vtk-m/vtkm/rendering/Actor.cxx
2023-11-07 17:31:57 -07:00

251 lines
7.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/Actor.h>
#include <vtkm/Assert.h>
#include <vtkm/cont/BoundsCompute.h>
#include <vtkm/cont/FieldRangeCompute.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/cont/UnknownCellSet.h>
#include <utility>
namespace vtkm
{
namespace rendering
{
struct Actor::InternalsType
{
vtkm::cont::PartitionedDataSet Data;
std::string CoordinateName;
std::string FieldName;
vtkm::cont::Field::Association FieldAssociation;
vtkm::cont::ColorTable ColorTable;
vtkm::Range ScalarRange;
vtkm::Bounds SpatialBounds;
VTKM_CONT
InternalsType(const vtkm::cont::PartitionedDataSet partitionedDataSet,
const std::string coordinateName,
const std::string fieldName,
const vtkm::rendering::Color& color)
: Data(partitionedDataSet)
, CoordinateName(coordinateName)
, FieldName(fieldName)
, ColorTable(vtkm::Range{ 0, 1 }, color.Components, color.Components)
{
}
VTKM_CONT
InternalsType(const vtkm::cont::PartitionedDataSet partitionedDataSet,
const std::string coordinateName,
const std::string fieldName,
const vtkm::cont::ColorTable& colorTable = vtkm::cont::ColorTable::Preset::Default)
: Data(partitionedDataSet)
, CoordinateName(coordinateName)
, FieldName(fieldName)
, ColorTable(colorTable)
{
}
};
Actor::Actor(const vtkm::cont::DataSet dataSet,
const std::string coordinateName,
const std::string fieldName)
{
vtkm::cont::PartitionedDataSet partitionedDataSet(dataSet);
this->Internals = std::make_unique<InternalsType>(partitionedDataSet, coordinateName, fieldName);
this->Init();
}
Actor::Actor(const vtkm::cont::DataSet dataSet,
const std::string coordinateName,
const std::string fieldName,
const vtkm::rendering::Color& color)
{
vtkm::cont::PartitionedDataSet partitionedDataSet(dataSet);
this->Internals =
std::make_unique<InternalsType>(partitionedDataSet, coordinateName, fieldName, color);
this->Init();
}
Actor::Actor(const vtkm::cont::DataSet dataSet,
const std::string coordinateName,
const std::string fieldName,
const vtkm::cont::ColorTable& colorTable)
{
vtkm::cont::PartitionedDataSet partitionedDataSet(dataSet);
this->Internals =
std::make_unique<InternalsType>(partitionedDataSet, coordinateName, fieldName, colorTable);
this->Init();
}
Actor::Actor(const vtkm::cont::PartitionedDataSet dataSet,
const std::string coordinateName,
const std::string fieldName)
: Internals(new InternalsType(dataSet, coordinateName, fieldName))
{
this->Init();
}
Actor::Actor(const vtkm::cont::PartitionedDataSet dataSet,
const std::string coordinateName,
const std::string fieldName,
const vtkm::rendering::Color& color)
: Internals(new InternalsType(dataSet, coordinateName, fieldName, color))
{
this->Init();
}
Actor::Actor(const vtkm::cont::PartitionedDataSet dataSet,
const std::string coordinateName,
const std::string fieldName,
const vtkm::cont::ColorTable& colorTable)
: Internals(new InternalsType(dataSet, coordinateName, fieldName, colorTable))
{
this->Init();
}
Actor::Actor(const vtkm::cont::UnknownCellSet& cells,
const vtkm::cont::CoordinateSystem& coordinates,
const vtkm::cont::Field& scalarField)
{
vtkm::cont::DataSet dataSet;
dataSet.SetCellSet(cells);
dataSet.AddCoordinateSystem(coordinates);
dataSet.AddField(scalarField);
this->Internals =
std::make_unique<InternalsType>(dataSet, coordinates.GetName(), scalarField.GetName());
this->Init();
}
Actor::Actor(const vtkm::cont::UnknownCellSet& cells,
const vtkm::cont::CoordinateSystem& coordinates,
const vtkm::cont::Field& scalarField,
const vtkm::rendering::Color& color)
{
vtkm::cont::DataSet dataSet;
dataSet.SetCellSet(cells);
dataSet.AddCoordinateSystem(coordinates);
dataSet.AddField(scalarField);
this->Internals =
std::make_unique<InternalsType>(dataSet, coordinates.GetName(), scalarField.GetName(), color);
this->Init();
}
Actor::Actor(const vtkm::cont::UnknownCellSet& cells,
const vtkm::cont::CoordinateSystem& coordinates,
const vtkm::cont::Field& scalarField,
const vtkm::cont::ColorTable& colorTable)
{
vtkm::cont::DataSet dataSet;
dataSet.SetCellSet(cells);
dataSet.AddCoordinateSystem(coordinates);
dataSet.AddField(scalarField);
this->Internals = std::make_unique<InternalsType>(
dataSet, coordinates.GetName(), scalarField.GetName(), colorTable);
this->Init();
}
Actor::Actor(const Actor& rhs)
: Internals(nullptr)
{
// rhs might have been moved, its Internal would be nullptr
if (rhs.Internals)
Internals = std::make_unique<InternalsType>(*rhs.Internals);
}
Actor& Actor::operator=(const Actor& rhs)
{
// both *this and rhs might have been moved.
if (!rhs.Internals)
{
Internals.reset();
}
else if (!Internals)
{
Internals = std::make_unique<InternalsType>(*rhs.Internals);
}
else
{
*Internals = *rhs.Internals;
}
return *this;
}
Actor::Actor(vtkm::rendering::Actor&&) noexcept = default;
Actor& Actor::operator=(Actor&&) noexcept = default;
Actor::~Actor() = default;
void Actor::Init()
{
this->Internals->SpatialBounds = vtkm::cont::BoundsCompute(this->Internals->Data);
this->Internals->ScalarRange =
vtkm::cont::FieldRangeCompute(this->Internals->Data, this->Internals->FieldName)
.ReadPortal()
.Get(0);
}
void Actor::Render(vtkm::rendering::Mapper& mapper,
vtkm::rendering::Canvas& canvas,
const vtkm::rendering::Camera& camera) const
{
mapper.SetCanvas(&canvas);
mapper.SetActiveColorTable(this->Internals->ColorTable);
mapper.RenderCellsPartitioned(this->Internals->Data,
this->Internals->FieldName,
this->Internals->ColorTable,
camera,
this->Internals->ScalarRange);
}
const vtkm::cont::UnknownCellSet& Actor::GetCells() const
{
return this->Internals->Data.GetPartition(0).GetCellSet();
}
vtkm::cont::CoordinateSystem Actor::GetCoordinates() const
{
return this->Internals->Data.GetPartition(0).GetCoordinateSystem(this->Internals->CoordinateName);
}
const vtkm::cont::Field& Actor::GetScalarField() const
{
return this->Internals->Data.GetPartition(0).GetField(this->Internals->FieldName);
}
const vtkm::cont::ColorTable& Actor::GetColorTable() const
{
return this->Internals->ColorTable;
}
const vtkm::Range& Actor::GetScalarRange() const
{
return this->Internals->ScalarRange;
}
const vtkm::Bounds& Actor::GetSpatialBounds() const
{
return this->Internals->SpatialBounds;
}
void Actor::SetScalarRange(const vtkm::Range& scalarRange)
{
this->Internals->ScalarRange = scalarRange;
}
}
} // namespace vtkm::rendering