by using const arrays,
when compiling with CUDA 8+ support we upgrade to static const arrays, and
lastly when CUDA is disabled we fully elevate to static constexpr.
2018-02-26 16:41:29 -05:00
Robert Maynard
182f4707e7 vtkm prefers 'using' over typedef. 2018-02-23 10:47:20 -05:00
Sujin Philip
e28309f09b Remove VTKM_EXEC_CONSTANT
If a global static array is declared with VTKM_EXEC_CONSTANT and the code
is compiled by nvcc (for multibackend code) then the array is only accesible
on the GPU. If for some reason a worklet fails on the cuda backend and it is
re-executed on any of the CPU backends, it will continue to fail.

We couldn't find a simple way to declare the array once and have it available
on both CPU and GPU. The approach we are using here is to declare the arrays
as static inside some "Get" function which is marked as VTKM_EXEC_CONT.
2017-12-05 13:49:55 -05:00
Kenneth Moreland
c3a3184d51 Update copyright for Sandia
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
2017-09-20 15:33:44 -06:00
Robert Maynard
5dd346007b Respect VTK-m convention of parameters all or nothing on a line
clang-format BinPack settings have been disabled to make sure that the
VTK-m style guideline is obeyed.
2017-05-26 13:53:28 -04:00
Kitware Robot
4ade5f5770 clang-format: apply to the entire tree 2017-05-25 07:51:37 -04:00
Patricia Kroll Fasel - 090207
5ff1d2b1a0 Use CastAndCall on DynamicCellSet in filters 2017-03-27 16:09:18 -06:00
Patricia Kroll Fasel - 090207
36b480993d Move the processing of scatter cell data to worklet from the filter. 2017-03-24 16:34:53 -06:00
Patricia Kroll Fasel - 090207
3a1a6aece3 Added mapping of cell data onto output dataset 2017-03-23 17:14:39 -06:00
Patricia Kroll Fasel - 090207
984af5a2b4 Reorganize Triangulate and Tetrahedralize and write filters. 2017-03-23 11:58:00 -06:00