Else the implicit context in the CUDA driver may destroy itself
before the destructors for globals/statics run, and we could try
to e.g. cudaFree without a valid context.
Change the VTKM_CONT_EXPORT to VTKM_CONT. (Likewise for EXEC and
EXEC_CONT.) Remove the inline from these macros so that they can be
applied to everything, including implementations in a library.
Because inline is not declared in these modifies, you have to add the
keyword to functions and methods where the implementation is not inlined
in the class.
When VTKm_USE_DOUBLE_PRECISION is on (not the default), then
vtkm::FloatDefault is set to 64 bit values. There was some code that was
coded for 32 bit and never checked for 64 bit (on all compilers).
There were a couple of places where the configure scripts did not add
either includes to VTKm_INCLUDE_DIRS or libraries to VTKm_LIBRARIES.
The biggest offender was when the examples used find_package to load the
VTK-m configuration it needed. find_package cleared out the includes and
libraries, but it did not clear out the VTKm_<COMPONENT>_FOUND
variables. Normally, these variables would not be set before
find_package is called, but in this case the examples were called after
some partial configuration. I got around this issue by clearing out all
the *_FOUND variables in VTKmConfig.cmake.
The examples are now written so they can be copied out of the vtk-m
source and still build properly. This will help new users / developers
learn how to build projects that use VTK-m.
For header files, this only adds the file to IDE file lists, which is
convenient but not critical. However, the test did find a ligit error in
the hello_world example where the TBB build was actually using the
serial device adapter.
Previously, DynamicArrayHandle and DynamicCellSet had slightly different
interfaces to their CastTo feature. It was a bit confusing and not all
that easy to use.
This change simplifies and unifies them by making each class have a single
CopyTo method that takes a reference to a cast object (an ArrayHandle or
CellSet, respectively) and fills that object with the data contained if
the cast is successfull. This interface gets around having to declare
strange types.
Each object also has a Cast method that has to have a template parameter
specified and returns a reference of that type (if possible).
In addition, the old behavior is preserved for DynamicArrayHandle (but
not DynamicCellSet). To avoid confusion, the name of that cast method is
CastToTypeStorage. However, the method was chaned to not take parameters
to make it consistent with the other Cast method.
Also, the IsType methods have been modified to reflect changes in
cast/copy. IsType now no longer takes arguments. However, an alternate
IsSameType does the same thing but does take an argument.
Previously each device adapter only had a unique string name. This was
not the best when it came to developing data structures to track the status
of a given device at runtime.
This adds in a unique numeric identifier to each device adapter. This will
allow classes to easily create bitmasks / lookup tables for the validity of
devices.
When writing multiple backend code users of vtkm need to use the
DeviceAdapterTraits classes, so therefore we should move them to vtkm::cont
to signify this.
The original isosurface code was not treating the origin and spacing of
the point coordinates correctly. Instead, it was ignoring the origin and
spacing and instead scaling all point coordinates to be in the unit cube
in world space (except there was also an off-by-one error in that). This
change recompensates by adjusting the origin and spacing to make the
correct position where the geometry was previously errantly placed.
This is needed as it allows the policies specified in the root of
vtk-m to propagate properly to the examples. When CMake
sees a cmake_minimum_required command it resets all policy flags.