vtk-m/vtkm/rendering/raytracing/SphereIntersector.cxx
2022-08-29 14:42:02 -04:00

399 lines
12 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/VectorAnalysis.h>
#include <vtkm/cont/Algorithm.h>
#include <vtkm/rendering/raytracing/BVHTraverser.h>
#include <vtkm/rendering/raytracing/RayOperations.h>
#include <vtkm/rendering/raytracing/SphereIntersector.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
namespace vtkm
{
namespace rendering
{
namespace raytracing
{
namespace detail
{
class FindSphereAABBs : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
FindSphereAABBs() {}
typedef void ControlSignature(FieldIn,
FieldIn,
FieldOut,
FieldOut,
FieldOut,
FieldOut,
FieldOut,
FieldOut,
WholeArrayIn);
typedef void ExecutionSignature(_1, _2, _3, _4, _5, _6, _7, _8, _9);
template <typename PointPortalType>
VTKM_EXEC void operator()(const vtkm::Id pointId,
const vtkm::Float32& radius,
vtkm::Float32& xmin,
vtkm::Float32& ymin,
vtkm::Float32& zmin,
vtkm::Float32& xmax,
vtkm::Float32& ymax,
vtkm::Float32& zmax,
const PointPortalType& points) const
{
// cast to Float32
vtkm::Vec3f_32 point;
vtkm::Vec3f_32 temp;
point = static_cast<vtkm::Vec3f_32>(points.Get(pointId));
temp[0] = radius;
temp[1] = 0.f;
temp[2] = 0.f;
vtkm::Vec3f_32 p = point + temp;
//set first point to max and min
xmin = p[0];
xmax = p[0];
ymin = p[1];
ymax = p[1];
zmin = p[2];
zmax = p[2];
p = point - temp;
xmin = vtkm::Min(xmin, p[0]);
xmax = vtkm::Max(xmax, p[0]);
ymin = vtkm::Min(ymin, p[1]);
ymax = vtkm::Max(ymax, p[1]);
zmin = vtkm::Min(zmin, p[2]);
zmax = vtkm::Max(zmax, p[2]);
temp[0] = 0.f;
temp[1] = radius;
temp[2] = 0.f;
p = point + temp;
xmin = vtkm::Min(xmin, p[0]);
xmax = vtkm::Max(xmax, p[0]);
ymin = vtkm::Min(ymin, p[1]);
ymax = vtkm::Max(ymax, p[1]);
zmin = vtkm::Min(zmin, p[2]);
zmax = vtkm::Max(zmax, p[2]);
p = point - temp;
xmin = vtkm::Min(xmin, p[0]);
xmax = vtkm::Max(xmax, p[0]);
ymin = vtkm::Min(ymin, p[1]);
ymax = vtkm::Max(ymax, p[1]);
zmin = vtkm::Min(zmin, p[2]);
zmax = vtkm::Max(zmax, p[2]);
temp[0] = 0.f;
temp[1] = 0.f;
temp[2] = radius;
p = point + temp;
xmin = vtkm::Min(xmin, p[0]);
xmax = vtkm::Max(xmax, p[0]);
ymin = vtkm::Min(ymin, p[1]);
ymax = vtkm::Max(ymax, p[1]);
zmin = vtkm::Min(zmin, p[2]);
zmax = vtkm::Max(zmax, p[2]);
p = point - temp;
xmin = vtkm::Min(xmin, p[0]);
xmax = vtkm::Max(xmax, p[0]);
ymin = vtkm::Min(ymin, p[1]);
ymax = vtkm::Max(ymax, p[1]);
zmin = vtkm::Min(zmin, p[2]);
zmax = vtkm::Max(zmax, p[2]);
}
}; //class FindAABBs
template <typename Device>
class SphereLeafIntersector
{
public:
using IdHandle = vtkm::cont::ArrayHandle<vtkm::Id>;
using IdArrayPortal = typename IdHandle::ReadPortalType;
using FloatHandle = vtkm::cont::ArrayHandle<vtkm::Float32>;
using FloatPortal = typename FloatHandle::ReadPortalType;
IdArrayPortal PointIds;
FloatPortal Radii;
SphereLeafIntersector() {}
SphereLeafIntersector(const IdHandle& pointIds,
const FloatHandle& radii,
vtkm::cont::Token& token)
: PointIds(pointIds.PrepareForInput(Device(), token))
, Radii(radii.PrepareForInput(Device(), token))
{
}
template <typename PointPortalType, typename LeafPortalType, typename Precision>
VTKM_EXEC inline void IntersectLeaf(
const vtkm::Int32& currentNode,
