vtk-m/vtkm/rendering/CanvasRayTracer.cxx
2017-06-17 14:28:45 -07:00

266 lines
8.4 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/exec/ExecutionWholeArray.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/raytracing/Ray.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
namespace internal
{
class ClearBuffers : public vtkm::worklet::WorkletMapField
{
vtkm::rendering::Color ClearColor;
public:
VTKM_CONT
ClearBuffers(const vtkm::rendering::Color& clearColor)
: ClearColor(clearColor)
{
}
typedef void ControlSignature(FieldOut<>, FieldOut<>);
typedef void ExecutionSignature(_1, _2);
VTKM_EXEC
void operator()(vtkm::Vec<vtkm::Float32, 4>& color, vtkm::Float32& depth) const
{
color = this->ClearColor.Components;
depth = 1.001f;
}
}; //class ClearBuffers
struct ClearBuffersInvokeFunctor
{
typedef vtkm::rendering::Canvas::ColorBufferType ColorBufferType;
typedef vtkm::rendering::Canvas::DepthBufferType DepthBufferType;
ClearBuffers Worklet;
ColorBufferType ColorBuffer;
DepthBufferType DepthBuffer;
VTKM_CONT
ClearBuffersInvokeFunctor(const vtkm::rendering::Color& backgroundColor,
const ColorBufferType& colorBuffer,
const DepthBufferType& depthBuffer)
: Worklet(backgroundColor)
, ColorBuffer(colorBuffer)
, DepthBuffer(depthBuffer)
{
}
template <typename Device>
VTKM_CONT bool operator()(Device) const
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<ClearBuffers, Device> dispatcher(this->Worklet);
dispatcher.Invoke(this->ColorBuffer, this->DepthBuffer);
return true;
}
};
class SurfaceConverter : public vtkm::worklet::WorkletMapField
{
vtkm::Float32 Proj22;
vtkm::Float32 Proj23;
vtkm::Float32 Proj32;
public:
VTKM_CONT
SurfaceConverter(const vtkm::Matrix<vtkm::Float32, 4, 4> projMat)
{
Proj22 = projMat[2][2];
Proj23 = projMat[2][3];
Proj32 = projMat[3][2];
}
typedef void ControlSignature(FieldIn<>, WholeArrayIn<>, FieldIn<>, ExecObject, ExecObject);
typedef void ExecutionSignature(_1, _2, _3, _4, _5, WorkIndex);
template <typename Precision, typename ColorPortalType>
VTKM_EXEC void operator()(
const vtkm::Id& pixelIndex,
ColorPortalType& colorBufferIn,
const Precision& inDepth,
vtkm::exec::ExecutionWholeArray<vtkm::Float32>& depthBuffer,
vtkm::exec::ExecutionWholeArray<vtkm::Vec<vtkm::Float32, 4>>& colorBuffer,
const vtkm::Id& index) const
{
vtkm::Float32 depth = (Proj22 + Proj23 / (-static_cast<vtkm::Float32>(inDepth))) / Proj32;
depth = 0.5f * depth + 0.5f;
vtkm::Vec<vtkm::Float32, 4> color;
color[0] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 0));
color[1] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 1));
color[2] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 2));
color[3] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 3));
depthBuffer.Set(pixelIndex, depth);
colorBuffer.Set(pixelIndex, color);
}
}; //class SurfaceConverter
template <typename Precision>
struct WriteFunctor
{
protected:
vtkm::rendering::CanvasRayTracer* Canvas;
const vtkm::cont::ArrayHandle<Precision>& Distances;
const vtkm::cont::ArrayHandle<Precision>& Colors;
const vtkm::cont::ArrayHandle<vtkm::Id>& PixelIds;
const vtkm::rendering::Camera& CameraView;
public:
VTKM_CONT
WriteFunctor(vtkm::rendering::CanvasRayTracer* canvas,
