The `CellMeasures` and `MeshQuality` filters had constructors that took the
metric that the filter should generate. However, this is different than the
iterface of the rest of the filters. To make the interface more consistent,
these filters now have a default (no argument) constructor, and the metric
to compute is selected via a method. This makes it more clear what is being
done.
In addition, the documentation for these two classes is updated.
The original design of the filter base class required several specialized
base classes to control what information was pulled from the input
`DataSet` and provided to the derived class. Since the filter base class was
redesigned, the derived classes all get a `DataSet` and pull their own
information from it. Thus, most specialized filter base classes became
unnecessary and removed.
The one substantial exception was the `FilterField`. This filter base class
managed input and output arrays. This was kept separate from the base
`Filter` because not all filters need the ability to select this
information.
That said, this separation has not been particularly helpful. There are
several other features of `Filter` that does not apply to all subclasses.
Furthermore, there are several derived filters that are using `FilterField`
merely to pick a single part, like selecting a coordinate system, and
ignoring the rest of the abilities.
Thus, it makes more sense to deprecate `FilterField` and have these classes
inherit directly from `Filter`.
The `DeviceAdapter` provides an abstract interface to the accelerator
devices worklets and other algorithms run on. As such, the programmer has
less control about how the device launches each worklet. Each device
adapter has its own configuration parameters and other ways to attempt to
optimize how things are run, but these are always a universal set of
options that are applied to everything run on the device. There is no way
to specify launch parameters for a particular worklet.
To provide this information, VTK-m now supports `Hint`s to the device
adapter. The `DeviceAdapterAlgorithm::Schedule` method takes a templated
argument that is of the type `HintList`. This object contains a template
list of `Hint` types that provide suggestions on how to launch the parallel
execution. The device adapter will pick out hints that pertain to it and
adjust its launching accordingly.
These are called hints rather than, say, directives, because they don't
force the device adapter to do anything. The device adapter is free to
ignore any (and all) hints. The point is that the device adapter can take
into account the information to try to optimize for itself.
A provided hint can be tied to specific device adapters. In this way, an
worklet can further optimize itself. If multiple hints match a device
adapter, the last one in the list will be selected.
The `Worklet` base now has an internal type named `Hints` that points to a
`HintList` that is applied when the worklet is scheduled. Derived worklet
classes can provide hints by simply defining their own `Hints` type.
Previously, if you called `Fill` on an `ArrayHandleStride`, you would get
an exception that said the feature was not supported. It turns out that
filling values is very useful in situations where, for example, you need to
initialize an array when processing an unknown type (and thus dealing with
extracted components).
This implementation of `Fill` first attempts to call `Fill` on the
contained array. This only works if the stride is set to 1. If this does
not work, then the code leverages the precompiled `ArrayCopy`. It does this
by first creating a new `ArrayHandleStride` containing the fill value and a
modulo of 1 so that value is constantly repeated. It then reconstructs an
`ArrayHandleStride` for itself with a modified size and offset to match the
start and end indices.
Referencing the `ArrayCopy` was tricky because it kept creating circular
dependencies among `ArrayHandleStride`, `ArrayExtractComponent`, and
`UnknownArrayHandle`. These dependencies were broken by having
`ArrayHandleStride` directly use the internal `ArrayCopyUnknown` function
and to use a forward declaration of `UnknownArrayHandle` rather than
including its header.
The `vtkm::worklet::Keys` object held a `SortedValuesMap` array, an
`Offsets` array, a `Counts` array, and (optionally) a `UniqueKeys` array.
Of these, the `Counts` array is redundant because the counts are trivially
computed by subtracting adjacent entries in the offsets array. This pattern
shows up a lot in VTK-m, and most places we have moved to removing the
counts and just using the offsets.
This change removes the `Count` array from the `Keys` object. Where the
count is needed internally, adjacent offsets are subtracted. The deprecated
`GetCounts` method is implemented by copying values into a new array.
The flying edges version of the contouring filter converted the isovalues
provided into the same type as the field. This is fine for a floating point
field, but for an integer field the isovalue was truncated to the nearest
integer.
This is problematic because it is common to provide a fractional isovalue
(usually N + 0.5) for integer fields to avoid degenerate cases of the
contour intersecting vertices. It also means the behavior changes between
an integer type that is directly supported (like a `signed char`) or an
integer type that is not directly supported and converted to a floating
point field (like potentially a `char`).
