Reduces the amount of code that has to be generated. Also improves the
number of arrays supported and has better support for deprecated
versions of `GetRange`.
The circular dependency came from UnknownArrayHandle.h needing
VTKmDefaultTypes.h, which needed all the cell set types. Some of those
cell sets used ArrayCopy in templated functions. Changed those functions
to directly deep copy the ArrayHandle.
There was an error that caused deprecation warnings in VTK-m to be
suppressed, which meant that many uses of deprecated features went
unnoticed. This fixes those deprecation warnings.
The majority of the warnings were caused by the use of the deprecated
`Cast`, `CopyTo`, and `ResetTypes` methods of `UnknownArrayHandle` (or
`VariantArrayHandle`). Both `Cast` and `CopyTo` have been subsumed by
`AsArrayHandle` (to make the functionality more clear). `ResetTypes` now
requires a second template argument to define the storage types to try.
Also fixed some issues with `SerializableField` being deprecated.
This class is no longer necessary because `Field` can now be directly
serialized.
cecd81d5d Add types appropriate for Ascent
865855ea0 Add changelog for making ArrayHandleSOA a default array
50ff9c22a Add support of `ArrayHandleSOA` as a default storage type
bc09a9cd1 Add precompiled versions of `ArrayRangeCompute` for `ArrayHandleSOA`
77f9ae653 Support `ArrayHandleSOA` only for `Vec` value types
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !2349
This method allows you to extract an `ArrayHandle` from
`UnknownArrayHandle` when you only know the base component type.
Also removed the `Read/WritePortalForBaseComponentType` method
from `UnknownArrayHandle`. This functionality is subsumed by
`ExtractArrayFromComponents`.
This allows you to handle just about every type of array with about 10
basic types. It allows you to ignore both the size of `Vec`s and the
actual storage of the data.
As we remove more and more virtual methods from VTK-m, I expect several
users will be interested in completely removing them from the build for
several reasons.
1. They may be compiling for hardware that does not support virtual
methods.
2. They may need to compile for CUDA but need shared libraries.
3. It should go a bit faster.
To enable this, a CMake option named `VTKm_NO_DEPRECATED_VIRTUAL` is
added. It defaults to `OFF`. But when it is `ON`, none of the code that
both uses virtuals and is deprecated will be built.
Currently, only `ArrayHandleVirtual` is deprecated, so the rest of the
virtual classes will still be built. As we move forward, more will be
removed until all virtual method functionality is removed.
C++11 introduced the `std::vector::data()` method. In addition to being
more syntatically pleasing, it should correctly handle the condition
when the `std::vector` is size 0 and therefore has no real pointer.
(Expressions like `&v[0]` are undefined when the `vector` is empty.)
The `UnitTestVTKDataSetReader` test reads in .vtk files of multiple
formats. The origins of this test predate the use of git-lfs and a data
directory, so the test defined in the source code several strings
containing the contents of the files.
That is no longer necessary. This change removes those strings from the
file and creates actual files in the data directory. This is easier to
manage as well as more convenient if you want to use the same data in a
different test or just take a look at the data in a different program
(such as VisIt or ParaView).
The testing helper class provided a method named `GetTestDataBasePath`
that returned the base path to all the data files stored in the VTK-m
repo. This is fine, but it was a little cumbersome to build filenames.
To make things easier, there is now a new method named `DataPath` that
takes a string of the filename (or, rather, subpath) to the file in that
directory and automatically builds the path to it.
`CoordinateSystem` differed from `Field` in that its `GetData`
method returned an `ArrayHandleVirtualCoordinates` instead of
a `VariantArrayHandle`. This is probably confusing since
`CoordianteSystem` inherits `Field` and has a pretty dramatic
difference in this behavior.
In preparation to deprecate `ArrayHandleVirtualCoordinates`, this
changes `CoordiantSystem` to be much more like `Field`. (In the
future, we may change the `CoordinateSystem` to point to a `Field`
rather than be a special `Field`.)
A method named `GetDataAsMultiplexer` has been added to
`CoordinateSystem`. This method allows you to get data from
`CoordinateSystem` as a single array type without worrying
about creating functors to handle different types and without
needing virtual methods.
