vtk-m/vtkm/rendering/raytracing/ConnectivityTracer.cxx

1533 lines
51 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/raytracing/ConnectivityTracer.h>
#include <vtkm/cont/DeviceAdapterAlgorithm.h>
#include <vtkm/cont/ErrorBadValue.h>
#include <vtkm/cont/Timer.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/cont/internal/DeviceAdapterListHelpers.h>
#include <vtkm/rendering/raytracing/Camera.h>
#include <vtkm/rendering/raytracing/CellIntersector.h>
#include <vtkm/rendering/raytracing/CellSampler.h>
#include <vtkm/rendering/raytracing/CellTables.h>
#include <vtkm/rendering/raytracing/MeshConnectivityBuilder.h>
#include <vtkm/rendering/raytracing/Ray.h>
#include <vtkm/rendering/raytracing/RayOperations.h>
#include <vtkm/rendering/raytracing/RayTracingTypeDefs.h>
#include <vtkm/rendering/raytracing/Worklets.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/WorkletMapTopology.h>
#include <iomanip>
#ifndef CELL_SHAPE_ZOO
#define CELL_SHAPE_ZOO 255
#endif
#ifndef CELL_SHAPE_STRUCTURED
#define CELL_SHAPE_STRUCTURED 254
#endif
namespace vtkm
{
namespace rendering
{
namespace raytracing
{
namespace detail
{
class AdjustSample : public vtkm::worklet::WorkletMapField
{
vtkm::Float64 SampleDistance;
public:
VTKM_CONT
AdjustSample(const vtkm::Float64 sampleDistance)
: SampleDistance(sampleDistance)
{
}
using ControlSignature = void(FieldIn, FieldInOut);
using ExecutionSignature = void(_1, _2);
template <typename FloatType>
VTKM_EXEC inline void operator()(const vtkm::UInt8& status, FloatType& currentDistance) const
{
if (status != RAY_ACTIVE)
return;
currentDistance += FMod(currentDistance, (FloatType)SampleDistance);
}
}; //class AdvanceRay
template <typename FloatType>
void RayTracking<FloatType>::Compact(vtkm::cont::ArrayHandle<FloatType>& compactedDistances,
vtkm::cont::ArrayHandle<UInt8>& masks)
{
//
// These distances are stored in the rays, and it has
// already been compacted.
//
CurrentDistance = compactedDistances;
vtkm::cont::ArrayHandleCast<vtkm::Id, vtkm::cont::ArrayHandle<vtkm::UInt8>> castedMasks(masks);
bool distance1IsEnter = EnterDist == &Distance1;
vtkm::cont::ArrayHandle<FloatType> compactedDistance1;
vtkm::cont::Algorithm::CopyIf(Distance1, masks, compactedDistance1);
Distance1 = compactedDistance1;
vtkm::cont::ArrayHandle<FloatType> compactedDistance2;
vtkm::cont::Algorithm::CopyIf(Distance2, masks, compactedDistance2);
Distance2 = compactedDistance2;
vtkm::cont::ArrayHandle<vtkm::Int32> compactedExitFace;
vtkm::cont::Algorithm::CopyIf(ExitFace, masks, compactedExitFace);
ExitFace = compactedExitFace;
if (distance1IsEnter)
{
EnterDist = &Distance1;
ExitDist = &Distance2;
}
else
{
EnterDist = &Distance2;
ExitDist = &Distance1;
}
}
template <typename FloatType>
void RayTracking<FloatType>::Init(const vtkm::Id size,
vtkm::cont::ArrayHandle<FloatType>& distances)
{
ExitFace.Allocate(size);
Distance1.Allocate(size);
Distance2.Allocate(size);
CurrentDistance = distances;
//
// Set the initial Distances
//
vtkm::worklet::DispatcherMapField<CopyAndOffset<FloatType>> resetDistancesDispatcher(
CopyAndOffset<FloatType>(0.0f));
resetDistancesDispatcher.Invoke(distances, *EnterDist);
//
// Init the exit faces. This value is used to load the next cell
// base on the cell and face it left
//
vtkm::cont::ArrayHandleConstant<vtkm::Int32> negOne(-1, size);
vtkm::cont::Algorithm::Copy(negOne, ExitFace);
vtkm::cont::ArrayHandleConstant<FloatType> negOnef(-1.f, size);
vtkm::cont::Algorithm::Copy(negOnef, *ExitDist);
}
template <typename FloatType>
void RayTracking<FloatType>::Swap()
{
vtkm::cont::ArrayHandle<FloatType>* tmpPtr;
tmpPtr = EnterDist;
EnterDist = ExitDist;
ExitDist = tmpPtr;
}
} //namespace detail
void ConnectivityTracer::Init()
{
//
// Check to see if a sample distance was set
//
vtkm::Bounds coordsBounds = Coords.GetBounds();
vtkm::Float64 maxLength = 0.;
maxLength = vtkm::Max(maxLength, coordsBounds.X.Length());
maxLength = vtkm::Max(maxLength, coordsBounds.Y.Length());
maxLength = vtkm::Max(maxLength, coordsBounds.Z.Length());
BumpDistance = maxLength * BumpEpsilon;
if (SampleDistance <= 0)
{
BoundingBox[0] = vtkm::Float32(coordsBounds.X.Min);
BoundingBox[1] = vtkm::Float32(coordsBounds.X.Max);
BoundingBox[2] = vtkm::Float32(coordsBounds.Y.Min);
BoundingBox[3] = vtkm::Float32(coordsBounds.Y.Max);
BoundingBox[4] = vtkm::Float32(coordsBounds.Z.Min);
BoundingBox[5] = vtkm::Float32(coordsBounds.Z.Max);
BackgroundColor[0] = 1.f;
BackgroundColor[1] = 1.f;
BackgroundColor[2] = 1.f;
BackgroundColor[3] = 1.f;
const vtkm::Float32 defaultSampleRate = 200.f;
// We need to set some default sample distance
vtkm::Vec3f_32 extent;
extent[0] = BoundingBox[1] - BoundingBox[0];
extent[1] = BoundingBox[3] - BoundingBox[2];
extent[2] = BoundingBox[5] - BoundingBox[4];
SampleDistance = vtkm::Magnitude(extent) / defaultSampleRate;
}
}
vtkm::Id ConnectivityTracer::GetNumberOfMeshCells() const
{
return CellSet.GetNumberOfCells();
}
void ConnectivityTracer::SetColorMap(const vtkm::cont::ArrayHandle<vtkm::Vec4f_32>& colorMap)
