The location of VTKmCheckPyexpander.cmake was originally set to $
{CMAKE_SOURCE_DIR}/CMake. This is correct with respect to the VTK-m
install, but incorrect if VTK-m is being included as a module in another
project (like VTK). Change the location to ${VTKm_CMAKE_MODULE_PATH},
which should be correct in every case.
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
When used as a submodule, redefining LIBRARY_OUTPUT_PATH and
EXECUTABLE_OUTPUT_PATH fails since the CMake default variables from the
containing project already exist.
The vtkm_library macro was making all VTK-m libraries depend on all
other VTK-m libraries previously defined. This potentially creates
unnecessary linking. Instead, only depend on the backend libraries (like
TBB) and libraries explicitly given.
Most uses of ArrayRangeCompute just want to get the range of the data
and probably don't have a particular device in mind. Thus, it is better
to use a TryExecute internally use whatever devices are available.
Note that when using TryExecute, the calling code is expected to be able
to support all devices. That might not always be the case. Thus, I am
experimenting a bit with how we incorporate this in a library. The
advantage of having the code compiled in a library is that you only have
to compile it once and the calling code does not need to worry about
CUDA, etc.
However, because ArrayRangeCompute is templated, we can only pre-compile
some subset of array handle types. The most common are compiled into the
code (matching all the predefined ArrayHandles as well as some special
cases). If the code wants to use some other type, it has to include
ArrayRangeCompute.hxx. The only place where this is necessary is a test
that intentially trys to find the range on an uncommon type.
If array portals were to support virtual methods, then we should be able
to modify this code so that we could precompile for all array handle
types.
The RuntimeDeviceTracker.cxx contains a library method that queries the
CUDA device, which only works if compiled as a CUDA source file.
This set up will allow code that is not compiled with CUDA use a
RuntimeDeviceTracker with other code that does use CUDA.
fc68362d Build benchmarks even when testing is not enabled.
31e20859 Fix typo.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !696
Previously if you constructed an array handle without allocating it, you
would get an error if you tried to use the array as input. This
conflicted with some recent changes to accept empty vectors.
Now when you try to use an unallocated ArrayHandle as input (calling
PrepareForInput or PrepareForInPlace), it internally calls Allocate(0)
(to establish internal state) and sets up a valid execution ArrayPortal
of size 0.
Class that need to be passed across dynamic library boundaries such as
DynamicArrayHandle need to be properly export. One of 'tricks' of this
is that templated classes such as PolymorphicArrayHandleContainer need
the Type and Storage types to have public visibility.
This makes sure that all vtkm storage tags have public visibility so
in the future we can transfer dynamic array handles across libraries.
During a round of resolving compile issues on the dashboard, the test
builds were disabled, but never re-enabled. This change re-enables the
test builds.
Recently VTK-m was changed to require C++11. The internal builds set
properties to require C++11, but these never make it to the
configuration for projects that use the VTK-m package (i.e. not declared
in VTKmConfig.cmake).
This change adds a new CMake target, vtkm, which is an interface. It
does not point to an actual library, but it allows code that links it in
to have the appropriate compile flags.
The test builds are created by making some library targets for libraries
with nothing useful. (The intention is to test a build of the code, not
use the built code.) To prevent linking issues, each test build defines
a function named Test_Build_For_<headername>.
However, when BUILD_SHARED_LIBS was on for windows, it never actually
exported anything because dlls need a __declspec(dllexport) on it. Thus,
nothing was exported from the library, and that could cause issues with
the build system (e.g. https://public.kitware.com/Bug/view.php?
id=15885). To get around the issue, always compile the test build
libraries as static.
The target_compile_options expects the arguments to be in a CMake list.
However, the variables used to hold CMake lists are space separated to
be just put in a command line. Thus, call separate_arguments on the
string before using it.
We moved to using the more modern signature of target_link_libraries,
but on some platforms this causes a configuration error. The issue is
that cuda_add_library internally uses target_link_libraries with the old
signature, and CMake does not allow us to use both signatures on the
same target.
Currently, the only library created is for the rendering package. If
VTKm_BUILD_RENDERING is off, then no libraries are created. If no
libraries are created, then there is nothing that declares a VTKmTargets
export. If there is nothing that creates a VTKmTargets export, the
export command fails.
Aaarg!!!! I can't even find a way to query whether an export is valid
(in the same way you can query whether a target exists). I added a
global variable that recorded whether vtkm_library added a library
(where things are added to the VTKmTargets export). The export command
is called if any libraries were created, a stub is created and installed
otherwise.
When things in the rendering library need to execute things in parallel
(outside of another rendering library like OpenGL) it should run it on
available parallel devices. This means using TryExecute to attempt on
whatever devices may be available. It also means that some of the
sources must be compiled with CUDA's nvcc. To enable this, made a code
wrapping mechanism to compile within a .cu file.
I have noticed at least on my windows machine that source code that uses
the rendering package is taking a long time to compile. The rendering
library does not rely much on templates and more on virtual methods.
Thus, it is a good candidate for moving to a library so that it need be
compiled only once.
This sets up the configure scripts to create the library. There is also
a simple port of one class to the library. More will follow.
1. Change set_property(...) to target_* commands
2. Remove explcit adding of CMAKE_CXX_FLAGS_WARN_EXTRA as compile option
3. Add /bigobj option to VTKm_COMPILE_OPTIONS under MSVC
The UnitTestMapperGLFW test was coded to run in an interactive mode,
which was problematic when simply running the test. If no one was there
to exit the interactive window, the test would time out. This change
adds a "batch" mode that is on when run by ctest. The batch mode runs
through all configurations and exits.
In an earlier commit, we took out the "-w" flag for CUDA builds, which
disables all compiler warnings. The original reason for disabling
warnings was an errant warning about unused functions. It was taken out
because the visual studio compiler complains when this flag overrides
another warning flag (such as /W3).
Although the visual studio compiler was not complaining about unused
functions, we were getting lots of other warnings. These warnings did
not seem to actually come from the visual studio compiler. They probably
come from whatever CUDA uses for a device compiler. But it is unclear
how to specifically target these warnings.
So, the easiest solution is to add the "-w" flag back. To get around the
other warning, we now (hopefully temporarily) remove warning flags from
CMAKE_CXX_FLAGS to prevent the conflicting flags.
Because the CUDA builds were experiencing some warnings about unused
functions, a -w flag was added to our nvcc flags. This effectively
turned off the warning (which was part of -Wall). But on Visual Studio
this added flag was causing a warning of its own because it overwrote
the /W3 flag. So turn this off for Visual Studio.
I don't think Visual Studio gives this warning anyway. If it does, we
can add a specific flat to suppress that warning.