vtk-m/vtkm/rendering/LineRenderer.cxx
Kenneth Moreland a2ab460f5d Compile more sources without device compiler
We have been doing a better job at hiding device code (and moving code
into libraries). Smoke out source that no longer needs to be compiled by
device compilers.
2022-01-03 08:23:04 -07:00

71 lines
2.4 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/LineRenderer.h>
#include <vtkm/Transform3D.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/rendering/LineRendererBatcher.h>
namespace vtkm
{
namespace rendering
{
LineRenderer::LineRenderer(const vtkm::rendering::Canvas* canvas,
vtkm::Matrix<vtkm::Float32, 4, 4> transform,
vtkm::rendering::LineRendererBatcher* lineBatcher)
: Canvas(canvas)
, Transform(transform)
, LineBatcher(lineBatcher)
{
}
void LineRenderer::RenderLine(const vtkm::Vec2f_64& point0,
const vtkm::Vec2f_64& point1,
vtkm::Float32 lineWidth,
const vtkm::rendering::Color& color)
{
RenderLine(vtkm::make_Vec(point0[0], point0[1], 0.0),
vtkm::make_Vec(point1[0], point1[1], 0.0),
lineWidth,
color);
}
void LineRenderer::RenderLine(const vtkm::Vec3f_64& point0,
const vtkm::Vec3f_64& point1,
vtkm::Float32 vtkmNotUsed(lineWidth),
const vtkm::rendering::Color& color)
{
vtkm::Vec3f_32 p0 = TransformPoint(point0);
vtkm::Vec3f_32 p1 = TransformPoint(point1);
this->LineBatcher->BatchLine(p0, p1, color);
}
vtkm::Vec3f_32 LineRenderer::TransformPoint(const vtkm::Vec3f_64& point) const
{
vtkm::Vec4f_32 temp(static_cast<vtkm::Float32>(point[0]),
static_cast<vtkm::Float32>(point[1]),
static_cast<vtkm::Float32>(point[2]),
1.0f);
temp = vtkm::MatrixMultiply(Transform, temp);
vtkm::Vec3f_32 p;
for (vtkm::IdComponent i = 0; i < 3; ++i)
{
p[i] = static_cast<vtkm::Float32>(temp[i] / temp[3]);
}
p[0] = (p[0] * 0.5f + 0.5f) * static_cast<vtkm::Float32>(Canvas->GetWidth());
p[1] = (p[1] * 0.5f + 0.5f) * static_cast<vtkm::Float32>(Canvas->GetHeight());
p[2] = (p[2] * 0.5f + 0.5f) - 0.001f;
return p;
}
}
} // namespace vtkm::rendering