vtk-m/vtkm/rendering/raytracing/TriangleExtractor.cxx

49 lines
1.4 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/cont/Field.h>
#include <vtkm/rendering/internal/RunTriangulator.h>
#include <vtkm/rendering/raytracing/TriangleExtractor.h>
namespace vtkm
{
namespace rendering
{
namespace raytracing
{
void TriangleExtractor::ExtractCells(const vtkm::cont::UnknownCellSet& cells)
{
ExtractCells(
cells,
make_FieldCell(vtkm::cont::GetGlobalGhostCellFieldName(),
vtkm::cont::ArrayHandleConstant<vtkm::UInt8>(0, cells.GetNumberOfCells())));
}
void TriangleExtractor::ExtractCells(const vtkm::cont::UnknownCellSet& cells,
const vtkm::cont::Field& ghostField)
{
vtkm::Id numberOfTriangles;
vtkm::rendering::internal::RunTriangulator(cells, this->Triangles, numberOfTriangles, ghostField);
}
vtkm::cont::ArrayHandle<vtkm::Id4> TriangleExtractor::GetTriangles()
{
return this->Triangles;
}
vtkm::Id TriangleExtractor::GetNumberOfTriangles() const
{
return this->Triangles.GetNumberOfValues();
}
}
}
} //namespace vtkm::rendering::raytracing