Previously, when a Worklet needed a scatter, the scatter object was
stored in the Worklet object. That was problematic because that means
the Scatter, which is a control object, was shoved into the execution
environment.
To prevent that, move the Scatter into the Dispatcher object. The
worklet still declares a ScatterType alias, but no longer has a
GetScatter method. Instead, the Dispatcher now takes a Scatter object in
its constructor. If using the default scatter (ScatterIdentity), the
default constructor is used. If using another type of Scatter that
requires data to set up its state, then the caller of the worklet needs
to provide that to the dispatcher. For convenience, worklets are
encouraged to have a MakeScatter method to help construct a proper
scatter object.
`vtkm_unit_tests` now supports an MPI option that can be used to add
test that run with MPI. Adding `UnitTestFieldRangeGlobalCompute` to test
global ranges for fields.
Removing MultiBlock::GetGlobalRange API to keep things consistent with
DataSet API. Instead, one should use `FieldRangeCompute` or
`FieldRangeGlobalCompute` as appropriate.
Previously memory that was allocated outside of VTK-m was impossible to transfer to
VTK-m as we didn't know how to free it. By extending the ArrayHandle constructors
to support a Storage object that is being moved, we can clearly express that
the ArrayHandle now owns memory it didn't allocate.
Here is an example of how this is done:
```cpp
T* buffer = new T[100];
auto user_free_function = [](void* ptr) { delete[] static_cast<T*>(ptr); };
vtkm::cont::internal::Storage<T, vtkm::cont::StorageTagBasic>
storage(buffer, 100, user_free_function);
vtkm::cont::ArrayHandle<T> arrayHandle(std::move(storage));
```
This fixes the three following issues with StorageBasic.
1. Memory that was allocated by VTK-m and Stolen by the user needed the
proper free function called which is generally StorageBasicAllocator::deallocate.
But that was hard for the user to hold onto. So now we provide a function
pointer to the correct free function.
2. Memory that was allocated outside of VTK-m was impossible to transfer to
VTK-m as we didn't know how to free it. This is now resolved by allowing the
user to specify a free function to be called on release.
3. When the CUDA backend allocates memory for an ArrayHandle that has no
control representation, and the location we are running on supports concurrent
managed access we want to specify that cuda managed memory as also the host memory.
This requires that StorageBasic be able to call an arbitrary new delete function
which is chosen at runtime.
Changed the "default" ColorTable preset from "cool to warm" to
"viridis." Also made a default constructor for ColorTable that sets it
to this default preset.
The main reason to change to viridis for the default is that it is in
LAB space. We are concerned that having the default ColorTable preset
being Diverging space could lead to users using that color space
inappropriately.
The problem is that there is no good "default" constructor for
ColorTable. The previous default constructor created an empty color
table, but that would be confusing if someone actually tried to use it.
We could set ot to the default preset, but the default preset uses the
diverging color map, which could foul people up if they actually want to
edit or create their own color map. Instead, force the declaration of
ColorTable to indicate what you plan to do with it.
The new and improved vtkm::cont::ColorTable provides a more feature complete
color table implementation that is modeled after
vtkDiscretizableColorTransferFunction. This class therefore supports different
color spaces ( rgb, lab, hsv, diverging ) and supports execution across all
device adapters.
DIY now depends on MPI optionally. Hence we no longer need to depend on
DIY optionally based on whether MPI was enabled. Update cmake and c++
code to always use DIY-based components.
DIY is built with MPI support if VTKm_ENABLE_MPI is ON.
By hard coding the PrepareForDevice to know about all the different VTK-m
devices, we can have a single base class do the execution allocation, and not
have that logic repeated in each child class.
When using vtkm::dot on narrow types you easily rollover the values.
Instead the result type of vtkm::dot should be wide enough to store the results
(32bits) when this occurs.
Fixes#193
1. Add option to copy user supplied array in make_ArrayHandle.
2. Replace Field constructors that take user supplied arrays with make_Field.
3. Replace CoordinateSystem constructors that take user supplied arrays with
make_CoordinateSystem.
Updating MultiBlock to use `diy` for computing block summaries like
ranges, bounds etc. This makes it possible to MultiBlock to
work in distributed operations without explicit logic.
Previously we allowed a const ref as we would make a copy, this only works
as it relies on RuntimeDeviceTracker implementing state through a shared_ptr.
Instead if we require modifiable types only we can make TryExecute more
efficient and clearer on what it does.
By using perfect forwarding we can reduce not only the amount of TryExecute
signatures, but we can enable the ability to pass temporary functors to
TryExecute.
At the same time we have optimized TryExecute by moving the string generation
code into a single function that is compiled into the vtkm_cont library.
The end result is that the vtkm_rendering library size has been reduced from
12MB to 11MB, and we shave off about 5% of our build time.