When building the reverse connections (visit points with cells) for
`CellSetSingleType`, the fast path for building these was not built due
to a templating error.
Some of the unit tests for serial and kokkos are disable for hipcc to
properly compile.
VTKM_MATH_ASSERT and VTKM_TEST_ASSERT fail to compile with HIP in
execution environment so they are disabled with building with HIP.
Kokkos::finalize is causing error so it is temporarily disabled.
`vtkm::cont::UnknownArrayHandle` now provides a set of method that
allows you to copy data from one `UnknownArrayHandle` to another. The
first method, `DeepCopyFrom`, takes a source `UnknownArrayHandle` and
deep copies the data to the called one. If the `UnknownArrayHandle`
already points to a real `ArrayHandle`, the data is copied into that
`ArrayHandle`. If the `UnknownArrayHandle` does not point to an existing
`ArrayHandle`, then a new `ArrayHandleBasic` with the same value type as
the source is created and copied into.
The second method, `CopyShallowIfPossibleFrom` behaves similarly to
`DeepCopyFrom` except that it will perform a shallow copy if possible.
That is, if the target `UnknownArrayHandle` points to an `ArrayHandle`
of the same type as the source `UnknownArrayHandle`, then a shallow copy
occurs and the underlying `ArrayHandle` will point to the source. If the
types differ, then a deep copy is performed. If the target
`UnknownArrayHandle` does not point to an `ArrayHandle`, then the
behavior is the same as the `=` operator.
One of the intentions of these new methods is to allow you to copy
arrays without using a device compiler (e.g. `nvcc`). Calling
`ArrayCopy` requires you to include the `ArrayCopy.h` header file, and
that in turn requires device adapter algorithms. These methods insulate
you from these.
Previously, the check for visit points with cells for `CellSetExtrude`
only looked at the count of incident cells. This expands the check to
make sure that it actually returns the expected cells.
Scheduling topology map workets for `CellSetExtrude` always worked, but
the there were indexing problems when a `Scatter` or a `Mask` was used.
This has been corrected, and now `Scatter`s and `Mask`s are supported on
topology maps on `CellSetExtrude`.
The superclass method `CellSetExplicit::GetCellShape()` is marked
deprecated because it is a slow way to access the cell shape. However,
this deprecation is causing a warning with MSVC when implementing the
subclass `CellSetSingleType`'s override of that method (which is not
slow). Suppress this warning.
Because `CellSetExplicit` is a templated class, the implementation of
most of its features is part of the header files. One of the things that
was included was the code to build the reverse connectivity links. That
is, it figured out which cells were incident on each point using the
standard connections of which points comprise which cells.
Of course, building these links is non-trivial, and it used multiple
DPPs to engage the device. It meant that header had to include the
device adapter algorithms and therefore required a device compiler. We
want to minimize this where possible.
To get around this issue, a non-templated function was added to find the
reverse connections of a `CellSetExplicit`. It does this by passing in
`UnknownArrayHandle`s for the input arrays. (The output visit-points-
with-cells arrays are standard across all template instances.) The
implementation first iterates over all `CellSetExplicit` versions in
`VTKM_DEFAULT_CELL_SETS` and attempts to retrieve arrays of those types.
In the unlikely event that none of these arrays work, it copies the data
to `ArrayHandle<vtkm::Id>` and uses those.
Make it more clear that ScanExtended increases the array size by
1, what ranges the exclusive and inclusive scan cover, and the
features of the first and last entries.
`ConvertNumComponentsToOffsets` has been changed to provide a pre-
compiled version for common arrays. This helps with the dual goals of
compiling less device code and allowing data set builders to not have to
use the device compiler. For cases where you need to compile
`ConvertNumComponentsToOffsets` for a different kind of array, you can
use the internal `ConvertNumComponentsToOffsetsTemplate`.
For no particularly good reason, there were two functions that converted
and array of counts to an array of offsets: `ConvertNumComponentsToOffsets`
and `ConvertNumIndicesToOffsets`. These functions were identical, except
one was defined in `ArrayHandleGroupVecVariable.h` and the other was
defined in `CellSetExplicit.h`.