As a programming convenience, all `vtkm::cont::DataSet` written by
`vtkm::io::VTKDataSetWriter` were written as a structured grid. Although
technically correct, it changed the structure of the data. This meant that
if you wanted to capture data to run elsewhere, it would run as a different
data type. This was particularly frustrating if the data of that structure
was causing problems and you wanted to debug it.
Now, `VTKDataSetWriter` checks the type of the `CoordinateSystem` to
determine whether the data should be written out as `STRUCTURED_POINTS`
(i.e. a uniform grid), `RECTILINEAR_GRID`, or `STRUCTURED_GRID`
(curvilinear).
Selecting the pixel type just means that lodepng casts it to that type
for it then to be cast to the type VTK-m uses. Since VTK-m always uses
the same type, there is little value for changing the intermediate cast.
Updated the image writer classes to better follow VTK-m naming
convention (i.e. use `ImageWriterPNG` instead of `PNGWriter`). The
structure of the image writer class now also better matches the
interface for the VTK writer.
Also put the implementation of the image writers into the `vtkm_io`
library so that it only has to be compiled once.
Updated the image reader classes to better follow VTK-m naming
convention (i.e. use `ImageReaderPNG` instead of `PNGReader`).
The structure of the image reader class now also better matches
the interface for the VTK reader.
Also put the implementation of the image readers into the `vtkm_io`
library so that it only has to be compiled once.
Because the IO classes use ArrayHandle, they have to be compiled with
device compilers (even though they do not directly produce any device
code). This is a dumb requirement, but it is a requirement nonetheless.
Most of this code is not templated methods. Rather, it implements over
several types to call templated functions, which creates quite a bit of
code. Rather than have all code using a reader recompile the code, just
compile it once and put it in a library.
A new header named TypeList.h and the type lists have been redefined in
this new file. All the types have been renamed from `TypeListTag*` to
`TypeList*`. TypeListTag.h has been gutted to provide deprecated
versions of the old type list names.
There were also some other type lists that were changed from using the
old `ListTagBase` to the new `List`.
The VTK file reader caused an error to be thrown when reading a file
that had a METADATA section at the end of the file. The problem was that
the METADATA section had some whitespace after its last line (which is
probably typical). This caused an eof check to pass and then a
subsequent search for a token to fail.
The solution was to eat the whitespace after the METADATA section to get
the reader at the next token or in eof condition if it is at the end of
the file.
By removing the ability to have multiple CellSets in a DataSet
we can simplify the following things:
- Cell Fields now don't require a CellSet name when being constructed
- Filters don't need to manage what the active cellset is
Although convenient, one of the issues of creating data with
MakeTestDataSet is that it is hard to look at the data created. It is
often helpful to be able to bring in the data into something like
ParaView or VisIt to play with it. To enable that, write them all out as
part of UnitTestVTKDataSetWriter.
The poly data and unstructured grid readers have to permute the cell
data to componsate for differences between VTK and VTK-m cell shapes.
Previously, this permutation was implemented by casting the read data to
a type and then changing the data. However, some code paths caused the
cast to fail. Get around that by doing the permutation in line when the
data are read.
Previously, the VTK file readers just skipped over everything in FIELD
sections. However, it is common for many point and cell fields to be
written in this section (it is how ParaView writes out most of its
data). This change will allow these fields to be read in correctly.
Previously, if a legacy VTK file had a METADATA section with an
INFORMATION subsection, the reader did not skip over it correctly.
Instead, it just read the rest of the file (and often encountered an
error). Change this to read and skip over the INFORMATION subsection
correctly.
The original implementation predates the logging and so just outputted
error and warning messages to stderr. Changed these to the more
appropriate logging mechanism.
It is very easy to cause ODR violations with DeviceAdapterTagCuda.
If you include that header from a C++ file and a CUDA file inside
the same program we an ODR violation. The reasons is that the C++
versions will say the tag is invalid, and the CUDA will say the
tag is valid.
The solution to this is that any compilation unit that includes
DeviceAdapterTagCuda from a version of VTK-m that has CUDA enabled
must be invoked by the cuda compiler.