vtk-m/tutorial/rendering.cxx
2023-06-01 12:36:23 -06:00

57 lines
1.9 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/cont/ColorTable.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/cont/Initialize.h>
#include <vtkm/io/VTKDataSetReader.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
int main(int argc, char** argv)
{
vtkm::cont::Initialize(argc, argv);
//Loading .vtk File
vtkm::io::VTKDataSetReader reader("data/kitchen.vtk");
vtkm::cont::DataSet ds_from_file = reader.ReadDataSet();
//Creating Actor
vtkm::cont::ColorTable colorTable("viridis");
vtkm::rendering::Actor actor(ds_from_file.GetCellSet(),
ds_from_file.GetCoordinateSystem(),
ds_from_file.GetField("c1"),
colorTable);
//Creating Scene and adding Actor
vtkm::rendering::Scene scene;
scene.AddActor(std::move(actor));
//Creating and initializing the View using the Canvas, Ray Tracer Mappers, and Scene
vtkm::rendering::MapperRayTracer mapper;
vtkm::rendering::CanvasRayTracer canvas(1920, 1080);
vtkm::rendering::View3D view(scene, mapper, canvas);
//Setting the background and foreground colors; optional.
view.SetBackgroundColor(vtkm::rendering::Color(1.0f, 1.0f, 1.0f));
view.SetForegroundColor(vtkm::rendering::Color(0.0f, 0.0f, 0.0f));
//Painting View
view.Paint();
//Saving View
view.SaveAs("BasicRendering.png");
return 0;
}