{
ColorMap = colorMap;
}
void ConnectivityTracer::SetVolumeData(const vtkm::cont::Field& scalarField,
const vtkm::Range& scalarBounds,
const vtkm::cont::UnknownCellSet& cellSet,
const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& ghostField)
{
//TODO: Need a way to tell if we have been updated
ScalarField = scalarField;
GhostField = ghostField;
ScalarBounds = scalarBounds;
CellSet = cellSet;
Coords = coords;
MeshConnIsConstructed = false;
const bool isSupportedField = ScalarField.IsCellField() || ScalarField.IsPointField();
if (!isSupportedField)
{
throw vtkm::cont::ErrorBadValue("Field not accociated with cell set or points");
}
FieldAssocPoints = ScalarField.IsPointField();
this->Integrator = Volume;
if (MeshContainer == nullptr)
{
delete MeshContainer;
}
MeshConnectivityBuilder builder;
MeshContainer = builder.BuildConnectivity(cellSet, coords);
Locator.SetCellSet(this->CellSet);
Locator.SetCoordinates(this->Coords);
Locator.Update();
}
void ConnectivityTracer::SetEnergyData(const vtkm::cont::Field& absorption,
const vtkm::Int32 numBins,
const vtkm::cont::UnknownCellSet& cellSet,
const vtkm::cont::CoordinateSystem& coords,
const vtkm::cont::Field& emission)
{
bool isSupportedField = absorption.GetAssociation() == vtkm::cont::Field::Association::Cells;
if (!isSupportedField)
throw vtkm::cont::ErrorBadValue("Absorption Field '" + absorption.GetName() +
"' not accociated with cells");
ScalarField = absorption;
CellSet = cellSet;
Coords = coords;
MeshConnIsConstructed = false;
// Check for emission
HasEmission = false;
if (emission.GetAssociation() != vtkm::cont::Field::Association::Any)
{
if (emission.GetAssociation() != vtkm::cont::Field::Association::Cells)
throw vtkm::cont::ErrorBadValue("Emission Field '" + emission.GetName() +
"' not accociated with cells");
HasEmission = true;
EmissionField = emission;
}
// Do some basic range checking
if (numBins < 1)
throw vtkm::cont::ErrorBadValue("Number of energy bins is less than 1");
vtkm::Id binCount = ScalarField.GetNumberOfValues();
vtkm::Id cellCount = this->GetNumberOfMeshCells();
if (cellCount != (binCount / vtkm::Id(numBins)))
{
std::stringstream message;
message << "Invalid number of absorption bins\n";
message << "Number of cells: " << cellCount << "\n";
message << "Number of field values: " << binCount << "\n";
message << "Number of bins: " << numBins << "\n";
throw vtkm::cont::ErrorBadValue(message.str());
}
if (HasEmission)
{
binCount = EmissionField.GetNumberOfValues();
if (cellCount != (binCount / vtkm::Id(numBins)))
{
std::stringstream message;
message << "Invalid number of emission bins\n";
message << "Number of cells: " << cellCount << "\n";
message << "Number of field values: " << binCount << "\n";
message << "Number of bins: " << numBins << "\n";
throw vtkm::cont::ErrorBadValue(message.str());
}
}
//TODO: Need a way to tell if we have been updated
this->Integrator = Energy;
if (MeshContainer == nullptr)
{
delete MeshContainer;
}
MeshConnectivityBuilder builder;
MeshContainer = builder.BuildConnectivity(cellSet, coords);
Locator.SetCellSet(this->CellSet);
Locator.SetCoordinates(this->Coords);
Locator.Update();
}
void ConnectivityTracer::SetBackgroundColor(const vtkm::Vec4f_32& backgroundColor)
{
BackgroundColor = backgroundColor;
}
void ConnectivityTracer::SetSampleDistance(const vtkm::Float32& distance)
{
if (distance <= 0.f)
throw vtkm::cont::ErrorBadValue("Sample distance must be positive.");
SampleDistance = distance;
}
void ConnectivityTracer::ResetTimers()
{
IntersectTime = 0.;
IntegrateTime = 0.;
SampleTime = 0.;
LostRayTime = 0.;
MeshEntryTime = 0.;
}
void ConnectivityTracer::LogTimers()
{
Logger* logger = Logger::GetInstance();
logger->AddLogData("intersect ", IntersectTime);
logger->AddLogData("integrate ", IntegrateTime);
logger->AddLogData("sample_cells ", SampleTime);
logger->AddLogData("lost_rays ", LostRayTime);
logger->AddLogData("mesh_entry", LostRayTime);
}
template <typename FloatType>
void ConnectivityTracer::PrintRayStatus(Ray<FloatType>& rays)
{
vtkm::Id raysExited = RayOperations::GetStatusCount(rays, RAY_EXITED_MESH);
vtkm::Id raysActive = RayOperations::GetStatusCount(rays, RAY_ACTIVE);
vtkm::Id raysAbandoned = RayOperations::GetStatusCount(rays, RAY_ABANDONED);
vtkm::Id raysExitedDom = RayOperations::GetStatusCount(rays, RAY_EXITED_DOMAIN);
std::cout << "\r Ray Status " << std::setw(10) << std::left << " Lost " << std::setw(10)
<< std::left << RaysLost << std::setw(10) << std::left << " Exited " << std::setw(10)
<< std::left << raysExited << std::setw(10) << std::left << " Active " << std::setw(10)
<< raysActive << std::setw(10) << std::left << " Abandoned " << std::setw(10)
<< raysAbandoned << " Exited Domain " << std::setw(10) << std::left << raysExitedDom
<< "\n";
}
//
// Advance Ray
// After a ray leaves the mesh, we need to check to see
// of the ray re-enters the mesh within this domain. This
// function moves the ray forward some offset to prevent
// "shadowing" and hitting the same exit point.