This change updates the worklets to allow the isovalue to have a different
type than the field and to always use a floating point type for the
isovalue.
There were some places in the rendering code where floating point
exceptions (FPE) could happen under certain circumstances. Often we do not
care about invalid floating point operation in rendering as they often
occur in degenerate cases that don't contribute anyway. However,
simulations that might include VTK-m might turn on FPE to check their own
operations. In such cases, we don't want errant rendering arithmetic
causing an exception and bringing down the whole code. Thus, we turn on FPE
in some of our test platforms and avoid such operations in general.
`UnknownArrayHandle` allows you to create a new instance of a compatible
array so that when receiving an array of unknown type, a place to put the
output can be created. However, these methods only worked if the number of
components in each value could be determined statically at compile time.
However, there are some special `ArrayHandle`s that can define the number
of components at runtime. In this case, the `ArrayHandle` would throw an
exception if `NewInstanceBasic` or `NewInstanceFloatBasic` was called.
Although rare, this condition could happen when, for example, an array was
extracted from an `UnknownArrayHandle` with `ExtractArrayFromComponents` or
with `CastAndCallWithExtractedArray` and then the resulting array was
passed to a function with arrays passed with `UnknownArrayHandle` such as
`ArrayCopy`.
This is a start of moving the VTK-m User's Guide into the VTK-m source.
This is only the start of the process. There are several goals of this
work.
1. Integrate the documentation into the source code better to better
keep the code up to date.
2. Move the documentation over to Sphinx so that it can be posted online
and be more easily linked.
3. Incoporate Doxygen into the guide to keep the documentation
consistent.
4. Build the user guide examples as part of the VTK-m CI to catch
compatibility changes quickly.
Getting the number of components (or the number of flattened components)
from an `ArrayHandle` is usually trivial. However, if the `ArrayHandle` is
special in that the number of components is specified at runtime, then it
becomes much more difficult to determine.
Getting the number of components is most important when extracting
component arrays (or reconstructions using component arrays) with
`UnknownArrayHandle`. Previously, `UnknownArrayHandle` used a hack to get
the number of components, which mostly worked but broke down when wrapping
a runtime array inside another array such as `ArrayHandleView`.
To prevent this issue, the ability to get the number of components has been
added to `ArrayHandle` proper. All `Storage` objects for `ArrayHandle`s now
need a method named `GetNumberOfComponentsFlat`. The implementation of this
method is usually trivial. The `ArrayHandle` template now also provides a
`GetNumberOfComponentsFlat` method that gets this information from the
`Storage`. This provides an easy access point for the `UnknownArrayHandle`
to pull this information.
We have run into an issue with some Intel compilers where if a `union`
contains a `struct` that has some padding for byte alignment, the value
copy might skip over that padding even when the `union` contains a different
type where those bytes are valid. This breaks the value copy of our
`Variant` class.
This is not a unique problem. We have seen the same thing in other
compilers and already have a workaround for when this happens. The
workaround creates a special struct that has no padding placed at the front
of the `union`. The Intel compiler adds a fun twist in that this
placeholder structure only works if the alignment is at least as high as
the struct that follows it.
To get around this problem, make the alignment of the placeholder `struct`
at large as possible for the size of the `union`.
It was taking too long to compile with a device. Redesign the
placeholder to be simpler and compile faster.
In reflection, the `WarpScalar` filter is surprisingly a superset of the
`WarpVector` features. `WarpScalar` has the ability to displace in the
directions of the mesh normals. In VTK, there is a distinction of normals
to vectors, but in VTK-m it is a matter of selecting the correct one. As
such, it makes little sense to have two separate implementations for the
same operation. The filters have been combined and the interface names have
been generalized for general warping (e.g., "normal" or "vector" becomes
"direction").
In addition to consolidating the implementation, the `Warp` filter
implementation has been updated to use the modern features of VTK-m's
filter base classes. In particular, when the `Warp` filters were originally
implemented, the filter base classes did not support more than one active
scalar field, so filters like `Warp` had to manage multiple fields
themselves. The `FilterField` base class now allows specifying multiple,
indexed active fields, and the updated implementation uses this to manage
the input vectors and scalars.
