vtk-m/vtkm/rendering/CanvasOSMesa.cxx
Kenneth Moreland ec34cb56c4 Use new ways to get array portal in control environment
Also fix deadlocks that occur when portals are not destroyed
in time.
2020-02-26 13:10:46 -07:00

121 lines
3.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/CanvasOSMesa.h>
#include <vtkm/Types.h>
#include <vtkm/rendering/CanvasGL.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/internal/OpenGLHeaders.h>
#ifndef GLAPI
#define GLAPI extern
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
#include <GL/osmesa.h>
namespace vtkm
{
namespace rendering
{
namespace detail
{
struct CanvasOSMesaInternals
{
OSMesaContext Context;
};
} // namespace detail
CanvasOSMesa::CanvasOSMesa(vtkm::Id width, vtkm::Id height)
: CanvasGL(width, height)
, Internals(new detail::CanvasOSMesaInternals)
{
this->Internals->Context = nullptr;
this->ResizeBuffers(width, height);
}
CanvasOSMesa::~CanvasOSMesa()
{
}
void CanvasOSMesa::Initialize()
{
this->Internals->Context = OSMesaCreateContextExt(OSMESA_RGBA, 32, 0, 0, nullptr);
if (!this->Internals->Context)
{
throw vtkm::cont::ErrorBadValue("OSMesa context creation failed.");
}
vtkm::Vec4f_32* colorBuffer = this->GetColorBuffer().GetStorage().GetArray();
if (!OSMesaMakeCurrent(this->Internals->Context,
reinterpret_cast<vtkm::Float32*>(colorBuffer),
GL_FLOAT,
static_cast<GLsizei>(this->GetWidth()),
static_cast<GLsizei>(this->GetHeight())))
{
throw vtkm::cont::ErrorBadValue("OSMesa context activation failed.");
}
}
void CanvasOSMesa::RefreshColorBuffer() const
{
// Override superclass because our OSMesa implementation renders right
// to the color buffer.
}
void CanvasOSMesa::Activate()
{
glEnable(GL_DEPTH_TEST);
}
void CanvasOSMesa::Finish()
{
this->CanvasGL::Finish();
// This is disabled because it is handled in RefreshDepthBuffer
#if 0
//Copy zbuff into floating point array.
unsigned int *raw_zbuff;
int zbytes, w, h;
GLboolean ret;
ret = OSMesaGetDepthBuffer(this->Internals->Context, &w, &h, &zbytes, (void**)&raw_zbuff);
if (!ret ||
static_cast<vtkm::Id>(w)!=this->GetWidth() ||
static_cast<vtkm::Id>(h)!=this->GetHeight())
{
throw vtkm::cont::ErrorBadValue("Wrong width/height in ZBuffer");
}
vtkm::cont::ArrayHandle<vtkm::Float32>::WritePortalType depthPortal =
this->GetDepthBuffer().WritePortal();
vtkm::Id npixels = this->GetWidth()*this->GetHeight();
for (vtkm::Id i=0; i<npixels; i++)
for (std::size_t i=0; i<npixels; i++)
{
depthPortal.Set(i, float(raw_zbuff[i]) / float(UINT_MAX));
}
#endif
}
vtkm::rendering::Canvas* CanvasOSMesa::NewCopy() const
{
return new vtkm::rendering::CanvasOSMesa(*this);
}
}
} // namespace vtkm::rendering