These two functions have been consolidated into one (which is now called
`ConvertNumComponentsToOffsets`). The consolidated function has also been
put in its own header file: `ConvertNumComponentsToOffsets.h`.
Normally, backward compatibility would be established using deprecated
features. However, one of the things being worked on is the removal of
device-specific code (e.g. `vtkm::cont::Algorithm`) from core classes like
`CellSetExplicit` so that less code needs to use the device compiler
(especially downstream code).
Part of this change removed unnecessary includes of `Algorithm.h` in
`ArrayHandleGroupVecVariable.h` and `CellSetExplicit.h`. This header had to
be added to some classes that were not including it themselves.
5191909b5 Fix MeshQuality to work with CellSetSingleType
ecf36ed39 Fix compile errors in CellSetSingleType::CompleteAddingCells
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2556
a2a8dcdfd Allow a `const ArrayHandle` to be reallocated
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Li-Ta Lo <ollie@lanl.gov>
Merge-request: !2570
Previously, the `Allocate` method of `ArrayHandle` was _not_ declared as
`const`. Likewise, the methods that depended on `Allocate`, namely
`ReleaseResources` and `PrepareForOutput` were also not declared `const`.
The main consequence of this was that if an `ArrayHandle` were passed as a
constant reference argument to a method (e.g. `const ArrayHandle<T>& arg`),
then the array could not be reallocated.
This seems right at first blush. However, we have changed these methods to
be `const` so that you can in fact reallocate the `ArrayHandle`. This is
because the `ArrayHandle` is in principle a pointer to an array pointer.
Such a structure in C will allow you to change the pointer to the array,
and so in this context it makes sense for `ArrayHandle` to support that as
well.
Although this distinction will certainly be confusing to users, we think
this change is correct for a variety of reasons.
1. This change makes the behavior of `ArrayHandle` consistent with the
behavior of `UnknownArrayHandle`. The latter needed this behavior to
allow `ArrayHandle`s to be passed as output arguments to methods that
get automatically converted to `UnknownArrayHandle`.
2. Before this change, a `const ArrayHandle&` was still multible is many
way. In particular, it was possible to change the data in the array
even if the array could not be resized. You could still call things
like `WritePortal` and `PrepareForInOut`. The fact that you could
change it for some things and not others was confusing. The fact that
you could call `PrepareForInOut` but not `PrepareForOutput` was doubly
confusing.
3. Passing a value by constant reference should be the same, from the
calling code's perspective, as passing by value. Although the function
can change an argument passed by value, that change is not propogated
back to the calling code. However, in the case of `ArrayHandle`,
calling by value would allow the array to be reallocated from the
calling side whereas a constant reference would prevent that. This
change makes the two behaviors consistent.
4. The supposed assurance that the `ArrayHandle` would not be reallocated
was easy to break even accidentally. If the `ArrayHandle` was assigned
to another `ArrayHandle` (for example as a class' member or wrapped
inside of an `UnknownArrayHandle`), then the array was free to be
reallocated.
Added the following form of `ArrayCopy`:
```cpp
VTKM_CONT_EXPORT void ArrayCopy(
const vtkm::cont::UnknownArrayHandle& source,
const vtkm::cont::UnknownArrayHandle& destination);
```
Note that the destination array is a constant reference. This is
actually OK because you can change the contents of an
`UnknownArrayHandle` (as long as you don't change the array being
referenced). The main motivation for this change is to allow you to call
this form of `ArrayCopy` while passing in a `ArrayHandle` as the second
argument. C++ will automatically make the conversion, but the function
has to accept a const reference for it to be passed correctly.
Note that there is still a form of `ArrayCopy` that accepts a non-const
reference to the destination array. The two arrays behave the same
except for one difference. For the non-const version, if the
`UnknownArrayHandle` does not already point to an array (i.e. is not
valid), a new array will be created and placed in the destination
object. However, because this cannot be done for a const reference, an
exception is thrown instead.