const vtkm::cont::ArrayHandle<Precision>& distances,
const vtkm::cont::ArrayHandle<Precision>& colors,
const vtkm::cont::ArrayHandle<vtkm::Id>& pixelIds,
const vtkm::rendering::Camera& camera)
: Canvas(canvas)
, Distances(distances)
, Colors(colors)
, PixelIds(pixelIds)
, CameraView(camera)
{
}
template <typename Device>
VTKM_CONT bool operator()(Device)
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<SurfaceConverter, Device>(
SurfaceConverter(
this->CameraView.CreateProjectionMatrix(Canvas->GetWidth(), Canvas->GetHeight())))
.Invoke(
PixelIds,
Colors,
Distances,
vtkm::exec::ExecutionWholeArray<vtkm::Float32>(Canvas->GetDepthBuffer()),
vtkm::exec::ExecutionWholeArray<vtkm::Vec<vtkm::Float32, 4>>(Canvas->GetColorBuffer()));
return true;
}
};
template <typename Precision>
VTKM_CONT void WriteToCanvas(const vtkm::cont::ArrayHandle<vtkm::Id>& pixelIds,
const vtkm::cont::ArrayHandle<Precision>& distances,
const vtkm::cont::ArrayHandle<Precision>& colors,
const vtkm::rendering::Camera& camera,
vtkm::rendering::CanvasRayTracer* canvas)
{
WriteFunctor<Precision> functor(canvas, distances, colors, pixelIds, camera);
vtkm::cont::TryExecute(functor);
//Force the transfer so the vectors contain data from device
canvas->GetColorBuffer().GetPortalControl().Get(0);
canvas->GetDepthBuffer().GetPortalControl().Get(0);
}
} // namespace internal
CanvasRayTracer::CanvasRayTracer(vtkm::Id width, vtkm::Id height)
: Canvas(width, height)
{
}
CanvasRayTracer::~CanvasRayTracer()
{
}
void CanvasRayTracer::Initialize()
{
// Nothing to initialize
}
void CanvasRayTracer::Activate()
{
// Nothing to activate
}
void CanvasRayTracer::Finish()
{
// Nothing to finish
}
void CanvasRayTracer::Clear()
{
// TODO: Should the rendering library support policies or some other way to
// configure with custom devices?
vtkm::cont::TryExecute(internal::ClearBuffersInvokeFunctor(
this->GetBackgroundColor(), this->GetColorBuffer(), this->GetDepthBuffer()));
}
void CanvasRayTracer::WriteToCanvas(const vtkm::cont::ArrayHandle<vtkm::Id>& pixelIds,
const vtkm::cont::ArrayHandle<vtkm::Float32>& distances,
const vtkm::cont::ArrayHandle<vtkm::Float32>& colors,
const vtkm::rendering::Camera& camera)
{
internal::WriteToCanvas(pixelIds, distances, colors, camera, this);
}
void CanvasRayTracer::WriteToCanvas(const vtkm::cont::ArrayHandle<vtkm::Id>& pixelIds,
const vtkm::cont::ArrayHandle<vtkm::Float64>& distances,
const vtkm::cont::ArrayHandle<vtkm::Float64>& colors,
const vtkm::rendering::Camera& camera)
{
internal::WriteToCanvas(pixelIds, distances, colors, camera, this);
}
vtkm::rendering::Canvas* CanvasRayTracer::NewCopy() const
{
return new vtkm::rendering::CanvasRayTracer(*this);
}
void CanvasRayTracer::AddLine(const vtkm::Vec<vtkm::Float64, 2>&,
const vtkm::Vec<vtkm::Float64, 2>&,
vtkm::Float32,
const vtkm::rendering::Color&) const
{
// Not implemented
}
void CanvasRayTracer::AddColorBar(const vtkm::Bounds&,
const vtkm::rendering::ColorTable&,
bool) const
{
// Not implemented
}
void CanvasRayTracer::AddText(const vtkm::Vec<vtkm::Float32, 2>&,
vtkm::Float32,
vtkm::Float32,
vtkm::Float32,
const vtkm::Vec<vtkm::Float32, 2>&,
const vtkm::rendering::Color&,
const std::string&) const
{
// Not implemented
}
}
}