vtk-m/vtkm/rendering/TextAnnotationScreen.cxx
Kenneth Moreland c3a3184d51 Update copyright for Sandia
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
2017-09-20 15:33:44 -06:00

69 lines
2.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/TextAnnotationScreen.h>
namespace vtkm
{
namespace rendering
{
TextAnnotationScreen::TextAnnotationScreen(const std::string& text,
const vtkm::rendering::Color& color,
vtkm::Float32 scale,
const vtkm::Vec<vtkm::Float32, 2>& position,
vtkm::Float32 angleDegrees)
: TextAnnotation(text, color, scale)
, Position(position)
, Angle(angleDegrees)
{
}
TextAnnotationScreen::~TextAnnotationScreen()
{
}
void TextAnnotationScreen::SetPosition(const vtkm::Vec<vtkm::Float32, 2>& position)
{
this->Position = position;
}
void TextAnnotationScreen::SetPosition(vtkm::Float32 xpos, vtkm::Float32 ypos)
{
this->SetPosition(vtkm::make_Vec(xpos, ypos));
}
void TextAnnotationScreen::Render(const vtkm::rendering::Camera& vtkmNotUsed(camera),
const vtkm::rendering::WorldAnnotator& vtkmNotUsed(annotator),
vtkm::rendering::Canvas& canvas) const
{
vtkm::Float32 windowAspect = vtkm::Float32(canvas.GetWidth()) / vtkm::Float32(canvas.GetHeight());
canvas.AddText(this->Position,
this->Scale,
this->Angle,
windowAspect,
this->Anchor,
this->TextColor,
this->Text);
}
}
} // namespace vtkm::rendering