835467753 Fix link issue with discarded section
42acb9a66 Properly check whether ArrayHandleRecombineVec is on device
c17a5569f Do not try to use ArrayGetValue on arrays of non-basic types
9ca0cd1f6 Report array type when UnknownArrayHandle::ExtractComponent fails
e1ac918bc Compile ArrayGetValues implementation in library
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Li-Ta Lo <ollie@lanl.gov>
Merge-request: !2551
0855de1b4 Collect the get methods for `Field` in the header definition
47371bb5e Add ability to convert fields to known types
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Vicente Bolea <vicente.bolea@kitware.com>
Merge-request: !2558
`RuntimeDeviceConfiguration` is supposed to log a warning if a specific
device returns a non-success status other than simply an invalid option.
However, the condition was wrong and warnings never happened.
In VTK-m we have a constant tension between minimizing the number of
types we have to compile for (to reduce compile times and library size)
and maximizing the number of types that our filters support.
Unfortunately, if you don't compile a filter for a specific array type
(value type and storage), trying to run that filter will simply fail.
To compromise between the two, added methods to `DataSet` and `Field`
that will automatically convert the data in the `Field` arrays to a type
that VTK-m will understand. Although this will cause an extra data copy,
it will at least prevent the program from failing, and thus make it more
feasible to reduce types.
In one of the dashboards, we got a link error about one of the
UnknownArrayHandle internal methods being discarded and then used. Add
an explicit `__attribute__((used))` modifier to prevent this from
happening.
The `ArrayCopy` was simply calling `IsOnDevice` to see if the array from
the `UnknownArrayHandle` was on a device. Seems right, but it is
actually operating on an `ArrayHandleRecombineVec`. This is a special
array that mostly behaves like other `ArrayHandle`s, but because it has
variable vec size, it breaks some `ArrayHandle` conventions.
One of the iffy things it has to do is stick the dependent `Buffer`
objects into the metadata of its own `Buffer` rather than list them in
the `Buffer` list. This means that `ArrayHandle` cannot properly check
them to see where they are located. Instead, it just sees that the one
`Buffer` it has is empty.
A recent change to `IsOnDevice` made it return true for any device if
the `Buffer` is empty. So previously this was broken in that it reported
that the array was not on any device. That changed to report that it was
on all devices, even inactive ones. So the code went from not
efficiently copying to throwing an exception.
This has been fixed by pulling one of the dependent arrays and checking
that one.
Previously, all of the `ArrayGetValues` implementations were templated
functions that had to be built. That meant that any code using them had
to be compiled with a device compiler and create special code for it.
This change uses an `UnknownArrayHandle` to encapsulate the
`ArrayHandle` and call a per-compiled library function. This means that
the code only has to be compiled once.
3feff3689 Save device choice on spawned control threads
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Li-Ta Lo <ollie@lanl.gov>
Merge-request: !2543
Having UnknownArrayHandle.h include DefaultTypes.h is problematic,
because that header includes lots of other classes like cell sets.
Keeping these from in turn depending back on UnknownArrayHandle.h is
difficult. So this dependancy is broken.
Added features with reporting types with `UnknownArrayHandle`. First,
added a method named `GetArrayTypeName` that returns a string containing
the type of the contained array. There were already methods
`GetValueType` and `GetStorageType`, but this provides a convenience to
get the whole name in one go.
Also improved the reporting when an `AsArrayHandle` call failed. Before,
the thrown method just reported that the `UnknownArrayHandle` could not
be converted to the given type. Now, it also reports the type actually
held by the `UnknownArrayHandle` so the user can better understand why
the conversion failed.
VTK-m contains a helpful method named `vtkm::cont::TypeToString` that
either takes a type as a template argument or a `std::type_info` object
and returns a human-readable string for that type.
