vtk-m/vtkm/rendering/LineRendererBatcher.cxx

169 lines
6.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/LineRendererBatcher.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
namespace
{
using ColorsArrayHandle = vtkm::cont::ArrayHandle<vtkm::Vec4f_32>;
using PointsArrayHandle = vtkm::cont::ArrayHandle<vtkm::Vec3f_32>;
struct RenderLine : public vtkm::worklet::WorkletMapField
{
using ColorBufferType = vtkm::rendering::Canvas::ColorBufferType;
using DepthBufferType = vtkm::rendering::Canvas::DepthBufferType;
using ControlSignature = void(FieldIn, FieldIn, FieldIn, WholeArrayInOut, WholeArrayInOut);
using ExecutionSignature = void(_1, _2, _3, _4, _5);
using InputDomain = _1;
VTKM_CONT
RenderLine() {}
VTKM_CONT
RenderLine(vtkm::Id width, vtkm::Id height)
: Width(width)
, Height(height)
{
}
template <typename ColorBufferPortal, typename DepthBufferPortal>
VTKM_EXEC void operator()(const vtkm::Vec3f_32& start,
const vtkm::Vec3f_32& end,
const vtkm::Vec4f_32& color,
ColorBufferPortal& colorBuffer,
DepthBufferPortal& depthBuffer) const
{
vtkm::Id x0 = static_cast<vtkm::Id>(vtkm::Round(start[0]));
vtkm::Id y0 = static_cast<vtkm::Id>(vtkm::Round(start[1]));
vtkm::Float32 z0 = static_cast<vtkm::Float32>(start[2]);
vtkm::Id x1 = static_cast<vtkm::Id>(vtkm::Round(end[0]));
vtkm::Id y1 = static_cast<vtkm::Id>(vtkm::Round(end[1]));
vtkm::Float32 z1 = static_cast<vtkm::Float32>(end[2]);
vtkm::Id dx = vtkm::Abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
vtkm::Id dy = -vtkm::Abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
vtkm::Id err = dx + dy, err2 = 0;
const vtkm::Id xStart = x0;
const vtkm::Id yStart = y0;
const vtkm::Float32 pdist = vtkm::Sqrt(vtkm::Float32(dx * dx) + vtkm::Float32(dy * dy));
while (x0 >= 0 && x0 < this->Width && y0 >= 0 && y0 < this->Height)
{
vtkm::Float32 deltaX = static_cast<vtkm::Float32>(x0 - xStart);
vtkm::Float32 deltaY = static_cast<vtkm::Float32>(y0 - yStart);
// Depth is wrong, but its far less wrong that it used to be.
// These depth values are in screen space, which have been
// potentially tranformed by a perspective correction.
// To interpolated the depth correctly, there must be a perspective correction.
// I haven't looked, but the wireframmer probably suffers from this too.
// Additionally, this should not happen on the CPU. Annotations take
// far longer than the the geometry.
vtkm::Float32 t = pdist == 0.f ? 1.0f : vtkm::Sqrt(deltaX * deltaX + deltaY * deltaY) / pdist;
t = vtkm::Min(1.f, vtkm::Max(0.f, t));
vtkm::Float32 z = vtkm::Lerp(z0, z1, t);
vtkm::Id index = y0 * this->Width + x0;
vtkm::Vec4f_32 currentColor = colorBuffer.Get(index);
vtkm::Float32 currentZ = depthBuffer.Get(index);
bool blend = currentColor[3] < 1.f && z > currentZ;
if (currentZ > z || blend)
{
vtkm::Vec4f_32 writeColor = color;
vtkm::Float32 depth = z;
if (blend)
{
// If there is any transparency, all alphas
// have been pre-mulitplied
vtkm::Float32 alpha = (1.f - currentColor[3]);
writeColor[0] = currentColor[0] + color[0] * alpha;
writeColor[1] = currentColor[1] + color[1] * alpha;
writeColor[2] = currentColor[2] + color[2] * alpha;
writeColor[3] = 1.f * alpha + currentColor[3]; // we are always drawing opaque lines
// keep the current z. Line z interpolation is not accurate
// Matt: this is correct. Interpolation is wrong
depth = currentZ;
}
depthBuffer.Set(index, depth);
colorBuffer.Set(index, writeColor);
}
if (x0 == x1 && y0 == y1)
{
break;
}
err2 = err * 2;
if (err2 >= dy)
{
err += dy;
x0 += sx;
}
if (err2 <= dx)
{
err += dx;
y0 += sy;
}
}
}
vtkm::Id Width;
vtkm::Id Height;
}; // struct RenderLine
} // namespace
LineRendererBatcher::LineRendererBatcher() {}
void LineRendererBatcher::BatchLine(const vtkm::Vec3f_64& start,
const vtkm::Vec3f_64& end,
const vtkm::rendering::Color& color)
{
vtkm::Vec3f_32 start32(static_cast<vtkm::Float32>(start[0]),
static_cast<vtkm::Float32>(start[1]),
static_cast<vtkm::Float32>(start[2]));
vtkm::Vec3f_32 end32(static_cast<vtkm::Float32>(end[0]),
static_cast<vtkm::Float32>(end[1]),
static_cast<vtkm::Float32>(end[2]));
this->BatchLine(start32, end32, color);
}
void LineRendererBatcher::BatchLine(const vtkm::Vec3f_32& start,
const vtkm::Vec3f_32& end,
const vtkm::rendering::Color& color)
{
this->Starts.push_back(start);
this->Ends.push_back(end);
this->Colors.push_back(color.Components);
}
void LineRendererBatcher::Render(const vtkm::rendering::Canvas* canvas) const
{
PointsArrayHandle starts = vtkm::cont::make_ArrayHandle(this->Starts, vtkm::CopyFlag::Off);
PointsArrayHandle ends = vtkm::cont::make_ArrayHandle(this->Ends, vtkm::CopyFlag::Off);
ColorsArrayHandle colors = vtkm::cont::make_ArrayHandle(this->Colors, vtkm::CopyFlag::Off);
vtkm::cont::Invoker invoker;
invoker(RenderLine(canvas->GetWidth(), canvas->GetHeight()),
starts,
ends,
colors,
canvas->GetColorBuffer(),
canvas->GetDepthBuffer());
}
}
} // namespace vtkm::rendering