//
template <typename FloatType>
class AdvanceRay : public vtkm::worklet::WorkletMapField
{
FloatType Offset;
public:
VTKM_CONT
AdvanceRay(const FloatType offset = 0.00001)
: Offset(offset)
{
}
using ControlSignature = void(FieldIn, FieldInOut);
using ExecutionSignature = void(_1, _2);
VTKM_EXEC inline void operator()(const vtkm::UInt8& status, FloatType& distance) const
{
if (status == RAY_EXITED_MESH)
distance += Offset;
}
}; //class AdvanceRay
class LocateCell : public vtkm::worklet::WorkletMapField
{
private:
CellIntersector<255> Intersector;
public:
LocateCell() {}
using ControlSignature = void(FieldInOut,
WholeArrayIn,
FieldIn,
FieldInOut,
FieldInOut,
FieldInOut,
FieldInOut,
FieldIn,
ExecObject meshConnectivity);
using ExecutionSignature = void(_1, _2, _3, _4, _5, _6, _7, _8, _9);
template <typename FloatType, typename PointPortalType>
VTKM_EXEC inline void operator()(vtkm::Id& currentCell,
PointPortalType& vertices,
const vtkm::Vec<FloatType, 3>& dir,
FloatType& enterDistance,
FloatType& exitDistance,
vtkm::Int32& enterFace,
vtkm::UInt8& rayStatus,
const vtkm::Vec<FloatType, 3>& origin,
const MeshConnectivity& meshConn) const
{
if (enterFace != -1 && rayStatus == RAY_ACTIVE)
{
currentCell = meshConn.GetConnectingCell(currentCell, enterFace);
if (currentCell == -1)
rayStatus = RAY_EXITED_MESH;
enterFace = -1;
}
//This ray is dead or exited the mesh and needs re-entry
if (rayStatus != RAY_ACTIVE)
{
return;
}
FloatType xpoints[8];
FloatType ypoints[8];
FloatType zpoints[8];
vtkm::Id cellConn[8];
FloatType distances[6];
const vtkm::Int32 numIndices = meshConn.GetCellIndices(cellConn, currentCell);
//load local cell data
for (int i = 0; i < numIndices; ++i)
{
BOUNDS_CHECK(vertices, cellConn[i]);
vtkm::Vec<FloatType, 3> point = vtkm::Vec<FloatType, 3>(vertices.Get(cellConn[i]));
xpoints[i] = point[0];
ypoints[i] = point[1];
zpoints[i] = point[2];
}
const vtkm::UInt8 cellShape = meshConn.GetCellShape(currentCell);
Intersector.IntersectCell(xpoints, ypoints, zpoints, dir, origin, distances, cellShape);
CellTables tables;
const vtkm::Int32 numFaces = tables.FaceLookUp(tables.CellTypeLookUp(cellShape), 1);
//vtkm::Int32 minFace = 6;
vtkm::Int32 maxFace = -1;
FloatType minDistance = static_cast<FloatType>(1e32);
FloatType maxDistance = static_cast<FloatType>(-1);
for (vtkm::Int32 i = 0; i < numFaces; ++i)
{
FloatType dist = distances[i];
if (dist != -1)
{
if (dist < minDistance)
{
minDistance = dist;
//minFace = i;
}
if (dist > maxDistance)
{
maxDistance = dist;
maxFace = i;
}
}
}
if (maxDistance <= enterDistance || minDistance == maxDistance)
{
rayStatus = RAY_LOST;
}
else
{
enterDistance = minDistance;
exitDistance = maxDistance;
enterFace = maxFace;
}
} //operator
}; //class LocateCell
class RayBumper : public vtkm::worklet::WorkletMapField
{
private:
CellIntersector<255> Intersector;
vtkm::Float64 BumpDistance;
public:
RayBumper(vtkm::Float64 bumpDistance)
: BumpDistance(bumpDistance)
{
}
using ControlSignature = void(FieldInOut,
WholeArrayIn,
FieldInOut,
FieldInOut,
FieldInOut,
FieldInOut,
FieldIn,
FieldInOut,
ExecObject meshConnectivity,
ExecObject locator);
using ExecutionSignature = void(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10);
template <typename FloatType, typename PointPortalType, typename LocatorType>
VTKM_EXEC inline void operator()(vtkm::Id& currentCell,
PointPortalType& vertices,
FloatType& enterDistance,
FloatType& exitDistance,
vtkm::Int32& enterFace,
vtkm::UInt8& rayStatus,
const vtkm::Vec<FloatType, 3>& origin,
vtkm::Vec<FloatType, 3>& rdir,
const MeshConnectivity& meshConn,
const LocatorType& locator) const
{
// We only process lost rays
if (rayStatus != RAY_LOST)
{
return;
}
const FloatType bumpDistance = static_cast<FloatType>(BumpDistance);
FloatType query_distance = enterDistance + bumpDistance;
bool valid_cell = false;
vtkm::Id cellId = currentCell;
while (!valid_cell)
{
// push forward and look for a new cell
while (cellId == currentCell)
{
query_distance += bumpDistance;
vtkm::Vec<FloatType, 3> location = origin + rdir * (query_distance);
vtkm::Vec<vtkm::FloatDefault, 3> pcoords;
locator.FindCell(location, cellId, pcoords);
}
currentCell = cellId;
if (currentCell == -1)
{
rayStatus = RAY_EXITED_MESH;
return;
}
FloatType xpoints[8];
FloatType ypoints[8];
FloatType zpoints[8];
vtkm::Id cellConn[8];
FloatType distances[6];
const vtkm::Int32 numIndices = meshConn.GetCellIndices(cellConn, currentCell);
//load local cell data
for (int i = 0; i < numIndices; ++i)
{
BOUNDS_CHECK(vertices, cellConn[i]);
vtkm::Vec<FloatType, 3> point = vtkm::Vec<FloatType, 3>(vertices.Get(cellConn[i]));
xpoints[i] = point[0];
ypoints[i] = point[1];
zpoints[i] = point[2];
}
const vtkm::UInt8 cellShape = meshConn.GetCellShape(currentCell);
Intersector.IntersectCell(xpoints, ypoints, zpoints, rdir, origin, distances, cellShape);
CellTables tables;
const vtkm::Int32 numFaces = tables.FaceLookUp(tables.CellTypeLookUp(cellShape), 1);
//vtkm::Int32 minFace = 6;
vtkm::Int32 maxFace = -1;
FloatType minDistance = static_cast<FloatType>(1e32);
FloatType maxDistance = static_cast<FloatType>(-1);
for (int i = 0; i < numFaces; ++i)
{
FloatType dist = distances[i];
if (dist != -1)
{
if (dist < minDistance)
{
minDistance = dist;
//minFace = i;
}
if (dist >= maxDistance)
{