The standard C++ library has an alternate for `std::type_info` named
`std::type_index`, which has the added ability to be used in a container
like `set` or `map`. The `TypeToString` overloads have been extended to
also accept a `std::type_info` and report the name of the type stored in
it (rather than the name of `type_info` itself).
The `RuntimeDeviceTracker` is a thread-local variable that monitors the
devices to use separately on each thread. This is an important feature
to allow different threads to control different devices.
When a tracker is created on a new thread, it was simply reset, which
makes sense. However, the reset does not take into account the device
selected by `vtkm::cont::Initialize`. This means that if VTK-m was used
in a different thread than it was initialized, it would ignore the
`--vtkm-device` parameter.
To get around this problem, keep track of the `RuntimeDeviceTracker` on
the "main" thread. When a `RuntimeDeviceTracker` is created on a new
thread, it copies the state from that tracker.
It is sometimes the case that you want to copy the state of one
`RuntimeDeviceTracker` to another. This is particularly the case when
creating threads in the control environment. Each thread has its own
copy of `RuntimeDeviceTracker`, so when you spawn a thread you probably
want to copy the state of the tracker from the calling thread.
This method is a remenant of when `ArrayHandle` could only store data on
one device at a time. It is now capable of storing data on any number of
devices (as well as the host), so asking for "the" device no longer
makes sense. Thus, this method is deprecated in favor of
`ArrayHandle::IsOnDevice`.
This deprecation leads to fixing some older functionality that still
assumed data could only be on one device at a time.
Fixes#592.
Often times you have an array of an unknown type (likely from a data set),
and you need it to be of a particular type (or can make a reasonable but
uncertain assumption about it being a particular type). You really just
want a shallow copy (a reference in a concrete `ArrayHandle`) if that is
possible.
`ArrayCopyShallowIfPossible` pulls an array of a specific type from an
`UnknownArrayHandle`. If the type is compatible, it will perform a shallow
copy. If it is not possible, a deep copy is performed to get it to the
correct type.
Fixes#572.
Some simulations trap floating point exceptions to ensure that their
code is working correctly, and we want VTK-m to work correctly in their
code. To check this, we want to turn on floating point exception
trapping in our test code. This is very implementation-specific, so for
now we are just turning it on for GCC. This will at least alert a
problem on some of the dashboards.
8d7cf2c85 Support all Allocate flags in UnknownArrayHandle
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Li-Ta Lo <ollie@lanl.gov>
Merge-request: !2522
`UnknownArrayHandle` supported an `Allocate` method to change
the size of the underlying array without knowing its type.
However, it did not give all the features of `ArrayHandle`'s
allocate. Namely, you could not specify that the data should
be preserved and you could not provide a `Token` object. This
change adds these (optional) parameters.
TBB 2020 introduced a new class called `task_group`. TBB 2021 removed
the old class `task` as its functionality was replaced by `task_group`.
Our parallel radix sort for TBB was implemented using `task`s, so change
it to use `task_group` (which actually cleans up the code a bit).
Years ago we discovered a problem with TBB's parallel sort, which we
patch in our local repo and submitted a change to TBB, which has been
accepted.
The code to decide whether to use our parallel_sort patch does not work
with the latest versions of TBB because it requires including a header
that changed names to get the TBB version.
We no longer support any TBB version with this bug, so just remove the
patch from VTK-m.
The list defining the common storage types was defined in
DefaultTypes.h.in. The problem was that derived default types could not
just add their own type. They had to redefine the whole list.
Instead, move the list to StorageList.h. Also updated
DefaultTypesVTK.h.in to use this list when using XGC. This enables
ArrayHandleSOA for this case.
968c66f94 add TODO to update kokkos initialize
18d7827db update vtkm test arguments
5fa8734bb update vtkm initialize flags to have 'vtkm' prefix and deprecate old flags
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <morelandkd@ornl.gov>
Merge-request: !2456
Deprecate `VirtualObjectHandle` and all other classes that are used to
implement objects with virtual methods in the execution environment.