const vtkm::Vec<Precision, 3>& origin,
const vtkm::Vec<Precision, 3>& dir,
const PointPortalType& points,
vtkm::Id& hitIndex,
Precision& closestDistance, // closest distance in this set of primitives
Precision& vtkmNotUsed(minU),
Precision& vtkmNotUsed(minV),
LeafPortalType leafs,
const Precision& minDistance) const // report intesections past this distance
{
const vtkm::Id sphereCount = leafs.Get(currentNode);
for (vtkm::Id i = 1; i <= sphereCount; ++i)
{
const vtkm::Id sphereIndex = leafs.Get(currentNode + i);
vtkm::Id pointIndex = PointIds.Get(sphereIndex);
vtkm::Float32 radius = Radii.Get(sphereIndex);
vtkm::Vec<Precision, 3> center = vtkm::Vec<Precision, 3>(points.Get(pointIndex));
vtkm::Vec<Precision, 3> l = center - origin;
Precision dot1 = vtkm::dot(l, dir);
if (dot1 >= 0)
{
Precision d = vtkm::dot(l, l) - dot1 * dot1;
Precision r2 = radius * radius;
if (d <= r2)
{
Precision tch = vtkm::Sqrt(r2 - d);
Precision t0 = dot1 - tch;
//float t1 = dot1+tch; /* if t1 is > 0 and t0<0 then the ray is inside the sphere.
if (t0 < closestDistance && t0 > minDistance)
{
hitIndex = pointIndex;
closestDistance = t0;
}
}
}
} // for
}
};
class SphereLeafWrapper : public vtkm::cont::ExecutionObjectBase
{
protected:
using IdHandle = vtkm::cont::ArrayHandle<vtkm::Id>;
using FloatHandle = vtkm::cont::ArrayHandle<vtkm::Float32>;
IdHandle PointIds;
FloatHandle Radii;
public:
SphereLeafWrapper(IdHandle& pointIds, FloatHandle radii)
: PointIds(pointIds)
, Radii(radii)
{
}
template <typename Device>
VTKM_CONT SphereLeafIntersector<Device> PrepareForExecution(Device,
vtkm::cont::Token& token) const
{
return SphereLeafIntersector<Device>(this->PointIds, this->Radii, token);
}
};
class CalculateNormals : public vtkm::worklet::WorkletMapField
{
public:
VTKM_CONT
CalculateNormals() {}
typedef void
ControlSignature(FieldIn, FieldIn, FieldOut, FieldOut, FieldOut, WholeArrayIn, WholeArrayIn);
typedef void ExecutionSignature(_1, _2, _3, _4, _5, _6, _7);
template <typename Precision, typename PointPortalType, typename IndicesPortalType>
VTKM_EXEC inline void operator()(const vtkm::Id& hitIndex,
const vtkm::Vec<Precision, 3>& intersection,
Precision& normalX,
Precision& normalY,
Precision& normalZ,
const PointPortalType& points,
const IndicesPortalType& indicesPortal) const
{
if (hitIndex < 0)
return;
vtkm::Id pointId = indicesPortal.Get(hitIndex);
vtkm::Vec<Precision, 3> center = points.Get(pointId);
vtkm::Vec<Precision, 3> normal = intersection - center;
vtkm::Normalize(normal);
//flip the normal if its pointing the wrong way
normalX = normal[0];
normalY = normal[1];
normalZ = normal[2];
}
}; //class CalculateNormals
template <typename Precision>
class GetScalar : public vtkm::worklet::WorkletMapField
{
private:
Precision MinScalar;
Precision InvDeltaScalar;
bool Normalize;
public:
VTKM_CONT
GetScalar(const vtkm::Float32& minScalar, const vtkm::Float32& maxScalar)
: MinScalar(minScalar)
{
Normalize = true;
if (minScalar >= maxScalar)
{
// support the scalar renderer
Normalize = false;
this->InvDeltaScalar = Precision(0.f);
}
else
{
//Make sure the we don't divide by zero on
//something like an iso-surface
this->InvDeltaScalar = 1.f / (maxScalar - this->MinScalar);