The `Warp` filters have also been updated to directly support constant
vectors and scalars, which is common for `WarpScalar` and `WarpVector`,
respectively. Previously, to implement a constant field, you had to add a
field containing an `ArrayHandleConstant`. This is still supported, but an
easier method of just selecting constant vectors or scalars makes this
easier.
Internally, the implementation now uses tricks with extracting array
components to support many different array types (including
`ArrayHandleConstant`. This allows it to simultaneously interact with
coordinates, directions, and scalars without creating too many template
instances.
The `AmrArrays` filter generates some cell fields that specify information
about the hierarchy, which are constant across all cells in a partition.
These were previously stored as an array with the same value throughout.
Now, the field is stored as an `ArrayHandleConstant`, which does not
require any real storage. Recent changes to VTK-m allow code to extract the
array as a component efficiently without knowing the storage type.
Fixes#794
The flying edges algorithm (used when contouring uniform structured cell
sets) was not interpolating cell fields correctly. There was an indexing
issue where a shortcut in the stepping was not incrementing the cell index.
There was a bug in `CleanGrid` when removing degenerate polygons where it
would not detect if the first and last point were the same. This has been
fixed.
There was also an error with function overloading that was causing 0D and
3D cells to enter the wrong computation for degenerate cells. This has also
been fixed.
Fixes#796
Previously, `ArrayHandleConstant` did not really support component
extraction. Instead, it let a fallback operation create a full array on
the CPU.
Component extraction is now quite efficient for `ArrayHandleConstant`. It
creates a basic `ArrayHandle` with one entry and sets a modulo on the
`ArrayHandleStride` to access that value for all indices.
67b7543a3 Adding documentation for flow filter restructure
dbc873efa Changes to address feedback from MR
67716402b Correct export in class declaration
6d1d4f90a Fixing linking issues for flow Analysis class
adcb42455 Removing unnecessary file
78ca3f301 Fixing linking issues for flow Analysis class
0e1ade83a Fixing linking issues for flow Analysis class
12a3bc94e Adding test dependency of filter_flow on tests
...
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !3087
Previously, the MIR filter ran a check the dimensionality of the cells in
its input data set to make sure they conformed to the algorithm. The only
real reason this was necessary is because the `MeshQuality` filter can only
check the size of either area or volume, and it has to know which one to
check. However, the `CellMeasures` filter can compute the sizes of all
types of cells simultaneously (as well as more cell types). By using this
filter, the MIR filter can skip the cell type checks and support more mesh
types.
The `GhostCellRemove` filter had some methods inconsistent with the naming
convention elsewhere in VTK-m. The class itself was also in need of some
updated documentation. Both of these issues have been fixed.
Additionally, there were some conditions that could lead to unexpected
behavior. For example, if the filter was asked to remove only ghost cells
and a cell was both a ghost cell and blank, it would not be removed. This
has been updated to be more consistent with expectations.
Previously, `VecFromPortal` could only be set to a standard `Vec`.
However, because this is a `Vec`-like object with a runtime-size, it is
hard to do general arithmetic on it. It is easier to do in place so
there is some place to put the result. To make it easier to operate on
this as the result of other `Vec`-likes, extend the operators like `+=`,
`*=`, etc to support this.
The `ExternalFaces` filter uses hash codes to find duplicate (i.e.
internal) faces. The issue with hash codes is that you have to deal with
unique entries that have identical hashes. The worklet to count how many
unique, unmatched faces were associated with each hash code was correct.
However, the code to then grab the ith unique face in a hash was wrong.
This has been fixed.
Fixes#789
Kokkos 4 switches from their interal library based off of desul to using desul directly.
This removes VTK-m's dependency on the Kokkos internal implementation (Kokkos::Impl) to
using desul directly.
This filter takes a `DataSet` and returns a point cloud representation that
has a vertex cell associated with each point in it. This is useful for
filling in a `CellSet` for data that has points but no cells. It is also
useful for operations in which you want to throw away the cell geometry and
operate on the data as a collection of disparate points.
Although the contour filter was recently divided into 2 filters, flying
edges and marching cubes, the marching cubes version still had many
conditions and was the file that took the longest to compile on Frontier.
To help speed up parallel compiles and prevent a single run of a
compiler from being overwhelmed, the compilation of all the marching
cubes conditions has been split up using instantiations.