504d241b4 Correct documentation about `ArrayHandle`s with `Vec`-like values
cdd1dbd7b Add ArrayHandleRuntimeVec
a7679c9e9 Add more safety to VecTraits
da731005b Remove unused comments in test
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Sujin Philip <sujin.philip@kitware.com>
Merge-request: !2982
88004132c Compile UnitTestAbort.cxx with a normal C++ compiler
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Sujin Philip <sujin.philip@kitware.com>
Merge-request: !2990
`UnitTestAbort.cxx` does not touch any code that needs to be compiled on
the device, so you do not need a device compiler. Use the standard C++
compiler instead.
The new `ArrayHandleRuntimeVec` is a fancy `ArrayHandle` allows you to
specify a basic array of `Vec`s where the number of components of the `Vec`
are not known until runtime. (It can also optionally specify scalars.) The
behavior is much like that of `ArrayHandleGroupVecVariable` except that its
representation is much more constrained. This constrained representation
allows it to be automatically converted to an `ArrayHandleBasic` with the
proper `Vec` value type. This allows one part of code (such as a file
reader) to create an array with any `Vec` size, and then that array can be
fed to an algorithm that expects an `ArrayHandleBasic` of a certain value
type.
You can often get compile errors when trying to get `Vec` attributes
from types that do not define `VecTraits`. This is of particular problem
when you create an object like `Vec` with a component that does not
define `VecTraits`. Make using these types safer by internally using
`SafeVecTraits`, which will gracefully handle types that do not have
`VecTraits`.
While updating the user's guide, I noticed a couple of minor problems
with how filters map fields. First, if a filter was using
`CreateResultCoordinateSystem`, it did not respect the
`PassCoordinateSystems` flag. Second, if both an `initializer_list` and
a mode was given to `SetFieldsToPass`, the mode was captured
incorrectly. Both problems are corrected.
a80de8019 Add support for getting vec sizes of unknown arrays when runtime selected
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Sujin Philip <sujin.philip@kitware.com>
Merge-request: !2983
The `GetNumberOfComponents` and `GetNumberOfComponentsFlat` methods in
`UnknownArrayHandle` have been updated to correctly report the number of
components in special `ArrayHandle`s where the `Vec` sizes of the values
are not selected until runtime.
Previously, these methods always reported 0 because the value type could
not report the size of the `Vec`. The lookup has been modified to query the
`ArrayHandle`'s `Storage` for the number of components where supported.
Note that this only works on `Storage` that provides a method to get the
runtime `Vec` size. If that is not provided, as will be the case if the
number of components can vary from one value to the next, it will still
report 0.
This feature is implemented by looking for a method named
`GetNumberOfComponents` is the `Storage` class for the `ArrayHandle`. If
this method is found, it is used to query the size at runtime.
8befbc47c Fix dot product type promotion
d5ba7f4d5 Change VectorMagnitude to work with any type of field
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2981
Previously, `VectorMagnitude` only worked with `Vec`s of size 2, 3, or
4. It now works with `Vec`s of any size. It also avoids a memory copy of
non-float types (although it does add a little arithmetic in the
computation).
CUDA 12 adds a `cub::Swap` function that creates ambiguity with `vtkm::Swap`.
This happens when a function from the `cub` namespace is called with an object
of a class defined in the `vtkm` namespace as an argument. If that function
has an unqualified call to `Swap`, it results in ADL being used, causing the
templated functions `cub::Swap` and `vtkm::Swap` to conflict.