maxDistance = dist;
maxFace = i;
}
}
}
if (minDistance < maxDistance && minDistance > exitDistance)
{
enterDistance = minDistance;
exitDistance = maxDistance;
enterFace = maxFace;
rayStatus = RAY_ACTIVE; //re-activate ray
valid_cell = true;
}
}
} //operator
}; //class RayBumper
class AddPathLengths : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
AddPathLengths() {}
using ControlSignature = void(FieldIn, // ray status
FieldIn, // cell enter distance
FieldIn, // cell exit distance
FieldInOut); // ray absorption data
using ExecutionSignature = void(_1, _2, _3, _4);
template <typename FloatType>
VTKM_EXEC inline void operator()(const vtkm::UInt8& rayStatus,
const FloatType& enterDistance,
const FloatType& exitDistance,
FloatType& distance) const
{
if (rayStatus != RAY_ACTIVE)
{
return;
}
if (exitDistance <= enterDistance)
{
return;
}
FloatType segmentLength = exitDistance - enterDistance;
distance += segmentLength;
}
};
class Integrate : public vtkm::worklet::WorkletMapField
{
private:
const vtkm::Int32 NumBins;
const vtkm::Float32 UnitScalar;
public:
VTKM_CONT
Integrate(const vtkm::Int32 numBins, const vtkm::Float32 unitScalar)
: NumBins(numBins)
, UnitScalar(unitScalar)
{
}
using ControlSignature = void(FieldIn, // ray status
FieldIn, // cell enter distance
FieldIn, // cell exit distance
FieldInOut, // current distance
WholeArrayIn, // cell absorption data array
WholeArrayInOut, // ray absorption data
FieldIn); // current cell
using ExecutionSignature = void(_1, _2, _3, _4, _5, _6, _7, WorkIndex);
template <typename FloatType, typename CellDataPortalType, typename RayDataPortalType>
VTKM_EXEC inline void operator()(const vtkm::UInt8& rayStatus,
const FloatType& enterDistance,
const FloatType& exitDistance,
FloatType& currentDistance,
const CellDataPortalType& cellData,
RayDataPortalType& energyBins,
const vtkm::Id& currentCell,
const vtkm::Id& rayIndex) const
{
if (rayStatus != RAY_ACTIVE)
{
return;
}
if (exitDistance <= enterDistance)
{
return;
}
FloatType segmentLength = exitDistance - enterDistance;
vtkm::Id rayOffset = NumBins * rayIndex;
vtkm::Id cellOffset = NumBins * currentCell;
for (vtkm::Int32 i = 0; i < NumBins; ++i)
{
BOUNDS_CHECK(cellData, cellOffset + i);
FloatType absorb = static_cast<FloatType>(cellData.Get(cellOffset + i));
absorb *= UnitScalar;
absorb = vtkm::Exp(-absorb * segmentLength);
BOUNDS_CHECK(energyBins, rayOffset + i);
FloatType intensity = static_cast<FloatType>(energyBins.Get(rayOffset + i));
energyBins.Set(rayOffset + i, intensity * absorb);
}
currentDistance = exitDistance;
}
};
class IntegrateEmission : public vtkm::worklet::WorkletMapField
{
private:
const vtkm::Int32 NumBins;
const vtkm::Float32 UnitScalar;
bool DivideEmisByAbsorb;
public:
VTKM_CONT
IntegrateEmission(const vtkm::Int32 numBins,
const vtkm::Float32 unitScalar,
const bool divideEmisByAbsorb)
: NumBins(numBins)
, UnitScalar(unitScalar)
, DivideEmisByAbsorb(divideEmisByAbsorb)
{
}
using ControlSignature = void(FieldIn, // ray status
FieldIn, // cell enter distance
FieldIn, // cell exit distance
FieldInOut, // current distance
WholeArrayIn, // cell absorption data array
WholeArrayIn, // cell emission data array
WholeArrayInOut, // ray absorption data
WholeArrayInOut, // ray emission data
FieldIn); // current cell
using ExecutionSignature = void(_1, _2, _3, _4, _5, _6, _7, _8, _9, WorkIndex);
template <typename FloatType,
typename CellAbsPortalType,
typename CellEmisPortalType,
typename RayDataPortalType>
VTKM_EXEC inline void operator()(const vtkm::UInt8& rayStatus,
const FloatType& enterDistance,
const FloatType& exitDistance,
FloatType& currentDistance,
const CellAbsPortalType& absorptionData,
const CellEmisPortalType& emissionData,
RayDataPortalType& absorptionBins,
RayDataPortalType& emissionBins,
const vtkm::Id& currentCell,
const vtkm::Id& rayIndex) const
{
if (rayStatus != RAY_ACTIVE)
{
return;
}
if (exitDistance <= enterDistance)
{
return;
}
FloatType segmentLength = exitDistance - enterDistance;
vtkm::Id rayOffset = NumBins * rayIndex;
vtkm::Id cellOffset = NumBins * currentCell;
for (vtkm::Int32 i = 0; i < NumBins; ++i)
{
BOUNDS_CHECK(absorptionData, cellOffset + i);
FloatType absorb = static_cast<FloatType>(absorptionData.Get(cellOffset + i));
BOUNDS_CHECK(emissionData, cellOffset + i);
FloatType emission = static_cast<FloatType>(emissionData.Get(cellOffset + i));
absorb *= UnitScalar;
emission *= UnitScalar;
if (DivideEmisByAbsorb)
{
emission /= absorb;
}
FloatType tmp = vtkm::Exp(-absorb * segmentLength);
BOUNDS_CHECK(absorptionBins, rayOffset + i);
//
// Traditionally, we would only keep track of a single intensity value per ray
// per bin and we would integrate from the beginning to end of the ray. In a
// distributed memory setting, we would move cell data around so that the
// entire ray could be traced, but in situ, moving that much cell data around
// could blow memory. Here we are keeping track of two values. Total absorption
// through this contiguous segment of the mesh, and the amount of emitted energy
// that makes it out of this mesh segment. If this is really run on a single node,
// we can get the final energy value by multiplying the background intensity by
// the total absorption of the mesh segment and add in the amount of emitted
// energy that escapes.