}
}
typedef void ControlSignature(FieldIn, FieldOut, WholeArrayIn, WholeArrayIn);
typedef void ExecutionSignature(_1, _2, _3, _4);
template <typename ScalarPortalType, typename IndicesPortalType>
VTKM_EXEC void operator()(const vtkm::Id& hitIndex,
Precision& scalar,
const ScalarPortalType& scalars,
const IndicesPortalType& indicesPortal) const
{
if (hitIndex < 0)
return;
vtkm::Id pointId = indicesPortal.Get(hitIndex);
scalar = Precision(scalars.Get(pointId));
if (Normalize)
{
scalar = (scalar - this->MinScalar) * this->InvDeltaScalar;
}
}
}; //class GetScalar
} // namespace detail
SphereIntersector::SphereIntersector()
: ShapeIntersector()
{
}
SphereIntersector::~SphereIntersector() {}
void SphereIntersector::SetData(const vtkm::cont::CoordinateSystem& coords,
vtkm::cont::ArrayHandle<vtkm::Id> pointIds,
vtkm::cont::ArrayHandle<vtkm::Float32> radii)
{
this->PointIds = pointIds;
this->Radii = radii;
this->CoordsHandle = coords;
AABBs AABB;
vtkm::worklet::DispatcherMapField<detail::FindSphereAABBs>(detail::FindSphereAABBs())
.Invoke(PointIds,
Radii,
AABB.xmins,
AABB.ymins,
AABB.zmins,
AABB.xmaxs,
AABB.ymaxs,
AABB.zmaxs,
CoordsHandle);
this->SetAABBs(AABB);
}
void SphereIntersector::IntersectRays(Ray<vtkm::Float32>& rays, bool returnCellIndex)
{
IntersectRaysImp(rays, returnCellIndex);
}
void SphereIntersector::IntersectRays(Ray<vtkm::Float64>& rays, bool returnCellIndex)
{
IntersectRaysImp(rays, returnCellIndex);
}
template <typename Precision>
void SphereIntersector::IntersectRaysImp(Ray<Precision>& rays, bool vtkmNotUsed(returnCellIndex))
{
detail::SphereLeafWrapper leafIntersector(this->PointIds, Radii);
BVHTraverser traverser;
traverser.IntersectRays(rays, this->BVH, leafIntersector, this->CoordsHandle);
RayOperations::UpdateRayStatus(rays);
}
template <typename Precision>
void SphereIntersector::IntersectionDataImp(Ray<Precision>& rays,
const vtkm::cont::Field scalarField,
const vtkm::Range& scalarRange)
{
ShapeIntersector::IntersectionPoint(rays);
const bool isSupportedField = scalarField.IsCellField() || scalarField.IsPointField();
if (!isSupportedField)
{
throw vtkm::cont::ErrorBadValue(
"SphereIntersector: Field not accociated with a cell set or field");
}
vtkm::worklet::DispatcherMapField<detail::CalculateNormals>(detail::CalculateNormals())
.Invoke(rays.HitIdx,
rays.Intersection,
rays.NormalX,
rays.NormalY,
rays.NormalZ,
CoordsHandle,
PointIds);
vtkm::worklet::DispatcherMapField<detail::GetScalar<Precision>>(
detail::GetScalar<Precision>(vtkm::Float32(scalarRange.Min), vtkm::Float32(scalarRange.Max)))
.Invoke(rays.HitIdx,
rays.Scalar,
vtkm::rendering::raytracing::GetScalarFieldArray(scalarField),
PointIds);
}
void SphereIntersector::IntersectionData(Ray<vtkm::Float32>& rays,
const vtkm::cont::Field scalarField,
const vtkm::Range& scalarRange)
{
IntersectionDataImp(rays, scalarField, scalarRange);
}
void SphereIntersector::IntersectionData(Ray<vtkm::Float64>& rays,
const vtkm::cont::Field scalarField,
const vtkm::Range& scalarRange)
{
IntersectionDataImp(rays, scalarField, scalarRange);
}
vtkm::Id SphereIntersector::GetNumberOfShapes() const
{
return PointIds.GetNumberOfValues();
}
}
}
} //namespace vtkm::rendering::raytracing