Additionally, the code is updated so that if the
`VTKm_NO_DEPRECATED_VIRTUAL` flag is set none of the code is compiled at
all. This opens us up to opportunities that do not work with virtual
methods such as backends that do not support virtual methods and dynamic
libraries for CUDA.
The both the underlying `UnknownArrayHandle` and `ArrayHandleVirtual`
handle `ArrayHandleCast` specially. This caused problems when passing an
`ArrayHandleCast` to `VariantArrayHandle::AsVirtual`. Solve the problem
by stripping out the cast storage tags and letting these classes handle
it internally.
It's annoying to have to fix a problem in a method of a deprecated class
that returns another class that is deprecated for a different reason. No
one should really be running this.
`UnknownArrayHandle` treats a `ArrayHandleCast` and
`ArrayHandleMultiplexer` special. When you put one of these arrays in an
`UnknownArrayHandle`, it takes the original array out and stores it. If
you try to take an array of that type out, it will again do the proper
conversion.
The only problem is that if you use `IsType`, the result can be
unexpected. This is what happened with `CastAndCall`, which was using
`IsType` internally. Changed that to `CanConvert` to properly get the
array handle out.
`VaraintArrayHandle` has been replaced by `UnknownArrayHandle` and
`UncertainArrayHandle`. Officially make it deprecated and point users to
the new implementations.
Using this internal class is a bit tricky because it requires a pointer
to a C array that is expected to contain portals. Both the C array and
the portals must be defined for the expected device. This is already
handled by the associated Storage. Assuming all of this holds, make sure
the `ArrayPortalRecombineVec` is trivially copyable. This is a
requirement for passing objects to the execution environment.
`vtkm::cont::Error` inherits from `std::exception`. As such, it has a
special `what` string that reports an error message in a standard way.
This is particularly useful when a `vtkm::cont::Error` exception remains
uncaught because the system will print the `what` string before
crashing.
Unfortunately, the `what` string was only being set in the `Error`
constructor that took a message. That is a problem for subclasses like
`ErrorCuda` that used the default constructor and then used
`SetMessage`. The `what` string did not get set in this case.
Change the behavior to capture the stack trace in the default
constructor and update the `what` string if a subclass uses
`SetMessage`.
563e23aac Fix unintended cast in TBB Reduce's return value
a7100c845 Do not assume CUDA reduce operator is unary
f3a6931f6 Fix casting issues in TBB functors
cc5b9a016 Add casts to FunctorsGeneral.h
d9c988b20 Allow for different types in basic type operators
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2431
The `Reduce` algorithm is sometimes used to convert an input type to a
different output type. For example, you can compute the min and max at
the same time by making the output of the binary functor a pair of the
input type. However, for this to work with the CUDA algorithm, you have
to be able to also convert the input type to the output type. This was
previously done by treating the binary operator as also a unary
operator. That's fine for custom operators, but if you are using
something like `thrust::plus`, it has no unary operation. (Why would
it?)
So, detect whether the operator has a unary operation. If it does, use
it to cast from the input portal to the output type. If it does not,
just use `static_cast`. Thus, the operator only has to have the unary
operation if `static_cast` does not work.
If you are using the classes in `FunctorsGeneral.h`, you specify both
the result type and the type of the operands. Presumably you are already
comfortable with any type conversions. So let them keep.
The basic type operators in `Types.h` (i.e. `vtkm::Add`,
`vtkm::Subtract`, `vtkm::Multiply` and `vtkm::Divide`) required the same
type for both arguments. This caused problems when used with `Reduce`
and the initial value type did not match exactly.
Use some tricks from `BinaryOperators.h` to be flexible about using
different types.
`std::is_trivial` is part of the C++14 specification. However, we have
encountered multiple compilers that purport to implement C++14 but do
not implement `std::is_trivial` and the like checks correctly.
To avoid such issues, only use `std::is_trivial` on compilers that we
have tested to support it.