//
FloatType absorbIntensity = static_cast<FloatType>(absorptionBins.Get(rayOffset + i));
FloatType emissionIntensity = static_cast<FloatType>(emissionBins.Get(rayOffset + i));
absorptionBins.Set(rayOffset + i, absorbIntensity * tmp);
emissionIntensity = emissionIntensity * tmp + emission * (1.f - tmp);
BOUNDS_CHECK(emissionBins, rayOffset + i);
emissionBins.Set(rayOffset + i, emissionIntensity);
}
currentDistance = exitDistance;
}
};
//
// IdentifyMissedRay is a debugging routine that detects
// rays that fail to have any value because of a external
// intersection and cell intersection mismatch
//
//
class IdentifyMissedRay : public vtkm::worklet::WorkletMapField
{
public:
vtkm::Id Width;
vtkm::Id Height;
vtkm::Vec4f_32 BGColor;
IdentifyMissedRay(const vtkm::Id width, const vtkm::Id height, vtkm::Vec4f_32 bgcolor)
: Width(width)
, Height(height)
, BGColor(bgcolor)
{
}
using ControlSignature = void(FieldIn, WholeArrayIn);
using ExecutionSignature = void(_1, _2);
VTKM_EXEC inline bool IsBGColor(const vtkm::Vec4f_32 color) const
{
bool isBG = false;
if (color[0] == BGColor[0] && color[1] == BGColor[1] && color[2] == BGColor[2] &&
color[3] == BGColor[3])
isBG = true;
return isBG;
}
template <typename ColorBufferType>
VTKM_EXEC inline void operator()(const vtkm::Id& pixelId, ColorBufferType& buffer) const
{
vtkm::Id x = pixelId % Width;
vtkm::Id y = pixelId / Width;
// Conservative check, we only want to check pixels in the middle
if (x <= 0 || y <= 0)
return;
if (x >= Width - 1 || y >= Height - 1)
return;
vtkm::Vec4f_32 pixel;
pixel[0] = static_cast<vtkm::Float32>(buffer.Get(pixelId * 4 + 0));
pixel[1] = static_cast<vtkm::Float32>(buffer.Get(pixelId * 4 + 1));
pixel[2] = static_cast<vtkm::Float32>(buffer.Get(pixelId * 4 + 2));
pixel[3] = static_cast<vtkm::Float32>(buffer.Get(pixelId * 4 + 3));
if (!IsBGColor(pixel))
return;
vtkm::Id p0 = (y)*Width + (x + 1);
vtkm::Id p1 = (y)*Width + (x - 1);
vtkm::Id p2 = (y + 1) * Width + (x);
vtkm::Id p3 = (y - 1) * Width + (x);
pixel[0] = static_cast<vtkm::Float32>(buffer.Get(p0 * 4 + 0));
pixel[1] = static_cast<vtkm::Float32>(buffer.Get(p0 * 4 + 1));
pixel[2] = static_cast<vtkm::Float32>(buffer.Get(p0 * 4 + 2));
pixel[3] = static_cast<vtkm::Float32>(buffer.Get(p0 * 4 + 3));
if (IsBGColor(pixel))
return;
pixel[0] = static_cast<vtkm::Float32>(buffer.Get(p1 * 4 + 0));
pixel[1] = static_cast<vtkm::Float32>(buffer.Get(p1 * 4 + 1));
pixel[2] = static_cast<vtkm::Float32>(buffer.Get(p1 * 4 + 2));
pixel[3] = static_cast<vtkm::Float32>(buffer.Get(p1 * 4 + 3));
if (IsBGColor(pixel))
return;
pixel[0] = static_cast<vtkm::Float32>(buffer.Get(p2 * 4 + 0));
pixel[1] = static_cast<vtkm::Float32>(buffer.Get(p2 * 4 + 1));
pixel[2] = static_cast<vtkm::Float32>(buffer.Get(p2 * 4 + 2));
pixel[3] = static_cast<vtkm::Float32>(buffer.Get(p2 * 4 + 3));
if (IsBGColor(pixel))
return;
pixel[0] = static_cast<vtkm::Float32>(buffer.Get(p3 * 4 + 0));
pixel[1] = static_cast<vtkm::Float32>(buffer.Get(p3 * 4 + 1));
pixel[2] = static_cast<vtkm::Float32>(buffer.Get(p3 * 4 + 2));
pixel[3] = static_cast<vtkm::Float32>(buffer.Get(p3 * 4 + 3));
if (IsBGColor(pixel))
return;
printf("Possible error ray missed ray %d\n", (int)pixelId);
}
};
template <typename FloatType>
class SampleCellAssocCells : public vtkm::worklet::WorkletMapField
{
private:
CellSampler<255> Sampler;
FloatType SampleDistance;
FloatType MinScalar;
FloatType InvDeltaScalar;
public:
SampleCellAssocCells(const FloatType& sampleDistance,
const FloatType& minScalar,
const FloatType& maxScalar)
: SampleDistance(sampleDistance)
, MinScalar(minScalar)
{
InvDeltaScalar = (minScalar == maxScalar) ? 1.f : 1.f / (maxScalar - minScalar);
}
using ControlSignature = void(FieldIn,
WholeArrayIn,
WholeArrayIn,
FieldIn,
FieldIn,
FieldInOut,
FieldInOut,
WholeArrayIn,
WholeArrayInOut,
FieldIn);
using ExecutionSignature = void(_1, _2, _3, _4, _5, _6, _7, _8, _9, WorkIndex, _10);
template <typename ScalarPortalType,
typename GhostPortalType,
typename ColorMapType,
typename FrameBufferType>
VTKM_EXEC inline void operator()(const vtkm::Id& currentCell,
ScalarPortalType& scalarPortal,
GhostPortalType& ghostPortal,
const FloatType& enterDistance,
const FloatType& exitDistance,
FloatType& currentDistance,
vtkm::UInt8& rayStatus,
const ColorMapType& colorMap,
FrameBufferType& frameBuffer,
const vtkm::Id& pixelIndex,
const FloatType& maxDistance) const
{
if (rayStatus != RAY_ACTIVE)
return;
if (int(ghostPortal.Get(currentCell)) != 0)
return;
vtkm::Vec4f_32 color;
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 0);
color[0] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 0));
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 1);
color[1] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 1));
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 2);
color[2] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 2));
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 3);
color[3] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 3));
vtkm::Float32 scalar;
BOUNDS_CHECK(scalarPortal, currentCell);
scalar = vtkm::Float32(scalarPortal.Get(currentCell));
//
// There can be mismatches in the initial enter distance and the current distance
// due to lost rays at cell borders. For now,
// we will just advance the current position to the enter distance, since otherwise,
// the pixel would never be sampled.
//
if (currentDistance < enterDistance)
currentDistance = enterDistance;
const vtkm::Id colorMapSize = colorMap.GetNumberOfValues();
vtkm::Float32 lerpedScalar;
lerpedScalar = static_cast<vtkm::Float32>((scalar - MinScalar) * InvDeltaScalar);
vtkm::Id colorIndex = vtkm::Id(lerpedScalar * vtkm::Float32(colorMapSize));
if (colorIndex < 0)
colorIndex = 0;
if (colorIndex >= colorMapSize)
colorIndex = colorMapSize - 1;
BOUNDS_CHECK(colorMap, colorIndex);
vtkm::Vec4f_32 sampleColor = colorMap.Get(colorIndex);
while (enterDistance <= currentDistance && currentDistance <= exitDistance)
{
//composite
vtkm::Float32 alpha = sampleColor[3] * (1.f - color[3]);
color[0] = color[0] + sampleColor[0] * alpha;
color[1] = color[1] + sampleColor[1] * alpha;
color[2] = color[2] + sampleColor[2] * alpha;
color[3] = alpha + color[3];
currentDistance += SampleDistance;
if (color[3] >= 1.f || currentDistance >= maxDistance)
{
rayStatus = RAY_TERMINATED;
break;
}
}
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 0);
frameBuffer.Set(pixelIndex * 4 + 0, color[0]);
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 1);
frameBuffer.Set(pixelIndex * 4 + 1, color[1]);
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 2);
frameBuffer.Set(pixelIndex * 4 + 2, color[2]);
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 3);
frameBuffer.Set(pixelIndex * 4 + 3, color[3]);
}
}; //class Sample cell
template <typename FloatType>
class SampleCellAssocPoints : public vtkm::worklet::WorkletMapField
{
private:
CellSampler<255> Sampler;
FloatType SampleDistance;
FloatType MinScalar;
FloatType InvDeltaScalar;
public:
SampleCellAssocPoints(const FloatType& sampleDistance,
const FloatType& minScalar,
const FloatType& maxScalar)
: SampleDistance(sampleDistance)
, MinScalar(minScalar)
{
InvDeltaScalar = (minScalar == maxScalar) ? 1.f : 1.f / (maxScalar - minScalar);
}
using ControlSignature = void(FieldIn,
WholeArrayIn,
WholeArrayIn,
FieldIn,
FieldIn,
FieldInOut,
FieldIn,
FieldInOut,
FieldIn,
ExecObject meshConnectivity,
WholeArrayIn,
WholeArrayInOut,
FieldIn);
using ExecutionSignature =
void(_1, _2, _3, _4, _5, _6, _7, _8, WorkIndex, _9, _10, _11, _12, _13);
template <typename PointPortalType,
typename ScalarPortalType,
typename ColorMapType,
typename FrameBufferType>
VTKM_EXEC inline void operator()(const vtkm::Id& currentCell,
PointPortalType& vertices,
ScalarPortalType& scalarPortal,
const FloatType& enterDistance,
const FloatType& exitDistance,
FloatType& currentDistance,
const vtkm::Vec3f_32& dir,
vtkm::UInt8& rayStatus,
const vtkm::Id& pixelIndex,
const vtkm::Vec<FloatType, 3>& origin,
MeshConnectivity& meshConn,
const ColorMapType& colorMap,
FrameBufferType& frameBuffer,
const FloatType& maxDistance) const
{
if (rayStatus != RAY_ACTIVE)
return;
vtkm::Vec4f_32 color;
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 0);
color[0] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 0));
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 1);
color[1] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 1));
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 2);
color[2] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 2));
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 3);
color[3] = static_cast<vtkm::Float32>(frameBuffer.Get(pixelIndex * 4 + 3));
if (color[3] >= 1.f)
{
rayStatus = RAY_TERMINATED;
return;
}
vtkm::Vec<vtkm::Float32, 8> scalars;
vtkm::Vec<vtkm::Vec<FloatType, 3>, 8> points;
// silence "may" be uninitialized warning
for (vtkm::Int32 i = 0; i < 8; ++i)
{
scalars[i] = 0.f;
points[i] = vtkm::Vec<FloatType, 3>(0.f, 0.f, 0.f);
}
//load local scalar cell data
vtkm::Id cellConn[8];
const vtkm::Int32 numIndices = meshConn.GetCellIndices(cellConn, currentCell);
for (int i = 0; i < numIndices; ++i)
{
BOUNDS_CHECK(scalarPortal, cellConn[i]);
scalars[i] = static_cast<vtkm::Float32>(scalarPortal.Get(cellConn[i]));
BOUNDS_CHECK(vertices, cellConn[i]);
points[i] = vtkm::Vec<FloatType, 3>(vertices.Get(cellConn[i]));
}
//
// There can be mismatches in the initial enter distance and the current distance
// due to lost rays at cell borders. For now,
// we will just advance the current position to the enter distance, since otherwise,
// the pixel would never be sampled.
//
if (currentDistance < enterDistance)
{
currentDistance = enterDistance;
}
const vtkm::Id colorMapSize = colorMap.GetNumberOfValues();
const vtkm::Int32 cellShape = meshConn.GetCellShape(currentCell);
while (enterDistance <= currentDistance && currentDistance <= exitDistance)
{
vtkm::Vec<FloatType, 3> sampleLoc = origin + currentDistance * dir;
vtkm::Float32 lerpedScalar;
bool validSample = Sampler.SampleCell(points, scalars, sampleLoc, lerpedScalar, cellShape);
if (!validSample)
{
//
// There is a slight mismatch between intersections and parametric coordinates
// which results in a invalid sample very close to the cell edge. Just throw
// this sample away, and move to the next sample.
//
//There should be a sample here, so offset and try again.