662998f19 Remove make_ImplicitFunctionFunctor functions
27cc99acb Add documentation for Multiplexer and General implicit functions
6a445ebcf Do not return a reference from ImplicitFunction::PrepareForExecution
b0fcab5d7 Do not capture references to execution objects
096e7457c Fix CUDA issues
8c6623736 Suppress deprecation warnings in deprecated class
a6725b3ac Remove use of deprecated ImplicitFunctions with virtual methods
180d11e7f Add ImplicitFunctionGeneral
...
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Nickolas Davis <nadavi@sandia.gov>
Merge-request: !2413
The GCC 7 compiler on summit was failing to compile all of the
code. The problematic parts involved using lambda functions.
I think the problem is that the compiler has a bug where it
has a problem resolving the type of variables captured by
reference. The problem seems similar to this bug reported
to Kokkos:
https://github.com/kokkos/kokkos-kernels/issues/349
Solved the problem by removing the lambdas with either a
named method or just inline code.
I suspect the problem arose (without anyone's knowledge) with
MR !2331, which moved VTK-m to C++14. This GCC error seems to
happen with C++14 but not C++11. (The features of lambdas changed
between these two versions of C++.)
There is still a test for the deprecated functionality (for now). The
deprecated test only happens if deprecated virtuals are still compiled,
and warnings are suppressed for this part of the code.
The `ImplicitFunction` classes are now trivial classes that can be
passed among host and devices. Because of this, we now need to know the
type of the `ImplicitFunction` in order to use it.
The old functionality still exists (when virtual methods are still being
compiled), but will give deprecation warnings. It is also not possible
to get a pointer from `ImplicitFunctionHandle` and cast it back to the
original data type (because the type changed). This is a weird testing
feature that makes little sense in practice.
Also unsupported in the deprecated classes is the ability to change
the object and have those changes reflected in the handle. This is
unfortunate, but it would have been difficult to implement this
feature that is going away and only appears to be used in some of
the tests.
04f020ae6 Update Field to use new ArrayRangeCompute features
2a41428fe Add implementation of ArrayRangeCompute for UnknownArrayHandle
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Sujin Philip <sujin.philip@kitware.com>
Merge-request: !2409
This is a fancy array that takes an array of offsets and converts it to
an array of the number of components for each packed entry.
This replaces the use of `ArrayHandleDecorator` in `CellSetExplicit`.
The two implementation should do the same thing, but the new
`ArrayHandleOffsetsToNumComponents` should be less complex for
compilers.
Reduces the amount of code that has to be generated. Also improves the
number of arrays supported and has better support for deprecated
versions of `GetRange`.
There was some compile errors with CUDA and the CellLocatorGeneral.
Apparently it added enough to the CUDA kernel to cause issues with
constant memory.
`CellLocatorChooser` allows you to select a cell locator at compile
time. Unlike `CellLocatorGeneral`, you have to deduce what cell set
types you might have, but you don't have to have a large switch
statement in the middle of your worklet.
Deprecated the `CellLocator` class and made all methods of the
other `CellLocator` classes non-virtual. General locators can
still use the `CellLocatorGeneral` class, but this class now
only works with a predefined set of locators. (The functionality
to provide a function to select a locator has been removed.)
0797359c5 Make ExecutionWholeArray objects not depend on device type
0bee74438 Support DeviceAdapterId in deprecated ArrayHandle
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Nick Thompson <nathompson7@protonmail.com>
Merge-request: !2405
With recent changes to `Arrayhandle`, the type for the associated array
portal is now the same across all devices. This means that almost all
exec objects no longer need to be specialized on the device types. Thus,
clean up the whole array exec objects to no longer need to be templated
on device.
The original `ArrayHandle` design had the `PrepareFor*` methods
templated on the device adapter tag. This is no longer necessary (at
least for any existing `ArrayHandle`), so support calling `PrepareFor*`
with a `DeviceAdapterId` that is resolved at runtime.
With recent changes to `ArrayHandle`, the type for the associated array
portal is now the same across all devices. This means that almost all
exec objects no longer need to be specialized on the device types. Thus,
clean up the locator exec objects to no longer need to be templated on
device.