currentDistance += 0.00001f;
continue;
}
lerpedScalar = static_cast<vtkm::Float32>((lerpedScalar - MinScalar) * InvDeltaScalar);
vtkm::Id colorIndex = vtkm::Id(lerpedScalar * vtkm::Float32(colorMapSize));
colorIndex = vtkm::Min(vtkm::Max(colorIndex, vtkm::Id(0)), colorMapSize - 1);
BOUNDS_CHECK(colorMap, colorIndex);
vtkm::Vec4f_32 sampleColor = colorMap.Get(colorIndex);
//composite
sampleColor[3] *= (1.f - color[3]);
color[0] = color[0] + sampleColor[0] * sampleColor[3];
color[1] = color[1] + sampleColor[1] * sampleColor[3];
color[2] = color[2] + sampleColor[2] * sampleColor[3];
color[3] = sampleColor[3] + color[3];
currentDistance += SampleDistance;
if (color[3] >= 1.0 || currentDistance >= maxDistance)
{
rayStatus = RAY_TERMINATED;
break;
}
}
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 0);
frameBuffer.Set(pixelIndex * 4 + 0, color[0]);
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 1);
frameBuffer.Set(pixelIndex * 4 + 1, color[1]);
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 2);
frameBuffer.Set(pixelIndex * 4 + 2, color[2]);
BOUNDS_CHECK(frameBuffer, pixelIndex * 4 + 3);
frameBuffer.Set(pixelIndex * 4 + 3, color[3]);
}
}; //class Sample cell
template <typename FloatType>
void ConnectivityTracer::IntersectCell(Ray<FloatType>& rays,
detail::RayTracking<FloatType>& tracker)
{
vtkm::cont::Timer timer;
timer.Start();
vtkm::worklet::DispatcherMapField<LocateCell> locateDispatch;
locateDispatch.Invoke(rays.HitIdx,
this->Coords,
rays.Dir,
*(tracker.EnterDist),
*(tracker.ExitDist),
tracker.ExitFace,
rays.Status,
rays.Origin,
MeshContainer);
if (this->CountRayStatus)
RaysLost = RayOperations::GetStatusCount(rays, RAY_LOST);
this->IntersectTime += timer.GetElapsedTime();
}
template <typename FloatType>
void ConnectivityTracer::AccumulatePathLengths(Ray<FloatType>& rays,
detail::RayTracking<FloatType>& tracker)
{
vtkm::worklet::DispatcherMapField<AddPathLengths> dispatcher;
dispatcher.Invoke(
rays.Status, *(tracker.EnterDist), *(tracker.ExitDist), rays.GetBuffer("path_lengths").Buffer);
}
template <typename FloatType>
void ConnectivityTracer::FindLostRays(Ray<FloatType>& rays, detail::RayTracking<FloatType>& tracker)
{
vtkm::cont::Timer timer;
timer.Start();
vtkm::worklet::DispatcherMapField<RayBumper> bumpDispatch(RayBumper(this->BumpDistance));
bumpDispatch.Invoke(rays.HitIdx,
this->Coords,
*(tracker.EnterDist),
*(tracker.ExitDist),
tracker.ExitFace,
rays.Status,
rays.Origin,
rays.Dir,
MeshContainer,
&this->Locator);
this->LostRayTime += timer.GetElapsedTime();
}
template <typename FloatType>
void ConnectivityTracer::SampleCells(Ray<FloatType>& rays, detail::RayTracking<FloatType>& tracker)
{
using SampleP = SampleCellAssocPoints<FloatType>;
using SampleC = SampleCellAssocCells<FloatType>;
vtkm::cont::Timer timer;
timer.Start();
VTKM_ASSERT(rays.Buffers.at(0).GetNumChannels() == 4);
if (FieldAssocPoints)
{
vtkm::worklet::DispatcherMapField<SampleP> dispatcher(
SampleP(this->SampleDistance,
vtkm::Float32(this->ScalarBounds.Min),
vtkm::Float32(this->ScalarBounds.Max)));
dispatcher.Invoke(rays.HitIdx,
this->Coords,
vtkm::rendering::raytracing::GetScalarFieldArray(this->ScalarField),
*(tracker.EnterDist),
*(tracker.ExitDist),
tracker.CurrentDistance,
rays.Dir,
rays.Status,
rays.Origin,
MeshContainer,
this->ColorMap,
rays.Buffers.at(0).Buffer,
rays.MaxDistance);
}
else
{
vtkm::worklet::DispatcherMapField<SampleC> dispatcher(
SampleC(this->SampleDistance,
vtkm::Float32(this->ScalarBounds.Min),
vtkm::Float32(this->ScalarBounds.Max)));
dispatcher.Invoke(rays.HitIdx,
vtkm::rendering::raytracing::GetScalarFieldArray(this->ScalarField),
GhostField.GetData().ExtractComponent<vtkm::UInt8>(0),
*(tracker.EnterDist),
*(tracker.ExitDist),
tracker.CurrentDistance,
rays.Status,
this->ColorMap,
rays.Buffers.at(0).Buffer,
rays.MaxDistance);
}
this->SampleTime += timer.GetElapsedTime();
}
template <typename FloatType>
void ConnectivityTracer::IntegrateCells(Ray<FloatType>& rays,
detail::RayTracking<FloatType>& tracker)
{
vtkm::cont::Timer timer;
timer.Start();
if (HasEmission)
{
bool divideEmisByAbsorp = false;
vtkm::cont::ArrayHandle<FloatType> absorp = rays.Buffers.at(0).Buffer;
vtkm::cont::ArrayHandle<FloatType> emission = rays.GetBuffer("emission").Buffer;
vtkm::worklet::DispatcherMapField<IntegrateEmission> dispatcher(
IntegrateEmission(rays.Buffers.at(0).GetNumChannels(), UnitScalar, divideEmisByAbsorp));
dispatcher.Invoke(rays.Status,
*(tracker.EnterDist),
*(tracker.ExitDist),
rays.Distance,
vtkm::rendering::raytracing::GetScalarFieldArray(this->ScalarField),
vtkm::rendering::raytracing::GetScalarFieldArray(this->EmissionField),
absorp,
emission,
rays.HitIdx);
}
else
{
vtkm::worklet::DispatcherMapField<Integrate> dispatcher(
Integrate(rays.Buffers.at(0).GetNumChannels(), UnitScalar));
dispatcher.Invoke(rays.Status,
*(tracker.EnterDist),
*(tracker.ExitDist),
rays.Distance,
vtkm::rendering::raytracing::GetScalarFieldArray(this->ScalarField),
rays.Buffers.at(0).Buffer,
rays.HitIdx);
}
IntegrateTime += timer.GetElapsedTime();
}
// template <typename FloatType>
// void ConnectivityTracer<CellType>::PrintDebugRay(Ray<FloatType>& rays, vtkm::Id rayId)
// {
// vtkm::Id index = -1;
// for (vtkm::Id i = 0; i < rays.NumRays; ++i)
// {
// if (rays.PixelIdx.WritePortal().Get(i) == rayId)
// {
// index = i;
// break;
// }
// }
// if (index == -1)
// {
// return;
// }
// std::cout << "++++++++RAY " << rayId << "++++++++\n";
// std::cout << "Status: " << (int)rays.Status.WritePortal().Get(index) << "\n";
// std::cout << "HitIndex: " << rays.HitIdx.WritePortal().Get(index) << "\n";
// std::cout << "Dist " << rays.Distance.WritePortal().Get(index) << "\n";
// std::cout << "MinDist " << rays.MinDistance.WritePortal().Get(index) << "\n";
// std::cout << "Origin " << rays.Origin.ReadPortal().Get(index) << "\n";
// std::cout << "Dir " << rays.Dir.ReadPortal().Get(index) << "\n";
// std::cout << "+++++++++++++++++++++++++\n";
// }
template <typename FloatType>
void ConnectivityTracer::OffsetMinDistances(Ray<FloatType>& rays)
{
vtkm::worklet::DispatcherMapField<AdvanceRay<FloatType>> dispatcher(
AdvanceRay<FloatType>(FloatType(this->BumpDistance)));
dispatcher.Invoke(rays.Status, rays.MinDistance);
}
template <typename FloatType>
void ConnectivityTracer::FindMeshEntry(Ray<FloatType>& rays)
{
vtkm::cont::Timer entryTimer;
entryTimer.Start();
//
// if ray misses the external face it will be marked RAY_EXITED_MESH
//
MeshContainer->FindEntry(rays);
MeshEntryTime += entryTimer.GetElapsedTime();
}
template <typename FloatType>
void ConnectivityTracer::IntegrateMeshSegment(Ray<FloatType>& rays)
{
this->Init(); // sets sample distance
detail::RayTracking<FloatType> rayTracker;
rayTracker.Init(rays.NumRays, rays.Distance);
bool hasPathLengths = rays.HasBuffer("path_lengths");
if (this->Integrator == Volume)
{
vtkm::worklet::DispatcherMapField<detail::AdjustSample> adispatcher(SampleDistance);
adispatcher.Invoke(rays.Status, rayTracker.CurrentDistance);
}
while (RayOperations::RaysInMesh(rays))
{
//
// Rays the leave the mesh will be marked as RAYEXITED_MESH
this->IntersectCell(rays, rayTracker);
//
// If the ray was lost due to precision issues, we find it.
// If it is marked RAY_ABANDONED, then something went wrong.
//
this->FindLostRays(rays, rayTracker);
//
// integrate along the ray
//
if (this->Integrator == Volume)
this->SampleCells(rays, rayTracker);
else
this->IntegrateCells(rays, rayTracker);
if (hasPathLengths)
{
this->AccumulatePathLengths(rays, rayTracker);
}
//swap enter and exit distances
rayTracker.Swap();
if (this->CountRayStatus)
this->PrintRayStatus(rays);
} //for
}
template <typename FloatType>
void ConnectivityTracer::FullTrace(Ray<FloatType>& rays)
{
this->RaysLost = 0;
RayOperations::ResetStatus(rays, RAY_EXITED_MESH);
if (this->CountRayStatus)
{
this->PrintRayStatus(rays);
}
bool cullMissedRays = true;
bool workRemaining = true;
do
{
FindMeshEntry(rays);
if (cullMissedRays)
{
vtkm::cont::ArrayHandle<UInt8> activeRays;
activeRays = RayOperations::CompactActiveRays(rays);
cullMissedRays = false;
}
IntegrateMeshSegment(rays);
workRemaining = RayOperations::RaysProcessed(rays) != rays.NumRays;
//
// Ensure that we move the current distance forward some
// epsilon so we don't re-enter the cell we just left.
//
if (workRemaining)
{
RayOperations::CopyDistancesToMin(rays);
this->OffsetMinDistances(rays);
}
} while (workRemaining);
}
template <typename FloatType>
std::vector<PartialComposite<FloatType>> ConnectivityTracer::PartialTrace(Ray<FloatType>& rays)
{
//this->CountRayStatus = true;
bool hasPathLengths = rays.HasBuffer("path_lengths");
this->RaysLost = 0;
RayOperations::ResetStatus(rays, RAY_EXITED_MESH);
std::vector<PartialComposite<FloatType>> partials;
if (this->CountRayStatus)
{
this->PrintRayStatus(rays);
}
bool workRemaining = true;
do
{
FindMeshEntry(rays);
vtkm::cont::ArrayHandle<UInt8> activeRays;
activeRays = RayOperations::CompactActiveRays(rays);
if (rays.NumRays == 0)
break;
IntegrateMeshSegment(rays);
PartialComposite<FloatType> partial;
partial.Buffer = rays.Buffers.at(0).Copy();
vtkm::cont::Algorithm::Copy(rays.Distance, partial.Distances);
vtkm::cont::Algorithm::Copy(rays.PixelIdx, partial.PixelIds);
if (HasEmission && this->Integrator == Energy)
{
partial.Intensities = rays.GetBuffer("emission").Copy();
}
if (hasPathLengths)
{
partial.PathLengths = rays.GetBuffer("path_lengths").Copy().Buffer;
}
partials.push_back(partial);
// reset buffers
if (this->Integrator == Volume)
{
vtkm::cont::ArrayHandle<FloatType> signature;
signature.Allocate(4);
signature.WritePortal().Set(0, 0.f);
signature.WritePortal().Set(1, 0.f);
signature.WritePortal().Set(2, 0.f);
signature.WritePortal().Set(3, 0.f);
rays.Buffers.at(0).InitChannels(signature);
}
else
{
rays.Buffers.at(0).InitConst(1.f);
if (HasEmission)
{
rays.GetBuffer("emission").InitConst(0.f);
}
if (hasPathLengths)
{
rays.GetBuffer("path_lengths").InitConst(0.f);
}
}
workRemaining = RayOperations::RaysProcessed(rays) != rays.NumRays;
//
// Ensure that we move the current distance forward some
// epsilon so we don't re-enter the cell we just left.
//
if (workRemaining)
{
RayOperations::CopyDistancesToMin(rays);
this->OffsetMinDistances(rays);
}
} while (workRemaining);
return partials;
}
template class detail::RayTracking<vtkm::Float32>;
template class detail::RayTracking<vtkm::Float64>;
template struct PartialComposite<vtkm::Float32>;
template struct PartialComposite<vtkm::Float64>;
template void ConnectivityTracer::FullTrace<vtkm::Float32>(Ray<vtkm::Float32>& rays);
template std::vector<PartialComposite<vtkm::Float32>>
ConnectivityTracer::PartialTrace<vtkm::Float32>(Ray<vtkm::Float32>& rays);
template void ConnectivityTracer::IntegrateMeshSegment<vtkm::Float32>(Ray<vtkm::Float32>& rays);
template void ConnectivityTracer::FindMeshEntry<vtkm::Float32>(Ray<vtkm::Float32>& rays);
template void ConnectivityTracer::FullTrace<vtkm::Float64>(Ray<vtkm::Float64>& rays);
template std::vector<PartialComposite<vtkm::Float64>>
ConnectivityTracer::PartialTrace<vtkm::Float64>(Ray<vtkm::Float64>& rays);
template void ConnectivityTracer::IntegrateMeshSegment<vtkm::Float64>(Ray<vtkm::Float64>& rays);
template void ConnectivityTracer::FindMeshEntry<vtkm::Float64>(Ray<vtkm::Float64>& rays);
}
}
} // namespace vtkm::rendering::raytracing